Thursday, July 20, 2017

Resident Evil 5 Gold Edition

3D Vision fix for Resident Evil 5 Gold Edition (no problem if you don't have the DLC, as long as it's the current Steam version).

- Haloing in blood/guts/fruit.
- Haloing in light column of pickable items.
- Haloing in some water.

Optional non toggleable shaders (paste the folders you need from the "optional" folder into "shaderoverride"). Use at your own risk.
- Heatwave disable: it disables the heat waves.
- Lens flares disable: it disables lens flares (included the sun in most situations).

- F1: high convergence (customizable with F7 after loading the preset).
- F2: low convergence (customizable with F7 after loading the preset).
- F3: HUD depth presets. Screen depth by default.
- F4: depth of field toggle. Not disabled by default.
- F5: weapon laser color toggle (blue and red). Red by default. With blue color, it makes it easier to see for colorblind people like myself. WARNING: while blue, it will break the image inside some TVs that you will see in some cutscenes. Return to red color when that happens.
- F6: color filter toggle. Whatever color filter you use ingame (there is more than one as rewards), this hotkey will disable it. The game will look more colorful, but sometimes more washed out in dark chapters.
- z: HUD toggle.
- b: four HDR/bloom presets. Default HDR/bloom level by default. Each preset disables extra shaders that the game puts over each other. Effects may take a few seconds to change (mostly the oversaturation effect). WARNING: use at your own risk, because in some locations the game will be 100% dark and unwatchable with some presets. Cutscenes may not be affected by the middle presets. If you want to disable this functionality, open "DX9Settings" and comment (using ";" without quotes) these lines:

Key = 66
Presets = 19;20;21;22;
Type = 1

Remaining issues
- TVs in cutscenes render their image in 3D. That can be at too much depth and I didn't find a way to change that.
- Lens flares at screen depth if not totally disabled with the optional shader.

- Download this file and extract its contents in the root folder of the game ("Resident Evil 5" folder), where "re5dx9.exe" is.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account:


  1. Thank you very much for the fix! Works very well, except for the fact - which in fact makes the game unplayable for me - that there's no weapon laser like in Resident Evil 4 anymore, only a bulky crosshair at screendepth.
    How can I bring up the laser? I'm seeing it on screenshots all the time.
    Otherwise flawless as far as I can tell.

    1. Here:

  2. thank you a lot masterotaku ! i was playing on this game :)

  3. Thank you this is one of my favourite games!


  4. I miss the high quality shadows of remaster ps4 / one for pc = (

    1. It's not possible for modders to port the entire game. Only original devs can do that. Also making a 3D fix is super hard, so there is no point in doing a second one for the same game. It's generally better to put our limited time into fixing another game. It's all dependent upon the motivation though. If you are motivated, you can learn how too.

  5. Is there a way to have the color filter ON by default, and F6 turns it OFF instead?

    1. That's how it is right now (IIRC. I uninstalled the game a while ago), and as a general rule in all my fixes. I never disable an effect by default unless it absolutely harms the 3D experience.

  6. Is there anyway to disable hud toggle?

    1. Yes, edit the dx9settings.ini file, and comment out the lines for the HUD toggle. Add semicolons for each line to comment them out. Or you can change the Key=90 into a different key.

  7. Works like a charm but when I exit the game, error "The application has stopped working" appears. Any solution?

    1. Unlikely we'll be able to fix it. We don't have access to HelixMod source code. You can try things like alt-enter to leave full screen, or Ctrl-T to disable 3D before exit to see if you can find something.