tag:blogger.com,1999:blog-5003459283230164005.post8206302523315300898..comments2024-03-26T15:55:48.810-07:00Comments on Helix Mod: Shadowgrounds: SurvivorDarkStarSwordhttp://www.blogger.com/profile/14402135338628481428noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5003459283230164005.post-8548903618147720732014-07-31T03:49:46.130-07:002014-07-31T03:49:46.130-07:00bo3b, thanks for the comment. I was able to find ...bo3b, thanks for the comment. I was able to find a VS for the ground textures in the original Shadowgrounds, but not for Survivor. There were two PS in Survivor that affected the ground textures. In Shadowgrounds, it took place mostly indoors so the ground outdoors was rarely a problem. Now that I've played more of Survivor, I've learned that the ground textures are a major problem.<br /><br />The ground textures are affected by separation and convergence. They move with the rest of the scene like normal, but they're just too deep It seems like it should be possible to manually make them render closer by a fixed value, but I have no idea how to do that.<br /><br />If you wouldn't mind, could you take a look at the other Shadowgrounds fix, where I found the VS for the ground textures? I included the original shader in the ShaderOverride folder.Eincrouhttps://www.blogger.com/profile/04389879150218561022noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-71209149319935347872014-07-30T21:21:55.827-07:002014-07-30T21:21:55.827-07:00These ShadowGround fixes are great, thanks very mu...These ShadowGround fixes are great, thanks very much. Awesome to see you taking them from unplayable to viable.<br /><br /><br />For the below ground textures, it seems like those should be fixable via the VertexShader instead. Unless the ground textures are being done by deferred rendering (pretty unlikely, that is mostly used for lighting and shadows), then VS should be the piece to determine depth.<br /><br />Does the ground texture change when you dial separation? That would indicate that the texture is too sensitive to the stereo fix and can be dialed in. <br /><br />The automatic driver mode adjustments don't always make the right choice, so sometimes it works to subtract from the x position instead of the usual add.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.com