Sunday, July 24, 2016

Marlow Briggs and the Mask of Death (DX11)


Fix:
- Force game to run in full screen to enable 3D.
- Shadows
- Lights
- Reflections
- All kind of 2D world models (fire, water, terrain, mointains, glass, smoke, etc)
- UI Intercative elements now are dynamics

Presets:
- " 9" key toggle between user convergence and cinematics convergence
- "Xbox RB button" toggle between user convergence and cinematics convergence

Know Issues:
- One source light have some clipping on sides. In others lights i fix also the clipping, but this one i can't get it.
- Sometimes smoke change color and flicker...this is a game issue.

TB and SBS Mode: Thanks to bo3b to update the wrapper!!!
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Note:
- Using MSI afterburner or similar, make the game crash at start. Close it.

Instructions:
- Extract the .zip where  EXE is located


** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

4 comments:

  1. in 3D mode the head separated from the body. Can this be fixed?

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    Replies
    1. Try to reinstall your drivers using DDU. I don't have that problem, look at the screenshots.

      http://photos.3dvisionlive.com/DHR/album/578d1297e7e5642a3100024a/

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