Fallout 3
Fix v1.4 by Flint Eastwood
- Water shader fixed
- sky depth fixed (moon, sun, stars clouds)
- Convergence presets for PIP-boy,Terminal and VATS
Download:
Fo3_3DVisionFix_v1_4.7z
Installation:
-Be sure, you updated the game to the latest version (1.7).
-copy all files from the "1st_person" folder to your "fallout3" folder if you like to play in 1st person view
-otherwise use the "3rd_person" folder, if you like to play in 3rd person view - higher convergence (can be buggy with crosshair calculation, as character shows up in depth map)
-To get the dynamic crosshair working you need to install and enable a DOF-mod like "PyDOF_FO3"(included) or "DYNAVISION"(FOSE needed!!!).
-copy the "pyDoF_FO3.esp" to the "...\Fallout3\Data" folder
-enable the "pyDoF_FO3.esp" in the Fallout3 Launcher under "Data Files"
-you need to set "bInvalidateOlderFiles=1" in your "Fallout3.ini"
-enable DOF in the Pip-boy Apparel menu under "DOF options"
-If you load an older savegame, you have to enable DOF in the Pip-boy Apparel menu again.
This is needed to get the DepthMap working all the time.
I disabled DOF in the shader so you don't need to care about the unsharpness.
Have some fun :)
Discussion-thread on Nvidia forums: 3d-vision/fallout-3-goty-shaderhacking
Keys:
P - Toggles DOF on/off
O - Toggles HUD depth
RMB - used to set a separate Convergence for aiming too (maybe useable for an iron sight mod?)
Known Issues:
-some distant shadow cutoff (barely visible)
-bad performance (around 20fps) in some places (related to 3DVision CPU bug)
-not working with font-changing mods (DarnifiedUI)
History:
3DvisionFix v1.0:
- dynamic crosshair
- convergence presets for PIPboy and VATS
- first try to fix the water (some reflections still bad)
3DvisionFix v1.1:
- fixed the water
- fixed a different water surface in Megaton water processing unit
3DvisionFix v1.2:
- converted all modified shaders to VS_3_0/PS_3_0 for better performance (didn't make a difference at all)
3DvisionFix v1.3:
- texture-based switching between presets - less quirky when navigating in pip-boy
- disabled crosshair cutout when menus are active
3DvisionFix v1.4:
-fixed another water shader (underwater)
-added preset for terminal-view
-fixed another water shader (underwater)
-added preset for terminal-view
This is awesome. Thank you for revisiting this game and fixing the water even. I definitely need to fire this up and play the DLC.
ReplyDeleteThanks a lot man!!
ReplyDeleteI must play the game again, but in 3D now!
:D
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ReplyDeletethank you very much, i'm playing it again thanks to you.
ReplyDeleteThank you very much,but the game is rated "excellent"by nvidia so i did not use the fix until then.I've read your post on nvidia forums and i did not really understand if you asked donation or not?(I'm not a natve English)
ReplyDeleteAnyway,i'm ready to pay the steam price of "everspace" if you want to fix it.
Thanks again for your great help!
This fix compatible with Fallout-3 Las Vegas?
ReplyDeleteSorry...This fix compatible with Fallout-3 New Vegas?
DeleteIt won't work, the hash codes are all different. But, there is already a fix available for Las Vegas and is still working, I just tried it a week ago.
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ReplyDeleteHi to all! Can someone tell me how can i launch the game by SBS? I intalled lastest version of 3D fix, installed all drivers, installed fix for fallout 3, but when i launch the game i see old red/blue 3d, not SBS. How can i fix it?
ReplyDeleteNo way to get SBS here, this is a DX9 game, and we don't currently have anything that will convert it, with the possible exception of 3D TV Play. IIRC using older drivers like 452.06, 3D TV Play is included for free, but I can't recall details. I vaguely remember that requires HDMI 3D, so 1280p@60 or 1080p@24. (Also works in VR headsets using HelixVision if you happen to have that.)
DeleteYou might experiment with doing a DGVoodoo conversion from DX9 to DX11, that would break the fix, but allow you to use geo-11 and possibly fix it.