Monday, March 20, 2017

Half Life 2:Update



Updated 23.03.2017:
- fixed red booth issues in first chapter instead almost invisible far chimneys

Fixed: Hud + crosshair depth (toggle with F1, F2, F3, F4), many geometry issues
Known Issues:
1. In couple of scenes far and near objects lies in one texture - so I had to choose to fix or not to fix this texture
2. After swimming under water reflections becomes broken - just Alt+Tab the game and press P to set custom convergence level
1. Install Update Mod from here:
2. Try to start - if you see black screen instead menu you should do the following:
- change desktop resolution to 1280x1024
- run the game
- set 1920x1080 in game settings
- return desktop resolution
3. Unzip Half Life 2 to game folder

P.S. It seems to me that fix will work correctly on standard game, but you should either disable autocrosshair Ctrl+F12 either rename or delete 8AA7BCD8.txt from ShaderOverride/VertexShaders folder (as for me I don't like autocrosshair)


  1. Awesome, thanks! I love me some Half Life 2

  2. great stuff. is it impossible to fix the combine glass? I see it's still broken in the first after screenshot. is there a shader?

  3. Yes, it,s pixel shader - much more difficult to fix them, you should understand how 3d works, which variable you should fix, what method you should use. Fixing vertex shaders very easy - you should find variable that "mov" to output "o0" and change it in 2 variations (plus or minus)

  4. Hi. resetting custom convergence after going under water is a bit rough for me, when I alt tab and hit 'p' then I cannot get back into the game and have to restart it. Not sure if there is another way around this. Windows 10 if that makes a difference.

    1. ok figured it out. make the game windowed with no border.

  5. Will it work with Black Mesa game?

    1. It won't.
      But masterotaku is working on BlackMesa. Should be ready in a day or so. He'll make a new blog post.