Tuesday, May 8, 2018

Need For Speed Payback (DX11)

- Shadows / Lights
- CS Lights and Tile Lights
- Reflections
- Lensflares

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

- Extract where NeedForSpeedPayback.exe is located (\Need For Speed Payback)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".



** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com


  1. Waw thanks man you're the best .

  2. Replies
    1. That's outside the scope of what we do. We never move the camera, because that typically involves directly poking the game memory. We only modify shaders. It looks like you can possibly get Cinematic Tools to run to do this, and it should be compatible with 3Dmigoto. (Worked in Alien Isolation at least)

  3. Thanks Bo3b, keep upnthe good work.

  4. Thanks for all your continous hard work!

  5. Works with Need for Speed 2016 ☺

  6. I haven't been playing in 3D lately. Can you guys please enlighten me what SBS/TB mode in 3Dmigoto stands for? I've googled but only came up with the fact, that it is an alternative output mode for 3d instead of Nvidia 3DVision. What are the benefits from using SBS/TB 3DMigoto instead of regular 3DVision?

    1. Side by Side, or Top and Bottom modes. These are alternate ways to see 3D, that are nearly always supported by 3D TVs. For example, you can use a 3D TV that has its own glasses (not 3D Vision glasses), and use the SBS output from a DX11 game to see it in 3D.

      I haven't used it, but the SBS is supposed to give you better results on 4K 3D TVs.