Thursday, October 17, 2013

The Incredible Adventures of Van Helsing

The Incredible Adventures of Van Helsing


Fixed: Broken Effects/ Katarina.

Decided to give a crack at it since Helix made a 64bit version of his wrapper. I'm kind of surprised game isn't really talked about it. Its pretty on par with Torchlight 2 imo [might be the terrible name.]

Recommended Settings
-Take off 3D glasses. Adjust convergence till the character you are playing as appears 2D with glasses off. Put glasses back on and tweak.
-Turn off Floating Point Information [damage]/ Item Highlight [This is kind of iffy. Will make game amazing in 3D but you have to pay attention to loot drops]

64 Bit Shaderoverride[Launch VanHelsing_x64.exe]
FILE HERE

32 Bit Shaderoverride[Launch VanHelsing_x86.exe]
FILE HERE
============================================
If you like this fix I accept Paypal Donations at EQZITARA@YAHOO.COM or my PATREON.
Please keep in mind I am only one person at helixmod and all donations will go only towards myself.
Thank you for your support.

22 comments:

  1. Ohh, I was thinking about picking this game up. I just finished Dungeon Siege 3 and I am looking to play another ARPG. So what issues in 3D, if any, are left?

    ReplyDelete
    Replies
    1. Not quite on par with dungeon siege 3[all its text has depth]

      Only issue *should* be item drops text are 2D. Same levels as D3/Torchlight 2 [though I cant remember if either or lets you turn off floating point dmg]

      Delete
    2. Err.. I should of mentioned you "can" disable item loot drops names... but thats a huge risk.

      Delete
  2. Thanks a lot this game looks good.

    ReplyDelete
  3. Thanks!!!! 3D is fantastic!!!!! 4K not going to overcome or dream the impressive 3D

    ReplyDelete
  4. Sweet, started playing this again recently :)

    ReplyDelete
  5. I've bought it since day 1 but it was unplayable in coop/multi. Will give it another because of this fix ;)

    ReplyDelete
  6. Thanks for doing this.
    As far as item drops go the ALT key highlights them when pressed. The ghost companion can be set to pick everything up.

    If you take another pass at it play to Ch.2. Water (ground water puddles) and glass (containers of chemicals are one example) need some fix’n.

    ReplyDelete
    Replies
    1. Its sad to say but I barely had any time of playing. If you give me a save I will.

      Thanks for the feedback about ghost companion. With item drops off it seems amazing.

      Delete
    2. Thanks!
      Save games and shader dumps in ZIP file linked below. Readme.txt explains contents.

      https://drive.google.com/file/d/0B0FNJgjyvsYvTklEWjBZNmVhVEU/edit?usp=sharing

      Delete
    3. Hmmm... I can't get save game to work BUT

      It looks like you got all the right shaders and it seems like I can get it right in one try.
      https://s3.amazonaws.com/eqznew/vanhelsing/new64shaderoverride.zip
      Let me know if that fixes everything if not ill play game till see issues. Chapter 2 doesnt sound too far in.

      Delete
    4. Much better, thanks!
      Pretty cool having enough familiarity with the shader code and Helix Mod to fix things unseen.

      The skybox/celling reflection in water is at screen depth. Put another way that part of effect doesn’t have any depth/separation so when it is added to the surface of an object that does have depth it looks wrong. Clouds reflected in large puddles of water are a way to really see the effect. Put a 3rd way, the reflection of the walls that touch the water look good. It is the reflection of the celling that has no depth.

      I think it is because I did not dump that vertex shader. My guess is it is one of the ones that covers the entire screen when disabled using the debug DLL. I haven’t learned enough to tell the difference when the pixel/vertex shader applies to everything. It doesn’t help that with this kind of isometric view game play you can never look up or see the sky directly.


      Too bad the save game didn’t work. My guess is the folder name is some kind of machine specific CRC. It might be a dependence on other files. I’ve included the entire folder this time. This is a new outdoor area with water puddle render problems. I hope the savegame will work so you can spot fix things. That way when you do play through your work is done and you don’t have to stop, fix, continue, repeat.

      https://drive.google.com/file/d/0B0FNJgjyvsYvblN5MmtObERfelU/edit?usp=sharing

      I won’t keep doing things one-of. Let me know if the savegame works with the full folder. I’ll do shader dumps for things as I find them and package it all together.

      BTW, just because I do these please understand it does not infer any obligation. Your help, Helix’s, and everyone else’s is always very much appreciated. It is never taken for granted. Thank you.

      Delete
    5. I got one of your saves to work but its center of town so I dont know where to go.

      https://s3.amazonaws.com/eqznew/vanhelsing/new64shaderoverride.zip
      Try that though.

      Delete
    6. I see it now. I downloaded a finished game save. Ill see if i can figure it out.

      Delete
    7. Yea, its hard to figure out. I might give it another try but it doesnt seem too huge. You seemed to find most of the stuff I missed so I will update the files, ty.

      Delete
    8. That VH_sewer_plant.zip was intended to show just the outdoor water puddle. The toon was standing in it =]. I really only meant it as a test to see if including more of the same game folder contents would work to allow it to be used on someone else’s system. The mobs do not re-spawn in this game. Now that I know you can use save games I’ll package them with the shader dumps. The toon will be standing near the effect that looks like it could use fix’n. I’ll include a readme.txt with a short description.

      I apologize. I did not intent you to run around and try to find/fix things. I leech enough of these fixes as it is. I’d never ask someone to run around just to fix things. Play and enjoy the game when/how you normally would and happen to fix things as you play is incredible enough. If I’m going to point something out then I can do as much as possible to make fixing it less work.

      Thanks for another shader fix. I'll try it and get back. Will be a few days though.

      Delete
    9. Confirming your latest outdoor water puddle fix is good. Thank you. I was in the process of dumping a few others when an SSD failed. it will be a few days to replace, rebuild, restore.

      Delete
    10. VH_UndergroundHQ.zip
      https://drive.google.com/file/d/0B0FNJgjyvsYvVVp4WGY0UDVscjg/edit?usp=sharing

      An object with a 3d effect needing help. Savegame and readme.txt in ZIP.

      There is skybox or ceiling effect reflected in water I cannot find the shader for. The reflection renders at screen depth.
      There is a spell effect when an enemy gets frozen. They don't last long enough to find with the debug as it is a random effect.
      I think that is it. I have not finished the game though.

      Delete
    11. I also couldn't find the skybox reflection [I saw issue as well]. Sometimes just bad luck.

      Well thats good that its almost got all the issues dealt with. Ill try to look at the frozen effect but I got a really busy month ahead of me. Well anywho thanks its made my job easier with fixing the problems.

      Delete
    12. VH_Rooftop.zip
      https://drive.google.com/file/d/0B0FNJgjyvsYvYXZMejVqMDN6Y0E/edit?usp=sharing

      Same shader as in VH_UndergroundHQ.zip. The rooftop map is a lot more easy to see the effect and test a solution.

      Thanks for doing these. I'll be taking a look at what you've done to try to learn the ASM coding to fix this kind of thing (water and fog effects). I'm replaying Half-life 2 using the FAKEFACTORY CINEMATIC MOD V12. There are some things that need help. Looks like a good game to learn with as it is mostly OK. I never played any of the HL2s in S3D.

      Delete
  7. This comment has been removed by a blog administrator.

    ReplyDelete