Wednesday, April 19, 2017
3D Vision fix for Bayonetta.
- Haloing issues (smoke, water, reflections, some transparent enemies, attacks, etc).
- Lighting on characters when they are in cutscenes (they were too bright when 3D was enabled for some reason).
- The sea water (and some other effects related to that shader) is messed up and I didn't find a feasible solution.
- The sun and similar effects are at screen depth.
- Download this file and extract its contents (using 7-zip) in the root folder of the game.
- If you want to disable depth of field in cutscenes, merge the "shaderoverride" in the game path with the "shaderoverride" folder that is inside the "optional depth of field removal" folder.
- Launch the game.
- F1: high convergence.
- F2: medium convergence. Necessary for some stuff.
- F3: low convergence. Useful for cutscenes.
- F4: HUD depth presets. Screen depth by default.
- F5: character lighting on cutscenes toggle. Enabled by default, making it good in 3D. Disable it (pressing it once) if you are going to play in 2D, or else characters will be too dark.
- F6: reflections fix toggle. Some places, like chapter 3, have a heatwave effect that is broken if reflections are fixed. The best workaround is using the F2 convergence hotkey (everything is OK), but if you want to use high convergence in those places, you can disable the reflections fix with this hotkey.
- F8: toggle between 100% depth and 50% depth, made for film cutscenes that have too much depth.
- 4: HUD toggle. Not disabled by default.
- You need to disable the HDR option. It causes too much bloom in 3D and it will be at screen depth.
- I recommend not playing at exactly 2560x1440, because it causes multiple horizontal lines of internally missed pixels (you can see little jumps).
- However, using a custom resolution, like 2544x1431 will make a bug appear in "film" cutscenes (image inside of image) at this date (unpatched game for now).
Posted by masterotaku