Thursday, May 2, 2013

witcher

Witcher 1
First person Mod + hud further in depth.

Not putting a lot of work into this post cause google keeps taking down page.

download and install file to the witxhers main game folder.
SHADEROVERRIDE
============================================
If you like this fix I accept Paypal Donations at EQZITARA@YAHOO.COM or my PATREON.
Please keep in mind I am only one person at helixmod and all donations will go only towards myself.
Thank you for your support.

18 comments:

  1. Great work Eq!

    Water reflections and other elements look spot on now... :'D
    Just one question: should "depth of field" be selected in the game options menu or not?
    Thank you!

    ReplyDelete
    Replies
    1. Thats up to preference.

      Delete
  2. Dear eqzitara,

    I have Witcher Enhanced edition GOG version, but after copying files from shaderoverride.zip into every directory gives no results, no change. I was not able to enter First person Mod.

    What version of Witcher U were using please?

    Thank You

    ReplyDelete
    Replies
    1. You got to download first person mod here.
      Lost alot of info when it post got removed

      http://www.nexusmods.com/witcher/mods/203/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher%2Fajax%2Fmodfiles%2F%3Fid%3D203&pUp=1


      Then you got to edit the file...
      TPP MinDist to -0.1 the 1st person camera will always start facing straight ahead instead of down.

      Delete
    2. Thank U!

      In first person mode when moving with mouse, that mouse is jumping by few pixels instead of normal smooth. Game appears "jumping -tearing". Any idea what can be done about it? I have tried to move up FOV to 90 but that experiment didnt solved it. Mayby i should more experiment?


      "hud further in depth" - I found 3D Vision Complete Compatibility Project for Skyrim. I have tried to use this one for Witcher, Objects ingame are named properly in proper depth, But menu.. and inventoy names are not - they are like without 3D glasses. And how can be set crosshair to be in front of me like 30 procents on emiters? That would be fantastic :)

      Thx again for all Ur efforst!

      Wich U best luck

      Delete
    3. It sounds like vsync. Turn it on.

      Otherwise I have no idea.

      Delete
    4. Its not vsync. Seems rather like camera was moving around some point in front of Geralt and was smooth, but now camera is moved "behind or in front(first person)" the spot it was focused before so that tearing appears.

      Any idea how to move all menus more into depth? It can be seen that its prepared for 3D, but its still in very front, not moved into depth. Any idea? In same layer is cursor (crosshair) and needs to be moved more into depth.

      Thx again and have a nice day!

      Delete
  3. How can configure it so that the ingame objects appear correctly in-depth? Complete Compatibility Fix doesnt work for me.

    Greetings
    Andreas

    ReplyDelete
    Replies
    1. Looks like keys 't' and 'u' are used for different hud presets. What are you seeing, and what have you tried?

      Delete
  4. I have The Enhanced Edition from Steam. I still have the long finger bug even after installing the SHADOWOVERIDE files.

    Are there any additional steps I'm missing?

    ReplyDelete
    Replies
    1. Make sure the profile is set correctly. Use ctrl-alt-Ins to see what it says. The profile for Witcher.exe is supposed to already fix this problem.

      Some details.

      Delete
  5. I've got GOG's Witcher Enhanced Edition. After trying the files from here (SHADEROVERRIDE) I see no effect but some 3D objects (trees, logs) rendering in 2D. Also tried 3D Vision Complete Compatibility Project for Skyrim as per Rexeos - same crap: some objects are not in 3D. Neither of fixes made objects' names appear in depth. Long dryad's boobs and Azar's finger beaming up bugs are hilarious, still I can live with those.

    All and all, I'm pretty comfortable with the default 3D rendering, the game looks awesome in 3D. The only thing that bothers are: objects' names (main problem) and the crosshair (secondary to the previous one). I'd kill for a solution for that?

    ReplyDelete
    Replies
    1. Check that the driver is installed properly, maybe do a DDU reinstall. The Witcher problem is fixed with the correct Witcher profile. Use ctrl-alt-Ins to see what it is set to. Could be GOG version has a different exe name, so that profile is not connected.

      http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html

      Delete
    2. The default nVidia witcher's profile is detected correctly and says: "The Witcher; Raiting: Good; Set shadows to Medium, Character names are 2D". I didn't have to add any custom executables since the GOG's version exe name is "witcher.exe" (same as the original). Though if I add it manually it's all the same. Also I've just used DDU two days ago to install the latest drivers (v353.62). Here's my inspector's preset: http://s6.postimg.org/agdzhwd3l/witcher_inspector.png. Anything out of the ordinary?

      Delete
    3. One more thing. I saw some solutions recommend changing "SLI compatibility bits" value in Inspector for Witcher profile. In my case I do not use SLI, I've just got one video card.

      Delete
  6. Is there anything that can be done about the long stretching fingers and belts? a setting perhaps.
    is there anything I need to set or download to fix this?

    ReplyDelete
    Replies
    1. Supposed to be fixed with more recent profiles. What driver version are you using? Make sure that Witcher profile shows from Ctrl-Alt-Ins. Problem is definitely caused by some profile setting.

      Delete
  7. I have your first person mod working for The Witcher. The only issue I am having is the camera is jerky when moving around. I would like to make a guide how to play The Witcher in virtual reality, and would really like to show the first person mode working smoothly. Is there any settings you suggest changing to get the camera to stop being so shaky in first person mode?

    Any help would be greatly appreciated. Thanks for all your work thus far.

    ReplyDelete