tag:blogger.com,1999:blog-5003459283230164005.post2140692302209165183..comments2024-03-29T03:29:18.614-07:00Comments on Helix Mod: Sid Meier’s Civilization VI (DX11)DarkStarSwordhttp://www.blogger.com/profile/14402135338628481428noreply@blogger.comBlogger54125tag:blogger.com,1999:blog-5003459283230164005.post-13721487625989103882021-08-06T09:48:44.374-07:002021-08-06T09:48:44.374-07:00This comment has been removed by the author.Badonehttps://www.blogger.com/profile/15414610367902764362noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-79863155797275397742021-08-06T09:43:34.966-07:002021-08-06T09:43:34.966-07:00This comment has been removed by the author.Badonehttps://www.blogger.com/profile/15414610367902764362noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-64658680614965531692021-08-05T21:07:48.689-07:002021-08-05T21:07:48.689-07:00Just tested this here, and the Epic Store version ...Just tested this here, and the Epic Store version seems to be working OK. The fix is definitely loading because I get a d3d11_log.txt file, and the 3D is perfect, including a usable depth based cursor. I had to modify the game path in 3DFM for it to find the proper directory. For EGS it's "...\SidMeiersCivilizationVI\Base\Binaries\Win64EOS"<br /><br />Not sure what's happening in your case. My test was on Win10 2004, Driver 452.06, EGS version, using HelixVision to install and launch after setting path correctly.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-27987800723849232192021-08-04T09:30:04.447-07:002021-08-04T09:30:04.447-07:00Ok bought the game on Steam, here the fix is worki...Ok bought the game on Steam, here the fix is working.<br />So it seems the Epic Store is to blame for the failure. It seems that Epic has something in place which prevents the loading of the fix files. I tried another game with an 3dVision fix, also not working. Just a warning, do not buy your games in the Epic store!Badonehttps://www.blogger.com/profile/15414610367902764362noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-7989862285805089472021-08-03T14:12:54.674-07:002021-08-03T14:12:54.674-07:00The 'CivilizationVI.exe' is located in the...The 'CivilizationVI.exe' is located in the path SidMeiersCivilizationVI\Base\Binaries\Win64EOS\<br />This is where I put the fix into.<br />Perhaps the fix is not compatible with the Epic version (Game version 1.0.12.9) and I should get the Steam version of the game?Badonehttps://www.blogger.com/profile/15414610367902764362noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-9112106951976110162021-08-03T14:11:49.191-07:002021-08-03T14:11:49.191-07:00This comment has been removed by the author.Badonehttps://www.blogger.com/profile/15414610367902764362noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-91903420640135469952021-08-03T04:09:19.760-07:002021-08-03T04:09:19.760-07:00Check the install paths to be sure it's in the...Check the install paths to be sure it's in the right directory. Epic versions tend to move stuff around and put the exes in weird spots.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-15535516965988437302021-08-03T03:22:56.552-07:002021-08-03T03:22:56.552-07:00Tried that fix, but the game does not start with t...Tried that fix, but the game does not start with the fix installed. I have the Epic version of the game.Badonehttps://www.blogger.com/profile/15414610367902764362noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-25444819909545117422020-08-29T06:20:35.403-07:002020-08-29T06:20:35.403-07:00Thank You for the new fix. The birds look correct....Thank You for the new fix. The birds look correct. And I see that You also fixed the volcano's lava as well. That's cool.<br />By City names and placemarks can you double display them as it looks when you click the X button? I think, You may link the separation for them to the zoom adjustment with the mouse wheel (with the value of "separation setting" as a variable).Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-70505515809446217062020-08-28T19:41:46.053-07:002020-08-28T19:41:46.053-07:00I fixed the birds. But I'm unable to fix city ...I fixed the birds. But I'm unable to fix city names and placemarks since they don't have any depth information.4everAwakehttps://www.blogger.com/profile/11118504319189944216noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-85800858298056905962020-08-21T03:57:14.596-07:002020-08-21T03:57:14.596-07:00No problems have been found recently, except for t...No problems have been found recently, except for the wrong depth of the white birds above the Holy districts.<br />Do you thinking about fixing City names and placemarks as I asked above? (it is a very demanded things)Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-5732194018170019662020-08-17T10:38:19.444-07:002020-08-17T10:38:19.444-07:00Now, it looks working well. :)Now, it looks working well. :)Anonymoushttps://www.blogger.com/profile/11234005083327421866noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-34917634456782464932020-08-17T09:52:48.281-07:002020-08-17T09:52:48.281-07:00Sorry, I forgot about the "X" button. I ...Sorry, I forgot about the "X" button. I updated the fix again. The mini-map depth should also be fixed. But I'm not sure what you mean by "next turn menu". The next turn icon on the bottom right corner?4everAwakehttps://www.blogger.com/profile/11118504319189944216noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-89943407657741307672020-08-17T06:45:32.327-07:002020-08-17T06:45:32.327-07:00I checked even more closely. Except for the "...I checked even more closely. Except for the "X" button, everything else (including new edits) works fine (including high - quality shaders and shadows). Without "X" (should be fixed), we have wrong depth of the minimap, incorrect "next turn" menu, etc.Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-85031780240276108652020-08-17T06:35:03.311-07:002020-08-17T06:35:03.311-07:00Ок, I checked the fix.
Special thanks for fixing f...Ок, I checked the fix.<br />Special thanks for fixing food and production icons on tiles. Now they are linked to tiles when zooming (as they should be). You should also link icons for additional placemarks (districts, wonders) to tiles (as an idea, please make them at a certain height above the tile, so as not to mix with other icons). The same applies to the names of cities. If you can also add a hotkey to adjust the transparency of all these icons, it would be quite wonderful. Also, I noticed that the "X"button doesn't work anymore. Do you think that it is no longer necessary?Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-9406897501884884612020-08-16T23:18:59.091-07:002020-08-16T23:18:59.091-07:00I just updated the fix. Let me know if you have an...I just updated the fix. Let me know if you have any problems.4everAwakehttps://www.blogger.com/profile/11118504319189944216noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-10744043807103887142020-08-15T07:42:43.831-07:002020-08-15T07:42:43.831-07:00Once you already fixed it: "4everAwake writte...Once you already fixed it: "4everAwake written October 19, 2019 at 5:51 PM".Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-36179751498595559812020-08-15T07:41:08.429-07:002020-08-15T07:41:08.429-07:00I think, something wrong again with the halo fix.I think, something wrong again with the halo fix.Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-36218169076271592142020-08-10T10:12:08.350-07:002020-08-10T10:12:08.350-07:00Civ 6 version 1.0.3.31 on Win 10 x64 2004 fix is p...Civ 6 version 1.0.3.31 on Win 10 x64 2004 fix is partially not working. The same problem with doubling one eye objects as was written above. Could you check it? Thank you.Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-25936146373327274882019-11-17T10:52:43.954-08:002019-11-17T10:52:43.954-08:00Just tested this in different scenarios. (BTW, yo...Just tested this in different scenarios. (BTW, you could do this work too, and save us some time...)<br /><br />The new fix is not substantially different than the old fix. At worst it's maybe 15% slower than the old fixes. As usual, it is a <i>lot</i> slower than 2D, but that's not a real surprise.<br /><br />I used the built in Benchmark, because it's better to get repeatable results. 1080p, high settings, Driver 419.67, Win 10 1803, 1080ti, i7-8700K.<br /><br />2D: 86 fps<br />3D on, no fix: 38 fps<br />Latest fix, 3D: 26 fps<br />3D on, latest fix, disable SBS, logging: 27 fps<br />Latest fix, older 3Dmigoto: 24 fps<br />3D on, older fix: 31 fps<br />3D on, oldest fix: 24 fps<br /><br />Full benchmark files with notes: <a href="https://bo3b.s3.amazonaws.com/Civ6_Bench.7z" rel="nofollow">Civ6_Bench.7z</a><br /><br />You can get back 1-2 fps by disabling logging, and commenting out the SBS shader unless you need it.<br /><br /><br />So it's not dramatically different than prior fixes, but it is quite a bit slower than I'd like to see. 3Dmigoto has not historically had this big an impact on performance, so something changed over the years to make it a lot slower in general.<br /><br />BTW, you should disable SLI, NVidia doesn't support SLI anymore. You are likely halving your performance. Do some benchmark runs to see.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-60029451252334753182019-11-17T03:00:09.349-08:002019-11-17T03:00:09.349-08:00Last version of fix (for win10). Small map with 6 ...Last version of fix (for win10). Small map with 6 AI players. i7-7920X CPU at 4.9 GHz with 1080 Ti SLI = just around 15 fps. <:-((<br />Could you check the fix, where the problem with a performance? (non optimized shaders or...?)<br />Thank you.Anonymoushttps://www.blogger.com/profile/11234005083327421866noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-58594685101388197832019-10-21T15:05:36.118-07:002019-10-21T15:05:36.118-07:00Win10 x64 1804 Driver 431.70 Studio + 431.70 stere...Win10 x64 1804 Driver 431.70 Studio + 431.70 stereo (from Quadro).Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-30789906132257629952019-10-21T15:03:33.007-07:002019-10-21T15:03:33.007-07:00I tried cycling Ctrl-F11. It can help at borders, ...I tried cycling Ctrl-F11. It can help at borders, but gives other problem with minimap and side icons. :(Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-68417901090794139742019-10-21T14:37:55.248-07:002019-10-21T14:37:55.248-07:00You can possibly fix the edge problem using Ctrl-F...You can possibly fix the edge problem using Ctrl-F11, which cycles the frustum adjustment. It can move the edge further out where it is clipped. Outside of that, look at your game resolution and whether you have it set to overscan (like on TV).<br /><br />As a datapoint, I tested the fix, and it seems to be running well here and looks good. Win10 1803, Driver 419.67. @4everawake: thank you kindly for the update.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-79594387249396584702019-10-21T14:28:50.953-07:002019-10-21T14:28:50.953-07:00There are two screens in 7z archive on my cloud st...There are two screens in 7z archive on my cloud store: https://yadi.sk/d/Z68di4uLptRp-g<br />P.S. One eye has left side strip and other eye has right side strip (looks like both need to be centered?).Alex TOPMANhttps://www.blogger.com/profile/11392253747985783785noreply@blogger.com