Wednesday, December 25, 2019

Wonder Boy: The Dragon's Trap

3D Vision fix for Wonder Boy: The Dragon's Trap. The game goes from being completely flat to having layered geometry with this fix.

- All textures have their own depth now, which I did manually jusdging by their scrolling speed.

Known issues
- Some textures can be used by the game at different depths, so they may look out of place in some areas but correct in others.

- Download this file and extract its contents in the "Wonder Boy The Dragons Trap\exe64" folder, where "wb.exe" is.
IMPORTANT: at least for the GOG version, disable the GOG Galaxy overlay. It makes the game crash.

F3 or XB_RIGHT_THUMB: convergence presets (0.05, 0.10, 0.15, 0.175, 0.2, 0.25). 0.175 is the default value, and 0.2 puts sprites and main textures at screen depth.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account:


  1. Hi, At first thanks for this fix.
    Unfortunatly i have a freeze when i press F11 to launch sbs mode or top and bottom (steam version and steam overlay disabled). I modified d3dx.ini with uncomment ; in the good line.
    3D is on but i don't have the green text that is actually on for each 3d fix.
    Your fix have been pasted in the whrite folder like above.
    My 3d driver is 425.31
    A real mystery !

    1. I see that the game crashes when I press F11 if the SBS/TAB shader is uncommented. I also tried uncommenting the "include = ShaderFixes\mouse.ini" line and it makes it crash too.
      It looks like this game doesn't like new injected shaders at all. I can't do anything about that. Your only options are playing it with native 3D Vision, or anaglyph (3D Vision Discover), or maybe HelixVision in VR.

    2. I see. Thanks for your answer masterotaku, and happy new year !!!