Saturday, October 14, 2017

Geometry Wars 3: Dimensions Evolved


What This Mod Does:
- Fixes an issue where the HUD & UI had too much depth. (Places HUD & UI closer to the screen.)
- Adds an auto-convergence feature for the main menu and when in a level.  If you want to change the auto-convergence setting during a level:
  1. Press the 'Caps Lock' key. 
  2. Adjust the convergence to your liking 
  3. Press 'F7' to save your setting

Installation:

12 comments:

  1. i love you guys, thank you so much for the fix ....now this game really deserves its "3 Dimensions" title

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  2. When I press U game that does not work, but it works in the menu ^^! Why ?

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    Replies
    1. 'U' is only for adjusting the convergence when inside a level. I made an auto-convergence feature, so that you don't have to keep pressing 'U' whenever you enter a level.

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  3. Thanks a lot for the fix, 4everAwake!

    Unfortunately, the free Evolved update that came out today has killed the 3D effect entirely. The menus are still in 3D but the levels themselves are now flat. =(

    Which is a shame, because, other than that, the Evolved update is actually great: there's a bunch of new levels and modes.

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  4. Thank you again for your amazing work 4EverAwake :)
    Kind regards

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  5. hi man i reciently find your work and i find awesome... but, i am using your dll for somenthing it wasnt intead for, i am remplacing the post procesing shaders from some game with my own i would like to have a talk with you if thats posible . sorry for my bad english but i hate using google translator.

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    Replies
    1. Hi. So what specifically do you have a question about?

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    2. I am using your mod dll to bypass Skyrim's ImageSpace PostProcess effects and using my own, i have quite a few questions regarding of performance, and how the dll handle multi technique shaders, thanks for answer.

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    3. I didn't create the DLL, So I'm not sure I can answer your questions accurately. Also, since I don't own Skyrim, you can try asking the questions in the 3Dvision forums:

      https://forums.geforce.com/default/topic/969381/3d-vision/the-elder-scrolls-v-skyrim-special-edition/

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    4. You can also look into the main tread about 3Dmigoto, https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/

      There are some discussions in there about using 3Dmigoto for non-3D ShaderHacking. Start around page 100 and you should get a good idea. If you have specific questions, go ahead and ask them there.

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