Friday, December 8, 2023

Ys: The Oath in Felghana [DX11]



geo-11 fix for Ys: The Oath in Felghana. The game originally runs in DX8 and DX9 (which is fine in native 3D Vision), but this is a geo-11 fix (if it can even be called that. I didn't have to fix any shader. This is mainly to allow other types of 3D outputs) that needs dgVoodoo to convert the game to DX11.


Installation (DX11)
geo-11 (with build v0.6.182): download this file and extract its contents in the root folder of the game ("Ys The Oath in Felghana", where "ysf_win.exe" and "ysf_win_dx9.exe" are). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx11" may be the only one that works (I can't test this mode).
- Install dgVoodoo (v2.82.1 at the time of writing this. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" and "MS\x86\D3D8.dll" files to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you):



- Important: disable the "Inherit Color Profile in full screen mode" at the "General" tab in dgVoodoo. If you don't do that, colors in the game will be extremely blown up. The issue also happens when you go back to the game after alt+tabbing out of it.
- The first time you install dgVoodoo for the game, you should run the game config first, to set your resolution. It's important to enable "32-bit Textures". I saw dgVoodoo having problems with videos when that option was disabled.


- Run the game. Both DX8 and DX9 versions of the game are OK to use.


Hotkeys (DX11)
- F1: three convergence presets (8, 16, 24). 16 by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

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