tag:blogger.com,1999:blog-5003459283230164005.post6972357700902265645..comments2024-03-18T17:37:02.756-07:00Comments on Helix Mod: Stranded Deep (DX11)DarkStarSwordhttp://www.blogger.com/profile/14402135338628481428noreply@blogger.comBlogger103125tag:blogger.com,1999:blog-5003459283230164005.post-85590388541710309142020-06-30T02:30:23.522-07:002020-06-30T02:30:23.522-07:00Difficult to justify time to fix Early Access game...Difficult to justify time to fix Early Access games, they tend to break all the time. <br /><br />Try using DHR's Universal Unity Fix here, might be good enough to play at least.<br /><br />http://helixmod.blogspot.com/2018/09/unity-universal-fix.html<br />bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-40808830503794426542020-06-29T16:25:48.696-07:002020-06-29T16:25:48.696-07:00+1 for update the game it would be great ! +1 for update the game it would be great ! Dark_saiyenshttps://www.blogger.com/profile/09807714079118919074noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-9076480790498768992019-12-04T04:39:23.966-08:002019-12-04T04:39:23.966-08:00Would it be possible to update the game please, th...Would it be possible to update the game please, the latest version are obsoletes ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-62111806608937715872016-12-10T01:58:04.000-08:002016-12-10T01:58:04.000-08:00Just re-uploaded with a few small tweaks to the wa...Just re-uploaded with a few small tweaks to the watch.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-53622755223928895072016-12-10T01:36:25.747-08:002016-12-10T01:36:25.747-08:00Well, good news is 0.20 looks fine with the update...Well, good news is 0.20 looks fine with the updated fix :)DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-36017462134929743652016-12-10T01:00:09.372-08:002016-12-10T01:00:09.372-08:00Fix is updated for 0.19.01, and for reference that...Fix is updated for 0.19.01, and for reference that took about 5 hours according to my git history, and involved redoing most of the fix, adding a new halo pattern to the scripts, redoing the water camera tilt misalignment fix by hand, redoing the crosshair adjustment by hand, debugging an issue causing severe flickering and releasing a new version of 3DMigoto. So, no - there is no such thing as "minor changes" when it comes to modding games. I haven't tried it with 0.20 - it might work or it might not. I spend too much time on EA titles as it is and the last thing I want to do is spend time on an Early Access release of an Early Access release.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-87693240937249642762016-12-09T20:27:28.849-08:002016-12-09T20:27:28.849-08:00Definitely not going to be a quick fix this time :...Definitely not going to be a quick fix this time :(DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-17923507878170290712016-12-09T19:21:05.504-08:002016-12-09T19:21:05.504-08:00FYI - my scriped Unity fixes wouldn't even be ...FYI - my scriped Unity fixes wouldn't even be possible without more than 8,000 lines of code that I have personally written and continue to update to cope with newer versions of Unity and any games that do things a little special, along with almost 100,000 lines of code in 3DMigoto written by myself, Bo3b, Chiri and Flugan. There's nothing easy about any of this.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-35183823819412906532016-12-09T18:52:02.410-08:002016-12-09T18:52:02.410-08:00Please, never predict that something will be a sma...Please, never predict that something will be a small or easy update - it *might* be, or it might be that they just updated to an entirely new Unity version and broke everything (which they did, but fortunately I've already dealt with most of the Unity 5.4 breakages in Firewatch so hopefully most of that will carry over). You really can't tell just by looking at it. I'm not saying that you shouldn't post if a fix is broken - you absolutely should because we might not know otherwise (and I use these posts to gauge if there is still interest in a game to work out where to spend my time). I'm just saying you can't know how much or little work it is going to take to update the fix.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-50755338855814326942016-12-09T18:39:40.953-08:002016-12-09T18:39:40.953-08:00That is not how version numbers work. The small nu...That is not how version numbers work. The small number just increments by 1 every update until the devs feel it is ready it increment the large number and reset the small number to 0 - it could go from 0.21 to 1.0, or it could end going all the way to 0.99, 0.100, 0.101 and so on - they aren't fractions, so you can't use that as a predictor as to when the game will come out of EA.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-327156676657950272016-12-09T16:04:30.257-08:002016-12-09T16:04:30.257-08:00Blogger spam filter is not as good as we'd lik...Blogger spam filter is not as good as we'd like. No idea why it tagged your posts.<br /><br />It helps a lot if you don't post as anonymous. If you use a real sign in, they never get tagged.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-85822680399608595392016-12-09T12:32:08.201-08:002016-12-09T12:32:08.201-08:00weird that my last 2 posts got deleted right away....weird that my last 2 posts got deleted right away...... I think the API may be have an issue again.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-45345209045071007352016-12-09T12:16:30.489-08:002016-12-09T12:16:30.489-08:00I think my last comment did not go through... the ...I think my last comment did not go through... the game is now at version 0.20 experimental.<br />But both the normal and the experimental crash at startup with the fix. So i hope that there can be a new fix in the future. It's not needed to wait till this game is out of early access as that will be in 8 years.<br />0.01 was in Januari 2015 and now in almost 2017 (so 2 years) it's at 0.20 so 0.10 versions every year.<br />And as i know that you gys almost made it automatically to make a fix for unity games i guess this time it's not that much work for you. <br /><br />So thanks in advanced.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-46528391581406043912016-12-09T12:12:12.169-08:002016-12-09T12:12:12.169-08:00Oh, and it's good to mention that the game sta...Oh, and it's good to mention that the game starts without the fix but also when i turn on 3D it will turn on, but some shaders are off while some shaders still look good.<br />I think it's not a big change but some minor changes.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-12754976483061050952016-12-09T12:10:06.796-08:002016-12-09T12:10:06.796-08:00Hey guys, the last updates crashes the game with t...Hey guys, the last updates crashes the game with this fix.<br />Is there some spare time for you to make a new fix for this game?<br />I know you made it like automatically so i hope there can be a new fix for this game.<br />The shaders didn't change that much lately. It's more that they change the style of the menu and just added 2 or 3 new things a month so it's not like Ark Survival that keep updating every week 4 times or so.<br /><br />I hope to see a fix for this game soon. Thanks in advanced. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-32248983863997491992016-07-17T08:58:10.644-07:002016-07-17T08:58:10.644-07:00Fix updated again for 0.14, and now forces full sc...Fix updated again for 0.14, and now forces full screen to workaround the fact it is broken in the game.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-13723901115104205322016-07-14T05:52:14.542-07:002016-07-14T05:52:14.542-07:00I've just updated the fix. In addition to work...I've just updated the fix. In addition to working with the latest version of the game, this update switches 843 shaders to assembly, which should resolve some of the rendering issues people reported.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-47388400859068016222016-06-23T02:59:22.819-07:002016-06-23T02:59:22.819-07:00You guys sound like aliens, you should consider ad...You guys sound like aliens, you should consider adding some tongue clicks to your language, it would sound even better.Jandals The Greyhttps://www.blogger.com/profile/04267733710048446391noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-43686351388611704442016-06-23T02:57:16.779-07:002016-06-23T02:57:16.779-07:00This comment has been removed by the author.Jandals The Greyhttps://www.blogger.com/profile/04267733710048446391noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-55441065853899881732016-06-23T00:54:10.386-07:002016-06-23T00:54:10.386-07:00OK, good. I'll take a look at those next week...OK, good. I'll take a look at those next week. My goal is to improve the Decompiler over time by hitting the pain points for anybody using it. Not necessarily trying to make it perfect. If it seems like a bug fix will require too much work, I'll let you know. (Like making it handle the nested structs. The Decompiler is not really setup with recursion in mind.)<br /><br />For the ini reading, maybe make a new Issue for that. Looks like approximately 1000 overrides there. If that's common for Unity 5.3 games, that'll be happening more often.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-79685696548046312882016-06-22T09:19:22.848-07:002016-06-22T09:19:22.848-07:00It is actually the right-eye shadow to be wrong.
...It is actually the right-eye shadow to be wrong.<br /><br />I wish I could help you guys even if it doesn't sound fun at all as every update seems to destroy some your good efforts, every time, thank you a lot for your work guys, it almost upsets me that it has to be a bunch of angels, NO PAID by anyone, fixing what n-vidia and game producers ignore.<br /><br /> Jandals The Greyhttps://www.blogger.com/profile/04267733710048446391noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-7411170546404621532016-06-22T01:38:52.880-07:002016-06-22T01:38:52.880-07:00One thing that would probably help more is switchi...One thing that would probably help more is switching to a new ini processing API that only reads the file on initial load and config reload. The current API we are using has a lot of overhead every time we look something up, and that adds up to a huge amount of time spent reading the ini file everytime I need to reload it (you'll see why if you look at the d3dx.ini that my scripts produced for this one).DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-37632305334702737822016-06-22T01:28:12.422-07:002016-06-22T01:28:12.422-07:00I don't think it's worth spending too much...I don't think it's worth spending too much time on them unless you want to try to perfect the decompiler - the script adjusts a lot of shaders that aren't necessarily broken (especially for the reflection fix) and in most cases it's just a matter of identifying which ones are causing rendering issues and removing them. Any files in the current fix that end in ~failed had a decompile bug that prevented them from compiling again, but that's not a big deal. IIRC 07847191b2132a8f-ps_replace.txt~bad and 43449940177def81-ps_replace.txt~bad had decompile bugs that resulted in rendering issues, and I think based on Anonymous' report that there must be at least one more that did not show up on my system (which is one of the main reasons I want to switch to assembly). The other ~bad files were to disable an autofix that caused a new issue that I'll probably just need to blacklist in my script. I've uploaded the shader binaries extracted from the game files here: http://darkstarsword.net/sdeep_shaders/DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-73125522524504281932016-06-21T21:14:09.357-07:002016-06-21T21:14:09.357-07:00I'm finishing up my contract this week, which ...I'm finishing up my contract this week, which means I'll have more free time. If you point me toward the shaders with Decompile problems, I can look into fixing those in the Decompiler. bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-2407580132642773892016-06-21T19:00:02.774-07:002016-06-21T19:00:02.774-07:00The shadows were probably broken by the latest upd...The shadows were probably broken by the latest update. I've been meaning to port my DX11 Unity scripts to use assembly before I update this one again to avoid the decompiler bugs that took too much of my time the last time I updated it. At least in the meantime you can disable shadows.DarkStarSwordhttps://www.blogger.com/profile/14402135338628481428noreply@blogger.com