Wednesday, October 26, 2016

Killing Room






Quite the fun little game (although maybe a little masochistic in some ways!). Fairly similar to Ziggurat in terms of FPS/roguelite hybrid gameplay, but less fantasy and more of a Saw meets Tim Burton like theme. The graphics are actually pretty good (really like the explosions and fire effects) and makes for a pleasant 3D visual experience. Definitely worth picking up, especially at the current sale price.

Update History:
Version 2.0 on 2020-07-31 (courtesy of 4everAwake): 
-Replaced 3DMigoto DLL with 32-bit version to fix compatibility
-HUD elements (including the crosshair) depth can now be adjusted by editing the d3dx.ini file

Fixed:
Mostly everything

Issues:
Shadows will sometimes break in certain rooms at certain camera angles.

Instructions


1. Download: Killing Room fix v2.0
2. Unzip file to game directory where KillingRoom.exe exists
3. Add launch option "-window-mode exclusive" without the quotes

Tools used for this fix:

-3DMigoto DX11 wrapper
-DarkStarSword's Unity 5.3 template

9 comments:

  1. Looks Awesome, gonna pick it up in the evening
    Again thanks for your hard work mate!

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  2. Doesn't work on steam version of the game. After adding "-window-mode exclusive" parameter 3d vision light indicator turns on, but nothing happens. All 3d objects on screen are 2d as before.

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    Replies
    1. The fix definitely works with the Steam version of the game, because that's the version I have. Just fired it up to test it to make sure that an update did not break the fix, or something, but it's still working fine.

      Maybe try doing a DDU fresh reinstall of the NVidia drivers, or make sure you have the launch parameter set correctly (again, without quotes, no unnecessary spaces before the -, etc)

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  3. Looks awesome in 3D... but the crosshair is killing it and there is no way to remove it... anyway to remove the crosshair?

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  4. Thank you for this. The devs changed the game to 32-bit for some reason. The fix didn't work until I switched the 3Dmigoto version to 32-bit. The fix still works great

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    Replies
    1. Can you explain how to change the wrapper version to 32 bit using fix manager?

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    2. If you use HelixVision it will ask to update on launch, and automatically install the correct bitness. I'm less sure if 3DFM 1.75 will do this, but nearly all code is shared.

      If that doesn't work, you can always do it manually by downloading the 1.3.16 package- https://github.com/bo3b/3Dmigoto/releases/download/1.3.16/3Dmigoto-1.3.16.zip

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    3. Thank you Bob for the response! I did update the wrapper using 3DFIX manager and the wrapper version is currently 1.3.16 in 3d Fix Manager. However it appears that in this case, the game was updated to *revert* back to being 32 bit so the 64 bit no longer works. In Fix Manager the 1.3.16 wrapper still says 64 bit. When 4everAwake said he switched to the "32 bit" version is there a way to do this in Fix Manager? I am only seeing a way to update to the latest 3D Migoto wrapper which is 64 bit (i.e. 1.3.16)... how would one go about reverting back to the 32 bit version of the 3D Migoto Wrapper? Thank you!

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  5. I manually installed the fix and replaced 3D Migoto files with the 32 bit versions but no dice. I believe I did it right also used -force-d3d9 as without that it was just white screen. But with everything working proper it was like there was no fix installed (3D Working but still broken)

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