After many months, and nearly 100 hours logged in game to complete this, I'm extremely pleased to finally present you with this complete fix for this eXtraordinary game!
-Lighting, Shadows, & SSAO
-Halos... lots and lots of halos
-Some screen space reflections
-Fog of war
-A lot of lighting and effects get clipped at extreme ranges and angles
-MSAA could not be fixed
-Some reflections are close, but not quite perfect
-Again, there were SO many broken effects causing halos I wouldn't be surprised if some slipped through the cracks on me
Updated on Jan 3, 2017 to version 1.3
-Updated to 3DMigoto version 1.2.53 to automatically update Nvidia driver profile with required settings to make easier for users to install fix
Updated on Sept 14, 2016 to version 1.2
-Enabled cache_shaders which improves performance
INSTRUCTIONS1. Download fix here: Version 1.3
2. Extract archive to game location that contains XCom2.exe, which is in the \XCOM 2\Binaries\Win64\ folder
3. Game settings: the only setting that's mandatory is to set AntiAliasing to FXAA or Disabled, unfortunately cannot use MSAA since that uses a different lighting shader that for some reason could not be fixed the same way as the others. I also highly recommend turning off Dirty Lens, which causes ugly lens flares. You might also wish to turn Screen Space Reflections, since half of them are fixed and half are close approximations (I personally preferred to keep them on ;)). All other settings I ran on the highest, but in my testing lowering them should be fine.
4. Key Presets: Because Xcom 2 uses several different views, which change rapidly, I've created several combo presets that change the Convergence and HUD depth accordingly as follows.
Key Values Best Use
F1 Convergence: 10 This is best used for on the world map screen or during
HUD: 0% into screen hacking sequences
F2 Convergence: 100 This is the best view for the cinematic action cam and at the
HUD: 5% into screen XCom base. It's a good general preset to use.
F3 Convergence: 500 This is a good preset for use in missions during the tactical
HUD: 30% into screen planning / movement, has a little more 'toyification' effect
than the last setting. Also ok at XCom base when not
F4 Convergence: 1000 Same as last preset, but with an even more extreme
HUD: 55% into screen toyification effect!
Caps Cycles between all 4 An alternate method, where pressing this key will cycle
Lock presets through the 4 different settings, instead of having to
remember which key corresponds to which view, you can
just press Caps Lock until the screen looks ok.
Also, these keys do the following:
\ key: disables the HUD and fog of war (useful for scoping out the landscape. Still can't see enemy layouts though)
] key: cycles through various HUD depths without changing the convergence
Special Thanks to:
-3DMigoto team for all their hard work, of course!
-4EverAwake, whom started working on this game first, and provided me with his WIP to start with when he found out I was willing to work on this one
-Necropants for testing the fix and helping to locate additional broken effects
-The rest of the Geforce community for keeping me motivated to see this one through to completion
Like this fix? Fixes take a lot of time and effort, so donations are always welcome and appreciated!
Paypal: www.paypal.me/DShanz or send to firstname.lastname@example.org