Sunday, September 1, 2013

Lost Planet 3



This is a great game with a little Dead Space style. Nice music also.

Fix:
- Shadows/Lights
- Effects
- Halos
- Crosshair

Instructions:
- Extract where .exe is located.

Preset: "P" Key
Switch (it's Cycle) between Normal Crosshair/HUD and Dot Crosshair
Default = Normal

Thanks to Helix for the lua script!


Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

23 comments:

  1. This comment has been removed by a blog administrator.

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  2. Thank You !!!! Helix is the best !!!!!!
    Games in 3D very very spectacular !!!

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  3. Hi all, Thanks again for Helix this new release, it works correctly;)

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  4. Thank you for keeping 3D vision alive.

    Looks Great

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  5. Why does Lost Planet 3 look so watery when I am moving, it's like it blurs the perspective with new renditions..
    is this happening to you also?

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  6. In the latest beta drivers it looks like left-right eye lag is back. One image gets ahead of the other. I had to go back to 320.49. The fix still works even though the game doesn't have a profile.

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    1. Latest beta is trash.
      https://forums.geforce.com/default/topic/602335/3d-vision/stuttering-with-326-80-beta-driver-/

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  7. Pirateguy's fix worked for me. Open up the nVidia Control Panel, go to Manage 3D Settings, and under the Gloobal Settings set Maximum Pre-rendered Frames to 1. Now playing Lost Planet 3 doesn't break my brain in half :D

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  8. wow, great game playing it now in 3d

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  9. Looks amazing in 3D. But i think it feels like the crosshair is outside the monitor and not in the depth forward. Feels kind a wierd.. :/ is it possible på adjust someway?

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    1. You on multi-monitor?

      Anywho open..shaderoverride/vertexshaders/C2EEF785

      def c220, 0.60, 0, 0.0625, -1 //new

      change the value .60 You probably want to increase value to something like .80

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    2. I play on my 47" LG passive 3D TV, I change output from monitor to tv when playing.
      Tried the above settings, it gets better, but not good. The circle around the dot feels alright. The dot is a little off. and the ammo status is kind a wierd..

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    3. No idea, this isnt my patch and I havent played it. Can ask dhr on nvidia forums or he might reply here.

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    4. I actually play this game in a 47" LG Passive 3D TV with 3DTV Play (my setup). If you have a different result than the screenshots i post, you're doing something wrong. Try to play with 100% depth and increase convergence (CTRL+F6....remember to enable advanced shortcuts). Also you can take a screenshot --> ALT + F1 of the issue.

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  10. http://pcgamezer.blogspot.com/2013/11/lost-planet-3.html

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  11. Just bought this in the capcom weekend sale and super glad to see you guys gave it the magic touch! :)

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  12. I am trying to run it in 3D surround on gtx 780 sli. it runs with flawless widescreen and the games is more than playable however the dynamic shadows appear to only be rendering in one eye. In fact ever since I upgraded to sli multi monitor a lot of my 3d fixes don't seem to run well especially fixes related to dynamic shadows. All help would be greatly appreciated.

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    Replies
    1. The most recent drivers are pretty bad with respect to running properly in SLI. Since you have 780, you can go back farther in drivers. Go back to 340.29 as one of the best drivers for SLI and 3D, particularly for older games like this.

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  13. Thanks for the quick reply you, I'll try it shortly, will an older driver break compatibility with newer games?

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    Replies
    1. Some games that are released after the driver will be incompatible. Mordor for example won't run properly in 3D with older drivers. Relatively rare though. Please let us know if older drivers works for you, as it helps other people as well.

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    2. Just wanted to update:
      I uninstalled my current drivers then install 340.52. Though this breaks newer games (as is to be expected) it does get LP3 running next to perfect in 3D surround. Only issue I'm seeing is light sources appear to produces a strange multiplying ghost that increases in number of ghosts the further I am from the light. However this is minimal and Dynamic shadows look great. On a side note reverting to this driver got Amnesia AMFP working perfectly.

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