Sunday, January 19, 2020

Ys VIII: Lacrimosa of Dana

3D Vision fix for Ys VIII: Lacrimosa of Dana.

Important update (2020-01-19): the latest game update (known as "PH3 UPDATE") changed all the shaders of the game and also made it 64 bits instead of 32 bits. This fix update makes everything work again. I have also improved the volumetric lighting fix.
If you want to use the fix with the old 32 bit version of the game, download the 3Dmigoto 1.3.16 version from here ( and put the 32 bit dll files (only those files. Nothing else) where the fix is.

Update (2018-12-23): fixed flash move effect and one of Dana's skills. Stereoized crystal waves when you interact with them (and their haloing is fixed too). Added a new optional hotkey, "7".

- All water and crystals.
- Haloing in wave effects.
- Volumetric lighting.
- Sun lens flares.
- Sky gradation.
- Dynamic HUD, except for the map and minimap.
- Automatic high convergence for gameplay and low convergence for cutscenes.

Known issues
- The dynamic HUD can get a bit crazy at some locations. And in a few of them, it doesn't detect depth so it will be at full depth (or sometimes in your face).

- Download this file and extract its contents in the "Ys VIII - Lacrimosa of DANA" folder, where "ys8.exe" is.
- Open the properties of "ys8.exe", go to the compatibility tab, and check the "Disable fullscreen optimizations" checkbox. Maybe you don't need this, but just in case. The game works fine with alt+tab.
- Launch the game and let it overwrite the profile. If you use GOG Galaxy, turn off its overlay.

The game for some reason goes back to 1920x1080 after booting it. Remember to change it to your resolution every time. Not a thing after the PH3 UPDATE.
- If you use Special K, you'll have to keep in mind two things:
    1: set "Cache=false" in "dxgi.ini" if you care about the grass hotkey.
    2: if you use "GenerateMipmaps=true", any convergence change will break the fix, so the automatic convergence feature can be a drawback here.

y: convergence presets.
F2: HUD depth presets.
F3: HUD toggle. Not disabled by default.
F4: grass toggle, for low end GPU users. Not disabled by default. One press will disable the most common grass texture. Another press and it will disable the entire shader. Another press, and back to default.
F5: dynamic HUD toggle. It's enabled by default when it's convenient.
F6: ambient occlusion toggle (for SSAO, not HBAO+). Not disabled by default. I recommend playing with HBAO+.
6 (not the numpad): character glasses toggle. Not disabled by default. Only one NPC at the start of the game has them.
7 (not the numpad): blob shadows + area transition dots toggle. Not disabled by default.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: