tag:blogger.com,1999:blog-5003459283230164005.post9030474463289753873..comments2024-03-28T10:54:55.086-07:00Comments on Helix Mod: Dishonored 2 (DX11)DarkStarSwordhttp://www.blogger.com/profile/14402135338628481428noreply@blogger.comBlogger55125tag:blogger.com,1999:blog-5003459283230164005.post-21857713379363115012024-01-23T15:45:55.242-08:002024-01-23T15:45:55.242-08:00Actually it is on any convergence other than 0. S...Actually it is on any convergence other than 0. Seems to be when the hand model is on the edge of a shadow projected onto the character hands that one eye shows the shadow and the other eye acts like the hand is out of shadows.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-83271483604322652422024-01-23T15:18:47.165-08:002024-01-23T15:18:47.165-08:00Noticed an odd issue with the latest fix. The sha...Noticed an odd issue with the latest fix. The shadows on the weapons seems to be showing different in each eye on any convergence other than the default. However sometimes if I cycle through all the convergences then it is fixed, but not always.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-80906639565451309872023-07-27T00:20:16.599-07:002023-07-27T00:20:16.599-07:00I had this same issue - the game would crash after...I had this same issue - the game would crash after a few seconds. This was actually related to the auto-crosshair. I had to disable it to remove the crashes. It only happened on my old hardware so it was a combo of certain hardware that caused the crashes. Check my comments further up in this post for how I worked around the crash. I believe I commented out any line in d3dx.ini that contained "=ResourceDepthBuffer"djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-66245646273402547782023-05-21T18:54:23.401-07:002023-05-21T18:54:23.401-07:00works great with latest geo-11 comboworks great with latest geo-11 comboAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-21777335572575300022022-08-06T06:00:39.654-07:002022-08-06T06:00:39.654-07:00It was a reshade filter *facepalm"It was a reshade filter *facepalm"djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-82387994609328347662022-08-06T04:17:58.574-07:002022-08-06T04:17:58.574-07:00Hi again, sorry, I've just done a complete fix...Hi again, sorry, I've just done a complete fix re-installed and copied over 0.6.56 and now it is working OK in interlaced. Not sure what happened earlier.djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-77210830636776379142022-08-06T04:04:01.532-07:002022-08-06T04:04:01.532-07:00Hi bo3b, I made sure not to overwrite the d3dx.ini...Hi bo3b, I made sure not to overwrite the d3dx.ini file. Only made the change for "force_stereo=2"djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-80959502939181371392022-08-06T04:02:21.734-07:002022-08-06T04:02:21.734-07:00Unlikely. Most likely- you overwrote the game fix...Unlikely. Most likely- you overwrote the game fix d3dx.ini file, which will break the fix.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-12198735303893205302022-08-06T03:36:11.655-07:002022-08-06T03:36:11.655-07:00Geo-11 bug report: Geo-11 0.6.6 works fine, howeve...Geo-11 bug report: Geo-11 0.6.6 works fine, however when I copied over 0.6.56 and set output to interlaced, it seems like the fix does not work. Lot's of halos and shadow issues.djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-35252431451026408442021-03-28T14:02:51.535-07:002021-03-28T14:02:51.535-07:00Thanks djgrege, I had the same problem and it star...Thanks djgrege, I had the same problem and it starts on the boat when player starts to use HUD menus after taking runes and amuletsneovadhttps://www.blogger.com/profile/11337705470423271646noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-3605521515475121242021-01-12T14:16:48.688-08:002021-01-12T14:16:48.688-08:00OK, never mind and sorry for the confusion. It now...OK, never mind and sorry for the confusion. It now seems to work using the 3D Fix Manager patch. Hope it stays so, otherwise I will come back ;)<br /><br />Thanks again for the fix!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-82759178530902096552021-01-12T00:59:53.227-08:002021-01-12T00:59:53.227-08:00Hi, thanks for this awful fix!
I played the game ...Hi, thanks for this awful fix!<br /><br />I played the game about two years ago with the old fix (which I installed manually) and no problems. Now on my new playthrough I installed 3D Fix Manager and let that great tool do the needful and install the new fix. It then told me that the version of 3D Migoto was outdated and if I wanted it to upgrade to the latest version (it gave me some version numbers which I do not recall but I can try again this evening).<br /><br />This is where the trouble began. Game was crashing every two minutes, just like before 3D Migoto had been refactured all those months ago. I tried this and that and re-installed everything, until I finally installed the old fix manually, launched the game via 3D Fix Manager, this time *not* upgrading the outdated 3D Migoto. And the crashes are gone!<br /><br />I am not quite sure if this is the same with the new fix if I do not upgrade 3D Migoto. Will test this evening. Whatever, it seems that at some time, 3D Migoto new versions lost compatibility again with Dishonored 2.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-26376728303776029982020-05-05T08:23:55.170-07:002020-05-05T08:23:55.170-07:00Are you running an SLI setup by any chance?Are you running an SLI setup by any chance?djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-22890638014268385032020-05-05T08:23:46.836-07:002020-05-05T08:23:46.836-07:00Are you running an SLI setup by any chance?Are you running an SLI setup by any chance?djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-66170538893335864802020-03-18T10:00:49.522-07:002020-03-18T10:00:49.522-07:00I forgot to mention over here (I did in Discord) t...I forgot to mention over here (I did in Discord) that I updated the fixes of this game and the expansion on 2020-02-13, with fully fixed volumetric lighting and a better handling of dynamic HUD to not distort menus and texts.<br /><br />If you experience crashes, it's because of the dynamic HUD. Something about getting the depth buffer from another shader makes it unstable for some people or some situations.<br /><br />To fix that, comment or delete all lines in "d3dx.ini" that contain "ResourceDepthBuffer" (you'll find them in regex and Shaderoverride Blocks), and also the "max_copies_per_frame=1". The HUD will have static depth, however.masterotakuhttps://www.blogger.com/profile/01110818872042111988noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-44332752229766555752020-03-09T14:33:53.327-07:002020-03-09T14:33:53.327-07:00borderless fullscreen fixed stuttering.borderless fullscreen fixed stuttering.JoNes74https://www.blogger.com/profile/10427164802361503728noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-64916489387445536542020-03-04T19:52:41.228-08:002020-03-04T19:52:41.228-08:00Same here, old fix is working but new crashes almo...Same here, old fix is working but new crashes almost immediately. Still trying to fix stuttering.JoNes74https://www.blogger.com/profile/10427164802361503728noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-48121351516322840822020-02-08T07:34:30.704-08:002020-02-08T07:34:30.704-08:00Yeah I'm having issues like this, with the new...Yeah I'm having issues like this, with the new fix the game crashes early on even in the tutorial when I reach the stealth part, also disabling DOF makes the game menus unreadable and I get stutters. Using the old fix makes the game fully playable with none of those issues and just reached Karnaka, so for now I'm sticking to the old fix.skyrimer3dhttps://www.blogger.com/profile/00034877651297161091noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-80626113694001665332019-12-10T20:15:47.904-08:002019-12-10T20:15:47.904-08:00Great work on narrowing it down. Thanks for postin...Great work on narrowing it down. Thanks for posting back to let us know what worked for you.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-31185521192470382182019-12-09T10:44:01.687-08:002019-12-09T10:44:01.687-08:00This comment has been removed by the author.djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-49899339571818741942019-12-09T04:24:36.625-08:002019-12-09T04:24:36.625-08:00I've also just noticed that when I disable the...I've also just noticed that when I disable the dynamic HUD in the INI file using <br />; Dynamic HUD. 0=disabled. 1=centered. 2=per vertex.<br />x3=0 <br />- the micro stutter I mentioned also completely goes away, and also seems to stop the crash.djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-72649552130723419422019-12-09T03:19:23.712-08:002019-12-09T03:19:23.712-08:00I've managed to find what is causing the crash...I've managed to find what is causing the crash. If I remove the below from the INI file, the game doesn't crash, but I lose the dynamic crosshair. Any ideas on how to try solve this dynamic crosshair problem?<br /><br />; ************** HUD CROSSHAIR ************************************<br />[ResourceDepthBuffer]<br />max_copies_per_frame=1<br /><br />[ShaderOverride_HUD1]<br />Hash=89cf6c4deb412df4<br />vs-t110=ResourceDepthBuffer<br />disable_scissor=1<br /><br />[ShaderOverride_HUD2]<br />Hash=9fcae2f032869439<br />vs-t110=ResourceDepthBuffer<br />disable_scissor=1<br /><br />[ShaderOverride_HUD3]<br />Hash=cb8d27ccfc4c675b<br />vs-t110=ResourceDepthBuffer<br />disable_scissor=1<br /><br />[ShaderOverrideMenu1]<br />Hash=ecbfae1499262fee<br />preset=Menu<br /><br />[ShaderOverrideMenu2]<br />Hash=d6e73ff25189333d<br />preset=Menu<br />djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-78093203600193328732019-12-05T14:40:40.052-08:002019-12-05T14:40:40.052-08:00OK, good, what version of 3Dmigoto? I'm using...OK, good, what version of 3Dmigoto? I'm using 3D Fix Manager/HelixVision to install, and I let it update to latest 3Dmigoto of 1.3.16. <br /><br />With that in mind, I can experiment a bit and see if we can narrow it down. Would be worth commenting out some of the stuff in d3dx.ini to narrow it down. You can do a binary search (half in, half out) to make it faster.<br /><br />BTW, would be worth doing an underclock of your system. Stable overclock doesn't really mean anything, because different games push the hardware different ways. When playing Deus Ex for example, I had to *underclock* my stock clock GPU, because it would crash in the same spot every time. Tickled some latent problem with the hardware that nothing else showed.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-29704804640178791302019-12-05T14:21:26.021-08:002019-12-05T14:21:26.021-08:00I've narrowed the problem down to something in...I've narrowed the problem down to something in the d3dx.ini file. I started with the old fix which was working fine. Then I started adding all the files from the new fix into the relevant folders. Last file I added was d3dx.ini from new fix, and the crash happened again. Unfortunately, without the new d3dx.ini, some 3D is still broken, and I get some artefacts. djgregehttps://www.blogger.com/profile/01685583517918398501noreply@blogger.comtag:blogger.com,1999:blog-5003459283230164005.post-89846135645377060482019-12-05T14:12:00.614-08:002019-12-05T14:12:00.614-08:00OK, that combo should be good for sure. Maybe try...OK, that combo should be good for sure. Maybe try doing a full uninstall of the game itself, delete the folder it was in, then reinstall from scratch. On rare occasions I've had broken games fixed by this.<br /><br />Another thing to try to narrow it down is to do the uninstall.bat of the full fix, then install just the 3Dmigoto 1.3.16 files, with no fix. That will tell us whether it's something with 3Dmigoto, or something with the fix itself.<br /><br />Also be certain to delete every cached shaderfixes folder. There's one from steam, one from nvidia, and maybe one from 3Dmigoto. All those stale shaders can cause problems. <br /><br />Be sure to not run *any* overlays. No Steam, no Afterburner, no Reshade, no other mods. These things are mostly OK nowadays, but have a lot of programming errors.<br /><br />Since it's working fine in my case, it's likely we can narrow down something that will fix it for you.bo3bhttps://www.blogger.com/profile/16084511382829706529noreply@blogger.com