Tuesday, August 22, 2017

Conarium (DX11)


Update 09-03
- Now we can use Post procesing in Very high (this enable AO). Thanks to Kaimasta!!!

Fix:
- Shadows
- Lights
- Reflections
- Decals
- Halos in effects
- Lights Shaft

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Presets:
- "P" key cycle Crosshair depth

Settings:
- Use Shadows = Highest

Instructions:
- Extract where Conarium-Win64-Shipping.exe is located (\Conarium\Conarium\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


Read this topic about How i will release my fixes: HERE

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

6 comments:

  1. THANK YOU!!! i bought this game the other day

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  2. Also highly recommend to change StereoConvergence = 100 to StereoConvergence = 110

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  3. Thank you very much,it looks great.If you want to fix everspace,i'll give you the steam price of the soft.

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  4. Reflections are still broken for me. Not sure if this is known or not, but it says that they are fixed. Also there seems to be a culling issue. I can see objects pop in on the sides of the screen.

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  5. Try to re-install drivers using DDU....if i remeber correctly there is 1 reflections off: 1 of the reflections in floor water surface....all the others are OK.
    Also be sure you are using shadows = highest.

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  6. This looks awesome, but I'm having trouble focusing on journals and the inventory items are somehow misaligned - when I click on one inventory item to examine our use, another one gets picked. Examined inventory items are also difficult to focus on. Is there a setting I'm missing?

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