Orcs Must Die! Helix Mod Fix
OMD! works nearly flawlessly in S3D, with only one problem: the crosshair is 2D. nVidia rates the game "Good," but my fix improves its S3D performance by making the crosshair render with depth.
Unfortunately, the crosshair is part of the same vertex shader as all of the UI graphic elements. This is my first attempt to use the Helix Mod, so I have no idea if the crosshair can be isolated.
I modified two other vertex shaders to make sure the UI was fully legible. UI/Menu text now also renders with depth.
Change the shaders' depth values to whatever is comfortable for your preferred depth/convergence settings. Adjust the value underlined below in all three shaders:
def c220, 0.80, 0, 0.0625, 0
There are some problems that this fix causes. Some health bars don't display properly, similar to the problem with health and shield bars in the ME3 fix. I couldn't find a vertex or pixel shader for the minimap, so that remains 2D.