Sunday, July 24, 2016

Marlow Briggs and the Mask of Death (DX11)


Fix:
- Force game to run in full screen to enable 3D.
- Shadows
- Lights
- Reflections
- All kind of 2D world models (fire, water, terrain, mointains, glass, smoke, etc)
- UI Intercative elements now are dynamics

Presets:
- " 9" key toggle between user convergence and cinematics convergence
- "Xbox RB button" toggle between user convergence and cinematics convergence

Know Issues:
- One source light have some clipping on sides. In others lights i fix also the clipping, but this one i can't get it.
- Sometimes smoke change color and flicker...this is a game issue.

TB and SBS Mode: Thanks to bo3b to update the wrapper!!!
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Note:
- Using MSI afterburner or similar, make the game crash at start. Close it.

Instructions:
- Extract the .zip where  EXE is located


** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

5 comments:

  1. in 3D mode the head separated from the body. Can this be fixed?

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    Replies
    1. Try to reinstall your drivers using DDU. I don't have that problem, look at the screenshots.

      http://photos.3dvisionlive.com/DHR/album/578d1297e7e5642a3100024a/

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    2. I had the same issue with the head separated from the body. It can be solved by using a newer version of 3dmigoto. Easiest way is to use the application "3D Fix Manager" - it will update 3dmigoto automatically for you when installing the fix. If the fix is already installed you can also update it later by going to "Hotkeys" tab and clicking on "Upate" button beside "Wrapper Version". It worked for me using 3dmigoto 1.3.4.

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