Wednesday, June 1, 2016

Kholat (DX11)

- Shadows/ Lights
- Decals
- Halos in effects
- Reflection
- Tile Light
- Light Shafts

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

- "P" key cycle between 2 convergence presets. Gameplay and Map

- Disable Depth of Field
- Use Shadows Quality = EPIC

- Follow this instructions to add a flag in the Game profile, very important!! (add StereoFlagsDX10 to profile.pdf)
- Extract where the .exe is located (Kholat\Binaries\Win64)



  1. eu consegui ativar edid override.....mas e agora ? eu presciso do oculos 3d nvidia?? ou nao....?

  2. hi DHR,
    I don't understand but I don't have anymore the option "apply changes" in nvida inspector. I redownload from guru3D and it's the same. I noticed that some time ago but it didn't bother to delete exe form a profile or add exe to another profil, but here it's problematic because, soon I exit nvidia inspector the Dx flag value is reseted to 00000000, default... Any idea?

  3. Thanks for the nice work. However, I still have a "game-breaking bug" in act 2, which I cannot handle yet (I could not find a related shader): Whenever I look to certain directions, the image on the left eye becomes bright and fuzzy, whereas the right eye image remains fine. Is this a known issue? Do you have any ideas on it?

    Best regards!

  4. Shadow Quality must be set to EPIC
    Depth of Field must be set to OFF

    1. Thanks!! I update the instructions with those settings. i forgot to include.