Saturday, February 6, 2016

Dying Light (DX11)




Update v2.5 (03/04):
- Update the fix to v1.11.0 (mainly the dynamic Crosshair)

Update v2.4 (02/25):
- Add dynamic crosshair.
- Correct Sun glow/lensflares


The fix support the The Following - Enhanced Edition


Fix:
- Shadows
- Lights
- Shine lights produced by water at night
- Lensflares
- Sun/Sun Glow
- Dynamic Crosshair

Instructions:
- Extract the .zip where .exe is located
- Make sure that Compatibility Mode is OFF. Use Ctrl-Alt-Ins to see what mode it is in.
- Use AO = off or HBAO+
- Don't use PCSS Shadows

Know Issues:
- Water reflections in this game looks bad, i disable one type of water reflections (not all), example in the ocean
- Water reflections at night or dark places looks very bad.

Presets:
- "O" key enable/disable Chromatic Abberation


More info here: https://forums.geforce.com/default/topic/806582/3d-vision/dying-light/

Download v2.5

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

125 comments:

  1. Great, many thanks!
    As for the "adjustable convergence only to hands and weapon", wasn't there same thing in the black mesa fix

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  2. The game is even not starts with this fix for me - just splash screen, and the process closes after few seconds. Win 8 x64 with all latest updates, NVIDIA 347.25, GTX 780 Ti 2 Way SLI, 16 GB DDR3.

    ReplyDelete
    Replies
    1. You can try Helifax suggetion....nvidia forum thread, pago 20, post #296
      I don't have win8, so i can't test.

      - Take Flugan's Wrapper (From DA:I Fix for example) and copy it in the game.
      - Remove user.cfg as is not needed.
      - Download this fix and Copy only "ShaderFixes" folder.
      - Open d3dx.ini (this fix) and copy the whole [Constants] section
      - Open D3DFluganWrapperInit.ini and overwrite the [Constants] section with the one from d3dx.ini
      - Play the game :)

      Delete
    2. DHR, i love you. A fix for this game was a hope for me^^. I have Windows 8 x64. i just installed the brand new Geforce 347.52 so i prefer to wait a next update for this fix before to use it. thank you for the tip.

      Delete
    3. Hello DHR ! finally i used the patch in the last update. it's really a good work and the game became playable using 3Dvision.
      '- Some SLI users report objects render in one eye. Disable SLI fix this.'
      i'm a SLI users and it's right, there are a lot of improvements to do, especially for Shadows which are reflected in the left or the right according to each eye. Anyway, I thank you because thanks to you, i enjoy the game.

      i'd like to know how you can continue to fix shadow problems for SLI users if you have "only" one card.

      Delete
    4. You can try with others profiles..... like Dead Island Riptide, Max Payne 3 or Tomb Raider 2013. I don't have SLI, so can't test. sorry!.
      If you find a working profile, pleae post here...i add to the notes.

      Delete
    5. After one year of wait, ALLELUIA ! finally it works with the last drivers 391.91 and the 2.2 fix :) with SLI activated.
      no more problems with shadows
      the shadows are FINE now !!! thanks helixteam !

      Delete
  3. First thanks so much for your work ! The game is great and it was just missing 3d !
    I have same issue with this fix "just splash screen, and the process closes after few seconds, with error."
    I tried Flugan's Wrapper . It is working great, but shadows are all messed up when I run (and I run a lot in this game) due to the change of FOV.
    Is there's a way to have Key Override working when using Flugan's Wrapper?
    Thanks again


    ReplyDelete
  4. Maybe this could help?


    Field of view (FOV)

    Fix Edit video.scr
    Go to the configuration file(s) location.
    Open video.scr with a text editor.
    Modify the value for ExtraGameFov. 20 equates to 72° vertical (102° horizontal on a 16:9 monitor) FOV.

    From:
    http://pcgamingwiki.com/wiki/Dying_Light

    ReplyDelete
    Replies
    1. Will not work....we need some mod or tweak that left the same FOV value from in-game config, to running and cinematics.
      FOV gameplay = cinematics = running

      Delete
  5. The game keeps forcing a refresh rate of 120hz on me which I can use with 3dtv play. Does anyone know how to change it?

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    Replies
    1. Create a custom resolution 1280x720 and 60hz in Nvidia Control Panel. That may works.

      Delete
    2. nah that doesn't work. There is already a resolution of that type so Nvidia won't let me make another custom one. I set everything to 720 at 60hz and the game just switches it to 120hz when it loads. It's REALLY frustrating

      Delete
    3. i have the same problem, how you can play in 3d if game cant switch to 60hz?
      I love this game, but i hate that i cant play it in 3d becouse stupid 120hz setting.
      Do anyone have recipe for this problem?
      how you can play in 120hz?
      i heared that CRU program can turn off 120hz resolution, but i can't configure it on win8.
      Any solution? Please help me :(

      Delete
  6. Maaan! 3D Vision community got momentum! You are unstoppable, 3D Vision Fixes guys! THANK YOU SOOOOO MUCH!!!

    ReplyDelete
  7. cant Load it, Says 303 forbidden. Need to Login...

    ReplyDelete
    Replies
    1. Sorry, Misstype. Ist Error 403 ;)

      Delete
    2. download again...i just upload an update, so maybe you try to download before i set public

      Delete
  8. Hello

    Thank you, the new DHR's version is almost perfect !

    Do you think it would be possible to introduce a parameter to be able to add a delay for the "Shift" Key preset ? the FOV change is not direct when we start to run (I think around 1 sec of delay would work fine - but this need to be tested)

    Thanks again for the great work, the 3D-vision is so great for this game !

    ReplyDelete
    Replies
    1. The delay is not supported atm.

      Delete
    2. I think you could conceivably use AutoHotKey to add a delay.

      Delete
    3. yes.
      Fix for resident evil revelations uses a delay.

      I don't know if you use directinput or what though.

      Delete
  9. Hi one question, i can run 3d mode (dying light) resolution 1020X780 60 hz.But too much double vision.
    can i change the value in d3dx.ini to 1920X1080 24 hz in the device section?
    THX

    ReplyDelete
    Replies
    1. You haven't given us enough info to help. Please go to the main thread to ask:

      https://forums.geforce.com/default/topic/806582/3d-vision/dying-light/

      Delete
  10. If you fire up the game again without 3d vision all the shadows are gone. Is that normal?

    ReplyDelete
  11. Sorry for being so unspecific here deatils.
    i5, GTX970,win 8.1 , latest geforce driver as of 11.02.2015.Geforce experience, Helix 3d mod installed. Fluganwrapper
    Nvidia 3d tv with dongle installed.

    Nvidia inspector profile" Dying light" activated and 3d game setting in Nvidia control panel "Dying light" activated, too ( can one use both)?

    55"screen
    Nvidia settings 1980X 1080 24hz
    At start of Dying light it says 1980X1080 not 3d compatible try 1020X740
    I adjust that in the options menue of dying light now 3d is working.
    Were can i st the resolution to 1980X1080 24 hz in dying light to benefit from the higher resolution?

    THX

    ReplyDelete
    Replies
    1. The game wont run at 24hz, so you must play at 720p /60.
      Also i don't recommend to play this game at 24fps...you will ruin the experience.

      Delete
    2. many thanks , ,
      the 1080 X720 60 resolution is what i have now and 3d is working fine.
      But would there be a difference at 1090X1080 resolution eg would the game look better?
      THXin advance

      Delete
  12. some interesting observations:

    I am curious as to what kind of graphics settings people are running this on. I currently have a 6 core intel cpu (4930k) at 4.5 Ghz and two 780 ti in sli.
    Generally at 1080p (non-3d vison) the scaling of sli is not optimal (50-70% utilization per card). At 4K resolution however I get a nice scaling of around 99% most of the time and the game runs pretty well on 4K (with AA off and viewing distance at about 60-70%, all the rest maxed out).

    Now in 3d vision i would say SLI scaling is really not that good. Its about 40-50% utilization only per card. The frame rate sometimes goes down to 20 fps when in areas with a greater view and is generally around 30 in outdoor areas (compared to about 50-60 fps in 4K no 3d vision obv.)
    I am trying to run this with settings maxed in 3d vision - depth of field and motion blur turned off - also been trying to lower view distance from 100% to around 60% but it doesnt affect performance a lot. I went down to 900p now for 3d vision and performance is not much better.
    I also noticed that with the 3d patch installed when running on 3d the performance (scaling) is also much worse than without the patch.

    Since i cant play at 20-30 fps im considering to playing this in 4k. Seems there is a performance/ card utilization issue here for SLI when using this patch.

    Im curious what have other sli users experienced?

    ReplyDelete
    Replies
    1. correction to above: I also noticed that with the 3d patch installed when running NON 3d the performance (scaling) is also much worse than without the patch.

      Delete
    2. Yes, scaling in SLI seems bad here, the game appears to be pretty CPU bound. Some tests I made:

      https://forums.geforce.com/default/topic/806582/3d-vision/dying-light/post/4457833/#4457833

      Delete
    3. This comment has been removed by the author.

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    4. CPU bound with a 6 core at 4.5 ghz on which the cores are not fully utilized; how should I interpret CPU bound here? Lack of optimization or anything else?

      Delete
    5. 6 cores doesn't mean anything. Almost all games presently only use two cores, two threads. This is one of them. Your 4.5GHz is what matters for the two active threads, and you can't do any better than that today. Since their target was 30 fps, we can assume they didn't put too much effort into anything beyond that.

      Delete
    6. lol performance is really good now - im not sure if its the new patch or HT disabled but even 1440p with 3d vision is at 40+ now

      Delete
  13. This comment has been removed by the author.

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  14. Thanks for the great fix ;) you are the best!
    Could you also make a fix for DayZ? I would love to see this game in 3d ^^ at least when performance is getting better with the upcoming new renderer!

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  15. thanks for your work

    ReplyDelete
  16. it says: 1920X1080 60hz not hdmi compatibe whats that. Is there a way to change in grahics settings the resolution other than 1920X1080 60hz ?
    i can chhnge resolution in Nvidia controlpanel to 1920X1080 60 hz, 30 hz, 24hhz, 23 hz

    but this has no effect to the game always comming up with that non hdmi compatible unlessi change resolution to 1080X720 60hz
    any help out there?

    ReplyDelete
  17. Hi Folks,
    all games up and running perfectly. THX Helix.
    Heer a new project Oculus rift with Vireio .
    Is it possible to add the Oculus Rift installation and the Vireio software to the existing games. The problem is that all games are Steam versions, and i want to keep the Helix 3d setup.
    Is it possible to have the DX9 , DX11 .dll files beside the new dll files created by Oculus and Vireio.

    THX for input..

    ReplyDelete
  18. Hi,
    got to reply to myself,
    I installed the Rift changed .vrc. and it worked fine. So one can have several .dll in the gamefolder, just disable the the stereoscopic view rotote the screen and here we go in XXXL size. The zomies are as big as areal person ..unbelievable. Even The Helix mods work..
    Fine

    ReplyDelete
  19. Shadows are completely off when using SLI... Any way to fix that? Thanks.

    ReplyDelete
    Replies
    1. You can try with others profiles..... like Dead Island Riptide, Max Payne 3 or Tomb Raider 2013. I don't have SLI, so can't test. sorry!.
      If you find a working profile, pleae post here...i add to the notes.

      Delete
    2. Tried Alien: Isolation and Dead Island: Riptide profiles without success. A:I seems to fix shadows problem, but performance is awful (30-40% usage per GPU). And with DI:R profile game is completely broken. Maybe I should've tried to rebuild shaders, though... So I switched back to single GPU and set distance to 0, which looks identical to full distance (I haven't noticed what exactly differs), but gives me around 10 extra FPS outdoors.
      So far, so good. I have huge problems with weapons, though... Have had 3 of them currently, and 1 was broken after first hit, and other (both wrenches) is broken even in clean state... :( Nothing I could do about it?
      Thanks.

      Delete
    3. send me your save game (upload a link here) and i will fix it.

      Delete
    4. Cool! Thank you SO MUCH, DHR! Here is my savegame:
      https://dl.dropboxusercontent.com/u/29638957/save_coop_0.zip

      Delete
    5. The wrench is broken. I have had another one (disassembled it), which looked different, but was broken in exactly same way.

      Delete
    6. Re-download. I just update 6 more weapon shaders.

      Delete
    7. Oh, thank you SO MUCH DHR! :)

      Delete
    8. Could you please update change log? For others to see you've done some new fixes :)

      Delete
  20. Hello, I have big problems with the shadows. The shadows are unequally. What do I do?

    ReplyDelete
    Replies
    1. Heh! Well, you have to give us more detail than simply saying "shadows are unequally". Do you really think we can solve a problem with so little information? I don't even understand what "shadows are unequal" means.

      If you want more info, go to the main forum thread that details a lot of extra information about shadows.

      https://forums.geforce.com/default/topic/806582/3d-vision/dying-light/

      Delete
  21. Hi. Hate to be negative, but...

    First, the amount of work you've done on this game is awesome. It really impresses me the stuff that gets done on this site, and for free no less. It's really genius and top level stuff. I use these mods all the time because I hate not playing in stereo, and if it weren't for this community of brilliant programmers I'd have had a lot less gaming fun over the years.

    Unfortunately I think you are fighting an uphill battle on this one. What you have managed to accomplish, given how much this engine is stacked against you, is excellent. But at this stage I still had way too many issues and artifacts to make it an enjoyable experience. I've only just started the game, but the results are very inconsistent.

    Shadows constantly randomly break indoors, not just during the cutscenes but as I walk from room to room.

    The cutscenes are particularly bad though, and unlike other games where it's just a cutscene here or there, in this game they happen constantly and are smoothly integrated into the game, so they are hard to ignore.

    And of course, every time the player runs, things get messed up. And this is a game where the player is expected to run as much as possible.

    I don't blame the makers of this mod, obviously a lot of people find it satisfactory, but I couldn't deal with it, it was all too distracting and ruined the immersion.

    The hack to allow different convergence on close weapons often looks odd if the hands move at the boundary of that area.

    If the developers give you some feedback and maybe allow some tweaks to get rid of the problem, I've no doubt you'll have an awesome mod done in days. As it is, I think you've been forced to try and apply too many tricks, and so too many edge cases and stuff you can't catch falls through the cracks.

    Still, all that work will definitely come in handy later. Maybe on other mods, maybe on this one if the developers give some info.

    I think perhaps you should warn people on this page that the mod is still a work in progress and emphasize that the issues are not minor. I pretty much bought the game based on the availability of this mod, but it wasn't really up to the task at this point.

    I found the old "fake stereo" method worked much, much better for this game. Use Nvidia Inspector to delete the Dying Light profile, then assign Dying Light to the Far Cry 4 profile. The blur around the held weapons is a bit much, and it can mess up the hud a bit, but other than that it looks pretty good. And it is easier to get used to and "tune out" rather than the constant shifting problems of the mod.

    Again, hate to be negative, you are doing incredible work, but so far I think this game is just a bit too far gone to be saved.

    ReplyDelete
    Replies
    1. Actually, something must not be working quite right on your system, because we are not hearing about the problems you are having, and when we play, we don't see those problems. Shadows breaking indoors? Never happens on my system. When I run? Always works.

      For what we see, check out DHR's gallery at 3D vision live: http://photos.3dvisionlive.com/DHR/album/54d3a0cae7e564de36000052/

      Are you running 8.1? 8.1 introduced a lot of problems for 3D. At a minimum, when running with Win7, we don't have these problems. Suggestion for anyone reading these comments- save yourself a lot of time and trouble, and just dual boot Win7 for gaming.

      Delete
    2. I'm using Windows 7. The interior I'm talking about is right at the beginning, when you wake up in the tower building. AO was messed up in any form so I had it turned off. Also got rid of DOF and other effects just to make sure. I'm using driver 347.88.

      There are plenty of spots where the shadows look fine, but then I turn a corner or go into a different section and they mess up.

      With the running, I think it's ok once you're at full speed, but as the FOV glides between running and walking it looks off, which is too distracting for me given how much I change between running and walking.

      I guess the other problem is that full stereo just taxes my system too much. I just got a GTX 970, but even at low resolutions the outdoor areas, which look great otherwise, have terrible FPS.

      The fake stereo mode, for me, worked much better, and it's visual artifacts more tolerable.

      I hate saying this, because I really do appreciate the work you guys do. Just wanted to give some feedback on how it was working for me.

      Delete
    3. Just to add, I have FOV set at +3. Also tried switching between 7,8,9 settings.

      Delete
    4. Good to know, thanks.

      For performance, the only thing that seems to matter with this game is the draw distance. Set it as low as possible. It doesn't change the look that much. If that's still not enough, it's definitely a personal choice as to whether performance is good enough. Full 3D will definitely cause a significant hit. Running at 720@120Hz, I get about 40 fps with SLI 760.

      For the glitches while running, are you sure you are using the latest version of the fix? DarkStarSword created a ramped switch using cosines that make the transition much smoother. DHR uses that for running toggle, and the effect is pretty good. The parameters are tunable in the d3dx.ini, and you mind find a set of parameters that work better.


      As a general rule, we aren't trying to achieve perfection on these game fixes, we are shooting for maybe a 90% level, simply because getting to perfection is impossibly time-consuming. We do try to hit anything that is immersion-breaking, but there is nearly certain to be some glitches. This may not be good enough for you, everyone is different. An example of this would reflection glitches that only happen when in SLI.

      For the glitch in shadows in-doors- that would be too bad to accept, and we definitely do not see that on our systems. Since they mess up as new areas are loaded for you, but not us, that suggests a driver problem. Best suggestion I can offer is that you should do a full clean install of driver 347.52 as a known better driver, and use DDU to make sure it installs properly. Uninstall the fix with uninstall.bat and make sure the game runs properly before making further changes. Once it seems running OK, reinstall the latest fix.


      To sum up, thanks for the feedback, but we aren't seeing these problems.

      Delete
    5. Dynamic FOV that affect shadows in cinematics and running are in the "know issues" section, the warning is there. You have to read.
      If you don't like the weapons tweak, you can disabled.....again....read the post!!
      Shadows and lights are fixed....so if you see indoors shadows with issues, there is something wrong in your side.


      Please go ask to developers to proper S3D support or play with nvidia "fake Stereo".

      Delete
  22. This comment has been removed by the author.

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  23. Update: Far Cry 4 profile resolves the SLI issue. I am using 0x00004000 value for StereoDX10flags.

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  24. Update: With the 353.06 driver 3d vision works correctly (and so does SLI) - changing the profile is no longer required.

    ReplyDelete
    Replies
    1. Great to know, thanks for the info.

      Delete
  25. Hello, first off, thanks again once more for your good work

    I've just started the game:
    your 3D fix is working very well with 353.06 (970SLI) on win7, yet I have an issue (sorry, I'm not an expert):
    when I hold rightmouse (as to take aim) , the true 3D is untoggled and fake 3D appears, with every shade scrambled)

    is it just my system or can it be fixed? thanks

    ReplyDelete
    Replies
    1. there is a preset for right mouse: Right Mouse Button / Right Stick Button (Xbox Controller) for Aiming (Is Toggle)
      Aiming in this game is toggle, maybe with the last update they change to hold.....i will check.

      Press again rightmouse button.

      Delete
  26. Hello, (sorry for my bad english) SLI user here (2xgtx680). I'm using latest nvidia drivers (353.62) and SLI doesn't work. My second gpu activity meter is at 0.
    This is strange since G-pat said that was fixed with 353.06. Did 353.62 break it again maybe? I have tried with far cry 4 profile, as you mentioned above, and it seems it works. My 2 gpus have activity. BUT the thing is that fps fall A LOT. Too much I guess. From 100 without 3d to 25 with 3d enabled. This is not normal, right?

    ReplyDelete
    Replies
    1. Since you have older cards, you have a lot more options when it comes to drivers. Do not use the latest drivers, they are crap. The last one I would even consider using would be 350.12. The 353 series drivers completely breaks FC4 for example. This is the first I've heard of Dying Light, but it's not a surprise.

      suggested-drivers

      Delete
    2. thanx for the reply. Can anyone confirm that 353.06 works fine with DY profile? In that case I could make a downgrade.
      About FRAME DROP, I have notice that vision distance has a HUUUUUGE impact. GBut anyway the diference between 3d and non 3d is still to high to my taste: From 100 to 30 outdoors. Are these numbers normal? (i7 920 @3,8ghz / 2xgtx680 SLI / 12gb RAM)
      I assume is a 3d problem, since 100 frames outdoors with everything maxed is a very good number, but in 3d the drop is brutal.

      NOTABLY, using compatibility mode, the frame drop is not so noticeable. From 100 to 50, more or less. Maybe something worng with the fix? (No offense, I've been using these fixes for years. This web saves my life in respect of 3d)

      Regards

      Delete
  27. I just upgraded my card from a 690 to a 980 TI, this means 353.06 or newer. Looks like that driver uses fake3d and helixmod does work. Can i somhow disable fake 3d and revert to helixmod?

    ReplyDelete
    Replies
    1. Ctrl-Alt-F11. Make sure Advanced Settings is enabled in the 3D control panel.

      Delete
  28. I just picked this up on sale and am having an issue where the shadows look off fairly early on in the game. I've clean installed 358.59. Utilization is excellent (99%, overclocked 980 Ti, 2103x1183). Could it be the driver? It's so bad that going back to compatibility mode resolves the shadow misalignment but then there are halo / aura's on characters and weapons. I'm going to fire it back up and see if the problem resolved itself. This may just be one of those games that I will have to experience at 120 FPS G-Sync full native (2560x1440) res over 3D.

    ReplyDelete
  29. Nevermind, I figured out the what the issue was, at some point I had pressed the right mouse button which shifted the shadows etc. That said, this game was hard to play in 3D, it wasn't simply the issue of broken shadows / shaders here and there (I'm talking about the ones in cut-scenes that can be somewhat alleviated by pressing P) but the ghosting was quite severe, at least in the opening part of the game, particularly from the lights in the hallways, anything with bloom etc.

    I've tried 2D in full resolution and it's hard to give up 3D and I probably wouldn't if the ghosting wasn't as bad as it is.

    ReplyDelete
  30. HI guys can anybody help help me i downloaded your file to get better experiance with a great game but one thing styed the same and thats the weapon iam holding has a strange ghost lines all around its hard to explain with my english it seems like i can see it twice which causing me headache.Any help how to get rid of it?Other things seems ok but no matter what weapon iam holding its the same.

    ReplyDelete
    Replies
    1. Please post a snapshot on the forum thread.

      It sounds like CM, but other people report similar problems.


      DHR, this might be worth a quick look to see if it's still working. Multiple reports of double images might be a game update that broke it. Be worth knowing how to reply with current version.

      Delete
  31. I tried to make a picture of it but when i do make couple of them and then look at them i cant see it at all.When i see that double image weapon and then open up a game menu it even mess ups all latters in a manu if its on a place where double image problem is.I would really appreciate if somebody could tell me how to fix that problem all other things are ok but weapons and hands seems to be doubled and it looks horrible.Cant take pictures cause when i do for some reason you cant see it there.

    ReplyDelete
  32. I just noticed when i run in a window mode double image problem is gone dont understand why.Its works perfectlly in window mode but i dont want to play like that .

    ReplyDelete
  33. I made a picture with my phone as i was suggested and now you can see what i see.
    http://postimg.org/image/a6qi16ujp/

    ReplyDelete
    Replies
    1. OK, good. The easiest way to make snapshots is to use Alt-F1, which save a file into the NVStereoscopic3D.IMG folder.

      That image there shows that your game is in Compatibility Mode. You need to disable it, as it conflicts with our fix. Or remove our fix, one or the other. Ctrl-Alt-F11 disables CM. Advanced settings must be on. Use Ctrl-Alt-Ins to show what mode it is in.

      Delete
    2. OK another guy just typed me how to turn on advanced setting on and now it works as charm.Thanks a lot for your time to try to help me:)So happay now it works

      Delete
  34. Excuse me. Can anyone explane how to change the constants in d3dx.ini file for different ingame FOV (+10 or +20, for example). There is an exemple inside the file but only for different resolution, but not for FOV, so i can't understand.

    ReplyDelete
  35. Hi fellas so its me again i installed your mod it fixed my issue with double image of weapons but i noticed each time i go to crafting menu or to have a look on the map then go back to resume a game all shadows seems to be off place and its unplayble.Any idea how to fix that?Or somebody who is experiancing same problem?

    ReplyDelete
  36. Thank you for tis fix. I have a problem with screen space reflections because i can see them only in one eye. What i have to do or change in the configuration? My System: INTEL i7-5820K Six Core @ 4,5 GHz; 16GB DDR4 RAM; MSI X99S MPower, Intel X99, 8x DDR4 DIMM; NVIDIA GeForce GTX TITAN X - 12GB (no SLI user). Is it possible to deactivate all reflections in game?
    I have the same problem in Crysis 3

    ReplyDelete
  37. I use Wondows7 home 64bit. Is its possible that in the Nvidia-Settings SLI is activated and i have no second graphic card?

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  38. I love this website, you guys are so amazing, thank you so much :)

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  39. Thanks so much guys! This new version is fantastic!! I could never get into this game before without 3d or the previous fix. This one is working perfectly for me and I'm starting to finally appreciate the game now!

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  40. Heeeell YEAH!!! Thanks A LOT!!!
    P.S. Any way to say "thanks" to you in more material way, DHR? ;)

    ReplyDelete
    Replies
    1. Hi Serzhas!
      I decided to create a paypal account for donation. Donate or not i will still make fixes for games i play.
      I put the Paypal account after the download link!

      PS: i just update the fix with some more shaders, and clean a little bit the HUD/Crosshair.

      Delete
    2. Dying Light is THE BEST zombie game ever, and with your fix it became 10x times better! So, I do think you deserve some cold beer! ;)

      Delete
  41. Are you sure you have fixed things? Actually nothing is real fixed here. Lights\Torchlight break shadows and many interiors are totally fucked up.

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    Replies
    1. Game went enhanced edition on Tuesday.

      Delete
    2. It's amazing how ungrateful are some people!!! just WOW!!!
      The last update v2, it's not compatible with the Enhanced Edition - The Following.

      Delete
  42. HI, installed new version v2 but now i have little squares popping up all the time over the total screen.

    Any help please....

    ReplyDelete
    Replies
    1. The last update v2, it's not compatible with the Enhanced Edition - The Following.

      Delete
  43. Hey, sorry to hear Enhanced Edition screwed with the fix. Just wanted to say thanks in advanced for working on a new one and hope that it doesn't make you have to start from scratch (that would suck). Thanks again and good luck.

    ReplyDelete
  44. Hello there. I am having a small issue. My shadows aren't lining up properly unless im in 3d compatibility mode. As soon as I hit CTRL+alt+F11 to get out of compatibility mode all the shadows are off. Not sure how to fix this, any help is greatly appreciated.

    ReplyDelete
    Replies
    1. Maybe you're extracting the zip in the wrong place. all the files have to be in the same location of the .exe
      You're using v2.1 of the fix?

      Delete
    2. Hey DHR, thank you for the response. The address I'm extracting to is; E:\Steam\steamapps\common\Dying Light. It's where the .exe is located. I'm also using version 2.1 for the fix. I don't know if it means anything or if it helps at all to know but when I'm in compatibility mode the shadows do line up. As soon as I hit CTRL+alt+F11 the shadows are unaligned properly. I'm also NOT using SLI at all; just msi gtx 980 gpu. I've also tried changing a lot of the video settings in game with no success.

      Delete
    3. This comment has been removed by the author.

      Delete
    4. I don't know what else to try....i don't know why the fix is not working for you if is extracted in the right place. Have you test other fixes/games if are working for you?

      Compatibily Mode have nothing to do with the fix.

      Delete
    5. Okay I figured it out! I still had some ShaderFixes from version 2.0 clashing with 2.1. I deleted everything and extracted 2.1 and its perfect now! To answer your question, yes I have used other fixes for other games. I've been using Helixmods for some time now. I can't tell you thank you enough for the work you guys do. Thank you so much DHR

      Delete
  45. version v2.1 is fantastic! It works with Enhanced Edition! Thanks a lot!!!

    ReplyDelete
  46. As good as it always was and yeah,why are there puddles everywhere....those damn puddles! As usual you guys are pushing the bleeding edge of what gaming will become, we have to enjoy the work of these guys who are doing it for the love of it.

    To the whiners, these guys will be doing this stuff for companies as VR takes off leaving you whiners to suffer in silence and more power to everyone on helixmod as they are in for a great future, pushers of this tech from the beginning!

    ReplyDelete
  47. The pop ups in game, for examle to open a door or a chest or search for new items in a room or talk to a KI look strange. Is it possible to put these pop ups in the same flat like the map on the right side? Mutations on biters like bloody blains or bladders look strange because they are not in the same flat like the biters.

    ReplyDelete
    Replies
    1. The icons (open door, search a new item, etc) are at screen depth, like the map. But there is some little icons that are in depth, because shader the same texture of the crosshair.

      About the mutations on biters, i don't undertand what you mean....can you upload a screenshot.

      Delete
  48. many thanks! can i make a screenshot in 3D? I had this effekt on biters with every version of your 3D mod and alredy before Enhanced Edition. Can it be a problem in my graphic settings in game?

    Does the water effekt alrady works like befor updating Dying Light? I can't try your new fix at the moment.

    ReplyDelete
    Replies
    1. ALT+F1 to take screenshots....they are saved in My Documents/NVStereoscopic3D.IMG

      Delete
  49. Is the patch considered final or should I wait to play the game?

    ReplyDelete
  50. hy HDR, how can i send you the screenshots from the icons? i am looking for the mutations on biters the next days.

    ReplyDelete
    Replies
    1. The icons i know what you mean....about the mutation you can upload a screenshot in 3dvisionlive.com and post the link here.

      Delete
  51. Is this fix still valid or what? I tried to install this and it broke my game. Trying to launch the game only results in a black screen and the game hanging, so I uninstalled it. That was before I installed "The Following" DLC.

    ReplyDelete
    Replies
    1. Should work, forum thread says that DHR updated for Enhanced Edition, including The Following. Seems to be working for other people.

      Delete
  52. Dears, Thanks very much to Helixmod. I had a problem wiht the 3D Vision fix to transfer / unzip it in game directory : Windows Explorer (in windows 7) shutting down each time . Cut / paste the same. Finally, although I noticed files are not copied, some files in the directory have been updated. And it works !
    Now I have still a problem around weapons and characters : a kind of gelly flare around, disappearind when deepness is at minimum, but then not much 3D effect. Any clue ? thanks in advance .

    ReplyDelete
  53. Dears, Thanks very much to Helixmod. I had a problem wiht the 3D Vision fix to transfer / unzip it in game directory : Windows Explorer (in windows 7) shutting down each time . Cut / paste the same. Finally, although I noticed files are not copied, some files in the directory have been updated. And it works !
    Now I have still a problem around weapons and characters : a kind of gelly flare around, disappearind when deepness is at minimum, but then not much 3D effect. Any clue ? thanks in advance .

    ReplyDelete
    Replies
    1. Check your OS if you can't copy-paste or transfer the files to the folder games. I just check the zip and all is OK.

      If not all the files are copied, i expect you have some issues with the fix. Fix the first issue! you need to copy all the content on the zip. Also a screenshots is welcome if you have an issue.

      Delete
  54. Hereunder are the comments on the crash when trying to open or copy/paste in the folder Dying light in Steam library / steamapps / common :
    Nom d’événement de problème: APPCRASH
    Nom de l’application: explorer.exe
    Version de l’application: 6.1.7601.23418
    Horodatage de l’application: 570898dc
    Nom du module par défaut: psdprotect.dll
    Version du module par défaut: 3.1.206.0
    Horodateur du module par défaut: 4b664312
    Code de l’exception: c0000005
    Décalage de l’exception: 00000000000012db
    Version du système: 6.1.7601.2.1.0.768.3
    Identificateur de paramètres régionaux: 4108
    Information supplémentaire n° 1: b303
    Information supplémentaire n° 2: b3036ebbffbc1c2f88d0201c1b4a1ca4
    Information supplémentaire n° 3: 9fa6
    Information supplémentaire n° 4: 9fa638b9ad0eb9069c0c9d82d630b2ea

    ReplyDelete
    Replies
    1. That's a explorer.exe crash.....nothing i can do. I can open and extract without an issue.
      Maybe try to install winRAR and use that.

      Delete
  55. Hi im using the 2.5 version any my shadows are not lining up correctly. ive read for further up someone else with a gtx 980, which i have also. Ive extracted into my game folder, uninstalled and erased my files mulitple times to no avail.

    ReplyDelete
    Replies
    1. You can try re-install the driver using DDU and re-insall the fix again.
      I have a 980 GTX and don't have that problem.

      Delete
  56. Hopefully this helps somebody... if your shadows are not lining op or are in 2D then you have to disable PCSS and AO.

    ReplyDelete