-3DMigoto Fix by DJ-RK-
With all the stylizing and visual flair in this new entry, this is one game that NEEDED to be 3D ready. Fortunately the game only required a few simple fixes to get it darn near perfect.
-Lighting & Shadows
-Tire track ground decal in City in Chaos stage
Updated to version 2.2 on 10-27-2016
-Fixes shadows under characters that were missing after one of the latest updates
-Fixed lighting/specular reflections, which were previously disabled all together (needs high convergence around 150-250 for them to be in the correct location). Adds another layer to the awesome visuals
-Added side-by-side / top-and-bottom 3D support
-2.1: Fixed regression, where broken tire track effect in City in Chaos stage reappeared
-2.0: Fix for Story Mode shaders. Also fixed some additional lighting/shadows that were previously unfixed
INSTRUCTIONS1. Download: Version 2.2
2. Install to: ..\Street Fighter V\Street Fighter V\Binaries\Win64
3. Update Nvidia driver profile: Please follow these instructions
-Pressing the Xbox Right Stick button (click the stick in) toggles between 50 convergence and 250, which is useful for switching between story mode (50 convergence) and fight battles (250).
-Pressing the \ key toggles HUD on/off
-Pressing the [ key cycles the HUD through various depths.
*Note: This does cause the life bars to glitch a little and not display correct amount of life for a short while after taking a hit, but they should show correct values after some time. You can cycle until they are at screen depth if you don't like the glitch, or change "z = 0.5" to "z = 0.0" in the d3dx.ini file.
Like this fix? Donations are always appreciated.