Monday, January 22, 2024

SEKIRO: Shadows Die Twice

SEKIRO: Shadows Die Twice - 3D Vision Fix

Many thanks goes to Masterotaku and DarkStarSword for helping me when I was making this fix!
If any other fixer wants to improve this fix in the future, you have my full support ^_^

==========================================================
Fixed (I tested all graphics presets and all are working):
==========================================================

- Lots of Shadows (Thank you Masterotaku for the Regex help. This is very very useful, as the game has quite a few in-game cutsscenes that can't be paused to hunt the shaders).
- Reflections on different surfaces.
- The whole Particle system (Fog, dust, sparks, fire, snowflakes, rain, etc - Some was wrong, some produced halos or was broken).
- Decals (by default they were at wrong depth and produced clipping).
- Fixed the COMPUTE SHADER based Tile Lighting System: Fixed both the 3DVision heuristic problem (one eye bug) and extended the tiles in both eyes.
- Fixed a lot of Bloom  shaders (In some scenes, where there is water, one eye can "overshoot" - have a bigger brightness. I don't have a fix for this atm.)
- Fixed lots of Halos generated by the Particle system.
- Pushed the Moon/Sun at the correct depth, which broke some other distant "mountains" -_-. I had to rework and filter this problem.
- Fixed God Rays on everything except the Moon/Sun.
- Fixed reflections. Screen-Space-Reflections are disabled for the time being. (I've only seen them in one place so far anyway).

- UI:
- Pushed the UI to depth. THIS GAME HAS AROUND 20+ Vertex Shaders for the UI.
- I managed to push the Grappling Hook and world interaction markers to a bigger depth (Using Texture Overrides).
- However, the enemy health-bars are at the same depth as the UI. For this I added a special Preset, that will push the enemy HP bars to depth while keeping your HP bar at UI Depth. (I spent more than a whole day on trying to filter the enemy HP bars, but the game uses the same textures + shaders for a lot of UI elements which breaks the UI completely.)

====================
Screenshots & Video:
====================









And for my 3D Surround Friends:


(Special Thanks goes to "jackfuste" @ WSGF)


I made a video at 4k (using Nvidia's Dynamic Super Resolution) that shows the first part of the game:
- Download the video to your PC and view it with Nvidia 3DVision Stereoscopic Player.

==========================
New Update made by Masterotaku:
==========================


Update (2024-01-25):
- Made autoconvergence work properly.
- Fixed motion blur and antialiasing, but they make autoconvergence act in a crazy way, except for motion blur at the low setting. So better not use those settings.
- Fixed ambient occlusion.
- Fixed lighting clipping the proper way, saving a few percentage points of GPU usage.
- Fixed some minor things that I missed the previous time.
- Dynamic depth for many HUD icons. There may be some minor warping issues with enemy life/resistance bars.

Changes over the initial version:
- Fixed volumetric lighting and fog. They now show real volumetric depth.
- Corrected an ambient occlusion problem (it was affected by a regex, false positive). In combination with the previous statement, now cutscenes don't have any visual bugs. I still left the F3 hotkey there in case someone wants to use it.
- Fixed a lot of smoke effects that were imperfect.
- Fixed all water effects and their related screen space reflections (I couldn't completely fix a rare low resolution ground SSR effect, except for the sides of the screen).
- Realistic specular reflections.
- Fixed some lighting that wasn't caught by regexes.
- Fixed light shafts.
- Fixed sun and moon position, although they can sometimes flicker to their old position if there are kunais in the scene. The flickering was happening with the previous fix too.
- Fixed "wavy" effects that were previously disabled, like fire heatwave, fog wall effects, etc. The extra area at the sides of the effect showed stretching, and I was able to remove the stretched part (extending the area didn't work the way it worked in Dark Souls 3). As a result, the further away the effect is and the higher your separation is, the more removed area. It isn't much of a problem.
- Fixed distortion effects, like explosions and some heavy attacks.
- Fixed sword effects that had haloing problems.
- Fixed a double image problem when resurrecting.
- Convergence is now 2.5 by default, and that's now the third setting for the F1 hotkey (higher convergence than the previous high preset).

- geo-11 fix with build v0.6.164: geo-11 fix by masterotaku. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- 3D Vision fix (old, better not use it): grab it from here: SEKIRO: Shadows Die Twice - 3D Vision Update Fix by Masterotaku
- Unzip the chosen fix in the "Sekiro" folder, where "sekiro.exe" is.
- Play the game.

Important: as of version v0.6.164 of geo-11, the geo-11 fix works in "direct_mode = nvidia_dx11" but not in "direct_mode = nvidia_dx9".

Autoconvergence (with geo-11)
  • If you go to "d3dxdm.ini" and set "dm_auto_convergence = 0", you will disable autoconvergence, which will allow the convergence keys to work.

=====================
(3D Vision) Download and Install:
=====================

- Grab it from here: SEKIRO: Shadows Die Twice - 3D Vision Fix
- Copy the content next to the game exe.
- Play the game.


==============
Key Shortcuts:
==============
- F1 - low convergence (for cinematics), high convergence (for gameplay). In masterotaku's fix, there are more presets.
- F2 (Xbox Select) - UI toggle: Will push enemy HP bars to bigger depth while keeping your HP bar to low depth. Will distort the menus. I normally use this when in combat.
- F3 - Disable/Enable SSAO. Only usable in some cinematics. Not needed with the newest fixes for geo-11 and 3D Vision. (For some reason the game sends wrong depth information in a few scenes. As a result you will see double shadows. This was hard to find as the cutscenes can't be paused and where this problem appears it lasts around 3 seconds on screen).

If you want to change the UI depth see d3dx.ini:
; UI DEPTH
x=0.3

; Contextual UI DEPTH
x1=0.7

If you are coming from Darks Souls, Bloodborne and you think this game is too hard or too punishing, I recommend watching this video:
The game needs to be played opposite of what Dark Souls thought us so far:)

Hope you enjoy the game and the fix!

Cheers,
Helifax

25 comments:

  1. Big big thanks Helifax. .

    ReplyDelete
  2. thanks Ive been waiting for it. It works really well, amazing!

    ReplyDelete
  3. Can you make à fix to force the game to downgrade fps to 24 hz because on stereoscopic mod my screen monitor can run 1920x1080p up to 24 hz and I dont like to play on 720p. Big thanks

    ReplyDelete
  4. Full glory 3D! many thanks. Guys love your work.

    ReplyDelete
  5. I dunno... 3d vision is def. on via CTRL-T but there is like no real 3d effect.

    ReplyDelete
    Replies
    1. See if your separation, depth is not reset to 1%. I also saw this very very rarely..

      Delete
  6. Working great...thanks so much..

    ReplyDelete
  7. Failed to load custom texture resource: hud1.png I'm on 417.01 driver Win 7. Did I need the last driver?

    ReplyDelete
  8. The graphics are beautiful but I think it's exagerating in term of gpu power, can't run the game @4K passive 3D (LG E6) smoothly. Please how can I play with lower resolution and full screen with SBS or TBA?
    I saw in your file that include=ShaderFixes\3dvision2sbs.ini is already uncommented but how this work?
    Thank you!

    ReplyDelete
    Replies
    1. I created a topic so that can help people looking for the same thing:
      https://forums.geforce.com/default/topic/1108921/3d-vision/pasive-3d-play-with-different-native-resolution-at-full-screen/

      Delete
  9. This comment has been removed by the author.

    ReplyDelete
  10. Hi, is there any other way to increase brightness? The game is too dark for me even with level 10 brightness.

    ReplyDelete
  11. Hi!

    If 3d is on, the whole game is rendered in a weird blueish hue. Any idea what could cause this?

    ReplyDelete
  12. You are probably on vision discover in the 3d stereoscopic settings.

    ReplyDelete
  13. Seems the last ver (1.4) broke the 3d fix. please advise. my other 3d fix games work as they should. I get a black screen with a red dx3d error when launched. using the correct driver 419 and 425 (419 with a few updates).

    ReplyDelete
    Replies
    1. installed the fix manually as well, still get the red error.

      Delete
  14. Impossible to launch the game in 120 Hz therefore impossible to play in 3DVision ...

    ReplyDelete
    Replies
    1. No one else seems to be having this problem. Something unique about your setup.

      Delete
    2. Thank you for this answer ! I found a solution: add the line "refresh_rate = 120" in d3dx.ini. Weird that no one has encountered this problem because this game is known to be blocked at 60 fps

      Delete
  15. Hi, Helifax


    Just bought this game in the summer Steam sale - and your fix is incredible - thanks so much :-)


    P.S. Are you "Helix" / is Helix your creation?

    ReplyDelete
  16. Im having trouble it used to work but now it starts in sbs everytime. Im using bring3dv back fix and 3dfixmanager

    ReplyDelete
  17. This comment has been removed by the author.

    ReplyDelete
  18. So is this game locked to 60fps, meaning 30fps in 3D like in Wolfenstein: New Order?

    ReplyDelete
  19. still working perfectly (late-ish Nvidia drivers, 4090gpu, VR SBS) Thank you kindly.

    ReplyDelete