Sunday, December 29, 2019

Heavy Rain - 3D-Vision-Ready-Fix - Losti - V2.10


Heavy Rain - 3D-Vision-Ready-Fix - Losti - V2.10


***This fix was made by Losti***


---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277



Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D



Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com




_________________________________________________
--- ~91 hr time of development later ---                      
_________________________________________________


Latest Update: V2.10 - 30.12.2019
- complete ARI HUD-Fix
- fix some HALO not found before

Update: V2.00 - 29.12.2019
- fix for extense popout of symbols pressing keys in action (WASD/1234/XB_AYBX)
- fix for some interaction icons i have missed before!
- fix for many wrong light/shadow shaders!
- enable shader cache for more performance

Update: V1.20 - 16.08.2019

- fixed remaining issues !!!! -  light cones/shafts from cars, as well as some mono textues

Update: V1.10 - 15.08.2019
- fixes rain drop related flickering in work with DarkStarSword


Update: V1.00 - 11.08.2019
- release


1.  Fixed

- shaodws (Losti)
- lights (Losti)
- hud (Losti) -- a fucking masterpeace!!!!!
- halos (Losti)
- water(Losti)
- rain (Losti)
- reflections (Losti)

2.  Issues left

- some rain drop related things, minor but present - fixed in V1.1 in work with 
DarkStarSword
- clipping of some interact icons from the HUD left
- some light cones/shafts from cars have halo - fixed in V1.2
- texture pops in and out @ the very left/right screen  --- frustrum errors cannot be fixed DSS have told me!
- there can be some mono shadows, please report this and provide savegames, I can fix it!!!!


You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de



3.  Download


4.  Introduction to get it working

- be sure to remove ols versions using uninstall.bat
- copy archive files to ...GAMEDIRECTORY\
- if something is wrong with the depth of the HUD(UI), press F10, e.g you have switched to windows, this may cure it!

4.3  Ingame Settings

- up to you.....


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"TAB"
-  switch between normal-depth and high-depth preset

"ALT"
-  switch to low convergence preset and back

5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"
-  switch to low convergence preset and back

"XB_LEFT_THUMB"
-  switch between normal-depth and high-depth preset



Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

12 comments:

  1. Just awesome - I've been waiting since I've played Indigo Prophecy (Fahrenheit) to play the other Quantic Dreams games and especially Heavy Rain. Playing in S3D makes it an even better game. Thank you so much!

    ReplyDelete
  2. hi everyone I have a question how to enable 3d vision in rtx 2070 super .

    ReplyDelete
    Replies
    1. Read carefully and try the solution from the first post here. You should be able to install the latest driver having 3D-Vision to have a a driver that supports SUPER cards. Please report back here if you managed it and if the card is working with 3D-Vision.

      Delete
    2. https://www.nvidia.com/en-us/geforce/forums/notifications/topic/9192/

      Delete
    3. We don't know yet. Not impossible, but the drivers required by Super cards are later than the last supported 3D driver 425.31.

      Give this a try and let us know if it works:
      https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/299949/the-way-its-meant-to-be-played/

      Delete
    4. Try this method and let us know if it works (we are interested in 3D Vision - not anaglyph)
      https://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=23484&sid=7f2e6f058a7ab45bf2335cc7bc3498ed

      Delete
  3. Does this work correctly with any game?

    ReplyDelete
    Replies
    1. No each game fix is specific to a game, because the shaders are always different. It's generally super time consuming to create a game fix.

      There are a couple of universal fixes though that mostly work for UE4 and Unity games though.

      Delete
  4. Other question, is there a way to make a general donation to the whole helixmod team rather than the single persons?

    ReplyDelete
    Replies
    1. Not everyone on the team accepts donations, and there is no single spot. Spread it out around your favorite games, and be sure to include DarkStarSword.

      Delete
  5. i played it years ago on my ps3 in 2D. now its time for the real deal in 3D. thanks losti.. its looks wondefull

    ReplyDelete
  6. Thanks for this! Working great for me.

    If anyone is using this in SLI and using the side by side shader, try using the SLI compatibility bit 0x080100F5. It sorted out SLI scaling issues at 4K for myself, and haven't experienced any issues so far. The upscaling shader isn't necessary as the game itself seems to upscale to the screen resolution.

    FYI - this is the default Heavy Rain SLI profile (0x080000F5) with the second bit changed to 01. Changing just this bit also worked for me with 4K SLI scaling issues and LIS Before the Storm (maybe related to the reverseStereoBlit bandwidth issue, maybe something else).

    ReplyDelete