Saturday, November 18, 2017

Tomb Raider 2-3-4-5




3D Vision fixes for the classic Tomb Raider games (2, 3, The Last Revelation, Chronicles). The fix needs dgVoodoo to convert the games into DX11.


Fixed
- HUD depth is now fixed and customizable (TR 2-3-4-5).
- Improved sun glare (TR 4).
- Added a black bars toggle hotkey (TR 4).


Known issues
- You will have to disable FMVs in TR 2. They play fine, but after they end, the game will crash. The other games are fine.
- Very distant (black) geometry in TR 2 will be at full depth instead of proper depth (not too annoying). The other games are fine.
- Except for TR 3 (and partially TR 5), the skybox/background is at a fairly close depth. I couldn't find a way to fix it without breaking other geometry.
- NEVER close Tomb Raider 3 via alt+F4, because it will delete your game configuration and break the graphics until you configure it again. This isn't a bug of the fix, but you should be aware of it. It's safe in the other games.
- There is some flickering at the left and right borders of the screen, where the game doesn't want to draw geometry. Use your frustum hotkey (ctrl+F11 by default) until the borders are cropped.


Installation
- Download this file for TR 2-3-5 or this file for TR 4 and extract its contents in the root folder of the corresponding game.

- Partial path to the game executables in order, corresponding to the GOG versions:

"Tomb Raider 2\Tomb2.exe"
"Tomb Raider 3\tomb3.exe"
"Tomb Raider 4\tomb4.exe"
"Tomb Raider 5\PCTomb5.exe"

- TR 2 will probably not boot on Windows 10 (in my case,  the process was stuck). Use this if it happens: https://pcgamingwiki.com/wiki/Tomb_Raider_II#GOG.com_version_not_running_on_Windows_10
- At this point, if you want to play them in widescreen you'll have to patch the game exe with this, which will work with TR 2-3-4-5 (also use the config below): https://community.pcgamingwiki.com/files/file/394-tomb-raider-234-widescreen-patch/


- Download the latest dgVoodoo 2 release or WIP version here: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
- From inside its "MS" folder, copy "D3D8.dll", "D3DImm.dll" and "DDraw.dll" into the game folder.
- Open "dgVoodooCpl.exe" and configure it like this, for example, tuning the resolution and some other settings to your liking (use 16xAF if you don't want a pixelated look):





- To configure the graphics of the game, make a shortcut to the game ".exe" and make it end with " -setup" after the path (no quotes, and used outside the quotes of the path to the ".exe"). The resolution used "ingame" will be used as a zoom level and won't affect the real resolution. 1280x720 is a good balance, and higher than 1920x1200 may make the game crash.
- I recommend forcing SGSSAA in the game profile, especially if you use "Force point sampled" for textures. These games aren't demanding.
- Boot the game and play.


Hotkeys
- l: six convergence presets.
- o: HUD depth presets. Screen depth by default.
- k: black bars toggle for cutscenes. TR 4 exclusive.



If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

5 comments:

  1. Amazing work masterotaku, I must revisit these classics - BIG THANKS :)

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  2. Again huge thanks for all your hard work and bring great classics in 3D!

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  3. that's great you're working on old classics never fixed :)

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  4. thank you for supporting 3d games!! Nvidia 3d gaming will never die!

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  5. Hey. Thanks for your work.
    However I cannot have it working with the updated IOS textures (found here: http://www.core-design.com/community_tr2iostexturesmod.html) cause Peixoto tool seems to be incompatible with your fixes. Do you have any idea how to combine both of those?

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