Friday, May 25, 2018

Tower of Time - 3D-Vison Fix - V1.00

***This fix was made with DarStarSword UNITI5-Template***

---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D



Lastest Update: 25.05.2018 - V1.00
- release

Fixed:
- 3D effects fixed with DarStarSword UNITI5-Template
- HUD depth management - Losti

Issues left:
- Water reflection is not 100 % OK
- minimap scaling not 100% OK with the autodepth for the mouse but good enought


Download - Fix V 1.00
Tower of Time - 3D-Vison Fix - V1.00


Introduction get it working:
- uninstall old fixes!!!
- get the lastest NV driver
- download and extract the fix archive to the folder with TowerOfTime.exe
- start the game with TowerOfTime.bat or add -window-mode exclusive to the start options in Steam for this game to start as normal
- the game comes with an auto-depth setting for playing it with mouse, hence the menues are some what "star-wars-intro-like" you can switch on and off this correction when ever you need with ALT-Key (recommented for menues, dialoges, texts etc....) ---- use it when ever a text/ui element looks wired and switch back if you explore the world

Ingame Settings:
- everything you like (...i think...)

Key Settings:

Toggle Auto-Depth-Mouse/HUD
ALT
(the game comes with an auto-depth setting for playing it with mouse, hence the menues are some what "star-wars-intro-like" you can switch on and off this correction when ever you need  (recommented for menues, dialoges, texts etc....) ---- use it when ever a text/ui element looks wired and switch back if you explore the world

Standard Gaming Depth and Hud
F10 (if you do not change constant "z" or "StereoConvergence" in the d3d11.ini)
SHIFT (cycle key - set your standard gaming depth settings here as well as FIGHT depth settings if you dont like it as it is)

Dialog Depth (needed in some cases if the Depth id too high)
TAB
(toggle key switching between dialog and standard depth setting)

Fight Depth
SHIFT (cycle key - set your standard gaming depth settings here as well as FIGHT depth settings if you dont like it as it is)


Depth/Separation and Key Setting - Customization
- you can change the keys of cause ^^
-if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 

- HUD made for highest zoom(out) level, if you want to zoom in you have to change the z constant in the d3d11.ini to a slight lower value than 0.25

- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth for different situations
- edit the d3dx.ini
- set your desired Separation and Convergence for keys named [Key1-FIGHT-NORMAL-Switch] (the second high convergence is for fights) and [Key3-UI_Dialog]


Acknowledgements

- THANK you DarkStarSword for your UNITY-5 template fix and your explanation to me how to use
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
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2 comments:

  1. Thanks Losti, I'm a big fan of everything CRPG since the first Baldur's Gate and Ultima VII so thanks a lot for this fix

    ReplyDelete
  2. Grabbed this free today on GOG. Will be using this fix!

    ReplyDelete