Thursday, June 23, 2016

Totalwar Attila [DX11]


Special thanks to Mikear69 for its help and support,
Helix of course and all the team of 3dmigoto/flugan  
Bobs, Eqzitara, Darkstarsword,Chiri, Flugan...  and the community
that without them, this would not be posible.

thank you
  






Release 1.0 2016-07-12


minor but important fix, stamina icons units in battle now in stereo.


preRelease 0.99 2016-06-23

hi, this it is a wip, but i can not wait and would want to share with the community,
i need upgrade my gtx 680 it is burning with the quality of attila )) thanks 


Fixes.
- main shadows
- main directional and point lights
- floating shadows ufff in battles it going me crazy
- particles effects fire, smoke, blood,..
- campaign Map 



Instalation
1delete previous version if you have it. ./ShaderFixers and d3dx.ini

2unpack new version rar  this v1.0
 to XXX:\SteamLibrary\SteamApps\common\Total War Attila or similar

3disable
- depth of field 
- distorsion effect: not tested

Notes
This it is a fix for dx11 version only 

I have been testing, with:
- windows 10
- nvida driver 368.39
- shadows and in general: quality
- texture filter: Anisotropic x8
- ssao: no tested

- distorsion effect: no tested
- mods: no tested, althought i think it wil work
- dlcs: no tested

Known Issues


- the main problem with hdr grrr, and refractions in sea or sun, i disabled it in d3dx.ini you can see
- Hud unit Icons are in 2d, i hope i can fix them in next releases



thanks for testing ))




4 comments:

  1. Brilliant, can't thank you enough! :)

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  2. This comment has been removed by the author.

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  3. Under Windows 10, 64bit, version 20H2, and driver version 452.06 for a GeForce GTX 1660 I encounter strange graphics errors, depending on the antialiasing settings: With normal 2x or 4x antialiasing, the unit icons appear in front of the screen instead of behind it, which is unbearable to look at. They only appear behind the screen with MLAA antialiasing. This in turn causes blatant errors in the strategy part: the HUD is partly invisible, partly transparent, and when you select a unit on the map, the selected area is brightly lit instead of just outlined. In any case, this happens when the HUD itself contains 3D elements, such as the leader portraits in 3D (which I don't want to do without. And by the way, the compatibility mode no longer works, it only knows two levels: front and back.)
    To me (as a layperson) the simplest solution seems to be moving the icons further back so that they end up behind the screen even with 2x or 4x antialiasing. I suspect that this is controlled with the files ba54c4055f225bfb-vs_replace.txt, 2b1e166edc51ff12-vs_replace.txt and df268e98ef6488d0-vs_replace.txt, but I don’t see through their logic.
    Does anyone know if there can be done something?

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