3D Vision and geo-11 fix for Little Witch Nobeta.
Update (2024-05-12): fix redone for the final version of the game. After it ended the early access period, the developers downgraded the graphics, so most dynamic lights are gone and there is no volumetric lighting anymore. The 3D Vision fix for the 2021 version of the game is here, just for historical purposes.
Fixed
- Haloing issues.
- Stereoized specular reflections.
Installation
- geo-11 fix (with build v0.6.194): download this file and extract its contents in the "Little Witch Nobeta" folder , where "LittleWitchNobeta.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- Dynamic depth for crosshairs, enemy life bars, and damage numbers.
- Stereoized parallax occlusion mapping.
- Stereoized parallax occlusion mapping.
Installation
- geo-11 fix (with build v0.6.194): download this file and extract its contents in the "Little Witch Nobeta" folder , where "LittleWitchNobeta.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.
- If you want to use 3D Vision output (at least "nvidia_dx9" which I tested), use the "-window-mode exclusive" launch command for exclusive fullscreen.
- Run the game.
Hotkeys
- p: convergence presets (0, 0.5, 1, 2, 3). 2 by default. I recommend 0.5 or 1 for cutscenes. Autoconvergence is enabled by default, so this hotkey doesn't do anything unless you disable "dm_auto_convergence" in "d3dxdm.ini."
- l: dynamic HUD samples (200, 400, 800, 1200). A higher number means more smoothness when the crosshair changes depth (more steps), but at a higher GPU usage cost. By default it's 200. Not used anymore as 200 is enough.
- o: aiming box borders negative convergence scaling (0, 0.5, 0.75, 0.9). This moves the aiming rectangle borders (it isn't the crosshair) to higher depth. But this effect already has a 3D position, so this adjustment is set to 0 by default. Not used anymore.
- Run the game.
Hotkeys
- p: convergence presets (0, 0.5, 1, 2, 3). 2 by default. I recommend 0.5 or 1 for cutscenes. Autoconvergence is enabled by default, so this hotkey doesn't do anything unless you disable "dm_auto_convergence" in "d3dxdm.ini."
- k: HUD toggle. The first press disables everything (including menus) but the crosshair and lock on textures. The second press disables everything. The third press reenables the HUD.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Saw this get fixed bit by bit on Discord. MasterOtaku as always bringing the magic to life. Even though it is early access I cannot recommend this game enough.
ReplyDeleteThanks!!!! amazing that Volumetric lighting and fog fix!!!!
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