Thursday, March 15, 2012

Mass Effect 3 - 3D vision fix update




What's new:
- Fixed environment shadows issues on Mars;
- fixed flares (I hope all of them);
- Improved flash light (still has some issues, but a lot better then it was);
- fixed sniper scope;
- "K" and  "L" switch crosshair depth;

THIS FIX IS OUT OF DATE. PLEASE GO HERE FOR NEWEST FIX

59 comments:

  1. Looks amazing, can't wait to try it! Great work as usual :)

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  2. seriously this is like the most awesome thing ever. vanilla its just too annoying in 3d, with this it's pretty damn excellent :) thank you so much :)

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  3. Yea, I am definetly having so much fun because of this. So immerse with helix's fixes.
    Please keep in mind this is a W.I.P if you arent watching the main thread its probably a good idea to redownload the fix every once in a while.

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  4. Simply Amazing!! thank you!

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  5. Many thanks for your hard work!!! Without this the game was unbearable.

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  6. Thank you for doing such a wonderful job fixing things for us 3D gamers!

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  7. Thank you Thank you Thank you .. truly awesome work.

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  8. I'm not seeing the difference between your Mod and the vanilla game. Still very heavy ghosting on Shepard with both. I have to turn down the 3D depth to minimum to get rid of ghosting. At that level I might as well just play normal. Not complaining, glad others are getting an improvement. But I'm not seeing any difference. My NVidia 3D drivers are up to date (295.73) and have no other issues with other games (Skyrim, KoA:R, DS3).

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  9. You probably didn't install it correct(put files in wrong folder).
    Or you have a game version different from Origin version.

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  10. The fix for ME3 updated.
    - More water shaders fixed;
    - frosted glass reflection fixed;
    - glass reflection fixed;
    - more scopes moved in 3D;
    - some markers moved to 3d;

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  11. Wow, the game looks better and better. For a good laugh, remove the files and play it for a short time - it really makes you appreciate what HeliX has done here!

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  12. The fix for ME3 updated again.
    Fixed more environment shadows.
    The fix now contains about 400 fixed shaders.

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  13. Updated again.
    fixed ice/snow and more shadows.

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  14. Wow.... already updated!!! Just to make sure, I download the updated shaders and dll from the same
    link container in the post? Thanks in advance.

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  15. HeliX every time you update, do you update the files on the server, or do you wait to update them all at once?

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  16. Great stuff! Glad to see someone up in the guts fixing our 3D :)

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  17. He is doing small updates as he finds issues.
    Whenever you are about to play do the following.
    1.Delete your shaderoverride folder.
    2.Download the file listed "fixed shaders" aka masseffect3.zip.
    3.Extract the folder to your win32 directory.
    4.Play.

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  18. Cool. Thanks alot!!!

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  19. //////

    Thank you very much for the fix, but I have a problem to use a lighting mod (created with FXAA TOOL) which has its own d3d9.dll, I can not use the dll RELEASE.

    Any help?

    smarteck, from South America, Chile.

    //////

    ReplyDelete
    Replies
    1. Did you try to use "ProxyLib=PathToOtherLib\d3d9fx.dll" in DX9Settings.ini ([general] section) ?

      Delete
    2. Thanks for your time to help me.

      I put the line "ProxyLib = PathToOtherLib \ d3d9fx.dll" in "DX9Settings.ini" leaving it this way:

      [General]
      DefPSViewSizeConst = 210
      DefVSViewSizeConst = 252
      Preset1Key = 79
      Preset2Key = 80
      Preset3Key = 75
      Preset4Key = 76
      DefPSSampler = 14
      / / DefVSSampler = 2
      OverrideMethod = 0
      / / UseEndScene = false
      DumpAll = true
      DefVSConst1 = 250
      ProxyLib = PathToOtherLib \ d3d9fx.dll

      And rename the Release DLL -> D3D9fx.dll, but still does not work the 3D fix, only the mod d3d9.dll enlightenment.

      I did something wrong?


      The DLL and other files MOD TOOL FXAA are these:

      http://www.4shared.com/get/0lYJAZPK/smarteck_Mod_Iluminacin__sharp.html


      I will appreciate any help.

      Salu2.

      / / / / / /

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    3. You should rename the dll which you're using(MOD TOOL FXAA DLL).
      Just follow these steps:
      1. Install MOD TOOL FXAA;
      2. Rename "MOD TOOL FXAA" DLL to "d3d9fx.dll";
      3. Install the fix(Release DLL and files). Do not rename release DLL !
      4. Open "DX9Settings.ini" and add "ProxyLib" in general section(and specify full path to renamed "MOD TOOL FXAA" DLL), should be:
      ProxyLib = D:\Origin\Games\Mass Effect 3\Binaries\Win32\d3d9fx.dll
      I.e. you should specify full path to the dll file;

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    4. It works .. NOW WORKS!!

      You're great in this ... with your FIX + The other mod, looks "SPECTACULAR".

      Keep it going.

      And thanks again.

      Muchas gracias y un saludo desde Curicó, Chile. Sudamerica.

      ////////////////////////////////////////////////////////////

      Delete
  20. The Fix updated !
    More shaders fixed.

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  21. You're doing a very nice job. This game looks so great with your fix.
    Thanks for your time and your work

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  22. Should we use this if your using tr-Def 3d as i have a 55 inch 3dtv

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  23. ok i just answered my own question with reading your faq. I was originally using nvidia 3dtv play but know im using tri-def, since i can do sbs at 1080 60hz. I must say the 3d effect with tri-def blows nvidia 3dtv out of the water. Plus theres no shader errors that i have seen. Anyway good job with these fixes regardless

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    Replies
    1. This fix + 3DTV Play should be better than Tri-def. I doubt Tri-def has the capability to make the fine-grained hand-tailored shader fixes HeliX has done for ME3.

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    2. About 3DTV Play ... The picture quality is not very good ..

      Better yet, download a "EDID Driver" for your TV and then install the emulator program nvidia 3D USB receiver.

      You can then select between 3D DLP and CRT 3D "Full HD" 1080p at 30fps (among others) and that combined with LG TruMotion for example .. looks as if it ran at 60fps 1920x1080 (real).

      According to the driver to install, the results varied 3D output types available for use.

      :-D

      /////////////////

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    3. Really? so ill try this. So your saying with this setup my 55 inch samsung 6420 ill beable to play games at 1080p 30hz instead of 24hz? I already have 3dtv play obviously, and only 60hz ill beable to do now is 720p 60hz, thats why i went to tri-def since i can play in side by side mode at 1080 p i understand the resolution isnt true 1080 p but thought it looked allot better than nvidia 3dtv

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  24. ?
    Tridef has tons. Less then 3d vision but still..
    Instead of rendering effects that change based on convergence one in each eye(light flares,important object markers like person of interest/dooors), it just renders one in one eye. Crosshairs are 2d,Lighting is off, fog is off, objective markers are 2d.

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  25. Updated again.
    More shaders fixed.

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  26. Wow HeliX, your team is fantastic.

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    Replies
    1. Nah, Helix has been doing ME3 alone. Hes pretty much out of every1's league. People are trying to learn from his examples and code.

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    2. Yeah 500+ shader fixes he's a one man show for ME3 :)

      HeliX vs. the Reapers who wins?

      Delete
  27. @HeliX I posted a potential improvement to flares/target selector (doors, consoles) here:

    http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1380802

    LMK what you think, they are a bit better for me at max 100% depth on my set-up.

    ReplyDelete
    Replies
    1. Works great for target selectors, distant flares look a bit derpy though.

      Delete
  28. Keep up the good work. Unfortunalety, this fix doesn't seem to work for me; it makes my game crash right at the Bioware/EA logo intro.

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    Replies
    1. Edit: Got it working. The Origin config info above ("community") is a little vague.

      Delete
  29. Excellent work, KARMA plus 1 million.

    Anybody have any tips on getting the 3dvision browser plugin to work? I can see my screen popping into 120hz when this page opens, but the pics aren't in 3d.

    ReplyDelete
    Replies
    1. Install silverlight plugin, re-start if donest work still.

      Delete
  30. Mass Effect 3 fix updated.
    Fixed most of the issues (I believe for every level).
    So I can say that is almost complete, but I'm planning to fix some minor issues (separate flares and boxes and etc.).

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  31. What about the interaction / selection red indicator. That thing is messed up.

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  32. This seems to work amazingly for a little while but sometimes the entire thing falls apart into a scrambled mess.

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    Replies
    1. Ok so from what I can tell it happens if you start the game with Dynamic Shadows enabled. If you start the game with them off and then turn it on in game it's fine, but if you launch with them on it seems to fall apart.

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    2. Can you explain what exactly goes wrong for you and where ?

      I went through whole game and fixed almost everything that I could catch up.
      known issues are:
      - broken self shadows during game play;
      - wrong position of target boxes;
      - wrong position of flares on the map(during game play it's not noticeable).
      Possible I broke something with the last update , because I couldn't find fog shader in some cut scenes and did a batch edit about 40 files. But I need to know where exactly and what is broken.

      Delete
    3. Hm, Didn't notice any problems with shadows except self shadowing problem with big convergence value.

      Delete
    4. I can replicate it through the following steps.
      Turn on Dynamic Shadows in the config program. Launch the game and go to Multiplayer.
      When I click on Character it all falls apart.

      What's weird is that if you alt-tab out and back in it'll work again.

      Took some screenshots renamed to jpg.
      http://imgur.com/7suQ2
      http://imgur.com/26F28

      Delete
  33. Also the marker for Adrenaline Rush on the powers bar is incorrectly positioned.

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  34. I noticed that the ammo counter on the flamethrower seems to be at a wrong depth, the crosshair however is at the correct depth. Switching the crosshair depth manually didn't fix the issue with the ammo counter. It's a really minor issue though, but I thought I should mention it anyway. Thanks again for your hard work, really appreciate it!

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  35. This is great work by the way, thanks so much for doing it.

    The couple issues I found:
    One of the sniper rifle scopes is still broken.
    The flamethrower crosshair breaks when firing.
    Some of the icons break when you're assigning points to certain powers.

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  36. DO NOT INSTALL NEWEST DRIVER. IT WILL BREAK THE FIXES.
    nvidia decided to make a profile a week later then release that fixes nothing but messes up the corrections made. If you want to install newest update do so. But then you must reinstall an older version of 3d vision(295.73) Download it here https://s3.amazonaws.com/Helixfix/3dvision295.73(ME3+COMPATIBLE).zip

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  37. Maybe someone here can help me with a problem I'm having playing ME3 in 3D on my Mitsubishi DLP television using Nvidia 3D Vision. All other games work, except for ME3... when the game starts it is displaying two frames as if it's working, but the glasses aren't turning it into a 3D image. I thought that maybe the helix fix was what was preventing it from working, but I tried taking the files out and it does the same thing.

    For the record I got this to work great on my Asus 3D monitor. But for some reason it won't work with my TV when all of my other games, even Mass Effect 2 work fine on it.

    ReplyDelete
    Replies
    1. Wierd.
      Did you try alternate resolution?
      Are you using dlp glasses and is it DLP mode enabled?

      Delete
    2. I got it to work by returning my Mass Effect III profile in Nvidia Inspector back to it's default settings. I was using it to override AA to SGSSAA (2x Multisampling & 2x Sparse Grid Sampling). It worked fine on my 3D monitor, so it was the last thing I assumed would be an issue. Kind of strange but I'll take the 3D with in-game post-AA over no 3D and SGSSAA unless anyone knows a way to get it to work. I guess it's a DLP thing...not sure.

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    3. No idea, I use 3d vision and did 4 X SGSSAA. I use 3d vision + acer 5360 dlp projector.

      Delete
  38. I really want to use this mod but the supplied d3d9.dll causes my game to crash (ME3 v1.0.3).

    Help!

    ReplyDelete
    Replies
    1. disable origin ingame(the ui). Its in origins settings.

      Im not sure if they fixed this bug yet. But if not do this if that didnt fix it.
      http://helixmod.blogspot.com/2012/08/mass-effect-3-crash-work-around.html

      Delete