Friday, June 22, 2018

Crying is not Enough 3D-Vision FIX 1.0 DHR-DSS-Losti

***This fix was made with DHR's UNITY-5.6-Regex-Universalfix and DarkStarSword's Unity5 Template***

---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277


<<< The game is Uniti 2017.1 but the UNITY-5.6-Universal fix from DHR is working with some merge from the DSS-FIX Template (https://github.com/DarkStarSword/3d-fixes/tree/master/Unity5/DX11/ShaderFixes) >>>


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D


Lastest Update: 22.06.2018 - V1.00
- release

Fixed:
- 3D effects fixed with DHR's UNITY-5.6 Regex-Universalfix merged with files from DarkStarSword's Unity5 Template
- HUD/UI and some manual fixes - Losti

Issues left:
- light shafts disabled (i know DSS could do this but this is actually from my hands...)
- some dynamic lights disabled
- everything not seen ^^


Download - Fix V 1.00
Crying is not Enough 3D-Vision FIX 1.0 DHR-DSS-Losti


Introduction get it working:
- if you find some issues please report to my PayPal-Email-Adress!!! (fortunately with a save game)
- uninstall old fixes!!!
- get the lastest NV driver
- download and extract the fix archive to the folder with "Crying is not Enough.exe"
- start the game with "Crying is not Enough.bat" or add -window-mode exclusive to the start options in Steam for this game to start as normal
------If you see some broken shadow/lihgt please restart the game, may you need to disable the shader-cache in NV-driver!!

Ingame Settings:
- everything you like I think.....

Key Settings:


Cycle Convergence for Standard and Dialoges
","
 "XB_GUIDE"

Depth/Separation and Key Setting - Customization
- you can change the keys of cause ^^
-if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 

- for HUD-Depth: you have to change the z constant in the d3d11.ini

- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth for different situations
- edit the d3dx.ini
- set your desired Separation and Convergence for keys named [Key_Convergence_Cylce_STD_XB]  and/or [Key_Convergence_Cylce_STD_XB]


Acknowledgements

- THANK you DHR for your UNITY-5.6 Universal Fix and DarkStarSword for the UNITY-5 autofixes Template!!!
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
__________________________________________________________________________________
(Donate for DHRs Universal Fixes: dhr.donation@gmail.com, DarkStarSword the Master Shaderhacker: https://www.paypal.me/DarkStarSword)

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