tag:blogger.com,1999:blog-5003459283230164005.post2283613974071641037..comments2024-03-26T15:55:48.810-07:00Comments on Helix Mod: Collection of bookmarked posts related to shader hackingDarkStarSwordhttp://www.blogger.com/profile/14402135338628481428noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-5003459283230164005.post-27257147340600824782024-02-12T10:58:02.108-08:002024-02-12T10:58:02.108-08:00Hey man. I know its been like a century ago but di...Hey man. I know its been like a century ago but did you eventually make a guide for this. I keep thinking there is no better way for Unity fixes. I really need this for a 2017.4.30 based Unity game. Remember you were on track to make it with DDS's scripts. KoelMeesterhttps://www.blogger.com/profile/08821679909723847514noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-32284223769809660242017-05-04T16:37:09.045-07:002017-05-04T16:37:09.045-07:00Well Like Bo3b said it never hurts to go back over...Well Like Bo3b said it never hurts to go back over the lessons and the whitepapers.. I have a good understanding on what I able to fix so far and have learned tons..<br />I would love to be able to fix the shadows in BlackDesert as that adds so much to that already beautiful game..<br /><br />I will go over the whitepapers and do some more research thnx so far.. If you can try and visit my Black Desert thread at GeForce Forums ;)Nephilim Joneshttps://www.blogger.com/profile/15535542908495553340noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-74022795276709429962017-05-04T15:10:04.643-07:002017-05-04T15:10:04.643-07:00... but I also have to stress the fact that the po...... but I also have to stress the fact that the post by DSS really only helps bring all the pieces together, by itself I don't think it will make total sense. In one of bo3b's lessons, he provides links to certain Nvidia whitepapers which talk about the different stages in the rendering pipeline, and the transformations they go through. At first when I read them they seemed totally abstract, but then DSS's response there helped me learn how that theory related to working with shaders, so again, I emphasize the importance of doing the prior reading and learning done in bo3b's lessons. You need to learn to walk before you can run! (not meaning YOU specifically, I'm not sure where you're basic understanding lies at this point)DJ-RKhttps://www.blogger.com/profile/11966527640579459620noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-33862957454658825492017-05-04T15:01:55.588-07:002017-05-04T15:01:55.588-07:00Yep, that was exactly the post I was going to sugg...Yep, that was exactly the post I was going to suggest you commit to studying and understanding in order to learn to fix shadows. The shadows fix in Elite Dangerous is not a good example, because it's really a glorified "halo" fix. I actually spent a tremendous amount of time trying to fix shadows using the standard approach, only have a hilarious LOL when I decided to take a simpler approach and found it worked (which is hardly ever the case with shadows). Another resource that is extremely helpful (also from our resident genius DSS) is the video link provided above: https://www.youtube.com/watch?v=GssPDoVtQfADJ-RKhttps://www.blogger.com/profile/11966527640579459620noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-31057704603736537872017-05-04T14:46:00.848-07:002017-05-04T14:46:00.848-07:00https://forums.geforce.com/default/topic/766890/3d...https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553<br /><br />that thread there seems to be the key but I will need to go over it again and again.. the other links for for HelixMod which I dont understand too much but this code DSS said made more sence I will try and sort out my issues but I am unsure If I can get it too work or not..Nephilim Joneshttps://www.blogger.com/profile/15535542908495553340noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-57910645055859229062017-05-03T23:49:35.341-07:002017-05-03T23:49:35.341-07:00I am trying to find out how to fix Shadows in Blac...I am trying to find out how to fix Shadows in Black Desert.. the posts here help but I still need to do more reading.. Can you shed any light DJ_RK on How you fixed shadows in Elite Dangerous ..?Nephilim Joneshttps://www.blogger.com/profile/15535542908495553340noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-2573245986256936322017-05-01T17:29:11.227-07:002017-05-01T17:29:11.227-07:00It's not so much that I'm departing, I jus...It's not so much that I'm departing, I just don't have time to work on fixes like I used to, however I'll still do the occasional fix as time permits, and I'll do my best to find time for Tekken 7 (and possibly Injustice 2)! ;)DJ-RKhttps://www.blogger.com/profile/11966527640579459620noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-81466442013275458732017-05-01T13:40:26.717-07:002017-05-01T13:40:26.717-07:00Wow, thanks a lot!!!!! Wow, thanks a lot!!!!! cicicletahttps://www.blogger.com/profile/06076455566041860965noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-91370737585479722812017-05-01T02:46:48.782-07:002017-05-01T02:46:48.782-07:00Wow, this looks like a lot of work to compile, I&#...Wow, this looks like a lot of work to compile, I'll be definitely trying to work through it. One of the reasons I tend to get frustrated and give up is how difficult it is too typically find the answer in the forums you are looking for. Very sad that both you and 4everawake are departing. Tekken 7, my favourite game franchise is comming out on pc (unreal4) in a month and I'll be heart broken if I cannot play it in 3d, which is likely as it seems you were the only one really fixing fighters. Best of luck and thanks for contributions and stuff.Necropantshttps://www.blogger.com/profile/04467336378048612958noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-41223426816375951912017-04-30T23:43:11.392-07:002017-04-30T23:43:11.392-07:00OK, I'll try to fix one more DX9 game in Unity...OK, I'll try to fix one more DX9 game in Unity 5.3 and make instructionsneovadhttps://www.blogger.com/profile/11337705470423271646noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-46043173396023855602017-04-30T18:16:24.717-07:002017-04-30T18:16:24.717-07:00Yes, that would be great if you'd put together...Yes, that would be great if you'd put together a guide for how to use the DSS scripts. Our resident master of the Unity auto-fix scripts was 4everawake, and with him leaving, it would be terrific to have other people able to use the scripts effectively.<br /><br />It might make sense to go ahead and make a HelixModBlog post for that detail, because it will have long term value, and be easier to link against. I'm going to add DJ-RK's page here to the Guides section, and it would make sense to add your blog post too.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-88785663818394333322017-04-30T15:33:42.266-07:002017-04-30T15:33:42.266-07:00Yeah, I remember being in the exact same boat, fig...Yeah, I remember being in the exact same boat, figuring all that out on my own... Googling, sorting through all sorts of unrelated stuff until I found what I was looking for, moving past that obstacle just to run smack dab right into another... and so on, and on.<br /><br />So if you want, feel free to do a post on the Geforce forum and I'll go ahead and add the link for that in the General section. Thanks for wanting to help out and contribute, that's definitely a not well covered area anywhere else.DJ-RKhttps://www.blogger.com/profile/11966527640579459620noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-60079936437437854532017-04-30T08:09:03.789-07:002017-04-30T08:09:03.789-07:00Today I've fixed "Mordeheim City of the D...Today I've fixed "Mordeheim City of the Damned" via DarkStarSword scripts without any knowledge of linux, python, bash, cygwin (and almost completelly broke my brain). Is somebody need instructions how to do Unity 5.3 DX11 fixes like mine because I've spent almost day on reverse engineering of bash and python scripts to find out which *.exe, *.py, *.sh and where to put them?neovadhttps://www.blogger.com/profile/11337705470423271646noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-11022098550212173802017-04-30T07:52:17.072-07:002017-04-30T07:52:17.072-07:00Awesome info right there!
Big Big thank you for co...Awesome info right there!<br />Big Big thank you for collecting all of this here!Helifaxhttps://www.blogger.com/profile/08552365561501311154noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-71409402889695856572017-04-29T19:24:14.704-07:002017-04-29T19:24:14.704-07:00Agreed, searching the forums is awful, which is wh...Agreed, searching the forums is awful, which is why I actually started right from page 1 of both "bo3b's School for Shaderhackers" and "3DMigoto is now open source" threads, and read through them to their entirety to make this collection of the most useful posts.<br /><br />As for what you're suggesting, I've considered picking up where bo3b left off, and continuing providing tutorials and lessons, but time is short and it's not quite as easy as you'd think to prepare such material. Maybe at some point in the future I'll reconsider it, but for now I think the above links should be plenty to put people on the right path.DJ-RKhttps://www.blogger.com/profile/11966527640579459620noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-39137276707837188502017-04-28T09:26:41.220-07:002017-04-28T09:26:41.220-07:00Thanks a lot. Unfortunately searching in Nvidia fo...Thanks a lot. Unfortunately searching in Nvidia forum is awfull. It's hard to find out how to fix issues especially if English is not your native language. It seems to me if somebody would made simple instructions with screenshot with issue and how to fix it. For example: in first case shown in this screenshot we should fix shadow shader from vertex shader via that method but in second case geometry of shadow is right but we see holes from objects situated between camera and shadow so we should fix pixel shader by those method.neovadhttps://www.blogger.com/profile/11337705470423271646noreply@blogger.com