tag:blogger.com,1999:blog-50034592832301640052024-03-29T03:29:19.973-07:00Helix ModMaking 3D Vision Better.DarkStarSwordhttp://www.blogger.com/profile/14402135338628481428noreply@blogger.comBlogger1274125tag:blogger.com,1999:blog-5003459283230164005.post-73177391906524497652024-03-11T00:00:00.000-07:002024-03-23T07:55:12.805-07:003D Fix Manager<div class="separator" style="clear: both; text-align: center;">
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<b style="font-family: inherit;">Last Updated: March 23,</b><b style="font-family: inherit;"> 2024</b><br />
<span style="font-family: inherit;"><br /></span>I like to share an application with you I’ve been working on for a while. It’s called <b><i>"3D Fix Manager"</i></b> and the reason I developed it is that I wanted to have a comfortable way to install 3D fixes in order to play games in flawless setereoscopic 3D on my 3D Vision certified monitor. <div><br /></div><div><span style="color: #cc0000; font-family: inherit;"><br /></span></div><div><span style="color: #cc0000; font-family: inherit;"><u style="color: black; font-family: inherit;">Download 3D Fix Manager:</u><br style="color: black;" /><div style="color: black;"><ul><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><span style="font-family: inherit;"><li><a href="https://drive.google.com/file/d/1JN9UCA1CXcPEBEwh3KBNJ16pPJFNjaPU/view?usp=sharing">Version 1.87</a> (file size: 48 MB, Google drive)</li></span></span></span></span></span></span></span></span></ul>I uploaded the file to my Google Drive account as something changed on HelixMod's AWS server and I have no rights any more to publish files there.</div></span></div><div><span style="color: #cc0000; font-family: inherit; font-size: large;"><br /><b><u style="font-family: inherit;">3D Fix Manager with Geo-11 support now!</u></b></span><div><span style="font-family: inherit;"><br /></span></div><div><span style="font-family: inherit;"><b>A bit of history first:</b></span></div><div><span style="font-family: inherit;"><br /></span></div><div><span style="font-family: inherit;">On October 2020 Nvidia partially removed stereoscopic 3D support from their graphics drivers when the new RTX 3000 series cards were released. This meant that</span><span style="font-family: inherit;"> any <b>DirectX 11 game</b> lost compatibility to </span>stereoscopic 3D. Any owner of a RTX 3000 / 4000 series card was locked out from 3D Vision gaming - at least for most of the games.</div><div><span style="font-family: inherit;"><br /></span></div><div><span style="font-family: inherit;">On June 2022 this issue was solved when our amazing developer <b>davegl1234</b> released a full replacement driver for Nvidia 3D Vision, called "<b>Geo-11</b>". This driver finally allowed to play DirectX 11 games in glorious stereoscopic 3D again - on latest Nvidia cards! (including <b>RTX 4000 series</b>).</span></div><div><span style="font-family: inherit;"><br /></span></div><div><span style="font-family: inherit;">After having taken a long break from 3D Fix Manager project I finally have some good news for you. During the last weeks I found some time to dive into this project again and accomplished to add full Geo-11 support to 3D Fix Manager! For further improvements done please check the change notes (v.1.86).</span></div><div><span style="font-family: inherit;"><br /></span></div><div><b>Short summary:</b></div><div><ul><li>150 profiles haven been reworked to use the new Geo-11 driver and tagged to be compatible to the driver's "nvidia_dx11" output mode. This means that you can play these games on a 3D Vision certified monitor but you need a RTX 2000 series card or older. "Nvidia_dx11" mode is not compatible to latest graphics cards!</li><li>A subset of these profiles (roughly 100 so far) have been tagged to to be compatible to "nvidia_dx9" output mode which means that you can play these games on a 3D Vision monitor + latest graphics cards (including RTX 4000 series cards!). "Nvidia_dx9" mode still does not work on any DirectX 11 game, but on many.</li><li>Instead of using "nvidia_dx9" and "nvidia_dx11" (which are suited for 3D Vision monitors only) you can also use other output formats like "side by side" or "top and bottom"</li><li>DirectX 9 games are still fully compatible to stereoscopic 3D and run on latest graphics cards</li><li>Vk3DVision and OpenGLWrapper should work as well on latest graphics cards but I didn't retest</li></ul></div><div><br /></div><h3 style="text-align: left;"><span style="font-size: medium;">FAQ to Geo-11:</span></h3><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b>1) I have a RTX 3000 / 4000 series card and I want to play games using the new Geo-11 driver on my 3D Vision monitor. </b><b>How can I filter the list of games to see relevant games only?</b></span></div><div><br /></div><div>Locate the games filter list on the top left region of the window and select "<b>Geo-11 Nvidia DX9"</b>. These games will run on latest graphics cards and your 3D Vision monitor.</div><div><br /></div><div><div><b><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrsj7OW7L_RW05o6uWnhLKk7gVHFuooicbiRxDXQp2oAH6D_3d0ze6s6Z7liUtS1aaQPDlRHXU877OpkgcZdG4kBON25u2tjXuEdmVm8T32SYPk0AnMNSXIthQhG7cnAhpsnyOQyu43U11-L6gMvhDHmtFpmS0rRgfO0nRyQ18Fxp5ksGu_mUKTx0tUy0/s287/Screenshot%202024-03-23%20113929.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="148" data-original-width="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrsj7OW7L_RW05o6uWnhLKk7gVHFuooicbiRxDXQp2oAH6D_3d0ze6s6Z7liUtS1aaQPDlRHXU877OpkgcZdG4kBON25u2tjXuEdmVm8T32SYPk0AnMNSXIthQhG7cnAhpsnyOQyu43U11-L6gMvhDHmtFpmS0rRgfO0nRyQ18Fxp5ksGu_mUKTx0tUy0/s16000/Screenshot%202024-03-23%20113929.png" /></a></div></div></div></b></div><div><b><div class="separator" style="clear: both; font-size: large; text-align: center;"><br /></div><span style="font-size: medium;">2) I have a RTX 1000 / 2000 series card or older and</span></b><b><span style="font-size: medium;"> I want to play games using the new Geo-11 driver on my 3D Vision monitor. How can I filter the list of games to see relevant games only?</span></b></div><div><br /></div><div>Locate the games filter list on the top left region of the window and select <b>"Geo-11 Nvidia DX11"</b>. These games will run on graphics cards up to RTX 2000 series and graphics drivers up to v.452.06. You can easily install Geforce driver v.452.06 on the "Drivers" tab of the application.</div></div><div><br /></div><div style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy5n2_bJN5wyIv7oBWVKhJwtm-h1PYv6W8xUtKvP8RxxhceI7WaWzE5jacgi3r3V8vDLGAJuZcpds7bx3v8dlkIIoYO87wf5QdTGXHRve1KNI2ZBmbbOmfdawx1ntx8FwjnC-Bl8yRO0WZ-Nv6pjig9TGE0q8-tBaSlhoZHHnB7U5CqiEzq6-ullfNDi8/s278/Screenshot%202024-03-23%20114533344.png" imageanchor="1" style="clear: left; float: left; font-size: large; font-weight: 700; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="153" data-original-width="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy5n2_bJN5wyIv7oBWVKhJwtm-h1PYv6W8xUtKvP8RxxhceI7WaWzE5jacgi3r3V8vDLGAJuZcpds7bx3v8dlkIIoYO87wf5QdTGXHRve1KNI2ZBmbbOmfdawx1ntx8FwjnC-Bl8yRO0WZ-Nv6pjig9TGE0q8-tBaSlhoZHHnB7U5CqiEzq6-ullfNDi8/s16000/Screenshot%202024-03-23%20114533344.png" /></a></div><div><br /></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;">3) I want to filter the games list to see games only which I am generally able to play in 3D on latest Nvidia Geforce drivers. How can I do this?</span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div><div>Locate the games filter list on the top left region of the window and select <b>"Supports latest drivers". </b>This filter will show you games which are compatible to the 3D drivers <b>Geo-11</b>, <b>3D Vision DirectX 9</b>, <b>Vk3DVision</b> and <b>OpenGlWrapper</b>. Please notice that 3D Vision DirectX 9 games require a 3D Vision monitor in any case. The other drivers allow to use other devices as well.</div><div><b><br /></b></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiTZCRdGovjZWf_8vkaYXTGBnqa9pAqihw8Cwu_-BzhsjCC52uZkWM3_AUdsC4EP5ME2hA2EAapFwfDI9Zbt7GTLQ0NPKL-4F3sifPf-P4Qy5BreaH2S2yAveIx-y1bvBtunykWorsudVWlWwTW8ypKBwjKHUCzXzo4HUnR7YFOby2qgHKOnr5J-iLjMk/s303/Screenshot%202024-03-23%201151111008.png" imageanchor="1" style="clear: left; display: inline !important; font-weight: bold; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="151" data-original-width="303" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiTZCRdGovjZWf_8vkaYXTGBnqa9pAqihw8Cwu_-BzhsjCC52uZkWM3_AUdsC4EP5ME2hA2EAapFwfDI9Zbt7GTLQ0NPKL-4F3sifPf-P4Qy5BreaH2S2yAveIx-y1bvBtunykWorsudVWlWwTW8ypKBwjKHUCzXzo4HUnR7YFOby2qgHKOnr5J-iLjMk/s16000/Screenshot%202024-03-23%201151111008.png" /></a></div><div><b><br /><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;">4) I do not have a 3D Vision monitor. How can I launch Geo-11 games in "side by side" or "top & bottom" mode?</span></b></div><div><ul style="text-align: left;"><li>Navigate to the "<b>Settings</b>" tab and click on the sub-tab "<b>Display profiles</b>". Here you see 3 display profiles called "M<b>onitor</b>", "<b>Projector</b>" and "<b>TV</b>".</li><li>Assuming you are using a monitor set up the following to use "<b>side by side</b>" mode:</li></ul></div></div><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><div><div style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg4PFvdupBgQ1XzT9gCNxYmnyUxcyYqWWeYa2YxgjwQBbZOT34Qsb_VKlhILNDqXQkpKNrntaSs4iAl4DltUw8uafYlgDpVpKmksR4qANfgi4myMc70QvCHxxxwxCN4cXlQw02SnrStO4M6TM1HEZlEjkuDoeTldyraMhEIW7evdtgY6om_8gFXCyMMjPQ" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img alt="" data-original-height="288" data-original-width="561" height="205" src="https://blogger.googleusercontent.com/img/a/AVvXsEg4PFvdupBgQ1XzT9gCNxYmnyUxcyYqWWeYa2YxgjwQBbZOT34Qsb_VKlhILNDqXQkpKNrntaSs4iAl4DltUw8uafYlgDpVpKmksR4qANfgi4myMc70QvCHxxxwxCN4cXlQw02SnrStO4M6TM1HEZlEjkuDoeTldyraMhEIW7evdtgY6om_8gFXCyMMjPQ=w400-h205" width="400" /></a></div></div></blockquote><div><div><br /></div><div><ul style="text-align: left;"><li>Optionally you can directly link the display profile to the display device you are using. In my case it's a Asus ROG PG278QR. If you do this 3DFM won't ask you on game launch any more which display profile to use as it auto selects the monitor profile for you if the Asus PG278QR is set up as the primary display device in Windows. If you don't link the display profile to your device then you have to manually select the monitor profile after hitting the "Play 3D" button.</li></ul></div></div><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><div><div style="text-align: left;"><img alt="" data-original-height="209" data-original-width="535" height="156" src="https://blogger.googleusercontent.com/img/a/AVvXsEgK6NBF48doU-xU_5wA1Xx0mQbclp7FHNcE6r0hJKyUeTW2N22Wnuwlr4FKmIGSIZo2bRbOQz87D_EgTbBufnJ76h_Nj_DUKyZ-Woo260kF2Qrw_gkgO9jK5DYwFlzc9ScwSynR5o3h5qKzowPTkRB3S85Xfg255mUhNU5va2N4Tq2LYflFs2b2B_dRXdQ=w400-h156" width="400" /></div></div></blockquote><div><div><b><br /></b></div><div><br /></div><div><div><b><span style="font-size: medium;">5) I have launched a game using Geo-11 driver but 3D does not kick in on my 3D Vision monitor. I see a 2D image only.</span></b></div><div><br /></div><div>This is a known issue of "nvidia_dx9" and "nvidia_dx11" output modes of Geo-11. In order to fix this issue try these things:</div><div><ul><li>Press <b>CTRL + T</b> two times (this often works in "nvidia_dx9" mode)</li><li>Press <b>ALT + ENTER </b>two times</li><li>Ingame check whether the game runs in "fullscreen" mode. "Borderless fullscreen" won't work in "nvidia_dx9" mode</li><li>Ingame switch resolution from e.g. 2560x1440 to 1920x1080 and then back to the original resolution.(e.g. required for The Witcher 3)</li><li>Ingame switch from fullscreen to borderless fullscreen and then back to fullscreen</li><li>If nothing helps restart Windows (as stupid as it sounds but this helped in my case)</li></ul></div></div><div><br /></div><div><b><span style="font-size: medium;">6) I have a RTX 4090 but still I get poor framerates with Geo-11 driver.</span></b></div><div><ul style="text-align: left;"><li>Disable "Vertical Sync" ingame and use driver based Vsync. There are some severe issues with "nvidia_dx9" and vsync enabled ingame for a few game titles. </li><li>Don't use an external framerate limiter tool such as RivaTuner Statistics Server. "Nvidia_dx9" mode doesn't work correctly with it and might cause a choppy / non-stable framerate.</li><li>Please be aware that "Nvidia_dx9" causes a worse performance compared to "nvidia_dx11" or "side by side" mode. Currently we have to live with that as it's the only mode we can use for our 3D Vision monitors combined with latest graphics cards.</li></ul></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;">7) I want to try a game with Geo-11 but it's not tagged to be compatible to Geo-11 yet. How can I launch the game using Geo-11 driver anyway?</span></b></div><div><br /></div><div>So far roughly 150 game profiles have been tagged by me to be compatible to Geo-11. But that's probably just the peak of the iceberg of compatible games and I just don't have enough time to check each single game. </div><div><br /></div><div>If you want to experiment and see whether an existing game profile works with Geo-11, please read the following instructions. Please note that you will have the highest chance to get a game running with Geo-11 if it's based on <b>Unreal Engine 4</b> or <b>Unity </b>game engine.</div><div><ul style="text-align: left;"><li>Locate the games filter list on the top left region of the window and select either <b>"3dmigoto (DX 11)", "Unreal Engine 4" or "Unity". </b>The games listed are our candidates and might be potentially compatible to Geo-11.</li><li>Select the game from the list you are interested into and hit the "<b>Edit</b>" button below the games list</li><li>Locate the "<b>Geo-11 settings</b>" and set the first 3 options to "<b>Yes</b>" as seen on the screenshot. Please note that you only need to set the very first option "<b>Use Geo-11 driver</b>" if you do not have a 3D Vision monitor</li></ul></div></div><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd8YOXxJZ-iC4FzLOaSHHe6iQIQGTKd0G5q76dIDvmu3Uv7bSaewFz2jzxPxRSsrpwRlm43Dg2TC1p22W1AbXjNlUk3f9kjjMeGuRL78mWFta1mtAjnWTCIqJdKVlMlesTHyQ6QE5QY41fRryORsjgylJAyUEHDlWly7TsDRtQjymPXJuemT_gdjK51hg/s514/Screenshot%202024-03-23%20151147.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="378" data-original-width="514" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd8YOXxJZ-iC4FzLOaSHHe6iQIQGTKd0G5q76dIDvmu3Uv7bSaewFz2jzxPxRSsrpwRlm43Dg2TC1p22W1AbXjNlUk3f9kjjMeGuRL78mWFta1mtAjnWTCIqJdKVlMlesTHyQ6QE5QY41fRryORsjgylJAyUEHDlWly7TsDRtQjymPXJuemT_gdjK51hg/s320/Screenshot%202024-03-23%20151147.png" width="320" /></a></div></div></div></blockquote><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><div><div><ul style="text-align: left;"><li>Setting the driver version for Nvidia Dx9 / Dx11 depends on the game engine. Generally Unreal Engine 4 games are best known to work with 0.6.56 while Unity games work best with 0.6.164. You can simply try the "Default" option first and if it doesn't work then simply try the other driver version options.</li><li>Click on the "<b>Save Changes</b>" button </li><li>Launch the game by pressing the "<b>Play 3D</b>" button</li></ul></div><div><br /></div><div><b><span style="font-size: medium;">8) I have launched a game using Geo-11 driver and auto convergence is active. How can I disable it?</span></b></div><div><b><br /></b></div><div>3DFM has a new option to disable / enable auto convergence globally for all Geo-11 games. You find this option under "Settings" => "Application Settings" tab. Look for the option "Enable Geo-11 auto convergence" and set it to the option you prefer.</div><div><br /></div><div><br /></div><div><b><span style="font-size: medium;">9) When launching a game a stereoscopic screenshot is opened in Nvidia Stereoscopic Photo Viewer. Why does this happen?</span></b></div><div><br /></div><div>3DFM opens this picture on game launch. This is a workaround I found that prevents the 3D Vision monitor to enter a wrong stereoscopic refresh rate ingame and showing a red warning overlay. This happens on latest graphics drivers only - mostly in Direct X9 games (not happening on v.452.06).</div><div><br /></div><div><div><b><span style="font-size: medium;">10) I have bought HelixVision on Steam some years ago and I wonder whether I can play games using Geo-11 + 3DFM with my VR headset. Is it possible?</span></b></div><div><br /></div><div>Yes, it is. I have added HelixVision Geo-11 support to 3DFM. You can turn 3DFM into HelixVision by following these simple steps:</div><div><ul style="text-align: left;"><li>Install HelixVision via Steam</li><li>Locate the HelixVision install folder and navigate to the subfolder "<b>./Tools/Katanga</b>" </li><li>Copy the "<b>Katanga</b>" - folder into the "<b>Tools</b>" folder of the latest 3DFM version</li><li>If you launch 3DFM it should show a slightly different UI with 3 buttons to launch a game</li><li>Hit the "<b>Play in VR</b>" button for Geo-11 tagged games</li><li>Please note that I haven't recently re-checked this code path any more but it should work.</li><li>If you want to use the regular 3DFM version, simply delete the Katanga folder again</li></ul><div class="separator" style="clear: both; text-align: center;"><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfwUYyHwBkAoi199Ul1OvxkhJqzx0fD88cC0QYCVgacrdZZHCLrZpw79sm-Dz8Uo7lOlNtN-Z1FPpA1FgQlZKs0QX9FJjiOCnqhxqacTKde5wf2HZfCBVt_23bxfr_gHNQ6S5fNOr2Z5uXyVGDEUKyi8esNWHshsBTAvLTIEdoGMsbmbhTmyTskPVkewc/s358/Screenshot%202024-03-23%20153645.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="210" data-original-width="358" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfwUYyHwBkAoi199Ul1OvxkhJqzx0fD88cC0QYCVgacrdZZHCLrZpw79sm-Dz8Uo7lOlNtN-Z1FPpA1FgQlZKs0QX9FJjiOCnqhxqacTKde5wf2HZfCBVt_23bxfr_gHNQ6S5fNOr2Z5uXyVGDEUKyi8esNWHshsBTAvLTIEdoGMsbmbhTmyTskPVkewc/s320/Screenshot%202024-03-23%20153645.png" width="320" /></a></div></div></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>In general I'm open for the idea to bundle Katanga with 3DFM but I had no chance to contact Bo3b but hopefully he reads this post.If he's also fine with the idea I would bundle it with 3DFM. </div><div><br /></div><div><br /></div><div>FAQ to be continued...</div><div><br /></div><div><h3><span style="font-size: medium;">General FAQ / Info:</span></h3></div><div><b><span style="font-size: medium;"><br /></span></b></div><div><b><span style="font-size: medium;">1) "3DFM auto update does not work - Is it a bug?"</span></b></div><div><b><br /></b></div><div>It's not a bug. Currently I did not rent a server in order to make auto updates possible. Only if there is a high demand of users who wish to see this feature I might be thinking to add it again. Until then simply check this blog page for updates.</div><div><br /></div><div>FAQ to be continued...</div><div><br /></div><div><br /></div><div><u><span style="font-family: inherit;">So which features does 3D Fix Manager provide?</span></u><br />
<ul>
<li>Clear GUI with multi-language support (Englisch, French, German, Portuguese)</li>
<li>Auto restores 3D Vision compatibility with Win 10 > 1809 and Geforce drivers beyond 425.31</li>
<li>Detection of installed 3D Vision games (Steam, Uplay, Origin, GOG and many more supported)</li>
<li>Download, install and uninstall 3D Vision fixes with only 1 click</li>
<li>Installed 3D fixes are automatically kept up to date</li>
<li>Simple configuration of 3D fixes. Adjust 3D hotkeys for changing 3D depth and convergence and much more. Configs are automatically backuped and restored when reinstalling 3D fixes.</li>
<li>Launch games directly with 3D Fix Manager either in 2D or stereo 3D mode. For 2D mode 3D fixes are automatically disabled as not needed then.</li>
<li>Graphics settings of games are automatically optimized for playing in stereo 3D</li>
<li>Nvidia driver profiles are automatically installed and optimized for stereo 3D</li>
<li>Options for individually editing the global Nvidia driver profile for both 2D and stereo 3D mode</li>
<li>Up to 3 display profiles provided - optimize settings for your display devices and load them easily by selecting the <a href="https://www.dict.cc/englisch-deutsch/respective.html" style="color: black; font-family: arial, helvetica, sans-serif; font-size: 13px; text-decoration-line: none;">respective</a> profile</li>
<li>No need to use Nvidia Control Panel any more - all stereo 3D related settings are directly integrated into 3D Fix Manager. Additionally all settings can be backuped and restored.</li>
<li>Simple activation of Compatibility Mode (also known as fake / depth buffer 3D) for any DirectX 11 game</li>
<li>Highly customizable - fine tune a lot of settings for each game profile. Easily create new profiles for games not supported by 3D Fix Manager yet.</li>
<li>Performance for stereo 3D automatically improved by using RivaTuner Statistics Server</li>
<li>Automatic updates for game profiles which include new 3D fixes</li>
<li>Automatic updates for the application itself which add new features and bugfixes</li>
</ul>
<br />
<span style="font-family: inherit;">Currently more than 1000 3D fixes from <a href="http://helixmod.blogspot.com/">helixmod.blogspot</a> are supported by 3D Fix Manager. This includes fixes using <b>Helix Mod</b> (DirectX 9), <b>3dmigoto</b> (DirectX 11), <b>Geo-11 (DirectX 11)</b>, <b>Vulkan Wrapper</b> and <b>OpenGL 3D Vision Wrapper</b>.</span><br />
<br />
<div style="text-decoration-line: underline;">
<u>Technical support and discussion:</u></div>
<ul>
<li>The main thread about 3D Fix Manager can be found <a href="https://forums.geforce.com/default/topic/986926/3d-vision/3d-fix-manager-application-for-installing-3d-vision-fixes-hotkey-editing-support/">in Geforce forum</a></li>
<li>Future discussion about 3D Fix Manager should be done <a href="https://www.mtbs3d.com/phpbb/viewtopic.php?f=181&t=23397">on MTBS3D</a> as Nvidia made Geforce forum useless with their last update</li>
<li>In discord you will find a sub topic about 3D Fix Manager <a href="https://discordapp.com/invite/tXHYhNK">here</a></li>
</ul>
<div style="text-decoration-line: underline;"><u style="font-family: inherit;"><br /></u></div><div style="text-decoration-line: underline;"><u style="font-family: inherit;">Donation:</u></div>
<ul>
<li>If you want to support this project you can donate to <a href="https://www.paypal.com/paypalme/Pauldusler">this PayPal account</a>:<b> duselpaul86@gmx.de</b></li>
</ul>
<br />
<div style="text-decoration-line: underline;">
<u style="font-family: inherit;">Instructions:</u></div>
<ul>
<li>Extract the downloaded file archive.</li>
<li>Start the application with <b><i>"3DFixManager.exe"</i></b> </li></ul><div>
<u style="font-family: inherit;">Requirements:</u><br />
<div>
<ul><span style="font-family: inherit;">
<li>Windows 7 / 8 / 10</li>
<li>.NET Framework 4.6 or higher</li>
<li>Nvidia graphics card</li>
<li>3D display compatible to 3D Vision, 3DTV Play or Optimized for Geforce</li>
<li><b>Note: </b>If you have a Nvidia graphics card but not a 3D display device you can still fully use this application with anaglyph mode (3D Vision Discover). You need anaglyph red / blue glasses for this (e.g. available on Amazon for not more than 5$).</li>
<li>If your card is AMD this application serves as a simple game launcher only (all Nvidia related settings locked then)</li>
</span></ul>
</div>
<div style="text-decoration-line: underline;">
<u style="font-family: inherit;"><br /></u><u style="font-family: inherit;">Known Issues:</u></div>
<ul>
<li>When double clicking on <b><i>"3DFixManager.exe"</i></b> and nothing happens it 's very likely that your AntiVirus software is blocking the application from being started. Easiest fix is to copy the application from protected places like <i>C:\Program Files (x86)</i> to other places like <i>D:\3D Fix Manager</i>. You can also try to add the folder of the application to the whitelist of your AntiVirus software but this does not always fix the issue.</li>
<li>Detection of games might fail if no info about the game is available in Windows registry. When this happens 3D Fix Manager tries to find the game via search paths but this might fail as well when no according search paths have been added to the application. In this case please make sure that all paths to your game libraries are listed in the search paths option (you find this in <b><i>"Settings"</i></b> tab -> <b><i>"Application Setting"</i></b> tab -> <b><i>"Detecting installed Games"</i></b>)</li>
<li>If a game is still not listed you can force detection by setting up a custom install path for the individual fix profile (you do this by changing the search filter from <i><b>"Installed Games"</b></i> to <b><i>"All Games"</i></b> in the upper left corner. After that double click on the game in the list and navigate to <b><i>"Custom Root / Game Path"</i></b>)</li>
</ul>
<div>
<div style="text-decoration-line: underline;">
<u style="font-family: inherit;"><br /></u></div></div><div><div style="text-decoration-line: underline;">
<u>GitHub:</u></div>
</div>
<ul>
<li>The application is not available in your language yet? Please feel free to translate <a href="https://github.com/Pauldusler/3D-Fix-Manager---Localizations">this language file</a> on GitHub and your language will be added to the application with the next update.</li>
</ul>
<div>
<u><span style="font-family: inherit;"><br /></span></u>
<u><span style="font-family: inherit;">Notes:</span></u><br />
<ul>
<li><span style="font-family: inherit;">Please help me to improve this application by reporting bugs, wrong / outdated fix profiles or if you have any suggestions. Thank you.</span></li>
</ul>
<ul>
<li>I tested the application a lot and I think it’s in a good state. However I take no responsibility if any damage should occur on your machine by using this application. Use at your own risk. :)</li>
</ul>
<div><u><br /></u></div><div><u>Change Notes Version 1.87 (March 23, 2024):</u><br /><div><ul><li></li><li>Bugfix: 3D Vision was enabled if Geo-11 3D format was set to side by side / TaB or another non-3D Vision mode.</li><li>Bugfix: Desktop resolution was enforced to 120hz even if 3D Vision wasn't enabled / required.</li><li>Bugfix: Vertical Sync was enforced even if the global driver profile had another configuration set.</li></ul></div></div><div><br /></div><div><u>Change Notes Version 1.86 (March 11, 2024):</u><div><ul><li>New: Fixed stalls / freezes which occured with latest DCH GeForce drivers installed and 3D Vision enabled.</li><li>New: Added general Geo-11 compatibility to 3DFM.</li><li>New: Tagged more than 100 profiles to be compatible to Geo-11 and "Nvidia_dx9" mode (=runs on latest Nvidia graphics cards including RTX 4000 series)</li><li>New: Added filter to quickly see which games are compatible to Geo-11 (nvidia_dx9 / nvidia_dx11 filter)</li><li>New: Added profile option to upgrade 3dmigoto fixed games to Geo-11 fixed games.</li><li>New: Added profile option to choose which Geo-11 version to install. Please note that currently some games run with specific versions of Geo-11 in "nvidia_dx9" mode only.</li><li>New: Added option whether to use frame rater limiter in case of "nvidia_dx9" Geo-11 output mode. Please note "nvidia_dx9" might show fps drops if using a framerate limiter.</li><li>New: Added option to provide an optimized Geo-11 convergence value to use by default.</li><li>New: Added global option to disable / enable auto convergence for DirectX11 / Geo-11 fixed games.</li><li>New: Fixed EA App crash which occured with 3D Vision enabled.</li><li>New: Fixed crashes which occured when launching games in Geo-11 mode and various game store overlays enabled.</li><li>New: Added UE4 SSL crash fix on Intel 10th generation CPUs.</li><li>Changed: Auto-enable global driver hack in case of Geo-11 and "nvidia_dx11" output mode. Local driver hack is not available for Geo-11 any more.</li><li>Bugfix: Fixed broken Steam libraries + Ubisoft Connect libraries detection.</li><li>Bugfix: Fixed red 3D Vision driver warning overlay which happened with latest GeForce drivers and some DirectX 9 games (e.g. Darksiders II).</li><li>Bugfix: Nvidia stereo photo viewer showed a red warning overlay for GeForce driver versions beyond v.452.06. and 3D Vision monitors.</li><li>Bugfix: Download of 3D screenshots failed in some cases.</li><li>Bugfix: Game config override didn't work if the documents folder is located in One Drive directory.</li><li>Bugfix: Fixed wrong third party DLL detection. The wrong detection caused very few games to rename a DLL which belonged to the game.</li><li>Bugfix: Fixed "Update fix" button being visible on the wrong game when switching quickly through the list of games.</li></ul></div></div><div><u><br /></u></div><div><u>Change Notes Version 1.85 (April 01, 2021):</u><div><ul><li>Changed: When a shaderhacker uploads an updated version of his 3D fix no popup message is automatically shown any more which notifies about the update. Instead you'll see an "Update available" button on "Play" tab. The change was done as the popup message was too aggressive (Big thanks to Tim for the tip!)</li><li>Bugfix: With version 1.83 a bug was introduced which caused the application to hang 2-3 seconds when trying to close it. It crashed after that without showing any error message.</li><li>Bugfix: The crash bug mentioned above also caused the program updater to fail because the crash caused a lock on some files. This made 3DFM to fail when trying to update itself.</li><li>Bugfix: Fixed validation bug for relative install paths containing a dot in folder name</li></ul></div></div><div><u><br /></u></div><div><u>Change Notes Version 1.84 (March 14, 2021):</u><div><ul><li>New: Copied some functionality from "Play 3D" button to "Install 3D Fix" button to get a higher chance that a manual game launch through Steam & Co works without 3DFM. However: the "Play 3D" button is still the recommended way to launch games!</li><li>New: When closing some rare games the original desktop resolution wasn't restored which was active before the individual game was started. 3DFM corrects the desktop resolution on game exit according to the settings in the display profile now. If you want to use the feature please set up a display profile in "Display Profiles" tab and start the game via "Play 3D" button.</li><li>Changed: GeForce driver setup file is kept on the HDD after installing the driver. So next time the user wants to install the driver no download is required any more.</li></ul></div></div><div><u><br /></u></div><div>
<u>Change Notes Version 1.83 (March 09, 2021):</u><div><ul><li>New: Added Russian translation (Big thanks to <b><span style="color: red; font-size: large;">Женя</span></b>)</li><li>New: Added a FAQ dialog on startup which explains why to launch games via the "Play 3D" button and why the driver modification is needed.</li><li>New: Added option to start the application minimized in info tray.</li><li>New: Added special start3d.exe for Rise of the Tomb Raider and Deus Ex: Mankind Divided which turns them into a 1 click solution to play in DirectX 12 3D.</li><li>New: Added option to restart the display driver when enabling stereo 3D. Fixes a blackscreen issue which might happen on some 3D monitors.</li><li>New: Desktop refresh rate is forced to 120hz when hitting Play 3D button</li><li>New: Added toggle for hiding the important 3D fix info. More advanced users don't require this.</li><li>New: For drivers beyond 452.06 stereo 3D screenshots are forced into fullscreen mode as windowed mode no longer works for these drivers.</li><li>Changed: 3D Vision IR emitter driver is installed by the official Nvidia installer now. Formerly it was installed via .inf file and pnputil.exe.</li><li>Changed: Added "-window-mode exclusive" launch argument when selecting Unity universal fix in "Fix Profile" tab. Makes sure 3D kicks in on 3D Vision monitors.</li><li>Changed: Improved timing of focus handling on game start. Now 3DFM detects the exact time when the game window pops up and forces it to the foreground then.</li><li>Changed: Replaced SetRes.exe by QRes.exe as the latter does not make the application hang when trying to apply non-supported resolutions.</li><li>Changed: Adjusted order: desktop resolution / refresh rate is set first then 3D is activated.</li><li>Changed: Create / Edit / Delete profiles button has been hidden in compact GUI mode.</li><li>Bugfix: Fixed a startup crash which occured when the app config got broken. Corrupted config files get automatically reset to factory default now.</li><li>Bugfix: DirectX 12 versions of ROTTR and SOTTR couldn't be launched in 2D mode any more.</li><li>Bugfix: "Install 3D fix" was unlocked after closing a DirectX 12 game.</li><li>Bugfix: PDB file of main assembly was in wrong directory where it was not found.</li></ul></div></div><div><br /></div><div><u>Change Notes Version 1.82 (December 23, 2020):</u><div><ul><li>New: Added special instructions for Shadow of the Tomb Raider and Rise of the Tomb Raider which make the game compatible to 3D in DirectX 12 mode + 3D Vision monitors. Big thanks to <span style="color: red; font-size: large;"><b>TimFx7 </b></span>and <span style="color: red; font-size: large;"><b>Lysander </b></span>who provided the tools and ideas for this.</li><li>New: Added automatic driver profile creation on game start. Makes sure the user can save convergence ingame with CTRL + F7 and prevents some DirectX 9 games from rendering one eye only on Windows 10.</li><li>New: Epic store overlay is automatically disabled on game launch. Prevents a crash when running DirectX 11 games + overlay active. The overlay is automatically re-enabled on game exit.</li><li>Changed: Profile info text which was previously shown only when moving the mouse cursor on the green / orange info icon is shown always now (located above the fix description text). The change was done because most people ignored the tooltip of the info icon.</li><li>Changed: Cleaned up root folder of the application and moved all DLLs to a separate "Assemblies" folder.</li><li>Changed: Slightly improved startup speed of the application by lowering number of hard drive access.</li><li>Changed: Vulkan games can be played on 3D Vision monitors and latest Geforce drivers as the underlying vulkan driver support this now. Previously an error message was shown which prevented vulkan games from being started.</li><li>Bugfix: HelixMod DirectX 9 injector version didn't work any more.</li><li>Bugfix: Hotkey controls weren't hidden for Vulkan Wrapper.</li></ul></div></div><div><br /></div><div><div><u>Change Notes Version 1.81 (November 14, 2020):</u><div><ul><li>New: Added focus handling for game start. The game window is automatically forced into foreground 6 seconds after the game process was launched. Without this the user sometimes had to bring the window manually into foreground.</li><li>Changed: Removed local driver hack for Vulkan fixed games as the latest Vulkan stereo driver uses DirectX 9 API for accessing the Nvidia 3D Vision hardware. This also means that Nvidia RTX 3070 / 3080 / 3090 cards work with Vulkan games in stereo 3D now.</li><li>Changed: Adjusted uninstall procedure and ini file detection for Vulkan 3D fixes. The directory structure of the fixes changed with the latest update of the Vulkan stereo driver.</li><li>Changed: Removed auto restore of 3D depth and convergence as this is not longer working with the latest version of the Vulkan stereo driver.</li><li>Changed: Set 7zip as the default extractor when creating new fix profiles as it's much faster than the old extractor SharpCompress.</li><li>Bugfix: CMU wasn't closed automatically after the game was terminated.</li><li>Bugfix: 'Additional exe' wasn't created any more although enabled in fix profile. This prevented e.g. AoE 3 from working as this game needs a renamed copy of the original game executable.</li><li>Bugfix: When a game process couldn't be shut down properly it could occur that "Play 2D / Play 3D" buttons were disabled permanently for all games.</li><li>Bugfix: Hardware acceleration for the GUI wasn't disabled on next startup if the user has set hardware acceleration to off previously.</li></ul></div></div></div><div><br /></div><div><br /></div></div>
For a full list of previous change notes please visit <a href="http://fixmanager.markus-guendert.de/download.php">http://fixmanager.markus-guendert.de/download.php</a></div>
<div>
<ul>
</ul>
<ul></ul>
</div>
<div>
<u><span style="font-family: inherit;"><br /></span></u><u><span style="font-family: inherit;">Outdated Versions:</span></u><br />
<ul>
<li><a href="https://drive.google.com/file/d/1KoFGSY9D8MHxtFl3eg9qdkZW78AAxJ5n/view?pli=1">Version 1.86</a></li><li><a href="https://duselpaul86.s3.amazonaws.com/fix_manager_1.85.7z">Version 1.85</a></li><li><a href="https://s3.amazonaws.com/duselpaul86/fix_manager_1.82.zip">Version 1.82</a></li><li><a href="https://s3.amazonaws.com/duselpaul86/fix_manager_1.81.zip">Version 1.81</a></li><li><a href="https://s3.amazonaws.com/duselpaul86/fix_manager_1.8.zip">Version 1.8</a></li><li><a href="https://s3.amazonaws.com/duselpaul86/fix_manager_1.79.zip">Version 1.79</a></li><li><a href="https://s3.amazonaws.com/duselpaul86/fix_manager_1.78.zip">Version 1.78</a></li><li><a href="https://s3.amazonaws.com/duselpaul86/fix_manager_1.77.zip">Version 1.77</a></li><li><a href="https://s3.amazonaws.com/duselpaul86/fix_manager_1.76.zip">Version 1.76</a></li></ul><div><br /></div>
</div>
<div>
<ul>
</ul>
</div>
</div></div>Paulduslerhttp://www.blogger.com/profile/12629624712339329218noreply@blogger.com571tag:blogger.com,1999:blog-5003459283230164005.post-45914701413097451232024-02-20T21:09:00.000-08:002024-03-02T07:23:17.037-08:00Mad Max [Geo11] [DX11]<p> </p><h2 class="date-header" style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-feature-settings: normal; font-kerning: auto; font-optical-sizing: auto; font-size: 11px; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-variant-position: normal; font-variation-settings: normal; line-height: normal; margin: 0px; min-height: 0px; position: relative;"><br /></h2><div class="date-posts" style="background-color: white;"><div class="post-outer"><div class="post hentry uncustomized-post-template" itemprop="blogPost" itemscope="itemscope" itemtype="http://schema.org/BlogPosting" style="margin: 0px 0px 25px; min-height: 0px; position: relative;"><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; line-height: 1.4; position: relative; width: 935.019px;"><h2 style="font-size: 22px; margin: 0px; position: relative; text-align: center;">3Dmigoto and geo-11 fix update for Mad Max</h2><div style="text-align: center;"><br /></div><div style="text-align: center;">Fix by Rubini based on GOG last game version (v1.03)<br />This fix was not possible without <span style="text-align: start;">DHR's previous fix from 2015</span></div><div style="text-align: center;"><span style="text-align: start;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc6JDvbpLszR9tkcWjjqZ7rPvliKSsyk0SohGU93UabsSK_IJn4YwJSA6IkpRk_UTv6mk8zRQ_yfgvGyxblIIg4x1Flzyo0Dr32zrheFrpJWSzaKQKaSJ__l9OXsVhST0m9k4bic_vzbr81e6zQK9UGLr_k8ynmJYlBsYIu8vkWFGsnzlN7tEhP28yMP4/s3840/mm1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc6JDvbpLszR9tkcWjjqZ7rPvliKSsyk0SohGU93UabsSK_IJn4YwJSA6IkpRk_UTv6mk8zRQ_yfgvGyxblIIg4x1Flzyo0Dr32zrheFrpJWSzaKQKaSJ__l9OXsVhST0m9k4bic_vzbr81e6zQK9UGLr_k8ynmJYlBsYIu8vkWFGsnzlN7tEhP28yMP4/w640-h180/mm1.jpg" width="640" /></a></div><br /></div><br /></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">Mad Max is now an old game but i like it very much - its a cool, atmospheric and underrated game.</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">And it have one of the best 3D ever!! Just amazing!</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><br /></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">This fix was not possible without DHR's previous fix from 2015, which is included here.</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">The game received some few actualizations along the years that broke that old fix, mainly the HUD.</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">I updated it to the last game version on GOG (v1.03), also with the last 3Dmigoto (v1.3.16) and the last Geo11 (v6.182).</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">I gues<span style="font-family: inherit;">s that it will work also on </span>last Steam version (not tested).</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><br /></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><span style="font-size: 13.2px;">My specs:</span></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><span style="font-family: inherit;"><span style="font-size: 13.2px;">Geo 11: win 10 Pro comp 19045 nvidia driver 563.23</span></span></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><span style="font-family: inherit;"><span style="font-size: 13.2px;">3Dmigoto: win 7 nvidia driver 390.77</span></span></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><span style="font-family: inherit;"><span style="font-size: 13.2px;">MTBS discussion: </span></span></span></span><span style="font-size: 13.2px;">https://www.mtbs3d.com/phpbb/viewtopic.php?t=29473</span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><br /></div><div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;"><b><u><i>Update 02/29/2024:</i></u></b></div><div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;">- added OSD main help/info (based on DJ-RK code)</div><div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;">- added OSD info for some keys, like F3 and convergence values/autoconvergence strength</div><div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;">- added OSD info about autoconvergence on/off</div><div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;">- added more two texture override/presets to handle with Rifle interactions with aim and in car convergences</div><div style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;">- few more small adjusts</div></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; line-height: 1.4; position: relative; width: 935.019px;"><br /></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><b><u>Fixed:</u></b></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- maps and menus</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- all HUD icons</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- reduced DOF at player choice</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- clean inside car view (no more blur)</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- some special effects like broken glass and sparks when the car is damaged</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- autoconvergence configured and enabled by default. (can be disable/enable at anytime with key num *)</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">(I made also an updated 3Dmigoto version, link below)</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><br /></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><b><u>Hotkeys:</u></b></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><b><u><br /></u></b></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "F12" key on screen (OSD) help at anytime. Press again to close.</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "J" key cycle through different depth for Target icons, crosshair and others icons in game</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "K" key cycle/adjust convergence (works for autoconvergence too!)</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "O" key emergence convergence = 1.0 if needed (do nothing when using autoconvergence)</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "H" key toggle HUD on / off</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "L" key for DOF strength (DOF must be set to "normal" at the game config)</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "F3" key to game default separation/convergence if needed</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- "Num *" key do disable /enable autoconvergence (geo11). (Its a good idea - but not necessary - to follow with "F3" to normalize sep/conv)</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><br /></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><b><u>Notes:</u></b></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span><span style="font-size: 13.2px;">- </span><i><b style="font-size: 13.2px;">Use normal DOF (game config, </b><span style="font-size: 13.2px;"><b>everything</b></span><b style="font-size: 13.2px;"> else may/must be </b><span style="font-size: 13.2px;"><b>maximized</b></span><b style="font-size: 13.2px;">)</b></i></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- <i><b>Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need</b></i></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><br /></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">Installation (choose Geo11 or 3DMigoto):</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- geo-11, build v0.6.182: Extract where MadMax.exe is located. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need (direct_mode = interlaced is default here. Also note that i only tested this fix with GOG game v1.03, in a passive monitor, 1920x1080, win10 gtx 1070, with solid 60 fps with vsynch on).</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- 3Dmigoto build 1.3.16: Extract where MadMax.exe is located. **This version is only for windows with compatible nvidia drivers</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- Then launch the game and let it overwrite the profile if needed</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">- Play the game!</span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><br /></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><b><u>Download links (update 02/29/2024):</u></b></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span><a href="https://rubini.s3.amazonaws.com/MadMax_3DFix3Dmigoto_1316_v3.7z">MadMax_3DFix3Dmigoto_1316_v3.7z</a><br /></span></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><a href="https://rubini.s3.amazonaws.com/MadMax_3DFixgeo11_6182_v3.7z">MadMax_3DFixgeo11_6182_v3.7z</a><br /></span></div><div class="post-body entry-content" id="post-body-3688133037690773679" itemprop="description articleBody" style="line-height: 1.4; position: relative; width: 935.019px;"><br /></div><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">Have fun!</span></span></div><div><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;">Rubini<br /></span></span><br /><br /><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span style="font-size: 13.2px;"><b><u>Donate:</u></b></span></span><br /><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span face="arial, tahoma, helvetica, freesans, sans-serif" style="color: #cc0000;"><b><i>DHRs </i></b></span><span face="arial, tahoma, helvetica, freesans, sans-serif" style="color: #cc0000;"><b><i>dhr.donation@gmail.com</i></b></span></span><br /><span face="Arial, Tahoma, Helvetica, FreeSans, sans-serif"><span face="arial, tahoma, helvetica, freesans, sans-serif" style="color: #cc0000;"><b><i>DarkStarSword the Master Shaderhacker: </i></b></span><span face="arial, tahoma, helvetica, freesans, sans-serif" style="color: #cc0000;"><b><i>https://www.paypal.me/DarkStarSword</i></b></span></span><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW3XY6QhDd8l8kn0CGMtGPm2JhRo0HXEoz3tQWA87ZW9zzYuS4mDX8SNcpHN0-1dBc7jDSdHJOhN8aTg2nUoxLtYEJUgJC2x9JyyF0CLmxSPs_fa1XR0A-q77HWjtccmT8qG5xzy_pknLCi2HcbyvXtpdMRhhvq45yYy5UyzNzHyQI3RlogJN5TbmyUpU/s3840/mm2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW3XY6QhDd8l8kn0CGMtGPm2JhRo0HXEoz3tQWA87ZW9zzYuS4mDX8SNcpHN0-1dBc7jDSdHJOhN8aTg2nUoxLtYEJUgJC2x9JyyF0CLmxSPs_fa1XR0A-q77HWjtccmT8qG5xzy_pknLCi2HcbyvXtpdMRhhvq45yYy5UyzNzHyQI3RlogJN5TbmyUpU/w640-h181/mm2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYNLhfY9D619ZgHQRXzfT9Ee-O3MaFoyk8s3NAZ6JIPM4qOJA3dGmMEPbaUihhQ8gv2ifSsX9IFautDx3tBqcr7wL_ciMVkzK2QBGJT8bFWJRIryQqnZSZ_m3PhJoCusOg-4BrPmiNt2ksrIqTZOzoWnDq2FKSC8ma6GFSVhq3lhDVGl-YDU1eONvXlSg/s3840/mm3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYNLhfY9D619ZgHQRXzfT9Ee-O3MaFoyk8s3NAZ6JIPM4qOJA3dGmMEPbaUihhQ8gv2ifSsX9IFautDx3tBqcr7wL_ciMVkzK2QBGJT8bFWJRIryQqnZSZ_m3PhJoCusOg-4BrPmiNt2ksrIqTZOzoWnDq2FKSC8ma6GFSVhq3lhDVGl-YDU1eONvXlSg/w640-h180/mm3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; text-align: center;"><br /></div><div class="separator" style="clear: both; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; text-align: center;"><br /></div><div class="separator" style="clear: both; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; text-align: center;"><br /></div><br /><br /></div></div></div></div></div>arubinighttp://www.blogger.com/profile/14114252981241299512noreply@blogger.com5tag:blogger.com,1999:blog-5003459283230164005.post-44116848497446870692024-02-14T22:20:00.000-08:002024-02-14T22:22:36.151-08:00Near Death<p><span style="background-color: white;">Geo-11 fix for </span><span style="background-color: white; font-family: arial; font-size: 13.2px;"> </span><span style="font-family: arial; font-size: large;"><span style="color: #2b00fe;">Near Death. </span></span></p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjWWwCDJMVfJiHaA6psBBtHpRIdwVdHB4xBhxaOB0uJ9Q0ZdLsPVVJkXsupTvBUgJjJK_8ixc5iDDXSlZ0wQ2cuMkCHfJR4z86cKHniF2hVaa0vm31l66Yih6bVXfVCDDjEf-vunlrioswUsOBfGHC775MLlqAJxzszYjJRyWoHeE_4axBABDz4V13MWY/s3840/Near%20Death001.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjWWwCDJMVfJiHaA6psBBtHpRIdwVdHB4xBhxaOB0uJ9Q0ZdLsPVVJkXsupTvBUgJjJK_8ixc5iDDXSlZ0wQ2cuMkCHfJR4z86cKHniF2hVaa0vm31l66Yih6bVXfVCDDjEf-vunlrioswUsOBfGHC775MLlqAJxzszYjJRyWoHeE_4axBABDz4V13MWY/w640-h180/Near%20Death001.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiseYshKb2cOwMq_eiW-MYwoG8OWFvmJGidE95fMjB0LNrmV4lWaa83uqFhf-rN0HnBPXWRGOlUyNJxa7tAH6UEoiz2Wz3xCvOy56Zro3hX16npLcWbkFM-bCH7Zqdzrd2414fpw-RtvEoC9jjfPfS79DRU0wkILQz-YriNpYVj5iAqrXJBUAOy0qf9DGc/s3840/Near%20Death002.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiseYshKb2cOwMq_eiW-MYwoG8OWFvmJGidE95fMjB0LNrmV4lWaa83uqFhf-rN0HnBPXWRGOlUyNJxa7tAH6UEoiz2Wz3xCvOy56Zro3hX16npLcWbkFM-bCH7Zqdzrd2414fpw-RtvEoC9jjfPfS79DRU0wkILQz-YriNpYVj5iAqrXJBUAOy0qf9DGc/w640-h179/Near%20Death002.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJCU9dVlqvFMixUpLQN8WWJdj2-LtDhYhWaO5IF9R5JbpMM3aw2yzTBftnwElmIrKw3JSyUZ5BFUt977j5msrdVnDS4S85gOQgpjtCTJABbfjbmrS4lU4DL9es8QQAZisSlGjV89-VpiC6bRQ9l1ATZNd_EJS3vK4VcTsRlMwOzqbjKZYdml8QFskUUo/s3840/Near%20Death003.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJCU9dVlqvFMixUpLQN8WWJdj2-LtDhYhWaO5IF9R5JbpMM3aw2yzTBftnwElmIrKw3JSyUZ5BFUt977j5msrdVnDS4S85gOQgpjtCTJABbfjbmrS4lU4DL9es8QQAZisSlGjV89-VpiC6bRQ9l1ATZNd_EJS3vK4VcTsRlMwOzqbjKZYdml8QFskUUo/w640-h179/Near%20Death003.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><div><span style="font-family: arial;"><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><span style="font-family: arial;"><b style="background-color: white; font-size: 13.2px;"><u>Special thanks to:</u></b></span><br /><span style="font-family: arial;"><span style="font-family: arial;"><span style="font-size: 13.2px;">- Masterotaku and Kai thanks a lot, always there helping me.</span></span></span></span></div><p></p><p><span style="font-family: arial;"><br style="background-color: white; font-size: 13.2px;" /><b style="background-color: white; font-size: 13.2px;"><u>Fixed</u></b><br /><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px;">- Halos, shadows, lights (DHR universal fix)</span><br /><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px;">- Auto crosshair, HUD and menu depth... etc, (Darkstarsword Fixes)</span></span></p><p><b style="background-color: white; font-family: arial; font-size: 13.2px;"><u>Issues</u></b></p><div><span style="background-color: white; font-family: arial; font-size: 13.2px;">- Sometimes you have to press ALT + INTRO to kick 3D</span><br style="font-family: arial;" /><br /></div><div><span style="font-family: arial;"><span style="font-size: 13.2px;"><b><u><br /></u></b></span></span><div><span style="font-family: arial;"><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px;"> </span><b style="background-color: white; font-size: 13.2px;"><u>Installation</u></b><br /><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px;"> </span></span><ol style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;"><li style="margin: 0px 0px 0.25em; padding: 0px;"><p>Extract the contents of the <a href="https://cicicleta.s3.amazonaws.com/Near_Death_Geo11.zip">https://cicicleta.s3.amazonaws.com/Near_Death_Geo11.zip</a> file to the game directory.</p></li><li style="margin: 0px 0px 0.25em; padding: 0px;"><p>Right click on the game in Steam and go to "Properties" -> "Set Launch Options" and enter "-window-mode exclusive" (without the quotes) and click "Ok"</p></li></ol><p style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;"><b><u>Keys</u></b></p><p style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;">K: Nice 3d settings</p><p style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;"><br /></p><p style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px;"><br /></p><div><span style="font-family: arial;"><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px; line-height: 18.48px;">- I Made this fix using </span><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px;"> </span><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px;">tools and fixes from</span><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px;"> DarkStarSword, DHR, 4everawake, Masterotaku and Losty...</span><br /><span face=""arial" , "tahoma" , "helvetica" , "freesans" , sans-serif" style="background-color: white; font-size: 13.2px; line-height: 18.48px;">If you want to donate something, They worth it.</span></span></div></div></div>cicicletahttp://www.blogger.com/profile/06076455566041860965noreply@blogger.com3tag:blogger.com,1999:blog-5003459283230164005.post-88178108809584300392024-02-05T15:07:00.000-08:002024-02-05T15:27:12.409-08:00Crisis Core -Final Fantasy VII- Reunion<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic5oB8hlE-gxd737k9tx7L05s4wM8AEfGUIHYgheKq7__fXWhB75fiij4fVXG-5QXyAUAfVR6OQEMNmYG6xO65eX7jHDDFrw0oZnwHdDhu78H3Cty-1fZpLfkBoIjxcZ2O5LMIbugJYxSOryaAGnpdwVbAGaY3qVKA26Ch8K-sWretUgc_1S7MWfV8MkD1/s3840/crisis_core_screenshot9.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic5oB8hlE-gxd737k9tx7L05s4wM8AEfGUIHYgheKq7__fXWhB75fiij4fVXG-5QXyAUAfVR6OQEMNmYG6xO65eX7jHDDFrw0oZnwHdDhu78H3Cty-1fZpLfkBoIjxcZ2O5LMIbugJYxSOryaAGnpdwVbAGaY3qVKA26Ch8K-sWretUgc_1S7MWfV8MkD1/w640-h180/crisis_core_screenshot9.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9paPCT336JwxoS8IDgybmNjYL8DXdEnizKYPBqFUbgUIItTa1JEZ2cK0Ni0MQ1bUtLILtqSltAuLjbES_IJMoY6FXpplk5TsVParOOag2z4Ec3_NwQSOPEtWOAmDtnlIzRK0SE8QeOg-uBBJgFxu-7sqQAKprTj6MMpxccBtCm0HmcR4-fkh8MEt7DrGD/s3840/crisis_core_screenshot8.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9paPCT336JwxoS8IDgybmNjYL8DXdEnizKYPBqFUbgUIItTa1JEZ2cK0Ni0MQ1bUtLILtqSltAuLjbES_IJMoY6FXpplk5TsVParOOag2z4Ec3_NwQSOPEtWOAmDtnlIzRK0SE8QeOg-uBBJgFxu-7sqQAKprTj6MMpxccBtCm0HmcR4-fkh8MEt7DrGD/w640-h180/crisis_core_screenshot8.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3wDwVshyphenhyphenZY_tSueYPhVwoh_5_CHarrHRSJj0298uomD55cWGHRHciFks6fGxFBBble7nxIFwekl3oI9pjdB3TwGZG_Rdr6tNmE2WE0mt2HcZ0xxE5lsK09iw174bnky5EPDy4Hh6HGyKUHzwLxrh6paPpDJfTcW-L7mmoZM4RbpOFO7u7AGCIQXpSfkvC/s3840/crisis_core_screenshot7.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3wDwVshyphenhyphenZY_tSueYPhVwoh_5_CHarrHRSJj0298uomD55cWGHRHciFks6fGxFBBble7nxIFwekl3oI9pjdB3TwGZG_Rdr6tNmE2WE0mt2HcZ0xxE5lsK09iw174bnky5EPDy4Hh6HGyKUHzwLxrh6paPpDJfTcW-L7mmoZM4RbpOFO7u7AGCIQXpSfkvC/w640-h180/crisis_core_screenshot7.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvCM1QoWe_DB8a1BJ7n-3IUSTn9b7TJZwpuZTMi3jSa3LNdYIX46U1rGGw48SWhgcNXm8B8I_Gw8hefTh-VNdGSbdFL4ERpZnEgH4MRJalSrhaHA5dfcUJKWgVEsv8yENVnEu4hhiXRjr3XiC1AkqNu0UbK1KjEKTdxZJLBjqeeIiiwjw_ubnGGa6u19M2/w640-h180/crisis_core_screenshot5.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5f-iQVdU1aZNpRXQwfKdbB6v98PBLYCWoOQnshBDlU-1oJtIjaxroWw3NSb6yniV_dfO1BI_Ni-p7f4LNHo1xvMhehGRyjeRA68RDFwWD256oh30ksh7emV_3Gl3EVCaIxbK3hbFvFwBlBbfajtnNiyDTASS4eKVdxIlSFur5rGVfsLzbTcQEWUDdCsp9/s3840/crisis_core_screenshot3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5f-iQVdU1aZNpRXQwfKdbB6v98PBLYCWoOQnshBDlU-1oJtIjaxroWw3NSb6yniV_dfO1BI_Ni-p7f4LNHo1xvMhehGRyjeRA68RDFwWD256oh30ksh7emV_3Gl3EVCaIxbK3hbFvFwBlBbfajtnNiyDTASS4eKVdxIlSFur5rGVfsLzbTcQEWUDdCsp9/w640-h180/crisis_core_screenshot3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmtxdxn_T8LvmerK7zZEBnTJOwWKLeTAy8YN3qBl68sMHtAV3dwyd2Lp7S5cpccj4ATLi0ZZixhtSyyqRJc_HhFvCUfcQNeI9wX3cBbtC0zKC2OJ3eoSxiAqh3pZgkR2W9_l6MqIBMeApjMalF2s2eZ7A9VEKaqyY6WytIKokeYY7YmOYTJIrIKnjcLwGF/s3840/crisis_core_screenshot2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmtxdxn_T8LvmerK7zZEBnTJOwWKLeTAy8YN3qBl68sMHtAV3dwyd2Lp7S5cpccj4ATLi0ZZixhtSyyqRJc_HhFvCUfcQNeI9wX3cBbtC0zKC2OJ3eoSxiAqh3pZgkR2W9_l6MqIBMeApjMalF2s2eZ7A9VEKaqyY6WytIKokeYY7YmOYTJIrIKnjcLwGF/w640-h180/crisis_core_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz60jMDoDGeTnFOspP19La7GLVuuRRauiie7xm5QfJ3gXx3kiN5XGpm6_eQyX8q8_cFsDPg7TrT77irSwQr56sG1v48g4a_8xj0d0qd9BK8r2ECFhpQoPEiNypPuTJXYYHE5XS2lEIgurc12NgrSMtIMdJNHMrnWVQTkHzW1FiceJs_O3stqslgVfj4Uvu/s3840/crisis_core_screenshot1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz60jMDoDGeTnFOspP19La7GLVuuRRauiie7xm5QfJ3gXx3kiN5XGpm6_eQyX8q8_cFsDPg7TrT77irSwQr56sG1v48g4a_8xj0d0qd9BK8r2ECFhpQoPEiNypPuTJXYYHE5XS2lEIgurc12NgrSMtIMdJNHMrnWVQTkHzW1FiceJs_O3stqslgVfj4Uvu/w640-h180/crisis_core_screenshot1.jpg" width="640" /></a></div><p></p><p>geo-11 fix for Crisis Core -Final Fantasy VII- Reunion. Based on Losti's UE4 universal fix (the same base version that I was using for FFVII Remake).</p><div><br /><u><b>Fixed</b></u><br />- Hair issues.</div><div>- Screen space reflections.</div><div>- Water effects and other similar problems.</div><div>- Temporal antialiasing.</div><div>- Other temporal effects like volumetric lighting, depth of field, and motion blur (if introduced by Engine.ini mods, because the game doesn't have motion blur by default).</div><div>- Sniper rifle section with dynamic crosshair depth.</div><div>- Vignette.</div><div>- Radial blur.</div><div>- Autoconvergence configured.</div><div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.164):</b> download <a href="https://masterotaku.s3.amazonaws.com/Crisis+Core+FFVII/Crisis_Core_FFVII_Reunion_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>CCFF7R\CCFF7R\Binaries\Win64</b>" folder, where "<b>CCFF7R-Win64-Shipping.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, the "nvidia_dx9" mode doesn't work, so I suppose only "nvidia_dx11" does (I can't test it).</div><div>- Launch the game.</div><div><br /><br /><u><b>Hotkeys (numbers not from the numpad)</b></u><br /></div><div>- <b>7</b>: vignette toggle. Disabled by default. When not disabled, the effect is stereoized to full depth.</div><div>- <b>8 and 9</b>: HUD depth presets (cycling backwards and forwards). 40% by default, which lines up well for the default convergence configuration. The HUD is only affected by this during gameplay.</div><div><br /><br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com2tag:blogger.com,1999:blog-5003459283230164005.post-31178703378993244242024-01-23T09:07:00.000-08:002024-01-23T09:07:44.237-08:00Prince of Persia: The Lost Crown<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzdRZ3X5IFZYodiJMT2gK5-AsZawwl5gBXI3rOLt3tk-YexsyNU_79r4xrTgLj0NyfiuKTRUEEuiB3ckm_VI6qCWj3ABKi0CeSPQsl3nV_Pjkpz-rUmRL_5v76RCg-aMO1iwV0zc4DbARHS47QVW94t-brLhdPhbyRw4xgjJ5xkBBjLHXe4xzVz6mzWbYZ/s3840/pop_tlc_screenshot1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzdRZ3X5IFZYodiJMT2gK5-AsZawwl5gBXI3rOLt3tk-YexsyNU_79r4xrTgLj0NyfiuKTRUEEuiB3ckm_VI6qCWj3ABKi0CeSPQsl3nV_Pjkpz-rUmRL_5v76RCg-aMO1iwV0zc4DbARHS47QVW94t-brLhdPhbyRw4xgjJ5xkBBjLHXe4xzVz6mzWbYZ/w640-h180/pop_tlc_screenshot1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxxh-4MrJwzyWtiv1LqH_ngB7f2RmwnB8wY_dHyA003NynhZLSpU0tXj7TdkHfaEiHJB4_4YBgaPZSyzFqX4Ypj3c6MHD08LcmeY2-GVzQWkTj89Zn0laGrCT-97bdDdfmVmwgb8zdAChU_XAVkRjNvYFHoZj5SHqzT1raJdTCpQT_OjSUiOeIwc08pngW/s3840/pop_tlc_screenshot2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxxh-4MrJwzyWtiv1LqH_ngB7f2RmwnB8wY_dHyA003NynhZLSpU0tXj7TdkHfaEiHJB4_4YBgaPZSyzFqX4Ypj3c6MHD08LcmeY2-GVzQWkTj89Zn0laGrCT-97bdDdfmVmwgb8zdAChU_XAVkRjNvYFHoZj5SHqzT1raJdTCpQT_OjSUiOeIwc08pngW/w640-h180/pop_tlc_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyE1pzRGyyT1rUwX6OqXjn5vs-DclI_JqfHXMoNGLCpE0s5BhfnP3_fVmTMExIiiK3c_wYf7lXcVevZrzQ9aPzzDJwIKn4Vu6PGQC7MQTZhk3MaY5crb6pfzEsrw1C8eBC2Wc9E_Pe7H468MfoChyphenhyphenq25auIcj74ND7fOk6M6SW-A4_JG0Rjj4xJZy2x4C/s3840/pop_tlc_screenshot3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyE1pzRGyyT1rUwX6OqXjn5vs-DclI_JqfHXMoNGLCpE0s5BhfnP3_fVmTMExIiiK3c_wYf7lXcVevZrzQ9aPzzDJwIKn4Vu6PGQC7MQTZhk3MaY5crb6pfzEsrw1C8eBC2Wc9E_Pe7H468MfoChyphenhyphenq25auIcj74ND7fOk6M6SW-A4_JG0Rjj4xJZy2x4C/w640-h180/pop_tlc_screenshot3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI9vJMSkUMZixjP0oLnBDS8Ba-bEpHJCqoB1APNN2U2IfUcOJSO_Mpv38tmRBFbU8Q_UK6V8jcYiRpB6xFIAY1_95DzV6lM1wLIvn_7FNIIG0ZudcFVQp1woD4ftWq9wUIvSDmlP838f6YieQ4U8SpooSLMVYTb49sMte8Pul2vO0wTa8b3DwYyrnIIj5i/s3840/pop_tlc_screenshot4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI9vJMSkUMZixjP0oLnBDS8Ba-bEpHJCqoB1APNN2U2IfUcOJSO_Mpv38tmRBFbU8Q_UK6V8jcYiRpB6xFIAY1_95DzV6lM1wLIvn_7FNIIG0ZudcFVQp1woD4ftWq9wUIvSDmlP838f6YieQ4U8SpooSLMVYTb49sMte8Pul2vO0wTa8b3DwYyrnIIj5i/w640-h180/pop_tlc_screenshot4.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLPiFxr72e-6GGL06LmuAYEzfFCLJ7jk9zCFF5ZOaxIvZhKRJRs6cPPXeq6D393pl7K_VNooRzWpFCTUgJy-7cvP1hsOyNbyL9W5m9tSPC4sAxrUBNR6b3RpJt0GrK0TdkL50teaCVDKyRCu4Bk4VT37hz31dbcxxFaxTe62K-lLg68EPz78rCFve-SlhG/s3840/pop_tlc_screenshot5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLPiFxr72e-6GGL06LmuAYEzfFCLJ7jk9zCFF5ZOaxIvZhKRJRs6cPPXeq6D393pl7K_VNooRzWpFCTUgJy-7cvP1hsOyNbyL9W5m9tSPC4sAxrUBNR6b3RpJt0GrK0TdkL50teaCVDKyRCu4Bk4VT37hz31dbcxxFaxTe62K-lLg68EPz78rCFve-SlhG/w640-h180/pop_tlc_screenshot5.jpg" width="640" /></a></div><p>geo-11 fix for Prince of Persia: The Lost Crown.</p><div><br /><u><b>Fixed</b></u><br />- Haloing issues.</div><div>- Lighting.</div><div>- Screen space reflections.</div><div>- The map.</div><div>- A glass effect near the end of the game.</div><div>- Specular reflections at realistic depth (except for some objects that didn't like it).</div><div>- Chromatic aberration (effect that happens during some cutscenes).</div><div>- An aura effect during some cutscenes.</div><div>- Vignette, also with optional hotkey to disable it.</div><div>- Autoconvergence configured.</div><div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Prince+of+Persia+The+Lost+Crown/Prince_of_Persia_The_Lost_Crown_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>Prince of Persia The Lost Crown</b>" folder, where "<b>TheLostCrown.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, the "nvidia_dx9" mode works in fullscreen (I can't test nvidia_dx11 myself).</div><div>- Launch the game.</div><div><br /><br /><u><b>Hotkeys</b></u><br />- <b>F1</b>: convergence presets (0, 0.5, 1, 2, 4, 8). 4 by default. This hotkey only works if "dm_auto_convergence" is disabled in "d3dxdm.ini".</div><div>- <b>F2</b>: HUD depth presets (0%, 20%, 40%, 50%, 60%, 80%, 100%). 50% by default, which lines up well for the default convergence configuration. The HUD is only affected by this during gameplay (mostly).</div><div>- <b>F4</b>: depth of field toggle. Not disabled by default. This effect only appears in cutscenes.</div><div>- <b>F6</b>: vignette toggle. Not disabled by default. This effect appears in some areas, some cutscenes, and when you use some of your powers. When not disabled, the effect is stereoized to full depth.<br /><br /><br /><u><b>Notes</b></u><br />- For better smoothness, I recommend using fullscreen.</div><div><br /><br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com7tag:blogger.com,1999:blog-5003459283230164005.post-22556708186983672602024-01-23T07:00:00.000-08:002024-01-23T12:42:31.068-08:00Sonic Frontiers<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgOpch3_8L00S52oG7Lv0kNuIa9q4DdCoYDlosvrUope2HEIAUbLnnGBkvtitZNRbgai_TzDovjmM1-vTCf2cwLbZSncxQUjdBZaFb8B9ybJuvcsFKSCQLZPFDHIAvNmmQNzISFDgPLoF2FSQp6PG0eIXBnFE9pLBsK0sD6-u1C_vWtx5WfW8i3Ols0w/s5120/SonicFrontiers011.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgOpch3_8L00S52oG7Lv0kNuIa9q4DdCoYDlosvrUope2HEIAUbLnnGBkvtitZNRbgai_TzDovjmM1-vTCf2cwLbZSncxQUjdBZaFb8B9ybJuvcsFKSCQLZPFDHIAvNmmQNzISFDgPLoF2FSQp6PG0eIXBnFE9pLBsK0sD6-u1C_vWtx5WfW8i3Ols0w/w640-h180/SonicFrontiers011.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDhspAKC832WQ-kEvm-vTJmVD9zWe6VCzJTN7WTo01jT7hq_a2uSKZWK1BWnzZKjU8jAOoiYiA9voHpdGgd3Cd_n9K0yrVpp83fDQ9Jkm3sGA_YhjLfnTP5LLmGg3T0f1L1xMvhoISH8owLO3GV48D5am_00vVTCKaXxTP2_9nDuH-GYdqz_UEt8wW8w/s5120/SonicFrontiers029.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDhspAKC832WQ-kEvm-vTJmVD9zWe6VCzJTN7WTo01jT7hq_a2uSKZWK1BWnzZKjU8jAOoiYiA9voHpdGgd3Cd_n9K0yrVpp83fDQ9Jkm3sGA_YhjLfnTP5LLmGg3T0f1L1xMvhoISH8owLO3GV48D5am_00vVTCKaXxTP2_9nDuH-GYdqz_UEt8wW8w/w640-h180/SonicFrontiers029.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWSxvodg6w_gSBep9Ase4nb6tnOuNAFWkdORszYReoUgJ0mxp2VGtlo_WJ8VloQq3WdBsef0rXwyHSGYvNHo1SbSKqgABUeOmPnNoPOrY8G7zhHSK2WiK1DEzWq7suqxWghHtwSh_Y3PQ879ZbBXK8hnjqaG6p4aat-as1bN-KaVNlrFzPflPp01R64Q/s5120/SonicFrontiers044.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWSxvodg6w_gSBep9Ase4nb6tnOuNAFWkdORszYReoUgJ0mxp2VGtlo_WJ8VloQq3WdBsef0rXwyHSGYvNHo1SbSKqgABUeOmPnNoPOrY8G7zhHSK2WiK1DEzWq7suqxWghHtwSh_Y3PQ879ZbBXK8hnjqaG6p4aat-as1bN-KaVNlrFzPflPp01R64Q/w640-h180/SonicFrontiers044.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiquJyq5erYGge2ZJTfqDO8hONQiHHdCJOddGgnqIP92vcRXXlGa0Vrj4BqW4Pqy0hQcovOBxH18ULZaraDul5jO6O5VglZNAdUyLz-GZfsVbNPIljTAaM_26sBYv_yhmeeJYoeudAEJcMa0l8vu2YMUg7VI3iw3V6p-pM0Mg22SGJASM1URX3ySZ2iRg/s5120/SonicFrontiers049.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiquJyq5erYGge2ZJTfqDO8hONQiHHdCJOddGgnqIP92vcRXXlGa0Vrj4BqW4Pqy0hQcovOBxH18ULZaraDul5jO6O5VglZNAdUyLz-GZfsVbNPIljTAaM_26sBYv_yhmeeJYoeudAEJcMa0l8vu2YMUg7VI3iw3V6p-pM0Mg22SGJASM1URX3ySZ2iRg/w640-h180/SonicFrontiers049.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjparm1QBKNAgWkcZZdoXq0mFY25N3st4wAZkiP15AoZkpXpHrqdNqoUGvW_XW7-dfvKAnjjNlBSyZPAyTCBQAyWt2py4bOWNFfnz5LQt_gsO4fdWsqUEA-We4Q7EuWwEwBGg678NZO3XJRdmeo3au507cBTsXISPpwoDzZ7_J0O02N1mT0wSBM3E1OLA/s5120/SonicFrontiers051.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjparm1QBKNAgWkcZZdoXq0mFY25N3st4wAZkiP15AoZkpXpHrqdNqoUGvW_XW7-dfvKAnjjNlBSyZPAyTCBQAyWt2py4bOWNFfnz5LQt_gsO4fdWsqUEA-We4Q7EuWwEwBGg678NZO3XJRdmeo3au507cBTsXISPpwoDzZ7_J0O02N1mT0wSBM3E1OLA/w640-h180/SonicFrontiers051.jpg" width="640" /></a></div><p>geo-11 fix for Sonic Frontiers. Compatible with <a href="https://github.com/thesupersonic16/HedgeModManager" target="_blank">Hedge Mod Manager</a>.</p><div><br /></div><div><b>Update (2024-01-23)</b>: geo-11 build updated to v0.6.147, the last one that works with the game. Fixed again effects and HUD that the last game update broke.</div><div><br /></div><div><br /><u><b>Fixed</b></u><br />- Shadows.<br />- Lighting.</div><div>- Volumetric lighting.</div><div>- Lighting clipping.</div><div>- Geometry culling.</div><div>- Decals.</div><div>- Rain drops.</div><div>- Skyboxes, sun and moon.</div><div>- Screen space reflections.<br />- Radial blur and chromatic aberration.</div><div>- One eye particles and sparks, and other one eye issues.<br />- Realistic specular reflections.<br /><div>- Stereoized geometry that was 2D by normal means.</div><div>- Temporal anti-aliasing.</div><div>- Motion blur.</div><div>- HUD depth (not dynamic) for gameplay.</div><div>- Configured autoconvergence, also taking into account the special case of the final boss.</div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.147):</b> download <a href="https://s3.amazonaws.com/masterotaku/Sonic+Frontiers/Sonic_Frontiers_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>SonicFrontiers</b>" folder, where "<b>SonicFrontiers.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works (preferably use borderless, which triggers 3D Vision as well as exclusive fullscreen) but "direct_mode = nvidia_dx9" doesn't trigger 3D Vision.</div><div>- Optional: if you want to use <b>Hedge Mod Manager</b> (which has some extra features), <strike>rename the "d3d11.dll" file from the fix to "d3d11.asi", use the 64 bits <b>Ultimate ASI Loader</b> dll as "dinput8.dll" and then use Hedge Mod Manager, which will create its own "d3d11.dll". Now both the fix and the mod manager will work at the same time.</strike> now you can without renaming any file. The mod manager now installs a "dinput8.dll" so there's no conflict with the "d3d11.dll" from the fix.</div><div>- Run the game normally or through the Hedge Mod Manager.</div><div><br /></div><div>Note: if you use a very low (under 720p) resolution, autoconvergence may not work.</div><div><br /><br /><u><b>Hotkeys (numbers aren't from the numpad)</b></u><br />- <b>F1</b>: convergence presets (1, 2, 4). 4 by default if autoconvergence is disabled. This key won't work unless "dm_auto_convergence" is set to 0 in "d3dxdm.ini".<br />- <b>F2</b>: HUD depth presets (0%, 25%, 50%, 60%, 75%, 100%). By default 60% depth in gameplay, and forcibly 0% in menus and cutscenes.<br />- <b>F3</b>: chromatic aberration toggle. Disabled by default.</div><div>- <b>F4</b>: depth of field toggle. Not disabled by default.<br />- <b>F5</b>: vignette toggle. Disabled by default.</div><div>- <b>0</b>: FXAA toggle. Not disabled by default. I made this hotkey because some effects won't be used by the game unless you use FXAA or TAA (like desert heatwaves and underwater waves). With this key you can have no AA and those effects at the same time. However, this key also disables chromatic aberration and vignette as a side effect.</div><div><div><br /></div><div><br /></div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div></div></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com5tag:blogger.com,1999:blog-5003459283230164005.post-73549852868174123892024-01-23T01:00:00.000-08:002024-01-26T16:22:55.243-08:00Grim Dawn<div class="separator" style="clear: both; text-align: center;">
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<br />
3D Vision and geo-11 fix for Grim Dawn in DX11 mode. The last tested version is 1.2.0.3 Hotfix 3.<div><br />
<br /><b>Update (2024-01-24):</b> updated geo-11 fix with build v0.6.164. Fixed things that recent updates broke.<br /><br /><b>Update (2022-11-12):</b> updated geo-11 fix with build v0.6.78. Autoconvergence configured. HUD polishing.<br /><br /><b><span>Update (2022-09-03):</span></b> added geo-11 fix. Fixed lighting clipping when deferred rendering is enabled. Stereoized all specular reflections (removed "n" hotkey because it's just for a worse setting).<br /><br /><b><span>Update (2021-03-07):</span></b> fix confirmed working with the 1.1.9.0 version. This update fixes deferred shadows at settings that weren't fixed before, makes the "F5" fog toggle work in deferred rendering mode, and also fixes crystals and other haloing problems that were imperfect before.<br /><br />
<b><span>Important update (2019-08-12):</span></b> fix updated for the 1.1.4.1 HOTFIX 1 version. This update fixes the deferred rendering mode (which performs better), as well as refixing the HUD and other functions. Now everything has been moved to regex, trying to avoid future game updates from breaking the fix. New "n" hotkey.<br />
<br />
<b>Important update (2019-06-28):</b> fix updated for the 1.1.3.0A version. Now with something that makes the mouse cursor not disappear when a future update breaks the fix, if that happens again (I will keep updating the fix anyway).<br />
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<b><span style="font-size: medium;">Very important update (2019-06-08):</span></b> fix updated for the 1.1.2.5A version (I have also played and tested the Forgotten Gods expansion), with some new shaders, improvements, better use of hotkeys, and easier to use fix (now you can play comfortably without using any hotkey). Changes:<br />
- 3Dmigoto updated to 1.3.16. <b>Don't change the version</b> if you don't know what you're doing. You could easily break the mouse and HUD.<br />
- Post processing no longer conflicts with HUD depth.<br />
- The HUD is now more dynamic and changes with the camera zoom level.<br />
- Automatic preset for easy to use main menu, and gameplay has dynamic HUD and mouse by default.<br />
- HUD depth no longer affects damage numbers and letter that already had their own depth.<br />
- Solved some lighting clipping issues.<br />
- Night skybox in one area of Forgotten Gods now at more depth.<br />
<br />
<b><span style="font-size: small;">Important update (2018-02-23):</span></b> the game update 1.0.5.0 changed the hash of most shaders, so I had to do the fix again. This time using regex to avoid this problem in the future. Only the HUD shaders are manual (they didn't change). Download the fix again from the installation instructions, and if you still use or roll back to game versions below this one, get the old fix <a href="https://s3.amazonaws.com/masterotaku/Grim+Dawn/Grim_Dawn_3D_Vision_fix_before_1.0.5.0.7z">here</a>.<br />
Note: the devs increased the resolution of special effects. Switch your settings around if you don't see them in higher resolution yet (I had to do that).<br />
<br />
Update (2017-12-23): fix reuploaded to use 3Dmigoto 1.2.68 build. Good performance increase.<br />
<br />
Update (older) (2017-10-30): fix reuploaded to use an official 3Dmigoto 1.2.67 build.<br />
<br />
<br />
<u><b>Fixed</b></u><br />
- Water reflections at all graphics settings levels.<br />
- Fire, spells effects, blood, acid, rifts... All special effects in the game.<br />
- Post processing.<br />
- HUD at depth.<br />
- Some lighting clipping.<br />
<br />
<br />
<u><b>Known issues</b></u><br />
- The mouse cursor will be darker than without the fix because it has full opacity now.<br />
- When talking to NPCs, their faces appear in a window that has fixed depth and its content is sensitive to convergence. A bit annoying but I didn't find a way to fix it (it uses the same render target as the main game so I can't make it 2D).<br />
- To make the HUD easier to read and avoid clipping, I had to allow it to overflow some menus. If you prefer to see clipping instead, open "d3dx.ini" and delete all "disable_scissor = 1" lines in ShaderOverride blocks that <b>don't</b> start with "[ShaderOverrideLighting". Sadly, this can't be toggled with a hotkey. As of the fix for the 1.1.3.0A version, I just set "rasterizer_disable_scissor=1" to not bother fixing each lighting shader manually, so if you set it to 0, graphics won't be perfect.<br />
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<u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.164)</b>: download <a href="https://masterotaku.s3.amazonaws.com/Grim+Dawn/Grim_Dawn_geo11_fix.7z">this file</a> and extract its contents in the "Grim Dawn\x64" folder (it's a subfolder), where "Grim Dawn.exe" is. This only contains the fix for the 64 bits version of the game, because it's what it's going to be used by the game when you launch it the normal way (64 bits). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use borderless ingame, enable "swap_effect = 4" in "d3dx.ini" and use direct_mode = nvidia_dx11" in "d3dxdm.ini".<br /><div>
<span style="font-size: x-small;">- 3D Vision (older): download <a href="https://masterotaku.s3.amazonaws.com/Grim+Dawn/Grim_Dawn_3D_Vision_fix.7z">this file</a> and extract its contents in the "Grim Dawn" folder (it's the root folder), where "Grim Dawn.exe" is. It contains the 32 and 64 bits fixes. At this moment, the files inside the "x64" folder are what are going to be used by the game when you launch it the normal way (64 bits).</span><br />
- Boot the game and let it overwrite the game profile the first time.<br />
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<u><b>Hotkeys</b></u><br />
- F1: six convergence presets.<br />
- F2: HUD depth presets (not in geo-11). Screen depth by default. Unused with dynamic depth enabled.<br />
- F3 (not in geo-11): HUD tilting presets. Unused with dynamic depth enabled.<br />
- F4: HUD and mouse cursor toggle. Not disabled by default.<br />
- F5: distance fog toggle, if you want better visibility in some locations. Not disabled by default.<br />
- F6: three presets (not in geo-11) that make HUD and/or cursor depth convergence and zoom dependant, making them be a little bit above ground level with dynamic depth and tilting (for improved mouse use). By default, both mouse cursor and HUD have dynamic depth. Press it once, and the HUD and mouse will be at screen depth. Press it again, and only the mouse will have dynamic depth. Press it again, and you will be back to fully dynamic.</div><div>
- b (not in geo-11. Use F6 instead): hold this key to temporarily revert to screen depth HUD and mouse cursor. Useful when you want to interact with menus while you only use mouse cursor dynamic depth.<br /><strike>
- n: realistic specular reflections (barely noticeable in this game) toggle. It switches to surface depth. Realistic depth by default.</strike><br />
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<u><b>Recommendations</b></u><br />
- Limit your fps to 60 in RTSS to have less mouse input lag.<div>- Game updates may delete the "d3d11.dll" files. You will have to place them there again when that happens.<br /><br />
<br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com24tag:blogger.com,1999:blog-5003459283230164005.post-74038861358612175112024-01-22T20:30:00.000-08:002024-01-25T02:52:23.797-08:00SEKIRO: Shadows Die Twice<div style="text-align: center;">
<span style="color: lime; font-size: large;"><b>SEKIRO: Shadows Die Twice - 3D Vision Fix</b></span></div>
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Many thanks goes to <span style="color: orange;">Masterotaku </span>and <span style="color: orange;">DarkStarSword</span> for helping me when I was making this fix!<br />
If any other fixer wants to improve this fix in the future, you have my full support ^_^<br />
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==========================================================<br />
Fixed (I tested all graphics presets and all are working):<br />
==========================================================<br />
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- Lots of Shadows (Thank you Masterotaku for the Regex help. This is very very useful, as the game has quite a few in-game cutsscenes that can't be paused to hunt the shaders).<br />
- Reflections on different surfaces.<br />
- The whole Particle system (Fog, dust, sparks, fire, snowflakes, rain, etc - Some was wrong, some produced halos or was broken).<br />
- Decals (by default they were at wrong depth and produced clipping).<br />
- Fixed the COMPUTE SHADER based Tile Lighting System: Fixed both the 3DVision heuristic problem (one eye bug) and extended the tiles in both eyes.<br />
- Fixed a lot of Bloom shaders (In some scenes, where there is water, one eye can "overshoot" - have a bigger brightness. I don't have a fix for this atm.)<br />
- Fixed lots of Halos generated by the Particle system.<br />
- Pushed the Moon/Sun at the correct depth, which broke some other distant "mountains" -_-. I had to rework and filter this problem.<br />
- Fixed God Rays on everything except the Moon/Sun.<br />
- Fixed reflections. Screen-Space-Reflections are disabled for the time being. (I've only seen them in one place so far anyway).<br />
<br />
- UI:<br />
- Pushed the UI to depth. THIS GAME HAS AROUND 20+ Vertex Shaders for the UI.<br />
- I managed to push the Grappling Hook and world interaction markers to a bigger depth (Using Texture Overrides).<br />
- However, the enemy health-bars are at the same depth as the UI. For this I added a special Preset, that will push the enemy HP bars to depth while keeping your HP bar at UI Depth. (I spent more than a whole day on trying to filter the enemy HP bars, but the game uses the same textures + shaders for a lot of UI elements which breaks the UI completely.)<br />
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Screenshots & Video:<br />
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And for my 3D Surround Friends:<br />
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(Special Thanks goes to "jackfuste" @ WSGF)<br />
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I made a video at 4k (using Nvidia's Dynamic Super Resolution) that shows the first part of the game:<br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/uYtliTG90yw/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/uYtliTG90yw?feature=player_embedded" width="320"></iframe></div>
- Download the video to your PC and view it with Nvidia 3DVision Stereoscopic Player.<br />
<br /><b><i>
==========================<br />New Update made by Masterotaku:<br />==========================</i></b><br /><br /><div><b>Update (2024-01-25)</b>:</div><div>- Made autoconvergence work properly.</div><div>- Fixed motion blur and antialiasing, but they make autoconvergence act in a crazy way, except for motion blur at the low setting. So better not use those settings.</div><div>- Fixed ambient occlusion.</div><div>- Fixed lighting clipping the proper way, saving a few percentage points of GPU usage.</div><div>- Fixed some minor things that I missed the previous time.</div><div>- Dynamic depth for many HUD icons. There may be some minor warping issues with enemy life/resistance bars.</div><div><br /></div><div>Changes over the initial version:</div><div>- Fixed volumetric lighting and fog. They now show real volumetric depth.</div><div>- Corrected an ambient occlusion problem (it was affected by a regex, false positive). In combination with the previous statement, now cutscenes don't have any visual bugs. I still left the F3 hotkey there in case someone wants to use it.</div><div>- Fixed a lot of smoke effects that were imperfect.</div><div>- Fixed all water effects and their related screen space reflections (I couldn't completely fix a rare low resolution ground SSR effect, except for the sides of the screen).</div><div>- Realistic specular reflections.</div><div>- Fixed some lighting that wasn't caught by regexes.</div><div>- Fixed light shafts.</div><div>- Fixed sun and moon position, although they can sometimes flicker to their old position if there are kunais in the scene. The flickering was happening with the previous fix too.</div><div>- Fixed "wavy" effects that were previously disabled, like fire heatwave, fog wall effects, etc. The extra area at the sides of the effect showed stretching, and I was able to remove the stretched part (extending the area didn't work the way it worked in Dark Souls 3). As a result, the further away the effect is and the higher your separation is, the more removed area. It isn't much of a problem.</div><div>- Fixed distortion effects, like explosions and some heavy attacks.</div><div>- Fixed sword effects that had haloing problems.</div><div>- Fixed a double image problem when resurrecting.</div><div>- Convergence is now 2.5 by default, and that's now the third setting for the F1 hotkey (higher convergence than the previous high preset).</div><div><br /></div><div>- <b>geo-11 fix with build v0.6.164</b>: <a href="https://s3.amazonaws.com/masterotaku/Sekiro/Sekiro_geo11_fix.7z">geo-11 fix by masterotaku</a>. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.</div><div>- 3D Vision fix (old, better not use it): grab it from here: <a href="https://masterotaku.s3.amazonaws.com/Sekiro/Sekiro_3D_Vision_fix.7z">SEKIRO: Shadows Die Twice - 3D Vision Update Fix by Masterotaku</a><br />- Unzip the chosen fix in the "<b>Sekiro</b>" folder, where "<b>sekiro.exe</b>" is.<br />- Play the game.</div><div><br /></div><div><b><u>Important</u></b>: as of version v0.6.164 of geo-11, the <b>geo-11</b> fix works in "direct_mode = nvidia_dx11" but not in "direct_mode = nvidia_dx9".</div><div><br /></div><div><div><b><u>Autoconvergence (with geo-11)</u></b></div><div><ul><li>If you go to "d3dxdm.ini" and set "dm_auto_convergence = 0", you will disable autoconvergence, which will allow the convergence keys to work.</li></ul></div></div><br />
=====================<br />(3D Vision) Download and Install:<br />
=====================<br />
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- Grab it from here: <a href="http://www.3dsurroundgaming.com/3DVision/Sekiro_3DVision_v.1.0.rar">SEKIRO: Shadows Die Twice - 3D Vision Fix</a><br />
- Copy the content next to the game exe.<br />
- Play the game.<br />
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==============<br />
Key Shortcuts:<br />
==============<br />
- F1 - low convergence (for cinematics), high convergence (for gameplay). In masterotaku's fix, there are more presets.<br />
- F2 (Xbox Select) - UI toggle: Will push enemy HP bars to bigger depth while keeping your HP bar to low depth. Will distort the menus. I normally use this when in combat.<br />
- F3 - Disable/Enable SSAO. Only usable in some cinematics. Not needed with the newest fixes for geo-11 and 3D Vision. <strike>(For some reason the game sends wrong depth information in a few scenes. As a result you will see double shadows. This was hard to find as the cutscenes can't be paused and where this problem appears it lasts around 3 seconds on screen).</strike><br />
<br />
If you want to change the UI depth see d3dx.ini:<br />
<b>; UI DEPTH</b><br />
<b>x=0.3</b><br />
<b><br /></b>
<b>; Contextual UI DEPTH</b><br />
<b>x1=0.7</b><br />
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If you are coming from Darks Souls, Bloodborne and you think this game is too hard or too punishing, I recommend watching this video:<br />
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The game needs to be played opposite of what Dark Souls thought us so far:)<br />
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Hope you enjoy the game and the fix!<br />
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Cheers,<br />
Helifax<br />
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Helifaxhttp://www.blogger.com/profile/08552365561501311154noreply@blogger.com25tag:blogger.com,1999:blog-5003459283230164005.post-59143006015641755602024-01-06T10:58:00.000-08:002024-01-06T10:58:38.926-08:00Ghostbusters: The Video Game Remastered<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvcGlMItrO2FIjAftBLeDxuoE8U5R2ay4-2NmasTke0HkDHgU-uJz9jmJcoyVO4D9COluRyUTm3_L7A7915eQefzdEKuse2y3lY8XZYvbusgKxaa6evIs3uM3Xb4f5AbZsDgFN_q09hwsw4Yr_-0Zuh1lB2-uuQuvmrKiohqbKpGfdNIhNmR_FoE0EnYiV/s3840/ghostbusters_screenshot1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvcGlMItrO2FIjAftBLeDxuoE8U5R2ay4-2NmasTke0HkDHgU-uJz9jmJcoyVO4D9COluRyUTm3_L7A7915eQefzdEKuse2y3lY8XZYvbusgKxaa6evIs3uM3Xb4f5AbZsDgFN_q09hwsw4Yr_-0Zuh1lB2-uuQuvmrKiohqbKpGfdNIhNmR_FoE0EnYiV/w640-h180/ghostbusters_screenshot1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh59B_xkpQBKaK8CXhsl4P6n6Y6csth81Ol_QsY4FYtu1Za77CscBcoM73D-qKa9k-ZMx7_WbQxkupbd8_cM-bZgB1ScSyR2sglowTVMRWHEQTZvQi_jUrzxEq1h4PO2SRcMNWX_s0qk4LsyYqnZZOvTOKPDfhq0gqrl1DMeIn4ZKMvLphVUsHQu9p8r0aw/s3840/ghostbusters_screenshot2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh59B_xkpQBKaK8CXhsl4P6n6Y6csth81Ol_QsY4FYtu1Za77CscBcoM73D-qKa9k-ZMx7_WbQxkupbd8_cM-bZgB1ScSyR2sglowTVMRWHEQTZvQi_jUrzxEq1h4PO2SRcMNWX_s0qk4LsyYqnZZOvTOKPDfhq0gqrl1DMeIn4ZKMvLphVUsHQu9p8r0aw/w640-h180/ghostbusters_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilFw3iQMxKB_bo_Ei9S4i5-iZkwKo0WfLCeHIqEtVmTbQ9L3X_kiR5qjuDtfR3A14YiS9PuJo9xap_tuwybADKfCw7sugk1QiaQd6mLbzKQvxzEhU3WPJUo8bODsDf0BhjTGWcfNOZeFqXRK0291rxiTpvk3Rk75omqB3ADs9V53r6CydFfyvs67TlC19P/s3840/ghostbusters_screenshot3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilFw3iQMxKB_bo_Ei9S4i5-iZkwKo0WfLCeHIqEtVmTbQ9L3X_kiR5qjuDtfR3A14YiS9PuJo9xap_tuwybADKfCw7sugk1QiaQd6mLbzKQvxzEhU3WPJUo8bODsDf0BhjTGWcfNOZeFqXRK0291rxiTpvk3Rk75omqB3ADs9V53r6CydFfyvs67TlC19P/w640-h180/ghostbusters_screenshot3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXyYD261CsaHNMq59VS-c2x6-jChukWHS79oS3G2DBa2w8IcE8km8rTphSshMupPmYAgD4_4rmm5lfl2FBTpyoGKv506vObwSZsew9y6butizn2fUnfLwkAe8HEu2bgd7YVv322giz2u2RnRRKXcvYoBgAf-CAUtTwaHxqyQiHcbBx5nuhU7aKfhxEPeF0/s3840/ghostbusters_screenshot4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXyYD261CsaHNMq59VS-c2x6-jChukWHS79oS3G2DBa2w8IcE8km8rTphSshMupPmYAgD4_4rmm5lfl2FBTpyoGKv506vObwSZsew9y6butizn2fUnfLwkAe8HEu2bgd7YVv322giz2u2RnRRKXcvYoBgAf-CAUtTwaHxqyQiHcbBx5nuhU7aKfhxEPeF0/w640-h180/ghostbusters_screenshot4.jpg" width="640" /></a></div><p>geo-11 fix for Ghostbusters: The Video Game Remastered, which is the DX11 remaster of the original game.</p><div><br /><u><b>Fixed</b></u><br />- Haloing issues.</div><div>- Specular reflections at realistic depth.</div><div>- Parallax occlusion mapping.</div><div>- Skyboxes.</div><div>- Radial blur.</div><div>- Mirrors.</div><div>- Dynamic depth for crosshairs.</div><div>- Automatic low convergence preset for the pause/upgrade menu.</div><div>- Autoconvergence configured, although not very necessary.</div><div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Ghostbusters+Remastered/Ghostbusters_Remastered_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "GhostbustersRemastered" folder, where "ghost.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, only the "nvidia_dx11" mode works, and it needs "full_screen=1" in "d3dx.ini" (as reported by one user).</div><div>- Launch the game.</div><div><br /><br /><u><b>Hotkeys</b></u><br />- <b>F1</b>: convergence presets (0, 1, 2, 3, 4). 3 by default. This hotkey only works if "dm_auto_convergence" is disabled in "d3dxdm.ini".<br /><br /><br /><u><b>Notes</b></u><br />- Ultrawide resolutions work, but the game itself will show a buggy pause menu for very wide aspect ratios.<br /><br /><br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com9tag:blogger.com,1999:blog-5003459283230164005.post-1557870275794869262024-01-06T09:42:00.000-08:002024-01-06T15:22:13.135-08:00Dying Light (DX11)<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixgw5bkzRAfxzTlu76WvPFYlt4BkGcZd6EgvrpDbrc7jPsOvgoUmk3F6cHd0IDKBalLGz1remjMX-1L0VbphSEz6ANjDnjYE6ZVbC9HFMPSiJT_IpD79Kb8IlDLueKaiG4ynqAG-rLwjGJSfwLU_bCoVKqVUqQAgfn4IAHjjJ0LmfMK1lhls2I4OnwRIKK/s3840/dying_light_screenshot1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixgw5bkzRAfxzTlu76WvPFYlt4BkGcZd6EgvrpDbrc7jPsOvgoUmk3F6cHd0IDKBalLGz1remjMX-1L0VbphSEz6ANjDnjYE6ZVbC9HFMPSiJT_IpD79Kb8IlDLueKaiG4ynqAG-rLwjGJSfwLU_bCoVKqVUqQAgfn4IAHjjJ0LmfMK1lhls2I4OnwRIKK/w640-h180/dying_light_screenshot1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR9D8emWwOLbaa2dTj5qjYGZ1vRBi2S7GcjrzxGoeA3th82CFW8rSiPTnPkp7RWUD_vkporpZe2lL9DeOYSWF5i4uD3GvDtC0AMj26xauLoBCOKS5n2D021wONPqB4eAcdwj4I8CFmVGWdVUXr_GJIma9xmlnLLMHX1BnUUdo7VhcWMC0BaZi8vYCC5Yli/s3840/dying_light_screenshot2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR9D8emWwOLbaa2dTj5qjYGZ1vRBi2S7GcjrzxGoeA3th82CFW8rSiPTnPkp7RWUD_vkporpZe2lL9DeOYSWF5i4uD3GvDtC0AMj26xauLoBCOKS5n2D021wONPqB4eAcdwj4I8CFmVGWdVUXr_GJIma9xmlnLLMHX1BnUUdo7VhcWMC0BaZi8vYCC5Yli/w640-h180/dying_light_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3CGHlRzFY1NfJIns9R1f2eYVNwZPG6_r-0FDj0UWyVJw4x0HJE5qeMFgEFLpRipuO0rjk05aWCqdaHFHiJwmIGJ5p8SKk92V7NDW2QUCPiRKjEAE2uMqNQoXLJZ9KSrwE_VFqyTsYLZ3WDLvULSFxU1GH0JT-t2RUYo6txU26SCse8ONabD2M1B9H4jwf/s3840/dying_light_screenshot3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3CGHlRzFY1NfJIns9R1f2eYVNwZPG6_r-0FDj0UWyVJw4x0HJE5qeMFgEFLpRipuO0rjk05aWCqdaHFHiJwmIGJ5p8SKk92V7NDW2QUCPiRKjEAE2uMqNQoXLJZ9KSrwE_VFqyTsYLZ3WDLvULSFxU1GH0JT-t2RUYo6txU26SCse8ONabD2M1B9H4jwf/w640-h180/dying_light_screenshot3.jpg" width="640" /></a></div><p>geo-11 fix for Dying Light, with all expansions tested. This fix is unrelated to the previous ones that DHR and 4everAwake made.</p><div><br /><u><b>Fixed</b></u><br />- Shadows.</div><div>- Lighting.</div><div>- Specular reflections at realistic depth.</div><div>- Parallax occlusion mapping.</div><div>- Light shafts and sun position.</div><div>- Lens flares (but disabled the annoying type).</div><div>- Radial blur.</div><div>- Motion blur.</div><div>- Water.</div><div>- Screen space reflections (including on water).</div><div>- Rain on the ground effect.</div><div>- HBAO+.</div><div>- Crosshairs and other quest marker icons and text at dynamic depth.</div><div>- The main menu screens now have native depth.</div><div><div><br /><br /><u><b>Known issues</b></u><br />- HUD depth may not be perfect at all times because of too much complexity or conflicts.</div><div>- Motion blur, even though it's fixed, makes weapons/arms look a bit blurry in movement, most likely because of the different FOV that they have compared to the rest of things. I recommend disabling motion blur in the options.</div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Dying+Light/Dying_Light_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "Dying Light" folder, where "DyingLightGame.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, only the "nvidia_dx9" mode works, with the game set to fullscreen mode beforehand.</div><div>- Launch the game.</div><div>- Make sure that in the game options, "HUD" is set to "Full". The presence of the minimap is what I use to know when I should make crosshairs and other elements have depth.</div><div><br /><br /><u><b>Hotkeys</b></u><br />- <b>F1</b>: convergence presets (0, 0.125, 0.166667, 0.25, 0.5, 1, 2). 0.25 by default.<br />- <b>F2</b>: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%) for static elements. 0% by default.<br />- <b>F3</b>: this makes the game forcefully think gameplay is going on, to make dynamic crosshairs work when HUD is set to "Hide navigation". But I don't recommend this.<br />- <b>Right mouse click or Xbox left trigger (holding them)</b>: very low convergence preset that only triggers for some weapons, intended for iron sights (for non melee weapons, but there can be some false negatives because of conflicts).<br /><br /><br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com4tag:blogger.com,1999:blog-5003459283230164005.post-75562755789003277572024-01-06T08:18:00.000-08:002024-01-06T08:18:45.232-08:00Tales of Arise<div class="separator" style="clear: both; text-align: center;"><a href="https://u.cubeupload.com/masterotaku/TalesofArise023.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtOmJnYoP98WomtY7TtVkT6nu9TjjeknLk7JZP_97tryLg8JMpVIGmkI5IN2mcwOFBAom2b7uuGuoYG6pkwu3NwAZ1EDw6nnb4LQ49roYSirTNoJ14x_n_zk3TL39jI1eTPb52_UXH3M2RwHlMaS6EXnMyIpSZu8YIJBJLyM_7iCDYE_gvBlxZUphtUg/w640-h180/Tales%20of%20Arise023.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://u.cubeupload.com/masterotaku/TalesofArise037.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbupddbzzD79_71tbaNR3MxqMVolXhQnepaSl2PvPjQrWbXaZRLPUTBN7ekn_nwlRLLMKUNnLo9MdtcWeC0iud5qJtX6moZOLkS1PR9bkzbkvAwwv-5oJXJaEw8eVeuTbILTiSngY1tGGM-8aNRVZRPIrCvVSy2XW8ruC_69AD88UUEG3ZtH_wI3sA6w/w640-h180/Tales%20of%20Arise037.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://u.cubeupload.com/masterotaku/TalesofArise047.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi80fiRjHzYISw8DSlLZVRClM3MNoT-Iu_0_3_a7BdQ8pU9LSF85H_TQEao6jixsDC2mlGZFsyEM4n_-0JQ_geBgfiO32ypopAdmZh9rfgJskCVAEUqufZ5SQDJUOxq8G_iShNqaNN6hyvT4XcDtddvR2K7pLSFsJhFyCv1xn2gNObWDd1mXtUImTSzhg/w640-h180/Tales%20of%20Arise047.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://u.cubeupload.com/masterotaku/TalesofArise050.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigMR5oaZWRBHjYctWkvPuuP8mBK7UOs_LbVGv_AFJTYPGMs6Gr1cAQ7uvdobk4UKW6r5_z1T4QDccjo2uAc9-cD_SdAL730M5g4fQ-9aD0yVH0W73oshGEs1VF2E2HQ2OVwHNzxjcWJx9EClXT12sjUt-EPc7g7u6T_LCFbnXQVrNKX61TisAN1TvMbw/w640-h180/Tales%20of%20Arise050.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://u.cubeupload.com/masterotaku/TalesofArise112.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUTb_wjNn_QPWQjGYvvg-lHGjPZJnN7PVeh4BnKgaKQjfJqNB8fU7TY6eVKFlj_2PduqnTcBrKdiBi8YhDrDLVGuNDi4RaWCxgnLqAngcRwJE1DLMufyp1eATddJ0x7JcNVHnIoT-IqtwmGtV_0_wx33PTbA2iF6HDyKhXijSs0k6-CF_XSkkdv6etIg/w640-h180/Tales%20of%20Arise112.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://u.cubeupload.com/masterotaku/TalesofArise117.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6UJE0VTAnS2WKAudZsqVEkf73kVsFDHYuDZhP8XUXYfSUH796NvxvLYfurdCuJJDJU4lSg1mpcrCPoQJsZhGZu_XUwtVR-NWN3nFhQAAGe-iK_p5erKXEyIN83qP8K6ulQUCFvegtzV0BDDbfeNBClf8RMLfTF0n8GT1MqiWzqfDysHzqmloM5ov3Tw/w640-h180/Tales%20of%20Arise117.jpg" width="640" /></a></div><p>3D Vision and geo-11 fix for Tales of Arise. This uses the <a href="https://helixmod.blogspot.com/2019/12/unreal-engine-4-universal-fix-2.html" target="_blank">UE4 universal fix</a> 8.15 as the base (thanks to currently Losti and originally DHR). All graphics options are safe to use.</p><div><br /></div><div><b>Update (2024-01-06)</b>: updated geo-11 fix to support the Beyond the Dawn DLC expansion. Also fixed some other minor issues and radial blur when triggering battles.</div><div><b>Update (2023-10-25)</b>: added geo-11 fix. Autoconvergence enabled by default. Dynamic depth for battle elements where it makes sense. TAA corrections. Fixed motion blur.</div><div><br /></div><br /><u><b>Fixed (compared to the universal fix)</b></u><br />- Clouds.<div>- Lighting.</div><div>- Decals.<br /><div>- Volumetric lighting.<div>- Screen space reflections.</div><div>- Screen space shadows.</div><div>- Motion blur.</div><div>- Light shafts.</div><div>- Radial blur.</div><div>- Lighting problems related to special effects and other things.</div><div>- Stereoized parallax occlusion mapping.</div><div>- Some more realistic specular reflections.</div><div>- Temporal anti-aliasing.<br /><div><br /><br /><u><b>Installation</b></u><br />- (<b>geo-11</b>, with build v0.6.182): download <a href="https://masterotaku.s3.amazonaws.com/Tales+of+Arise/Tales_of_Arise_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>Tales of Arise\Arise\Binaries\Win64</b>" folder, where "<b>Tales of Arise.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works (with fullscreen ingame).</div><div><span style="font-size: x-small;">- (Older 3D Vision fix, for historic purposes or 2D users): download <a href="https://masterotaku.s3.amazonaws.com/Tales+of+Arise/Tales_of_Arise_3D_Vision_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>Tales of Arise\Arise\Binaries\Win64</b>" folder, where "<b>Tales of Arise.exe</b>" is.</span><br />- Run the game and let it overwrite the Nvidia profile when asked. Make sure you play in exclusive fullscreen in case you use 3D Vision.<br /><br /><br /><u><b>Hotkeys (numbers aren't from the numpad)</b></u><br />- <b>F5</b>: unlocked screen space reflections toggle. Not used by default. It removes a hard cut in screen reflections height, so you can see some more geometry reflected. Very small impact on GPU usage.</div><div>- <b>F6</b>: battle vignette toggle. Disabled by default. It removes the vignette effect of the HUD during battle, which I found distracting and too dark.</div><div>- <b>8</b>: sharpening toggle. Disabled by default. The ARISE-SDK mod has a sharpening option, but it doesn't include characters and NPCs. My key affects everything.</div><div>- <b>9</b>: chromatic aberration and barrel distortion toggle. Disabled by default. The ARISE-SDK mod has a chromatic aberration disabling option, which does the same as this.</div><div><div>- <b>0</b>: cel shading toggle. Not disabled by default.</div><div><br /></div><div>My custom hotkeys don't save their state this time when pressing F10, and they don't show any OSD message.</div><div><br /><br /><b><u>Recommendations</u></b></div><div>- (Currently not compatible with the latest game version as of 2024-01-06) I recommend the <a href="https://www.nexusmods.com/talesofarise/mods/5" target="_blank">ARISE-SDK mod</a>, which lets you improve some effects, resolution of skits and other things. Be careful because even at default settings it will increase CPU usage because of some increased LOD and culling options. Read the "Arise-SDK.ini" file carefully and restore those options. I recommend disabling chromatic aberration and sharpening there, even if I also do it myself with the fix.</div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com3tag:blogger.com,1999:blog-5003459283230164005.post-14676054429349354592023-12-16T15:53:00.000-08:002024-02-16T08:23:09.794-08:00Turok 3: Shadow of Oblivion Remastered [DX11]<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9XLU5rLSDnISLqRl7XkJF4bVRmJxAW7aiMjRTT43mV550iPGEP0yBUQbWyhK8hO5a4FXLukI2fiGO-13cokCwo_6NeBb3YgOvE5xKwKeAzOIMnUpbBkXWvA1X-q3bfzebDZx3phYCPqx8q56_xsQzd4PMBw7Qt6ONMFuJ7C_2D3mWSd1gaFNSws4EDA68/s3840/Turok3_screenshot1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9XLU5rLSDnISLqRl7XkJF4bVRmJxAW7aiMjRTT43mV550iPGEP0yBUQbWyhK8hO5a4FXLukI2fiGO-13cokCwo_6NeBb3YgOvE5xKwKeAzOIMnUpbBkXWvA1X-q3bfzebDZx3phYCPqx8q56_xsQzd4PMBw7Qt6ONMFuJ7C_2D3mWSd1gaFNSws4EDA68/w640-h180/Turok3_screenshot1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFRn_rqcx1TE9q77sSne0voU3glU3yXUh-zTJ5r90NADnquydlXBMS_6JgD-1BT4snQ-siRosyLjUNsYt8GfLz2oEuGGyD-HUsp9KPGOhcxO1v8IcdiuA_3gpSXwlZgEt126YiknSzelJjAXHS8AUSsT-ERb1hKczSVNdpxVUXFjJ65WVuwV5M7s16Qeh1/s3840/Turok3_screenshot2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFRn_rqcx1TE9q77sSne0voU3glU3yXUh-zTJ5r90NADnquydlXBMS_6JgD-1BT4snQ-siRosyLjUNsYt8GfLz2oEuGGyD-HUsp9KPGOhcxO1v8IcdiuA_3gpSXwlZgEt126YiknSzelJjAXHS8AUSsT-ERb1hKczSVNdpxVUXFjJ65WVuwV5M7s16Qeh1/w640-h180/Turok3_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvKKu2FldcFz_ZPiLTbZM07crM3yOgx1UEuln-45QlfcwlXCnmmenVGpszP3a44mRVxgIe2QCKQqzdPy0S1fYVinB9yejXWp6cEH8Y_sPIumuNwY5koErA_viO0nc_kL-jXlnGgZOrd55_gbl6PITrc7paeVZBtSA6b8FG4Y2xG0zlwzF0D8xnXjWdqUQT/s3840/Turok3_screenshot3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvKKu2FldcFz_ZPiLTbZM07crM3yOgx1UEuln-45QlfcwlXCnmmenVGpszP3a44mRVxgIe2QCKQqzdPy0S1fYVinB9yejXWp6cEH8Y_sPIumuNwY5koErA_viO0nc_kL-jXlnGgZOrd55_gbl6PITrc7paeVZBtSA6b8FG4Y2xG0zlwzF0D8xnXjWdqUQT/w640-h180/Turok3_screenshot3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOJO8U2tCgflGPjLyhj0C-9pK4yxyENHysRB-AUGmSWkei-GQsWGLurF27nvUTB0pX06NBIt6G_uBSGWw81qocFCjzQXeR06CBpYg9I5IcZ58UOpIquGT2YxDcdr-VgYD9eH37gOPHqeUVRNM4ZW_Y3gHq-qdyNKP_XHZf_kHFrTOE3bZRFra_vQIs7bJj/s3840/Turok3_screenshot4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOJO8U2tCgflGPjLyhj0C-9pK4yxyENHysRB-AUGmSWkei-GQsWGLurF27nvUTB0pX06NBIt6G_uBSGWw81qocFCjzQXeR06CBpYg9I5IcZ58UOpIquGT2YxDcdr-VgYD9eH37gOPHqeUVRNM4ZW_Y3gHq-qdyNKP_XHZf_kHFrTOE3bZRFra_vQIs7bJj/w640-h180/Turok3_screenshot4.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjURXZU4XWwhDXjYZsJ-4TDuA6U2JnAeZOBr0QNusg5m3DTQncIoH0NwY-aNMt1-aBwIkijfsVVwkLsc8RgxVr5QVBGlFEdQo7kXFTUYnDUqqXB3Mvyv89FY_5MK5ejmQTMuDEL8KLQ9ANpeknR3sT_jJb90nPBz65vPkXGR90o0TXcJqh4PDi7SFjh0N7X/s3840/Turok3_screenshot5.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjURXZU4XWwhDXjYZsJ-4TDuA6U2JnAeZOBr0QNusg5m3DTQncIoH0NwY-aNMt1-aBwIkijfsVVwkLsc8RgxVr5QVBGlFEdQo7kXFTUYnDUqqXB3Mvyv89FY_5MK5ejmQTMuDEL8KLQ9ANpeknR3sT_jJb90nPBz65vPkXGR90o0TXcJqh4PDi7SFjh0N7X/w640-h180/Turok3_screenshot5.jpg" width="640" /></a></div><p>geo-11 fix for Turok 3: Shadow of Oblivion Remastered. It's only for the game running in DX11 mode.</p><div><br /></div><div><b>Update (2024-02-16):</b> after today's patch, I fixed weapon convergence again.</div><div><br /></div><div><br /><u><b>Fixed</b></u><br />- Deferred shadows.<br />- Deferred decals.<br />- Lighting.<br /><div>- Motion blur.<br />- Smoke and skyboxes that were at screen depth are now at correct depth.<br />- Weapon convergence (customizable with a hotkey). Warning: mods that change weapon textures are not supported for this modification, because it's done by texture.</div><div>- Crosshairs at depth, but a static one.<br /><br /><br /><u><b>Known issues</b></u><br />- Ambient occlusion (SSAO) looks imperfect. I couldn't fix it properly.<br /><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Turok/Turok_3_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "Turok 3 - Shadow of Oblivion" folder, where "khnum_Shipping_Galaxy_x64.exe" is (that's the exe name on GOG at least). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, at least the "nvidia_dx9" mode works, with the game set to fullscreen mode.</div><div>- Launch the game and make sure it's running in DX11 mode. The "%USERPROFILE%\Saved Games\Nightdive Studios\Turok 3\kexengine.cfg" config file should say:</div><div><br /></div><div>seta r_rhirenderfamily "d3d11"<br /><br /><br /><u><b>Hotkeys</b></u><br />- <b>F1</b>: convergence presets (0, 8, 16, 27, 50). 27 by default.<br />- <b>F2</b>: crosshair depth presets (0%, 80%, 92%, 95%, 98%, 100%). 95% by default. In this game I couldn't use dynamic crosshair depth due to serious performance issues. The rest of the HUD remains at screen depth.<br />- <b>p</b>: crosshair size presets (x1, x2, x3, x4). Not modified by default. In this game, compared to the previous two, the crosshair correctly scales with resolution, so this key isn't really needed.<br />- <b>m</b>: weapon convergence correction presets (0, 1, 2, 4). Default is 1, which looks the most realistic. This can change the size appearance of weapons. The game default of 0 was too low.<br /><br /><br /><u><b>Notes</b></u><br />- You can use the original N64 textures by launching the game with the "-useOldTextures" parameter (without the quotes). The fix also supports that, for weapon convergence modifications.<br /><br /><br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com1tag:blogger.com,1999:blog-5003459283230164005.post-77900856095675100252023-12-09T02:38:00.000-08:002023-12-09T02:38:20.428-08:00Killer Instinct<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2eXQx5btKt01tjFhQorPHV0vNLZGDhsQej0VdVo9o4Ym1c7OO3vgBaqjvkeAVakjtRom-ZMw3sbMxDdQvOJs5P5W3flIN4XOchySz6c7A95KZcPYGVuAKj_A05yrNif8kblN3pzPBy3Hg_FM0DlXl_hfs9cDfFzU5iYjmhwgsNNM6Cnjt5DUEa1CasjB8/s3840/Killer_Instinct_screenshot1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2eXQx5btKt01tjFhQorPHV0vNLZGDhsQej0VdVo9o4Ym1c7OO3vgBaqjvkeAVakjtRom-ZMw3sbMxDdQvOJs5P5W3flIN4XOchySz6c7A95KZcPYGVuAKj_A05yrNif8kblN3pzPBy3Hg_FM0DlXl_hfs9cDfFzU5iYjmhwgsNNM6Cnjt5DUEa1CasjB8/w640-h180/Killer_Instinct_screenshot1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ8TRhXvbGFp7DZUDIYlhd9ydc2SUJJ893ccMULdEO5wRGQVu4_BHpNESkjx1zZMuuAY92B1UzzAp8kgaSFdwiysLPJSuHLW2Dn7wv_zY2mMEMYrI145YnfT1_XxrKjUVytzARizMPnRkuXcDC0huipdiI04SFNYHItcn6Lc-eT3DO_K9S36TGmuNOvUe6/s3840/Killer_Instinct_screenshot2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ8TRhXvbGFp7DZUDIYlhd9ydc2SUJJ893ccMULdEO5wRGQVu4_BHpNESkjx1zZMuuAY92B1UzzAp8kgaSFdwiysLPJSuHLW2Dn7wv_zY2mMEMYrI145YnfT1_XxrKjUVytzARizMPnRkuXcDC0huipdiI04SFNYHItcn6Lc-eT3DO_K9S36TGmuNOvUe6/w640-h180/Killer_Instinct_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7HzwPImWHok5MTzis7MkOwMj24v1nLQIF7uYEvBhJM16s33QI2T7AssvkKkF1Y-EPsaDyC_vQZd9Dj9JuIWD7r_SBPPOvUKamZoWEaUnPsxCfh2A6XYxW6NVyjiJhrzceVmoRAPwtTq85fc756GFYzGz2Uu0NB_tHuGA8LQLjtln-etxPT0i3WFLvS8W1/s3840/Killer_Instinct_screenshot3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7HzwPImWHok5MTzis7MkOwMj24v1nLQIF7uYEvBhJM16s33QI2T7AssvkKkF1Y-EPsaDyC_vQZd9Dj9JuIWD7r_SBPPOvUKamZoWEaUnPsxCfh2A6XYxW6NVyjiJhrzceVmoRAPwtTq85fc756GFYzGz2Uu0NB_tHuGA8LQLjtln-etxPT0i3WFLvS8W1/w640-h180/Killer_Instinct_screenshot3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh9PNj4jkeUHo7df-Zcip0RFSqBiuHLLMFaWn-0bQzA8mNQl8AJ4ow_ZZ1Z3r8geus3t61OLBZpeI7GgM79e4iY4Qso_8SnlGbgCTMWSqYicQK4W4dMwYJUnCLjKx5YYR8rqp0qnOKhdV_kcEleTqhmF9KY9BQ9k16wA4yMMujL9BonH5RDdp2RfE7Zy0p/s3840/Killer_Instinct_screenshot4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh9PNj4jkeUHo7df-Zcip0RFSqBiuHLLMFaWn-0bQzA8mNQl8AJ4ow_ZZ1Z3r8geus3t61OLBZpeI7GgM79e4iY4Qso_8SnlGbgCTMWSqYicQK4W4dMwYJUnCLjKx5YYR8rqp0qnOKhdV_kcEleTqhmF9KY9BQ9k16wA4yMMujL9BonH5RDdp2RfE7Zy0p/w640-h180/Killer_Instinct_screenshot4.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIlRebJuowYLOjt4ha-wuqWXLULPW-8bkbcpQ0DCRGvtSTkoKLnhpLyg8v00F9oz3g6bwy5tDeIGxcncN0LYe5iP7zT1WcItOEP25GdTGOu694YPLUL-rT6KXch7DOBA-Sj0T5eAJcq0ETGwWujf1338USeDh_niy_qjTI0FJErzRJGu_lvIf1NfXLK5mY/s3840/Killer_Instinct_screenshot6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIlRebJuowYLOjt4ha-wuqWXLULPW-8bkbcpQ0DCRGvtSTkoKLnhpLyg8v00F9oz3g6bwy5tDeIGxcncN0LYe5iP7zT1WcItOEP25GdTGOu694YPLUL-rT6KXch7DOBA-Sj0T5eAJcq0ETGwWujf1338USeDh_niy_qjTI0FJErzRJGu_lvIf1NfXLK5mY/w640-h180/Killer_Instinct_screenshot6.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtUm2vmkOs8V5B6VktkChsfKUYxckG5o_F_kaCV2A3Ci2gCCFkCF6cpiEijuIXxXSwMf9Y5uSqbmmdCqzjfApi242Jx2o6673YzfLOsoRa7qwrM8Wb2pjhAhatLZoG5Vql9TIJT9vIfPLqM5d85_J2tyDJfs4A133wjUj_-I2z6HSxXiTI_-PeV_x-g1rr/s3840/Killer_Instinct_screenshot7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtUm2vmkOs8V5B6VktkChsfKUYxckG5o_F_kaCV2A3Ci2gCCFkCF6cpiEijuIXxXSwMf9Y5uSqbmmdCqzjfApi242Jx2o6673YzfLOsoRa7qwrM8Wb2pjhAhatLZoG5Vql9TIJT9vIfPLqM5d85_J2tyDJfs4A133wjUj_-I2z6HSxXiTI_-PeV_x-g1rr/w640-h180/Killer_Instinct_screenshot7.jpg" width="640" /></a></div><p>geo-11 fix for Killer Instinct. Tested with the late 2023 update.</p><p><br /></p><u><b>Fixed</b></u><div>- Motion blur.</div><div>- Shadow moves.</div><div>- The freezing move from Glacius.</div><div>- Vignette effect during shadow moves.</div><div>- Stereoized specular reflections.</div><div>- Monoized all HUD elements to make it consistent for character selection and reading text.</div><div>- Autoconvergence configured, to make intros and outros comfortable.</div><div><br /></div><div><br /></div><div><u><b>Known issues</b></u><br /><div>- Some stages show lighting clipping in the distance. I wasn't able to fix this.</div></div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Killer+Instinct/Killer_Instinct_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>Killer Instinct</b>" folder, where "<b>KILLERINSTINCTX64_R.EXE</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx9" works fine.<br /></div><div>- Run the game.<br /><br /><br /><u><b>Hotkeys</b></u><br /><div>- <b>F1</b>: convergence presets (0.5, 2.5). 2.5 by default. This key only works if you disable "dm_autoconvergence" in "d3dxdm.ini".</div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com2tag:blogger.com,1999:blog-5003459283230164005.post-24895248253270660552023-12-08T16:19:00.003-08:002023-12-08T16:19:46.539-08:00Ys VI: The Ark of Napishtim [DX11]<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkct9gilyLNL9r5h22H1lWvBoFU6hYfPwiX-naNt7yXf3I1JNoUdMYjR1uXlIBpLt_kFuq9BMSaStqrwcl7C4xXcR772a7EZjR9Kg6UKnDzUl5Bj9IwjRy6qjbN1GXqjFhbz-E9M1JIGt_BvsMhevfx5djD5kCHqmTeGmP3aBa0WsLPU0Zu9ecbR-uJfi8/s3840/Ys_VI_screenshot1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkct9gilyLNL9r5h22H1lWvBoFU6hYfPwiX-naNt7yXf3I1JNoUdMYjR1uXlIBpLt_kFuq9BMSaStqrwcl7C4xXcR772a7EZjR9Kg6UKnDzUl5Bj9IwjRy6qjbN1GXqjFhbz-E9M1JIGt_BvsMhevfx5djD5kCHqmTeGmP3aBa0WsLPU0Zu9ecbR-uJfi8/w640-h180/Ys_VI_screenshot1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXda6m5desK97WMybrdn2NQNypw-sd2MB1bQKI-HW1idGsp7PrVvv0FpM4UDNIt38taH14cmRkziDFIFlOIwJmXtjF86hatL-rJ36C-V-ZmYz31wMsCSNe8i28_y2hXJ6PnQ3T7ydUqIWULJSPgqb1pvhq-SyU1HoU7BYBY020Mv_umB_Hvhd9JhdPjuzp/s3840/Ys_VI_screenshot2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXda6m5desK97WMybrdn2NQNypw-sd2MB1bQKI-HW1idGsp7PrVvv0FpM4UDNIt38taH14cmRkziDFIFlOIwJmXtjF86hatL-rJ36C-V-ZmYz31wMsCSNe8i28_y2hXJ6PnQ3T7ydUqIWULJSPgqb1pvhq-SyU1HoU7BYBY020Mv_umB_Hvhd9JhdPjuzp/w640-h180/Ys_VI_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju4ZCtCKhVBmgvR0ayidk2C6PFf9zZ_UbkUKDL9EXjOHBUiUgr_p4rRQ_fLJfWzQ3P43arGPpbGwGUFHJki8HRwiZfC6mSOKtJWDFA7rfbs0XNuqVfK_q16R5FxyW5TKxhXpcOwhTFT-Jc4Ypj4v6KRonjDbjEC0ZPzsK9txsbp0xypsEU9i5jP6YLEv7f/s3840/Ys_VI_screenshot3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju4ZCtCKhVBmgvR0ayidk2C6PFf9zZ_UbkUKDL9EXjOHBUiUgr_p4rRQ_fLJfWzQ3P43arGPpbGwGUFHJki8HRwiZfC6mSOKtJWDFA7rfbs0XNuqVfK_q16R5FxyW5TKxhXpcOwhTFT-Jc4Ypj4v6KRonjDbjEC0ZPzsK9txsbp0xypsEU9i5jP6YLEv7f/w640-h180/Ys_VI_screenshot3.jpg" width="640" /></a></div><p>geo-11 fix for Ys VI: The Ark of Napishtim. The game originally runs in DX8 and DX9 (which is fine in native 3D Vision), but this is a geo-11 fix (if it can even be called that. I didn't have to fix any shader. This is mainly to allow other types of 3D outputs) that needs dgVoodoo to convert the game to DX11.</p><p><br /></p><div><u><b>Installation (DX11)</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://s3.amazonaws.com/masterotaku/Ys+VI+-+The+Ark+of+Napishtim/Ys_VI_-_The_Ark_of_Napishtim_geo11_fix.7z">this file</a> and extract its contents in the root folder of the game ("Ys VI - The Ark of Napishtim", where "ys6_win.exe" and "ys6_win_dx9.exe" are). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx11" may be the only one that works (I can't test this mode).</div><div><div>- Install <a href="http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/" target="_blank">dgVoodoo</a> (<a href="http://dege.freeweb.hu/dgVoodoo2/bin/dgVoodoo2_82_1.zip">v2.82.1</a> at the time of writing this. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" and "MS\x86\D3D8.dll" files to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you):</div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjXnM5F1T7i-c1Y2DFhh9xv3fiqOBJmWEEArSdkkfBWNJ0_2DAtYZK9x5iygIN6jNeiYDLGgDQc4xCNZNZ4UjnAvn2Lnmih8rYl42aJu0gSr1Iiztj5Fivy-M0uHdr545AWTOTpuONiamB-0tQ6j5gjc9ZSGisqxZYKCQL9hYrQ5xtViwKY7ZluPjo7uNS0" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEjXnM5F1T7i-c1Y2DFhh9xv3fiqOBJmWEEArSdkkfBWNJ0_2DAtYZK9x5iygIN6jNeiYDLGgDQc4xCNZNZ4UjnAvn2Lnmih8rYl42aJu0gSr1Iiztj5Fivy-M0uHdr545AWTOTpuONiamB-0tQ6j5gjc9ZSGisqxZYKCQL9hYrQ5xtViwKY7ZluPjo7uNS0=s16000" /></a></div><br /></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiLy857eJVZHRB8hpNrxwiCsbNDPGIyW9hslObA1FOL6jsOcHxO1k2IBmEA1gMEZVQAMw4ZDyNxnl6nBDnj2Q-fNw3GmWg7HIhgWffS8MpkSZgc5Y8Yse6GdF_R2mvR4_oF29C8ItmXx-gQf9jKc87FPiRb6FNrziyFvRe-hVQf2Jm8uDs1K6g_Zxq6Ani7" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEiLy857eJVZHRB8hpNrxwiCsbNDPGIyW9hslObA1FOL6jsOcHxO1k2IBmEA1gMEZVQAMw4ZDyNxnl6nBDnj2Q-fNw3GmWg7HIhgWffS8MpkSZgc5Y8Yse6GdF_R2mvR4_oF29C8ItmXx-gQf9jKc87FPiRb6FNrziyFvRe-hVQf2Jm8uDs1K6g_Zxq6Ani7=s16000" /></a></div></div></div></div><div><br /></div><div>- The first time you install dgVoodoo for the game, you should run the game config first, to set your resolution. It's important to enable "32-bit Textures". I saw dgVoodoo having problems with videos when that option was disabled.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhC58_-KoE4TKH3Km2lQQTsUlMTrJo0-EvG1sslAeJJbWwfp9E7KcjqsmqBYNanLCcbPQRIrcbVFMO15oLqkdRfs4dzA0IxolpsLwPibwaB4J96VTvIj3V0bLKRotowh7uZeG71mchVRColJlgohvjMtR7UUnm9M-Y-w_a6hJB7uBJFiMd-8SYRzrH8wfHZ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="490" data-original-width="643" src="https://blogger.googleusercontent.com/img/a/AVvXsEhC58_-KoE4TKH3Km2lQQTsUlMTrJo0-EvG1sslAeJJbWwfp9E7KcjqsmqBYNanLCcbPQRIrcbVFMO15oLqkdRfs4dzA0IxolpsLwPibwaB4J96VTvIj3V0bLKRotowh7uZeG71mchVRColJlgohvjMtR7UUnm9M-Y-w_a6hJB7uBJFiMd-8SYRzrH8wfHZ=s16000" /></a></div></div></div><br /></div><div>- Run the game. Both DX8 and DX9 versions of the game are OK to use.</div></div><div><br /></div><div><br /></div><div><u><b>Hotkeys (DX11)</b></u><br />- F1: three convergence presets (8, 16, 24). 16 by default.</div><p><br /></p><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com0tag:blogger.com,1999:blog-5003459283230164005.post-40413357283821929522023-12-08T16:19:00.002-08:002023-12-08T16:19:37.734-08:00Ys: The Oath in Felghana [DX11]<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilxqguCmm5pTwZwt9cVzqrP326qUt9GQW4XgTBEl89Cd-g989vdhr1JR0y4elso-81pf-sNiqnS6StwDHwrefnnXI03LVqrwEe_78UgIIrM5XFvZgAxnckHnAGL54ZKimx4mOs0tIPk31BC0tYg-JpJX2-JqeIj8zPDNd5iQ2DrfoPAogtAq0TrU4uPhoI/s3840/Ys_Oath_screenshot1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilxqguCmm5pTwZwt9cVzqrP326qUt9GQW4XgTBEl89Cd-g989vdhr1JR0y4elso-81pf-sNiqnS6StwDHwrefnnXI03LVqrwEe_78UgIIrM5XFvZgAxnckHnAGL54ZKimx4mOs0tIPk31BC0tYg-JpJX2-JqeIj8zPDNd5iQ2DrfoPAogtAq0TrU4uPhoI/w640-h180/Ys_Oath_screenshot1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aZNMPf9ESIvY4RzsA3-u-vpRlMW28PZfn68vrEMcD4kHKP9zgxGjGegiTeccZTTLXVjG8k2GiTxCjSGV7o4wrb4cGOadcFd8pbHuj3G-r9PdLoFiiwLh5GV_3hvBPwyNQ3zx29pBQjHL3UhOlGq9JroFTopcvv-7codd7gf6Y-0L-zriPzxEwIGcDWvy/s3840/Ys_Oath_screenshot2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_aZNMPf9ESIvY4RzsA3-u-vpRlMW28PZfn68vrEMcD4kHKP9zgxGjGegiTeccZTTLXVjG8k2GiTxCjSGV7o4wrb4cGOadcFd8pbHuj3G-r9PdLoFiiwLh5GV_3hvBPwyNQ3zx29pBQjHL3UhOlGq9JroFTopcvv-7codd7gf6Y-0L-zriPzxEwIGcDWvy/w640-h180/Ys_Oath_screenshot2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBVD64hw7-Ah6dbCdMoYPGHviyIcaBpDsmmmEkZiW0WA3hdCHkrJY9BlgYKgdz9BkhzBKrto21Y3a4qkqT2DFdB2AFLDuqlL3pL_s8soU4RHc4ZX0dqF-owlrutH5eEtBo7_vv5cQn8FAOCYoDBUpT8roQ3b-FQXS1tYsRmWaLPAvCrVdtbra4dJ5bE2yy/s3840/Ys_Oath_screenshot3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBVD64hw7-Ah6dbCdMoYPGHviyIcaBpDsmmmEkZiW0WA3hdCHkrJY9BlgYKgdz9BkhzBKrto21Y3a4qkqT2DFdB2AFLDuqlL3pL_s8soU4RHc4ZX0dqF-owlrutH5eEtBo7_vv5cQn8FAOCYoDBUpT8roQ3b-FQXS1tYsRmWaLPAvCrVdtbra4dJ5bE2yy/w640-h180/Ys_Oath_screenshot3.jpg" width="640" /></a></div><p>geo-11 fix for Ys: The Oath in Felghana. The game originally runs in DX8 and DX9 (which is fine in native 3D Vision), but this is a geo-11 fix (if it can even be called that. I didn't have to fix any shader. This is mainly to allow other types of 3D outputs) that needs dgVoodoo to convert the game to DX11.</p><p><br /></p><div><u><b>Installation (DX11)</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://s3.amazonaws.com/masterotaku/Ys+The+Oath+in+Felghana/Ys_The_Oath_in_Felghana_geo11_fix.7z">this file</a> and extract its contents in the root folder of the game ("Ys The Oath in Felghana", where "ysf_win.exe" and "ysf_win_dx9.exe" are). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx11" may be the only one that works (I can't test this mode).</div><div><div>- Install <a href="http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/" target="_blank">dgVoodoo</a> (<a href="http://dege.freeweb.hu/dgVoodoo2/bin/dgVoodoo2_82_1.zip">v2.82.1</a> at the time of writing this. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" and "MS\x86\D3D8.dll" files to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you):</div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiehafRz6X4Yzo8KtFapuz1YV-sQukuB8C3qlZCE53vG0E-nf43A_WAP91XrE8NffG9r3C_v3Eg2TdoN-UhVx-Dcz51UxiOVc_quNAdK-hlqopp9yJp1Idp5iUKE27d03lwie7tXkK--hmvEX9IVpu7P6mKAjX8OdlZhqzf6Fae03-a3EX5mKdn5IjMoQl9" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEiehafRz6X4Yzo8KtFapuz1YV-sQukuB8C3qlZCE53vG0E-nf43A_WAP91XrE8NffG9r3C_v3Eg2TdoN-UhVx-Dcz51UxiOVc_quNAdK-hlqopp9yJp1Idp5iUKE27d03lwie7tXkK--hmvEX9IVpu7P6mKAjX8OdlZhqzf6Fae03-a3EX5mKdn5IjMoQl9=s16000" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjicjUvsVg_wy7zzwx3xnf8hD15NSfIErC7Bqz1WDooXwCx1KAK3ynx8i0n1KmVWgHJHnMYlSWDyFDUK4aPvkbgkVihLBboRh3OVYCs_AWEoIjUqn1wjDcLOdcZNdfFeglz8Eqrw5EW0ur-kymoJgTpu_CicboeCsPTbK2PLPzb_cJdXEObmzMARZo9N-co" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEjicjUvsVg_wy7zzwx3xnf8hD15NSfIErC7Bqz1WDooXwCx1KAK3ynx8i0n1KmVWgHJHnMYlSWDyFDUK4aPvkbgkVihLBboRh3OVYCs_AWEoIjUqn1wjDcLOdcZNdfFeglz8Eqrw5EW0ur-kymoJgTpu_CicboeCsPTbK2PLPzb_cJdXEObmzMARZo9N-co=s16000" /></a></div></div></div><div><br /></div><div>- <b>Important</b>: disable the "Inherit Color Profile in full screen mode" at the "General" tab in dgVoodoo. If you don't do that, colors in the game will be extremely blown up. <b>The issue also happens when you go back to the game after alt+tabbing out of it.</b></div><div>- The first time you install dgVoodoo for the game, you should run the game config first, to set your resolution. It's important to enable "32-bit Textures". I saw dgVoodoo having problems with videos when that option was disabled.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgKd4U8R4-cU3VyoiAqPfOviLte8jCLvjOHA-sOaLvnTeAm2bP1xOuxlgGKGckkAe4uRRGU4B4czz_DL-D3H6qkD0-eO6CyRraFsWXdJACcn0xM1uXKQIK17tH9Ln_x4m1e5P56xOd3FaQ7qNTHQY20vp_mKjGidzNdOF7grDG2NDR6mckRZLqpP9ZQ18H3" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="490" data-original-width="643" src="https://blogger.googleusercontent.com/img/a/AVvXsEgKd4U8R4-cU3VyoiAqPfOviLte8jCLvjOHA-sOaLvnTeAm2bP1xOuxlgGKGckkAe4uRRGU4B4czz_DL-D3H6qkD0-eO6CyRraFsWXdJACcn0xM1uXKQIK17tH9Ln_x4m1e5P56xOd3FaQ7qNTHQY20vp_mKjGidzNdOF7grDG2NDR6mckRZLqpP9ZQ18H3=s16000" /></a></div></div><br /></div><div>- Run the game. Both DX8 and DX9 versions of the game are OK to use.</div></div><div><br /></div><div><br /></div><div><u><b>Hotkeys (DX11)</b></u><br />- F1: three convergence presets (8, 16, 24). 16 by default.</div><p><br /></p><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com0tag:blogger.com,1999:blog-5003459283230164005.post-30710442238624536372023-12-08T16:19:00.001-08:002023-12-09T02:55:07.070-08:00Ys SEVEN<div class="separator" style="clear: both; text-align: center;">
<a href="http://u.cubeupload.com/masterotaku/Ys7075.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="450" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglyhaDAvRqk1dOrsZGuO4rmaxIBWTtIy9BZEygQGHp3_ka1DG2s_fYNzR5Ck1eu-PF59ETetzCs2Uzh-WT8orMouy3Do5VIm0JNhn2s74WbGKzPn_nPA6bCHGziaARs5yM-9PCt74dfh_p/s640/Ys7075.jpg" width="640" /></a></div>
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This post contains both a guide to make the game run in its original DX9 API in 3D Vision, and a geo-11 fix that needs to be used alongside dgVoodoo, which converts the game from DX9 to DX11.</div><div><br /></div><div>-----------------------------------------------------------------------------------------------------------------------------</div><div><b><span style="font-size: medium;">DX9 guide for 3D Vision</span></b></div><div><b><span style="font-size: medium;"><br /></span></b></div>
This isn't a fix, but a guide to make the game 100% perfect in 3D (setting discovered thanks to the help of Kaimasta). Without any tweaks, the game will appear totally flat, the same as in 2D.<br />
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<b><u>Instructions</u></b></div>
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- Open Nvidia Profile Inspector, then open or create (if it doesn't exist yet) the profile of the game (for "Ys7", "ys7.exe" in Inspector).</div>
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- In the "Stereo" section, set "StereoTextureEnable" to "0x00000027". Set "StereoProfile" to "Yes" too if you want.</div>
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- Save the changes and play the game. The HUD will be at screen depth, but the game will look perfect.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgypVGOds0bwJi0QwqyfbgZB7e1HWUmUCIoMUH6IsdOQN9f50tuIW8S3OgWc8iczuJDNY7ottqrSgE8vGMCVCHphrJ5o1RQj8gOjZjQzPgeBBLxyogCs70mBiUs5n1V8JJHtOyNRVCP4TDt/s1600/ys7_driver_profile.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="524" data-original-width="866" height="387" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgypVGOds0bwJi0QwqyfbgZB7e1HWUmUCIoMUH6IsdOQN9f50tuIW8S3OgWc8iczuJDNY7ottqrSgE8vGMCVCHphrJ5o1RQj8gOjZjQzPgeBBLxyogCs70mBiUs5n1V8JJHtOyNRVCP4TDt/s640/ys7_driver_profile.png" width="640" /></a></div>
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<b><u>Recommendations</u></b><br />
- If you are going to use texture packs, like I do, get the latest SpecialK build made for this game here ("Ys_Test7.7z" at the time of this post) and unzip it in the game folder: <a href="https://github.com/Kaldaien/SpecialK/releases/tag/sk_special_projects">https://github.com/Kaldaien/SpecialK/releases/tag/sk_special_projects</a><br />
- Texture packs <a href="http://www.neogaf.com/forum/showpost.php?p=248235818&postcount=133" target="_blank">here</a> and some little stuff in <a href="https://github.com/masterotaku/texture-mods/tree/master/Ys%20SEVEN/DDS" target="_blank">my github</a> (I'll probably upload more textures in the future).<br />
- As of this date (2017-09-28), make sure your max resolution or DSR resolution available is 3840x2160 (especially if you play in fullscreen) and <b>not</b> anything higher (or in between 2560x1440 and 3840x2160), to avoid a currently unfixed bug.<br />
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-----------------------------------------------------------------------------------------------------------------------------</div><div><br /></div><div><b><span style="font-size: medium;">DX11 fix</span></b><br /><br /><div>- <b>geo-11 (with build v0.6.182):</b> download <a href="https://s3.amazonaws.com/masterotaku/Ys+SEVEN/Ys_SEVEN_geo11_fix.7z">this file</a> and extract its contents in the root folder of the game ("Ys SEVEN", where "Ys7.exe" is). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx11" may be the only one that works (I can't test this mode).</div><div><div>- Install <a href="http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/" target="_blank">dgVoodoo</a> (<a href="http://dege.freeweb.hu/dgVoodoo2/bin/dgVoodoo2_82_1.zip">v2.82.1</a> at the time of writing this. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you. And this game doesn't have MSAA by itself (it has FXAA as an option), so you can force it with dgVoodoo):</div><div class="separator" style="clear: both; text-align: center;"><br /><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjW6iSyN0De4y6kDDEWiff9cxS8RQhJ7zk-c5n1dQ4pEcue-mePHu-Hi_kbqW-mdCWKg36Qm-BafUDn7d7K6Pdb9OlwOfajvtHRKQaOXqKM0HwHE5jiOEdX8tZ_vrc0nKo7gQTWMkn5bq3AlnP17RaCjAAI-9nrZtm-CntcOSqGOhHGuk2VPpC25nEyjP9b" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEjW6iSyN0De4y6kDDEWiff9cxS8RQhJ7zk-c5n1dQ4pEcue-mePHu-Hi_kbqW-mdCWKg36Qm-BafUDn7d7K6Pdb9OlwOfajvtHRKQaOXqKM0HwHE5jiOEdX8tZ_vrc0nKo7gQTWMkn5bq3AlnP17RaCjAAI-9nrZtm-CntcOSqGOhHGuk2VPpC25nEyjP9b=s16000" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiXrAvm3_Z-kVSaKmDsGiLj1TPBdKJakHbWYXnm99hb9y5tJZL19_bziBxb0yZp_XgRbYq0sLfW6bU6Ehi9wp5YwY0hf6J02KXEwjpdKZEuRmFWyJ6wGcOtXQZb6a8Vf4UwP0bJ1oSvxGZyBrB-D3nVs-Fi6z8hSvf11FwLIXukUA43pp6EbzDZ3cC0JS3u" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEiXrAvm3_Z-kVSaKmDsGiLj1TPBdKJakHbWYXnm99hb9y5tJZL19_bziBxb0yZp_XgRbYq0sLfW6bU6Ehi9wp5YwY0hf6J02KXEwjpdKZEuRmFWyJ6wGcOtXQZb6a8Vf4UwP0bJ1oSvxGZyBrB-D3nVs-Fi6z8hSvf11FwLIXukUA43pp6EbzDZ3cC0JS3u=s16000" /></a></div></div></div><div><br /></div><div>- The first time you install dgVoodoo for the game, you should run the game config first, to set your resolution. <b>It's important to set Window Mode to "Borderless" to avoid big issues with dgVoodoo</b>.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgaWp3v6yC5Bmmwj9vsULxJen8SVQ2ddocJt2d_h64V1LXCxrCdghx9WBVjJMTpmRU84H_ZysjZsbOldRupM9H1dn6WwMS9tqI88JY8m_-IqnOCqYem5oBqhee2jV_itGnGnWoJ8Ph-laSjmKAkvy7iayeMxRXobUucESguQuADj0gwHoLK5L7GSLTbd19Q" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="445" data-original-width="567" src="https://blogger.googleusercontent.com/img/a/AVvXsEgaWp3v6yC5Bmmwj9vsULxJen8SVQ2ddocJt2d_h64V1LXCxrCdghx9WBVjJMTpmRU84H_ZysjZsbOldRupM9H1dn6WwMS9tqI88JY8m_-IqnOCqYem5oBqhee2jV_itGnGnWoJ8Ph-laSjmKAkvy7iayeMxRXobUucESguQuADj0gwHoLK5L7GSLTbd19Q=s16000" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div></div></div><div>- Run the game.</div></div><div><br /></div><div><br /></div><div><br /></div><div><u><b>Hotkeys (DX11)</b></u><br />- F1: three convergence presets (6, 12, 18). 12 by default.</div><div><br /></div><div><br /></div><div><b><u>Recommendations</u></b><br /></div><div>- With this conversion to DX11, you probably can't use Special K to load custom textures. But you can still use the base Joyoland texture pack, which is good enough for me.</div><br /><br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div>
masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com0tag:blogger.com,1999:blog-5003459283230164005.post-35991351211458112482023-12-08T16:19:00.000-08:002023-12-08T16:19:18.415-08:00Ys Origin<div class="separator" style="clear: both; text-align: center;">
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3D Vision (DX9, for 3D Vision drivers only) and geo-11 (DX11) fixes for Ys Origin. The geo-11 fix needs dgVoodoo to convert the game from DX9 to DX11.<div><br /><br />
<u><b>Fixed</b></u><br />
- Water refraction and reflections.<br />
- Reflections in the "Hall of Reflection" area.</div><div>- Stereoized specular reflections of mirrors (in the geo-11 fix only).<br />
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<u><b>Installation (DX9)</b></u><br />
- Download <a href="https://s3.amazonaws.com/masterotaku/Ys+Origin/ys_origin_3d_fix.zip">this file</a> and extract its contents in the root folder of the game (where "yso_win.exe" is).<br /><br />
<u><b>Hotkeys (DX9)</b></u><br />
- F1: high convergence preset.<br />
- F2: low convergence preset.</div><div><br /></div><div>Different separation and convergence values can be saved with ctrl+F7 after loading a preset.</div><div><br /></div><div><br /></div><div><br /></div><div><u><b>Installation (DX11)</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://s3.amazonaws.com/masterotaku/Ys+Origin/Ys_Origin_geo11_fix.7z">this file</a> and extract its contents in the root folder of the game ("Ys Origin", where "yso_win.exe" is). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx11" may be the only one that works (I can't test this mode).</div><div><div>- Install <a href="http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/" target="_blank">dgVoodoo</a> (<a href="http://dege.freeweb.hu/dgVoodoo2/bin/dgVoodoo2_82_1.zip">v2.82.1</a> at the time of writing this. Use it in case newer versions may break the fix) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you):</div><div class="separator" style="clear: both; text-align: center;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi6QNuLD4U7HL6jo_KUVlTFdkILw7HLkCW9qdUNAi7Dd3TqJzpbGbSVYS5Y7mmmHjdQ5lcqK1Gu-HSfYiFybxkYIa__iDASbWdu9OpdbAh5ut4hnrzkTaCfBbj2vyuXrZRV-brtS8o-qtqtu2cds8-shH2_i0qQ8_QqV8il8LzRB4TLOfTCIzgEl_MIab_U" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEi6QNuLD4U7HL6jo_KUVlTFdkILw7HLkCW9qdUNAi7Dd3TqJzpbGbSVYS5Y7mmmHjdQ5lcqK1Gu-HSfYiFybxkYIa__iDASbWdu9OpdbAh5ut4hnrzkTaCfBbj2vyuXrZRV-brtS8o-qtqtu2cds8-shH2_i0qQ8_QqV8il8LzRB4TLOfTCIzgEl_MIab_U=s16000" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi3VSNJezvzFEP6mg7USpdfF_bZETS1kM2zzbs-9Sz4VMf171hDraO1rXan0WosbMM6Y1BEtVCFLdUMyAAckt01TRrFrlIf1DIuCiEHunu3tB3KFTFvRc42ohetjBscIcDx6qNXhrDF1UTNlw51XJIrR89np1DkEuSzWLHwkCnb-Ak_d3Ni7uRMXCA5my-h" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEi3VSNJezvzFEP6mg7USpdfF_bZETS1kM2zzbs-9Sz4VMf171hDraO1rXan0WosbMM6Y1BEtVCFLdUMyAAckt01TRrFrlIf1DIuCiEHunu3tB3KFTFvRc42ohetjBscIcDx6qNXhrDF1UTNlw51XJIrR89np1DkEuSzWLHwkCnb-Ak_d3Ni7uRMXCA5my-h=s16000" /></a></div></div><br /><div><br /></div><div>- The first time you install dgVoodoo for the game, you should run the game config first, to set your resolution. It's important to enable "32-bit Textures". I saw dgVoodoo having problems with videos when that option was disabled.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh83GoBDtCiTYJnz0ur-ROjzD7W9D9FoRx5Y1LTMH3r0fEQlgKnLJ1EDwpjIs96N7fht5iRetFWRFCpjnqO2XQMe5qooNOeHZiv_lKVwFw6YKexSZwEyZ1LgUf4_9ZL2LNqHoJsbBbliitK1Up-Jq6yBpNwPfbIvaBP8tK0oXQ09w-67GUnJmGzg7P5pUzp" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="490" data-original-width="862" height="364" src="https://blogger.googleusercontent.com/img/a/AVvXsEh83GoBDtCiTYJnz0ur-ROjzD7W9D9FoRx5Y1LTMH3r0fEQlgKnLJ1EDwpjIs96N7fht5iRetFWRFCpjnqO2XQMe5qooNOeHZiv_lKVwFw6YKexSZwEyZ1LgUf4_9ZL2LNqHoJsbBbliitK1Up-Jq6yBpNwPfbIvaBP8tK0oXQ09w-67GUnJmGzg7P5pUzp=w640-h364" width="640" /></a></div><br /></div><div>- Run the game.</div></div><div><br /></div><div><br /></div><div><br /></div><div><u><b>Hotkeys (DX11)</b></u><br />- F1: three convergence presets (8, 16, 24). 16 by default.<br /><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com4tag:blogger.com,1999:blog-5003459283230164005.post-76967339420123102132023-12-03T13:56:00.000-08:002023-12-03T14:00:49.990-08:00PCSX2 [DX11]<div class="separator" style="clear: both; text-align: center;">
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3D Vision feature for PCSX2, the PlayStation 2 emulator (DX11 hardware renderer).<div><br /></div><div>At this moment the fix has 533 individual ini files that you can enable (only one at a time).<br />
<br /><br /><span style="font-size: medium; font-style: italic; font-weight: bold;">UPDATE (2023-12-03):</span> updated the fix to work with the latest (as of this date) PCSX2 versions. Added 360 new profiles, for a total of 533. Updated geo-11 to v0.6.90, the last one where "direct_mode = nvidia_dx11" works properly.<br /><br /><span style="font-size: medium; font-style: italic; font-weight: bold;">UPDATE (2022-06-22):</span> geo-11 fix added, which performs much better than in 3D Vision.<br /><br /><span style="font-size: medium; font-style: italic; font-weight: bold;">UPDATE (2022-05-06):</span> fix updated to work with recent (at this moment) 64 bit builds of PCSX2. I've also done performance improvements to the fix and changed some hotkeys.</div><div><br /><span style="font-style: italic; font-weight: bold;">UPDATE (2021-05-07):</span> big update with 181 manually fixed games (some better than others), compared to the 30 something incomplete profiles from the previous version. I have also balanced the convergence scaling of those games, so normal gameplay is fine without having to change convergence.<br />
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<b>Warning:</b> this isn't as "plug and play" as PC games fixes. It will need user involvement depending on how much you want a perfect experience, because it's impossible to have all games fixed at the same time.<br />
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<b><u><span style="font-size: large;">Installation</span></u></b><br /><div>- <b>geo-11 (recommended, using build v0.6.90):</b> download the fix <a href="https://s3.amazonaws.com/masterotaku/PCSX2/PCSX2_geo11_feature.7z">here</a> and unzip its contents in your PCSX2 folder, where "<b>pcsx2-qtx64-avx2.exe</b>" is (if you use the AVX2 version). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need.</div><div><span style="font-size: x-small;">- (Old 3D Vision fix, for historic purposes. Better use the geo-11 fix above): download the fix <a href="https://s3.amazonaws.com/masterotaku/PCSX2/PCSX2_3D_Vision_feature.7z">here</a> and unzip its contents in your PCSX2 folder, where "<b>pcsx2x64-avx2.exe</b>" is (if you use the AVX2 version).</span></div><div>- <b>Important:</b> open "<b>d3dx.ini</b>" and go to line 44, where it says "<b>List of game fixes.</b>". Uncomment the line for the game you want to play. Don't uncomment more than one at the same time. If you want to create your own overrides, create a new "<b>.ini</b>" file in the "<b>GameFixes</b>" folder and load it the same way as the existing files. You can change profiles mid game. Press F10 to reload the changes made to the ini files.</div><div>- Open the emulator, go to "<b>Settings -> Graphics</b>" and set "<b>Renderer</b>" to "<b>Direct3D 11</b>". Configure the rest of the settings as you want, but I recommend "<b>Fullscreen Mode</b>" set to "<b>Borderless Fullscreen</b>" in the "<b>Display</b>" tab. Here are my settings:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiVcz480vi8raujId_ZnpDfW6LtbEtDlksqIo1Qzp4uyg3H7HvsFBJbXBR2C6VZdi-L5jdTk2NJB6t5MxZyLXJ6Xm-EAGgpJWULLhdxMqDjdjD7zKbT-O9npW6ipSu1POZcxOy3OgroYiq45IMKhNoEd2F1EsbDgn0MUDo16ZWi5beAP-iBZ7L4oS0PiG1-" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="774" data-original-width="800" height="619" src="https://blogger.googleusercontent.com/img/a/AVvXsEiVcz480vi8raujId_ZnpDfW6LtbEtDlksqIo1Qzp4uyg3H7HvsFBJbXBR2C6VZdi-L5jdTk2NJB6t5MxZyLXJ6Xm-EAGgpJWULLhdxMqDjdjD7zKbT-O9npW6ipSu1POZcxOy3OgroYiq45IMKhNoEd2F1EsbDgn0MUDo16ZWi5beAP-iBZ7L4oS0PiG1-=w640-h619" width="640" /></a></div></div><br /><br /></div><div>- Go to "<b>Settings -> Interface -> Game Display</b>" and preferably check the "<b>Start Fullscreen</b>" checkbox and make sure "<b>Render To Separate Window</b>" is checked, so you can alt+tab to change settings without stability issues in 3D Vision output modes. I recommend setting vsync in the emulator and "application controlled" in the drivers, to be able to speed up with F4 without limits and still get vsync at normal speed.</div><div>- Open the emulator and launch the game you want.</div><div><br /></div><div><br /></div><div><b>In short</b>, install the fix, select your "direct_mode" in "d3dxdm.ini", select the game profile in "d3dx.ini", open the emulator, make sure it's running in DX11 hardware mode, and run the game.</div><div>Do not switch games and profiles while playing another game. Problems may happen when you reload settings with F10.<br /><br /></div><div>
<div><br /></div>
<div style="display: none;">
Old instructions, not needed anymore:<br />
<br />
<i>This needs a special procedure. After installing all the needed files, if you try to open the GSdx configuration, the emulator will crash. Follow these steps:</i><br />
<i><br /></i>
<i>- Open the emulator.</i><br />
<i>- Choose a game (choosing the ISO from the recent list, or searching one manually...) and boot it.</i><br />
<i>- After graphics of the game start to appear, or at any moment after that, open the GSdx configuration (you can press escape to close the game or just open the configuration directly), change settings if you want, and then close it. It doesn't matter if you apply changes or not. This action will unlock esclusive fullscreen, needed for the next steps.</i><br />
<i>- Double click on the game window so it's resized to borderless fullscreen.</i><br />
<i>- Press alt+enter, and the game should trigger exclusive fullscreen and 3D Vision.</i><br />
<i>- If it doesn't work at first try, double click again until it's borderless fullscreen and try pressing alt+ enter again.</i><br />
<br />
<br /></div>
<b><u><span style="font-size: large;">Graphics settings recommendations</span></u></b><div class="separator" style="clear: both; text-align: left;">- Deinterlacing: games that shake when the option is set at "None" will most likely be perfect with the "Bob (top field first)" option, and in some cases, "Bob (bottom field first)". I recommend enabling the "<b>Settings -> Graphics -> Enable No-Interlacing Patches</b>" checkbox (you can check <a href="https://forums.pcsx2.net/Thread-No-interlacing-codes" target="_blank">this PCSX2 thread</a> for manual patches too, if the emulator doesn't include your game yet).</div><div class="separator" style="clear: both; text-align: left;">- Also enable "<b>Settings -> Graphics -> Anti-Blur</b>". It will remove blurriness from many games.</div><div class="separator" style="clear: both; text-align: left;">- Internal Resolution: as high as you can handle, but keep in mind that some games will slow down before reaching 100% GPU usage.</div>- In "<b>Settings -> Graphics -> Display</b>", any "Aspect Ratio" will work fine (F6 hotkey for real time switching), but I suggest 16:9 and enabling "<b>Settings -> Emulation -> Enable Widescreen Patches</b>".<br />
<br /><br />-----------------------------------------------------------------------------------------------------------------------------</div><div>ADVANCED SECTIONS HERE UNTIL BEFORE THE HOTKEYS SECTION</div><div>ONLY FOR PEOPLE THAT WANT TO FIX GAMES THAT AREN'T INCLUDED IN THE LIST</div><div><br /><br />
<b><u><span style="font-size: large;">Use of regex toggles</span></u></b><br /><b>Note:</b> with the list of fixed games by me, you won't need this. You can ignore this section unless you want to play games outside of that list.</div><div><br /></div><div>
This fix was done without using physical shader files, for better future compatibility. Instead, it uses a real time "find and replace" function for exactly three shaders that control all geometry in all games.<br />
<br />
The problem is that some effects of those shaders need to not be stereoized, like the HUD or some double stereoized effects (sometimes bloom, blur filters, shadows...). The regex function tries to not stereoize things that have a depth value of 0 or 1, and in some games it works (most of the HUD of the Kingdom Hearts games).<br />
<br />
The first and most simple solution, which may be partial or fix some things and break others but it's useful many times, is using <b>three hotkeys</b> I offer to disable stereoization in each of the three shaders that control geometry. They are "j", "k" and "l", and I'll refer to them as "regex 1", "regex 2" and "regex 3". And that's also their order of importance, as you'll almost never have to disable the first one. A lot of times a mix of regex 3 and regex 2 will fix HUD issues, but regex 2 is usually related to other effects.<br />
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<b><u><span style="font-size: large;">Use of shader overrides. Warning: for advanced users and perfectionists</span></u></b><br />
Sometimes, or usually, disabling some of the regex isn't enough to make a game perfect or almost perfect, because you will be disabling more things than needed. Or maybe the HUD is related to regex 1. In these cases, you need to tell the regex to not stereoize a <b>specific pixel shader</b>. This is where things get more complicated, for these reasons:<br />
<br />
<b>1-</b> Future PCSX2 (specifically GSdx) builds may change the hash of the generated shaders, rendering all game specific fixes useless. Still, games don't usually need a lot of these. Most of the affected games need between 1 and 3 in my experience.<br />
<b>2-</b> Fixing something in one game can break something else in another game, or even in the same game in some cases. So fixing all games at the same time is impossible. Even with a small library of 30 something games I found a little more than 10 conflicts between games.<br />
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Now about how to do a shader override. The fix includes working examples for games I own, inside the "GameFixes" folder.<br />
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Those are the three vertex shaders I stereoize with regexes, and their default values for stereoization. "x3" for regex 1, "y3" for regex 2, and "z3" for regex 3. "w3" is an extra option about the fix I made for the skybox in the Ratchet & Clank saga (it forces the skybox to max depth without breaking other things in those games).<br />
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The values after "Hash=" may change with future GSdx versions, but I will be able to recognize them and update the fix.<br />
<br />
In the ".ini" files inside "GameFixes" there are shader overrides with comments saying what they fix (sometimes). They contain the hash of the pixel shader, and the value they pass to their parent vertex shader. If you write for example "z3=1", it means that regex 3 won't stereoize that specific pixel shader. If it's "y3=0", it means it will stereoize it, the same as not writing the shader override at all. Useful if you want to enable/disable game fixes break effects in other games.<br />
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<b><span style="font-size: large;">New:</span></b> setting them to "=1" now assumes that they are HUD shaders, so they'll be affected by the HUD hotkeys. Set them to "=2" to not stereoize them but not making them count as HUD.<br />
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How to get the pixel shader hashes? Search the "hunting=0" line and change it to "hunting=2".<br />
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After that, run the emulator and play the game you want. Press "0" in the numpad and you will see a green overlay. Numpad keys 1 and 2 will cycle through the available pixel shaders, disabling the current one. Numpad key 3 will dump the shader inside the "ShaderFixes" folder. Get the hash (filename part before "-ps_replace.txt"), open the "ShaderUsage.txt" file that will appear in the emulator folder and search that hash. Example of a random pixel shader:<br />
<br />
<i><PixelShader hash="07ee058e5bed1e6b"></i><br />
<i> <ParentVertexShaders>6d64bfd710f98b05 </ParentVertexShaders></i><br />
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The pixel shader "07ee058e5bed1e6b" is related to vertex shader "6d64bfd710f98b05". If you look a few paragraphs above in this post, you will see that it's regex 1. If you want to not stereoize that effect, write this in the appropriate ".ini" game file (you can create new empty files and then include them in "d3dx.ini" like the existing examples), below other shader overrides if there are any:<br />
<br />
<i>[ShaderOverride_TotallyUniqueNameOrElseError]</i><br />
<i>Hash=07ee058e5bed1e6b</i><br />
<i>x3=1</i><br />
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Then you can go back ingame without closing it, make the game 3D with the explained method, and press F10. Changes should be applied instantly (it will also reset the state of all hotkeys).<br />
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When you are done, close the game and set "hunting" to 0 again. And you can delete your dumped shaders that are inside "ShaderFixes".<br />
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<b><u><span style="font-size: large;">OSD and depth hunting (advanced users mostly)</span></u></b><br />
You can enable an OSD that shows information about the current value of hotkeys and other useful information. By default this is disabled, because you could use the depth hunting hotkeys accidentally. With this, you can do a much better kind of fixes than shader overrides. <b>They should be universal for past and future PCSX2 versions.</b><br />
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Uncomment the "<b>;include = ShaderFixes\help.ini</b>" line, in line 19.<br />
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When you are ingame, press "<b>c</b>" and the OSD will appear near the bottom left corner. This screenshot shows the default state:<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixpif8swoaWSvV1AYoVK3jHkO9XNTcUwCIbgP6Au7Xt-BK3-GHrwPY7EOnONuz-PzvUdITyvON9_DKvfjnswqTANQ-9uJypS2rOgOPpttDWsdfJJjZkGuNTi_hmN-sGItq_1pTrKgBJxxy/s1600/pcsx2_osd.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="365" data-original-width="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixpif8swoaWSvV1AYoVK3jHkO9XNTcUwCIbgP6Au7Xt-BK3-GHrwPY7EOnONuz-PzvUdITyvON9_DKvfjnswqTANQ-9uJypS2rOgOPpttDWsdfJJjZkGuNTi_hmN-sGItq_1pTrKgBJxxy/s1600/pcsx2_osd.png" /></a></div>
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<b>Warning:</b> all the following hotkeys can be used even if the OSD is turned off with its hotkey. Be careful of using them accidentally.<br />
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Most fixable game effects and HUD that are broken in 3D usually have a specific depth value assigned to them. Under "Depth hunting Regex0", you will see the navigation speed multiplier, "greater or equal than" value and "lower than" value. Depth values between them will become 2D<br />
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To select which regex you want to affect, use the "<b>x</b>" and "<b>z</b>" keys. Then it will say "Depth hunting Regex1" and so on.<br />
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Use the <b>left and right arrow keys</b> to modify the ">=" value.<br />
Use the <b>up and down arrow keys</b> to modify the "<" value.<br />
Use the <b>ctrl</b> key to change the amount each of the previous case navigate. By default, one press equals +1 or -1. The highest multiplier is x100000.<br />
Hold the <b>shift </b>key and then hold the arrow keys to navigate the depth values a lot faster.<br />
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If you press "<b>a</b>", the "Value to save" will be saved in the first free (non 0) variable it will find.<br />
If you press "<b>q</b>", the current depth range will be saved in two variables if they are free (non 0).<br />
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A message will appear in the bottom left corner when you press them.<br />
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After saving at least one value, if you press <b>F10</b>, the "<b>d3dx_user.ini</b>" will appear in the emulator folder. Inside you will see a "[Constants]" section. Variables go:<br />
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- From "$a0" to "$a39": 40 possible depth values that won't be stereoized for Regex 1.<br />
- From "$ar1" to "$ar8": 4 possible depth range pairs that won't be stereoized for Regex 1. The first one in a pair is ">=", and the second is "<".<br />
- From "$b0" to "$b39": 40 possible depth values that won't be stereoized for Regex 2.<br />
- From "$br1" to "$br8": 4 possible depth range pairs that won't be stereoized for Regex 2. The first one in a pair is ">=", and the second is "<".<br />
- From "$c0" to "$c39": 40 possible depth values that won't be stereoized for Regex 3.<br />
- From "$cr1" to "$cr8": 4 possible depth range pairs that won't be stereoized for Regex 3. The first one in a pair is ">=", and the second is "<".<br />
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Further F10 presses will keep adding new values you save into free variables.<br />
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Pressing <b>ctrl+alt+F10</b> will delete this file so you can start over saving values.<br />
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Now to do a game fix with these values, you need to create a ".ini" for the game in the "GameFixes" folder. Make a copy of "<b>template.ini</b>" with the name of the game and include it in "d3dx.ini" as you see in the existing examples (like "<b>include = GameFixes\Dark_Cloud_2.ini</b>").<br />
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In your new game ini file you will see variables corresponding for each regex (40 values and 4 pairs of ranges for each one). The comments in the text let you know what they're for intuitively.<br />
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Copy the depth values from "<b>d3dx_user.ini</b>" in the corresponding variables (the order doesn't matter as long as you are in the correct regex), save the changes to the file, and press F10 ingame if the emulator is running. The fixes should take place immediately.<br />
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Of course, you can skip the usage of "<b>d3dx_user.ini</b>" to write the values in the game ini directly, if you remember them or alt+tab a few times, because you will see the numbers onscreen.<br />
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<b><u><span style="font-size: large;">Hotkeys</span></u></b><br />
You will probably need at least some of these hotkeys (which you can configure in "d3dx.ini") when playing. Hotkeys with more than one preset use "shift" as a modifier to cycle backwards.</div><div><br /></div><div><b>FOR NORMAL USERS, the only hotkey that you will want to press is "h", which cycles through the convergence presets. And maybe "g" for some select games like the God of War games.</b><br />
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- <b>v</b>: it changes the dominant eye of the stereoscopic cameras. By default, both eyes get a modified view for 3D. With one click, the right eye will have the same camera angle as 2D and the left eye will do all the 3D work. One more click, and the opposite will happen. And the last preset returns it to normal. It can be useful for games that stereoize the HUD, making it invisible at normal convergence modes. With the dominant eye you will see all game effects normally at least in one eye.<br />
- <b>j</b>: regex 1 stereoization toggle. Not needed for fixed games from the list.<br />
- <b>k</b>: regex 2 stereoization toggle. Not needed for fixed games from the list.<br />
- <b>l</b>: regex 3 stereoization toggle. Not needed for fixed games from the list.<br />
- <b>h</b>: convergence presets (0, 0.25, 0.5, 1, 2). 1 by default. All of the fixed games have balanced convergence so that the default convergence is ideal for normal gameplay.</div><div>- <b>ctrl + h</b>: a lot of convergence presets to cover more possibilities for games outside of the fixed games list. Different games may need wildly different convergence levels. I tried to cover as many cases as I could.<br />
- <b>g</b>: exclusive to God of War, God of War 2, Gun, and Haunting Ground (and some other games). Multiple separation and convergence combination presets made for those games. These games present geometry with very compressed depth. This is a workaround that makes them normal. Each preset was carefully crafted, so don't touch your Nvidia convergence hotkey or "h" and "ctrl+h" convergence presets.</div><div>
- <b>f</b>: toggle for moderately higher max separation. Not needed if you use game specific fixes. Some games like Soul Calibur 3, Tekken 5, Ys IV and Ys V use a lower separation than the rest of games. This hotkey makes them have the same depth as the other games. Don't use it with unaffected games unless you know you want it.<br />
- <b>o (not in use anymore)</b>: HUD depth, for elements that have 0 depth or have a "=1" shader override. Only for Regex 3 for performance and image quality reasons. Very buggy and I recommend not using it.<br />
- <b>n</b>: black frame insertion, intended for 30fps games. Not recommended. Three presets (disable one frame, the other, and disabled), and it's disabled by default. This is possible because PCSX2 outputs 60fps no matter the internal fps. Don't use in 60fps games. And <b>beware of the nasty 30Hz flickering</b>, if you are sensitive to it. This black frame insertion mode doesn't know what frame is the original and what frame is the duplicate, so input lag may vary because it's chosen at random (loading savestates may change it too). If you want 20Hz flickering, go to the bottom of "d3dx.ini" and change "y4 = (y4 + 1) % 2" to "y4 = (y4 + 1) % 3".<br />
- <b>i</b>: 3D Vision to anaglyph conversion presets (normal, reversed, disabled). Disabled by default. Why use this when you have 3D Vision Discover for anaglyph? Two reasons. One: <b>it allows two or more people to use 3D Vision and anaglyph glasses at the same time</b>, at the cost of some color quality for the 3D Vision glasses users compared to not using anaglyph. Two: for this emulator, it's better to get 60Hz + 60fps per eye than 120Hz + 60fps per eye. Better vsync, low motion blur, etc.<br />
- <b>u</b>: black frame insertion in 2D, made for 60fps at 120Hz. It's mandatory to have 3D Vision enabled. This hotkey is a quick toggle that disables stereoization for all regexes and blacks out the image of the right eye. The result is that at 120Hz you receive 60 games frames and 60 black frames. It can be combined with the "n" hotkey for 30fps games. This doesn't reduce GPU usage in any way. It's the same as if you were playing in 3D. Unless you comment or delete the "[TextureOverride3DRenderTarget]" block in "d3dx.ini", which is necessary to be there for 3D. That way, you'll get 2D performance with black frame insertion.<br />
- <b>t</b>: reverse 3D Vision.<br /><br />
<br /><b><u><span style="font-size: large;">Recommendations</span></u></b><br />No interlacing codes (use the search function), to avoid shaking in games: <a href="https://forums.pcsx2.net/Thread-No-interlacing-codes" target="_blank">https://forums.pcsx2.net/Thread-No-interlacing-codes</a></div><div><br /></div><div>60fps codes (some may be unreliable): <a href="https://forums.pcsx2.net/Thread-60-fps-codes" target="_blank">https://forums.pcsx2.net/Thread-60-fps-codes</a><br /><br />Widescreen game patches (in case you want something very new that isn't included with the emulator yet): <a href="https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches" target="_blank">https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches</a></div><div><br /><br />
<b><u><span style="font-size: large;">Special thanks</span></u></b><br />
- All 3Dmigoto and geo-11 developers and contributors (bo3b, DarkStarSword, davegl1234, Flugan...).<br />
- All PCSX2 developers and contributors. Without them, we wouldn't be able to even play these games in 2D.<br />
- (Old) Kaldaien, for the specific SpecialK build I used in older fix versions to force exclusive fullscreen (0.7.0). Now using 10.1 for newer drivers.<br />
- (Old) RibShark, the one who made the compatibility patch to make 3Dmigoto work with PCSX2 on Windows 10.</div><div>
- Kaimasta, for helping with testing and giving good ideas and inspiration, like the God of War hotkey.<br /><br />
<br /><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com99tag:blogger.com,1999:blog-5003459283230164005.post-20438077390132981972023-11-26T13:40:00.000-08:002023-12-01T14:23:51.351-08:00Syndicate (2012) [DX11]<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV67F7jk_JWnJSv0nP-8AQYz9QwPzNiZN8poucbZNFDslrHu_Wersc2Aa0MnKF0eOFtfdY-mu5EjC90PAWECmQ07ptlsN08uqN3HT9PzeQoV8SaCbudm3L0bUft6tmtJ92ohEE9d-12TnIy1W5HX0ctKLw92DD4K3Yz1YEuiBlmvh0bbTBPUpXejEyB4Oq/s3840/syndicate_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV67F7jk_JWnJSv0nP-8AQYz9QwPzNiZN8poucbZNFDslrHu_Wersc2Aa0MnKF0eOFtfdY-mu5EjC90PAWECmQ07ptlsN08uqN3HT9PzeQoV8SaCbudm3L0bUft6tmtJ92ohEE9d-12TnIy1W5HX0ctKLw92DD4K3Yz1YEuiBlmvh0bbTBPUpXejEyB4Oq/w640-h180/syndicate_1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-UsaIhEvd8KeXBpvCW2TOkzuLInKZX3y9L92zeMYFvbwx-35TtENE3qGUMgOSNJ_-6T2QG_iJNJLtCLT0BpbJbGZH976RAz8Hvr5YL2LjS3HBl4P3bEV_8u3M6WoUCxVq70kmTXAzXQrKA__68Ay8KkR77FSrpxyz8GT7FN35NCycF7XAngtIRfDy2tCT/s3840/syndicate_2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-UsaIhEvd8KeXBpvCW2TOkzuLInKZX3y9L92zeMYFvbwx-35TtENE3qGUMgOSNJ_-6T2QG_iJNJLtCLT0BpbJbGZH976RAz8Hvr5YL2LjS3HBl4P3bEV_8u3M6WoUCxVq70kmTXAzXQrKA__68Ay8KkR77FSrpxyz8GT7FN35NCycF7XAngtIRfDy2tCT/w640-h180/syndicate_2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVEoWfNsW1o7JXg64B2OXx4UzDQDAUyPriNdRYJ7HAZEAlg8jo-ethFn02fOWD7Y0GqZzCE8yY-ned1eKtTFNssmI4I0zDchOIFMCaSDleBIBMdb8Yr2fLC9Rx66QqWr6vj8qyrERiTFcSf9dCaXz0ff4LiOrs89X7iTNyUCyOTWgkl-4DEz2w23LxSIRh/s3840/syndicate_3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVEoWfNsW1o7JXg64B2OXx4UzDQDAUyPriNdRYJ7HAZEAlg8jo-ethFn02fOWD7Y0GqZzCE8yY-ned1eKtTFNssmI4I0zDchOIFMCaSDleBIBMdb8Yr2fLC9Rx66QqWr6vj8qyrERiTFcSf9dCaXz0ff4LiOrs89X7iTNyUCyOTWgkl-4DEz2w23LxSIRh/w640-h180/syndicate_3.jpg" width="640" /></a></div><p>geo-11 fix for Syndicate (2012). This fix needs dgVoodoo, to convert the game from DX9 to DX11.</p><p><br /></p><u><b>Fixed</b></u><br /><div>- Wrongly stereoized game layers that made it impossible to play.</div><div>- Water reflections.</div><div>- Many other haloing issues.</div><div>- Specular reflections at realistic depth.</div><div>- Shadows.</div><div>- Lighting.</div><div>- Lens flares.</div><div>- Motion blur.</div><div>- DART lines.</div><div>- Crosshairs and iron sights red dots have dynamic depth.</div><div><br /></div><div><br /></div><div><u><b>Known issues</b></u><br /><div>- Some HUD elements (some interaction icons and text) won't have the depth you expect. There were some conflicts that I couldn't avoid, so I chose the best option.</div></div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Syndicate+2012/Syndicate_2012_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>Syndicate\System\Win32_x86_Release</b>" folder, where "<b>Syndicate.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" worked properly for me.</div><div>- Install dgVoodoo (v2.82 at the time of writing this. Newer versions may break the fix) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this (VRAM needed or useable may vary for you):</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNcMhuQW08_lJSB2Fzn5HGEAJ0xEAcR2OsTlOJ6maOMFu7CVdI3oz0iJ7UnjdK6Fhb4qzQ7d6CdxewFO5QSgcoEiLQdKPwSc5AXRiTgqYI4v28O5nveZ9gL6tg6CwVgBmwhOXTZkjrHzCda6fkZ5Feq8KzjNBGkAchInt14Jlyvsr_f-YvHHP2jXhEBMYA/s919/dgvoodoo_syndicate1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="919" data-original-width="802" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNcMhuQW08_lJSB2Fzn5HGEAJ0xEAcR2OsTlOJ6maOMFu7CVdI3oz0iJ7UnjdK6Fhb4qzQ7d6CdxewFO5QSgcoEiLQdKPwSc5AXRiTgqYI4v28O5nveZ9gL6tg6CwVgBmwhOXTZkjrHzCda6fkZ5Feq8KzjNBGkAchInt14Jlyvsr_f-YvHHP2jXhEBMYA/w349-h400/dgvoodoo_syndicate1.png" width="349" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTE6Gsp70oUlMhvsxGx9hNdidUIbPsFxAjevdoW0QdCW0IutfakG1CUCGVyUnlmhOLtdPMczMlX-opP-i3ZeDLZYoL1fTCG-RZpqP5vcKBN46yIsSXuTq9hqT-RCktXRmFDm6i3AxaLryX0_H3UVTmKL5C-0vm-CgA0tPKOtbEwzho94_iq8Ohv7WDDni0/s919/dgvoodoo_syndicate2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="919" data-original-width="802" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTE6Gsp70oUlMhvsxGx9hNdidUIbPsFxAjevdoW0QdCW0IutfakG1CUCGVyUnlmhOLtdPMczMlX-opP-i3ZeDLZYoL1fTCG-RZpqP5vcKBN46yIsSXuTq9hqT-RCktXRmFDm6i3AxaLryX0_H3UVTmKL5C-0vm-CgA0tPKOtbEwzho94_iq8Ohv7WDDni0/w349-h400/dgvoodoo_syndicate2.png" width="349" /></a></div><br /><div><br /></div><div>- Run the game.</div><div><div><br /></div><div><br /></div><div><div><b><u>Hotkeys</u></b></div><div>- <b>F1</b>: convergence presets (3, 4, 5, 6, 7, 8). 7 by default.</div></div><div>- <b>F4</b>: bloom toggle. Not disabled by default.</div><div>- <b>F5</b>: motion blur toggle. Not disabled by default. Disabling motion blur also affects depth of field in a bad way during cutscenes.</div><div>- <b>F6</b>: toggle to disable the dirty screen effect at the sides of the screen in bright areas. Not disabled by default.</div><div>- <b>Right mouse button or Xbox left trigger</b>: with some weapons, holding this will make it trigger a low convergence preset to help with aiming. If you rebind that function in the game, look for the "[KeyIronSights]" section in "d3dx.ini". </div><div><br /></div><div><br /></div><div><b><u>Notes</u></b></div><div>- I recommend the FOV mod that pcgamingwiki mentions: <a href="https://www.pcgamingwiki.com/wiki/Syndicate_(2012)#Field_of_view_.28FOV.29" target="_blank">https://www.pcgamingwiki.com/wiki/Syndicate_(2012)#Field_of_view_.28FOV.29</a></div><div>- DO NOT disable motion blur the way <a href="https://www.pcgamingwiki.com/wiki/Syndicate_(2012)#Disable_motion_blur" target="_blank">pcgamingwiki</a> says. It will affect gameplay detection so it will interfere with crosshair depth.</div><div>- The fix may interfere with the use of the command console, as reported by one person.</div><div>- <b>Warning</b>: RTSS from MSI Afterburner can cause crashes.</div><div><br /></div><div><br /></div><div><b><u>Special thanks</u></b></div><div>Thank you to TerinTamel and UnityBeing for gifting me a legit key (which may be found <a href="https://www.walmart.com/ip/Syndicate-PC-Digital-Code/42031431" target="_blank">here</a> sometimes). This game is hard to get nowadays as it was delisted in 2020.</div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com6tag:blogger.com,1999:blog-5003459283230164005.post-53172011296129756602023-11-20T14:05:00.001-08:002023-11-20T14:05:49.091-08:00METAL GEAR SOLID 3: Snake Eater - Master Collection Version<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3h6OXgzo1UpJNahMpdmqb5r5BsbfDwC6iL7ExT3UcTeSB8jhHXiDhdRTmOsrR-cbS9lRKHbYHVQfOqO0L9EIAfuJ_PpVbxIYwx_3146STiKw8Jv5bfylBfOg-JzITRCd5ZgK6zZLhjhj-9TXnJLGSBqGozfn9YBDE5fCNXLowkkFYRf26g7BL8Cg0csI/s5120/METAL%20GEAR%20SOLID3002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3h6OXgzo1UpJNahMpdmqb5r5BsbfDwC6iL7ExT3UcTeSB8jhHXiDhdRTmOsrR-cbS9lRKHbYHVQfOqO0L9EIAfuJ_PpVbxIYwx_3146STiKw8Jv5bfylBfOg-JzITRCd5ZgK6zZLhjhj-9TXnJLGSBqGozfn9YBDE5fCNXLowkkFYRf26g7BL8Cg0csI/w640-h180/METAL%20GEAR%20SOLID3002.jpg" width="640" /></a><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8UJIKKtNpW2aWjnEkloA09kgHBpp8IXDgN2ByD1AmWPr3_H6ga200_kdEAAtuO3EXHsjmOMPrJcVZOpbRUl4FJXB6qf7XPmXSGBts6hmz0wpWfMMoYOg1VaiKuqM1F_pAW8HBw2zZH_eUIWPTGSPg3eeWoWwN2-ZhoMPMcaXI8TX7JqpXwEuUybQeeROa/s5120/METAL%20GEAR%20SOLID3007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8UJIKKtNpW2aWjnEkloA09kgHBpp8IXDgN2ByD1AmWPr3_H6ga200_kdEAAtuO3EXHsjmOMPrJcVZOpbRUl4FJXB6qf7XPmXSGBts6hmz0wpWfMMoYOg1VaiKuqM1F_pAW8HBw2zZH_eUIWPTGSPg3eeWoWwN2-ZhoMPMcaXI8TX7JqpXwEuUybQeeROa/w640-h180/METAL%20GEAR%20SOLID3007.jpg" width="640" /></a><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3DIZ7H7zqfJkg0HXA_CKG4lw-FRM-eZcWO32lqSlJpMlRZrjsieGNwac6o0-YXbuSw1Rniq-gr6gMxoV_nh33zMNv0Qh-o0A1ImvAbN0XS3ttRwgaPFGHhyphenhyphenpcIJZuFHF6cwCIugEogqJx2fWEfwCpE3MP2j3gqP89VVFu96fDqLpsUMBoo0aMbDspBBu7/s5120/METAL%20GEAR%20SOLID3015.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3DIZ7H7zqfJkg0HXA_CKG4lw-FRM-eZcWO32lqSlJpMlRZrjsieGNwac6o0-YXbuSw1Rniq-gr6gMxoV_nh33zMNv0Qh-o0A1ImvAbN0XS3ttRwgaPFGHhyphenhyphenpcIJZuFHF6cwCIugEogqJx2fWEfwCpE3MP2j3gqP89VVFu96fDqLpsUMBoo0aMbDspBBu7/w640-h180/METAL%20GEAR%20SOLID3015.png" width="640" /></a><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZkq6FvDaCV3bjZ67DZYEITBd_TkryiN1JuanSyAcbJmOfs4iEq7IxhyZfmtpUzmJzI6DPMLgSNNd-3c_qV3j_nAc9Sm6GVJVnBM4Ogtuw6W49Q8s5QrT06iab-X1555nr327-OVaTSstK7dWkxVFaZc3xM8XYjXUVPWJUrileNmUIC5VrPFAlI59UAIZ_/s5120/METAL%20GEAR%20SOLID3021.jpg" imageanchor="1" style="margin-left: 1em; 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text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2WoYMrfsS3Q31SNEgz_fYXdhkIPj3zvSoIePaPWE5ZfjDHNsnED_CKnvx7388VgVGZkh-xef2eCgwpVcLs0rGr0edsoie5IQ2gtTgqLaoTvl6-QaiviVXIJXG4EnzDGTY0bqYm08ODOVLSxwp3O9DfykJ85XZgc8KnrxhoN0Aak4LTvTdQYo1Yj-GGEWG/s5120/METAL%20GEAR%20SOLID3025.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2WoYMrfsS3Q31SNEgz_fYXdhkIPj3zvSoIePaPWE5ZfjDHNsnED_CKnvx7388VgVGZkh-xef2eCgwpVcLs0rGr0edsoie5IQ2gtTgqLaoTvl6-QaiviVXIJXG4EnzDGTY0bqYm08ODOVLSxwp3O9DfykJ85XZgc8KnrxhoN0Aak4LTvTdQYo1Yj-GGEWG/w640-h180/METAL%20GEAR%20SOLID3025.jpg" width="640" /></a><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsPAB4GtqP2cqsCx7ywnTxprPbEXjQyT2iRRqejL3PRP4ybQ8vYcC-bbqRSdk6RkxP749O_DWHIx81cORW5-rLNfcUapPIWtMse4ZYnkIvh_iwzjZ28qZ8PI1CTxLGO6PQRQK4Iqrj2BhVPEHvgj4Zge0aky0LwWVlWq9u8rakmqtkkZzzmX4Suev3aGwc/s5120/METAL%20GEAR%20SOLID3034.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsPAB4GtqP2cqsCx7ywnTxprPbEXjQyT2iRRqejL3PRP4ybQ8vYcC-bbqRSdk6RkxP749O_DWHIx81cORW5-rLNfcUapPIWtMse4ZYnkIvh_iwzjZ28qZ8PI1CTxLGO6PQRQK4Iqrj2BhVPEHvgj4Zge0aky0LwWVlWq9u8rakmqtkkZzzmX4Suev3aGwc/w640-h180/METAL%20GEAR%20SOLID3034.png" width="640" /></a><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtZq-xidYwyzQGWqEOmsNDqexFvnkmiuYRczvovuJqukeyRynMR1xlTcSULxR7htxZXpg-2mpp7cR7CkngOAkMLINVIf3Fs6Ierfh28sB2rdWs90495MdToIzNbemGH9_8gQ9K5u6ztaPaDZLssSdBx655b3TIFuyMSMdwznKnvTpY_pLpLQdfkaU_KpFV/s5120/METAL%20GEAR%20SOLID3038.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtZq-xidYwyzQGWqEOmsNDqexFvnkmiuYRczvovuJqukeyRynMR1xlTcSULxR7htxZXpg-2mpp7cR7CkngOAkMLINVIf3Fs6Ierfh28sB2rdWs90495MdToIzNbemGH9_8gQ9K5u6ztaPaDZLssSdBx655b3TIFuyMSMdwznKnvTpY_pLpLQdfkaU_KpFV/w640-h180/METAL%20GEAR%20SOLID3038.jpg" width="640" /></a></div><p>geo-11 fix for METAL GEAR SOLID 3: Snake Eater - Master Collection Version.</p><p><br /></p><u><b>Fixed</b></u><br /><div>- Haloing issues, including water reflections.</div><div>- Sun lens flares now at depth.</div><div>- Stereoized fog, although it doesn't have real depth information.</div><div>- Stereoized sniper and rocket launcher HUD.</div><div>- Autoconvergence configured. If you disable it, you'll have to make your own quick convergence hotkeys.</div><div>- Added a custom crosshair for most guns, as long as convergence is low enough (not sniper rifles because they don't need it). This especially helps with aiming when using the tranq gun and the normal gun.</div><div><br /><br /><u><b>Known issues</b></u><br /><div>- Some rare and small lens flares are at screen depth. It's because of a conflict with some HUD texture hashes. So I can't reliably stereoize them nor disable them.</div><div><br /></div><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Metal+Gear+Solid+3/MGS3_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>MGS3</b>" folder, where "<b>METAL GEAR SOLID3.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works properly.<br /></div><div>- <b>Warning</b>: keep in mind that mods usually have a "d3d11.dll" file already, which is Ultimate ASI Loader. If you're using mods, you need to rename the "d3d11.dll" file from the fix to "<b>d3d11.asi</b>".</div><div>- Run the game.<br /><br /><br /><u><b>Hotkeys (numbers not from the numpad)</b></u><br />- <b>F4</b>: depth of field toggle. Not disabled by default.</div><div>- <b>F5</b>: bloom presets (original, reduced, disabled). Original state by default. I don't really recommend using this.</div><div><div>- <b>5</b>: toggle to disable grass. This is a cheat.</div><div>- <b>6</b>: toggle to disable most level geometry except characters. This is a cheat.</div><br /><br /><u><b>Custom crosshair information</b></u><br />It's enabled by default, thanks to the "include = ShaderFixes\custom_crosshair.ini" line in "d3dx.ini". Comment or delete that line to disable it.</div><div>The following settings can be configured in "d3dx.ini":</div><div>- By default it has white color. You can edit the x22, y22 and z22 (RGB color channels respectively). 0 is black, 1 is white. So you can use decimals between them for each channel.</div><div>- By default it has a size multiplier (y23 value) of "0.003". That's the minimum value to be visible at the default 720p internal resolution of the game. At higher resolutions, I recommend "0.002" (no quotes).</div><div>- By default it scales up in size the closer the target is (it isn't too noticeable for the most part, but it was fun to do). It's controlled by the z23 value. Set it to 0 to disable it.</div><div>- By default it has a "+" shape. You can turn it into a square by setting x24 to 0.</div><div><br /><br /><u><b>Mod compatibility</b></u><br /><div>- The only element of the fix that cares about mods is the sniper and rocket launcher HUD textures, which need to be detected. The "<a href="https://www.nexusmods.com/metalgearsolidmastercollection/mods/14" target="_blank">AI Slop</a>" texture mod is supported in both 2x and 4x resolution.</div><div><br /></div><div><br /></div><div><u><b>Recommended mods</b></u><br /><div>- The fix for resolution and other extra features: <a href="https://github.com/Lyall/MGSHDFix" target="_blank">https://github.com/Lyall/MGSHDFix</a></div></div><div>- The mod for better audio: <a href="https://www.nexusmods.com/metalgearsolidmastercollection/mods/7" target="_blank">https://www.nexusmods.com/metalgearsolidmastercollection/mods/7</a></div><div>- The crouch walking mod: <a href="https://www.nexusmods.com/metalgearsolidmastercollection/mods/118" target="_blank">https://www.nexusmods.com/metalgearsolidmastercollection/mods/118</a></div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com11tag:blogger.com,1999:blog-5003459283230164005.post-22926132008067215432023-11-20T14:05:00.000-08:002023-11-20T14:05:42.443-08:00METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version<div class="separator" style="clear: both; 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text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2INeCFIB7Wy5s7zcOKOplZJkXVGQNzZ4qfGoWsGYVz5H6wLbKBiXBsCwIFunSaND_aCJWcKIJ3nZnxFyrv6QIePvzT9ykNP9DYvTeD0L5ZMuxjWTLeqnaY1K0eL5UKtJGf2zrSTQ8XLboNJ5czYTgkQ2jmK03eH5mTZuSUx2sBp4a7hqOP96EZlcg4EJi/s5120/METAL%20GEAR%20SOLID2017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2INeCFIB7Wy5s7zcOKOplZJkXVGQNzZ4qfGoWsGYVz5H6wLbKBiXBsCwIFunSaND_aCJWcKIJ3nZnxFyrv6QIePvzT9ykNP9DYvTeD0L5ZMuxjWTLeqnaY1K0eL5UKtJGf2zrSTQ8XLboNJ5czYTgkQ2jmK03eH5mTZuSUx2sBp4a7hqOP96EZlcg4EJi/w640-h180/METAL%20GEAR%20SOLID2017.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">geo-11 fix for METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version.</div><p><br /></p><u><b>Fixed</b></u><br /><div>- Haloing issues.</div><div>- Lens flares now at depth.</div><div>- Double depth of the background during codec calls.</div><div>- Autoconvergence configured. If you disable it, you'll have to make your own quick convergence hotkeys.</div><div>- Added a custom crosshair for sniper rifles.</div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Metal+Gear+Solid+2/MGS2_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>MGS2</b>" folder, where "<b>METAL GEAR SOLID2.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works properly.<br /></div><div>- <b>Warning</b>: keep in mind that mods usually have a "d3d11.dll" file already, which is Ultimate ASI Loader. If you're using mods, you need to rename the "d3d11.dll" file from the fix to "<b>d3d11.asi</b>".</div><div>- Run the game.<br /><br /><br /><u><b>Custom crosshair information</b></u><br />It's enabled by default, thanks to the "include = ShaderFixes\custom_crosshair.ini" line in "d3dx.ini". Comment or delete that line to disable it.</div><div>The following settings can be configured in "d3dx.ini":</div><div>- By default it has white color. You can edit the x22, y22 and z22 (RGB color channels respectively). 0 is black, 1 is white. So you can use decimals between them for each channel.</div><div>- By default it has a size multiplier (y23 value) of "0.003". That's the minimum value to be visible at the default 720p internal resolution of the game. At higher resolutions, I recommend "0.002" (no quotes).</div><div>- By default it scales up in size the closer the target is (it isn't too noticeable for the most part, but it was fun to do). It's controlled by the z23 value. Set it to 0 to disable it.</div><div>- By default it has a "+" shape. You can turn it into a square by setting x24 to 0.</div><div><br /><br /><u><b>Mod compatibility</b></u><br /><div>- The only element of the fix that cares about mods is the custom crosshair, that needs to detect the sniper icon from the inventory. The "<a href="https://www.nexusmods.com/metalgearsolidmastercollection/mods/29" target="_blank">AI Slop</a>" texture mod is supported in both 2x and 4x resolution.</div><div><br /></div><div><br /></div><div><u><b>Recommended mods</b></u><br /><div>- The fix for resolution and other extra features: <a href="https://github.com/Lyall/MGSHDFix" target="_blank">https://github.com/Lyall/MGSHDFix</a></div></div><div>- The mod for better audio: <a href="https://www.nexusmods.com/metalgearsolidmastercollection/mods/6" target="_blank">https://www.nexusmods.com/metalgearsolidmastercollection/mods/6</a></div><div>- Maybe this uncensoring mod: <a href="https://www.nexusmods.com/metalgearsolidmastercollection/mods/137" target="_blank">https://www.nexusmods.com/metalgearsolidmastercollection/mods/137</a></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com12tag:blogger.com,1999:blog-5003459283230164005.post-90193449391645328572023-11-01T11:10:00.003-07:002024-01-08T14:56:54.046-08:00BeamNG.drive<div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnOGf4aUz1G4axS2mKzm8gTpkrYBh5Rm-RncMIxbXYZG9CxFQMLyAHRutw4UhmBI_nMQwGyJfcvOnIKGJXfGvyQ5bZpLRXNHXirpLpt8cU4C1_3xQz_yoW26HfPRfXrO2oAXVe8b5KjWCvjtF1mc_rZ7m9fTLITRU3cUW3ywiTMqec0suox7I_jgZyec2n/w640-h180/BeamNG.drive.x64006.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTgO3imcHh1MXSwMMPM0e_KMDs2BfiC6oS1HbzRBjsiPwvMNjnyvOIua5a-WJFkW789rlZv9XRo9RZA7aGk0aRBywh7fik3eTfuQGZNBaU2_EFkFG3rij-fvZyY6J129F9rro98fjRn1EMwYqwDxTdeybCi2AJwbcD2bgeULPV9h44VcXH6wUyLVgLhHn1/s5120/BeamNG.drive.x64008.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTgO3imcHh1MXSwMMPM0e_KMDs2BfiC6oS1HbzRBjsiPwvMNjnyvOIua5a-WJFkW789rlZv9XRo9RZA7aGk0aRBywh7fik3eTfuQGZNBaU2_EFkFG3rij-fvZyY6J129F9rro98fjRn1EMwYqwDxTdeybCi2AJwbcD2bgeULPV9h44VcXH6wUyLVgLhHn1/w640-h180/BeamNG.drive.x64008.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivPwmnLtUJTX9jfpw6ukfQSpBgYYLUr2Tk9sd-73RV-qt6QX83FXHAEXwwSVC_JBQNUbRVVCmpyu4nJlEpEDh16liGfui0J_CtShyxDj0vunZwTem11H5qC1TzlMIkqxD-E0oA8RjW1DB8R-Lw0j4wKg705MNijf2cg9c75zqGz02v4AMmL-GBWl7OZmXU/s5120/BeamNG.drive.x64009.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivPwmnLtUJTX9jfpw6ukfQSpBgYYLUr2Tk9sd-73RV-qt6QX83FXHAEXwwSVC_JBQNUbRVVCmpyu4nJlEpEDh16liGfui0J_CtShyxDj0vunZwTem11H5qC1TzlMIkqxD-E0oA8RjW1DB8R-Lw0j4wKg705MNijf2cg9c75zqGz02v4AMmL-GBWl7OZmXU/w640-h180/BeamNG.drive.x64009.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSWHK9mlcTc0e2o28qoYRJZD7A2IgWBDyL_fFgqGo3DT9oxraIY2M6VVJTlmDtsKHZ3_ZOIXqxGHWmJ65liLrNIr_eD8ZP2wG3eLa_g6uCEkcSHi6JRFCZkC0hyphenhyphenMNjz0P7gN-aOb1gW9i-VxsC8ZKYsGeH2WkxakOsq8l58BZ7MSPI5ky1ZHalALcEIR13/s5120/BeamNG.drive.x64010.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSWHK9mlcTc0e2o28qoYRJZD7A2IgWBDyL_fFgqGo3DT9oxraIY2M6VVJTlmDtsKHZ3_ZOIXqxGHWmJ65liLrNIr_eD8ZP2wG3eLa_g6uCEkcSHi6JRFCZkC0hyphenhyphenMNjz0P7gN-aOb1gW9i-VxsC8ZKYsGeH2WkxakOsq8l58BZ7MSPI5ky1ZHalALcEIR13/w640-h180/BeamNG.drive.x64010.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW7FLZqKiMr0o_f2rjzI0Khl6pE6nRuQmTQiy5XkVx-ViqPztlmTnOO-0vnS_8pVagnlKI0lKBKefk85CFBbRWmudTuxnTck773-ItPXd5iF4FCncet6pSAoLaze_uyT9b65ufSJenwvwalW2Zdbt9Jm3KojHrwGuQi4Sjku6-T0XRE9k7bEgntJIU9zgh/s5120/BeamNG.drive.x64011.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW7FLZqKiMr0o_f2rjzI0Khl6pE6nRuQmTQiy5XkVx-ViqPztlmTnOO-0vnS_8pVagnlKI0lKBKefk85CFBbRWmudTuxnTck773-ItPXd5iF4FCncet6pSAoLaze_uyT9b65ufSJenwvwalW2Zdbt9Jm3KojHrwGuQi4Sjku6-T0XRE9k7bEgntJIU9zgh/w640-h180/BeamNG.drive.x64011.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9NaqLChCxohYZdesk9ygD4H5s-njmYNtpXnBJyc3CnkpzwBqVXVOlISlDJLQ8IZ7eDc4RyUbFuzFD4J4pYiuC1v5ajV6WQTltLDyKfXD9idCdPovziWjsDvTotydxmLoOY48ioBtv-ZSz4R_vS0ZbYepC8RtEI3UkXPT3ZlH7tdINquvWgYh-har1HUuQ/s5120/BeamNG.drive.x64012.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9NaqLChCxohYZdesk9ygD4H5s-njmYNtpXnBJyc3CnkpzwBqVXVOlISlDJLQ8IZ7eDc4RyUbFuzFD4J4pYiuC1v5ajV6WQTltLDyKfXD9idCdPovziWjsDvTotydxmLoOY48ioBtv-ZSz4R_vS0ZbYepC8RtEI3UkXPT3ZlH7tdINquvWgYh-har1HUuQ/w640-h180/BeamNG.drive.x64012.jpg" width="640" /></a></div><p>geo-11 fix for BeamNG.drive, in its (default) DX11 renderer. This fix isn't based on the <a href="https://helixmod.blogspot.com/2016/12/beamngdrive.html" target="_blank">original fix</a> that DJ-RK made. Shaders changed too much at this point.</p><p>Tested up to version 0.31. I expect future game updates to break the fix, so I'll fix it again if that happens.</p><p><br /></p><p><b>Update (2024-01-08)</b>: fix updated to support the changes up to the current version, 0.31.</p><p><br /></p><u><b>Fixed</b></u><br /><div>- Haloing issues.</div><div>- Shadows.</div><div>- Lighting.</div><div>- Water.</div><div>- Water caustics.</div><div>- Fog.</div><div>- Light shafts.</div><div>- Decals.</div><div>- Disabled an invisible layer that was breaking smoke.</div><div>- Disabled 2D lens flares.</div><div>- Stereoized specular reflections.</div><div>- Motion blur.</div><div><br /></div><div><br /></div><div><u><b>Known issues</b></u><br /><div>- The "Dynamic Reflection" isn't supported. I wasn't able to fix car reflections reliably.</div><div>- The "Enable multi-monitor render" option makes the water caustics fix be imperfect, and it also makes autoconvergence not work.</div><div>- The sides of the screen clip the lighting, due to the way I had to fix some lighting shaders.</div></div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/BeamNG.drive/BeamNGdrive_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>BeamNG.drive\Bin64</b>" folder, where "<b>BeamNG.drive.x64.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works properly, when playing in fullscreen.<br /></div><div>- Run the game.<br /><br /><br /><u><b>Hotkeys</b></u><br /><div>- <b>F3</b>: convergence presets (0, 0.5, 1, 2, 3, 4). 2 by default. This key only works if you disable "dm_autoconvergence" in "d3dxdm.ini".</div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com1tag:blogger.com,1999:blog-5003459283230164005.post-76916962740558275542023-10-29T15:57:00.004-07:002023-11-26T14:29:36.620-08:00Far Cry [DX11]<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJilnVoWps3oivFs7VE4uUGAl-qO-woQAZcqwGc-AhK7hgcPMD_vFMOgIgE-2JPA2cfwzG04hl_2DRiMUiGqnq288yGv1qDpPncfdkQXohJ8FQZatfioxAOCyMsT5x6UkLF-yj6CyhvIWanRxssBeOAy5wBAQHlWypQhiOix_7Avm8DZtlMWCUIfK-wj9R/s5120/FarCry005.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJilnVoWps3oivFs7VE4uUGAl-qO-woQAZcqwGc-AhK7hgcPMD_vFMOgIgE-2JPA2cfwzG04hl_2DRiMUiGqnq288yGv1qDpPncfdkQXohJ8FQZatfioxAOCyMsT5x6UkLF-yj6CyhvIWanRxssBeOAy5wBAQHlWypQhiOix_7Avm8DZtlMWCUIfK-wj9R/w640-h180/FarCry005.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSUY28PjkNBt3TdG8aAt8jiaVXdSvwbnzhLVHhR5sgP7cN_Ha0847eyU9gQu8itclVQzyTVJW4wlsLHyg7JjcUWJ58ACXx-9Jjoz3ZFEPqgtlHcxkomKjjr6hmgCrSd6X_gdJ5wL5yXSSPi1A5zYE4laDqNY6ZCEWB6F_iyxECpvP6Du-SI0kixEiVg7Es/s5120/FarCry008.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSUY28PjkNBt3TdG8aAt8jiaVXdSvwbnzhLVHhR5sgP7cN_Ha0847eyU9gQu8itclVQzyTVJW4wlsLHyg7JjcUWJ58ACXx-9Jjoz3ZFEPqgtlHcxkomKjjr6hmgCrSd6X_gdJ5wL5yXSSPi1A5zYE4laDqNY6ZCEWB6F_iyxECpvP6Du-SI0kixEiVg7Es/w640-h180/FarCry008.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAe-gPie0alcDQkSkJm6NvuzFtEMKZuYb0zkcnCR6C29vmg8jJlA4zQKg6A8NmZ8Jk-7O6h4Q3RCf-jOu5R7MU-DmVONZxclZ-vfbiz9dFPdHPz2lSuY3750bPvEk6GFcIYc8xMKtR38RCagKXLl6BmWS-zuuLHxLxBdEYrcRHOhuCm01Dh7cCpOHwHJMz/s5120/FarCry011.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAe-gPie0alcDQkSkJm6NvuzFtEMKZuYb0zkcnCR6C29vmg8jJlA4zQKg6A8NmZ8Jk-7O6h4Q3RCf-jOu5R7MU-DmVONZxclZ-vfbiz9dFPdHPz2lSuY3750bPvEk6GFcIYc8xMKtR38RCagKXLl6BmWS-zuuLHxLxBdEYrcRHOhuCm01Dh7cCpOHwHJMz/w640-h180/FarCry011.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvrYGfLriMwClcvG6KyMLsLcrQMeYzXkRMD4z6ntyWWhRec8I9rqjYjdNrdI53fI5Nix9dFlsNGpfy-fj8fvqlbPCnOCmHzE-DlDDmDTyS1OiM1Ac-UaAa_q5r48X6crfEVV2OdkTZDcAfu43PlhnKhgim0dFI4I2IBmglNvdPJM8U7t-IPUeyjyC3LKco/s5120/FarCry013.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvrYGfLriMwClcvG6KyMLsLcrQMeYzXkRMD4z6ntyWWhRec8I9rqjYjdNrdI53fI5Nix9dFlsNGpfy-fj8fvqlbPCnOCmHzE-DlDDmDTyS1OiM1Ac-UaAa_q5r48X6crfEVV2OdkTZDcAfu43PlhnKhgim0dFI4I2IBmglNvdPJM8U7t-IPUeyjyC3LKco/w640-h180/FarCry013.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6o1YpcMYRpVWKIrsGsVLEUr03WKw4FXQDMMGnV527qUTvyHbjvHqZOy34YP8V7OAMfv9gxp_5QGN3gfBW9F7GenDWiMU8LXKhd2cBtKhk7N5qJQUvdOgeysPpCm1ldQLGlFa8geTTSxZtVyuCqr1TbXx_h8oQWb9Ee9naaJFwxa70mEhydQtza6O4mAvI/s5120/FarCry015.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6o1YpcMYRpVWKIrsGsVLEUr03WKw4FXQDMMGnV527qUTvyHbjvHqZOy34YP8V7OAMfv9gxp_5QGN3gfBW9F7GenDWiMU8LXKhd2cBtKhk7N5qJQUvdOgeysPpCm1ldQLGlFa8geTTSxZtVyuCqr1TbXx_h8oQWb9Ee9naaJFwxa70mEhydQtza6O4mAvI/w640-h180/FarCry015.jpg" width="640" /></a></div><p>geo-11 fix for Far Cry. This was made thanks to dgVoodoo, converting the game from DX9 to DX11, for the 1.4 patch of the game (32 bits).</p><p><br /></p><u><b>Fixed</b></u><br /><div>- Water reflections.</div><div>- Specular reflections at realistic depth.</div><div>- Issues with smoke and other heatwave effects.</div><div>- Crosshairs and sniper views at dynamic depth.</div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Far+Cry/Far_Cry_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>Far Cry\Bin32</b>" folder, where "<b>FarCry.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. None of the 3D Vision modes work, so <b>the only way to play this in a 3D Vision monitor is by setting "force_stereo = 0" in "d3dx.ini"</b> (limited to Nvidia 2000 series and older).</div><div>- Install dgVoodoo (v2.81.3 at the time of writing this. Newer versions may break the fix) by copying the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similar to this:<br /></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjVwi-PxFgmK_FKEjC4jggcWky6MTLRfCA6Flx6mnBna5g3rEx0rLEVclyPqKPLjr-4K_nPJuXq-PcHz5RAMgRT1nwHaMuS5zkMxOvaXPL77OqeuNhpfjcV5yXrtBZvGF37cWYh39HYCVgkFwgVM9qSSl7GIehkBRhXRMfJ85PZW7b0fl83D4N3nZ__-Z5y" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEjVwi-PxFgmK_FKEjC4jggcWky6MTLRfCA6Flx6mnBna5g3rEx0rLEVclyPqKPLjr-4K_nPJuXq-PcHz5RAMgRT1nwHaMuS5zkMxOvaXPL77OqeuNhpfjcV5yXrtBZvGF37cWYh39HYCVgkFwgVM9qSSl7GIehkBRhXRMfJ85PZW7b0fl83D4N3nZ__-Z5y=s16000" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj_OpJT8_GG6Zs8zXYrOCpZfyIe7sdxeBehEchVLQEA_07tdRkXXQdo9CvRhKNKunGw93KVUIWE_kn5LIG1lGnk1M3k6LfwoPjXyP54PNKfCV0OUB9dLmHVFbSs3B8u4cJw0FMrRUYatKlnlddbmx3IT_MtbcdRn_ZImAZI0lZm_oft2dlXYyLOW0y0jnlt" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="479" data-original-width="401" src="https://blogger.googleusercontent.com/img/a/AVvXsEj_OpJT8_GG6Zs8zXYrOCpZfyIe7sdxeBehEchVLQEA_07tdRkXXQdo9CvRhKNKunGw93KVUIWE_kn5LIG1lGnk1M3k6LfwoPjXyP54PNKfCV0OUB9dLmHVFbSs3B8u4cJw0FMrRUYatKlnlddbmx3IT_MtbcdRn_ZImAZI0lZm_oft2dlXYyLOW0y0jnlt=s16000" /></a></div></div></div><div><br /></div><div>- Install other mods if you want, like <a href="https://www.moddb.com/mods/farout-widescreen" target="_blank">FarOut Widescreen</a> (I recommend it).</div><div>- Run the game. Normally or through that mod launcher.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgCYNnVOTO11Vzykpvr1bmwx6MxBylgqacE-qQlbBabjAgKRmymxGH0Yeybs5TEXHRhMbJD_PkoI1ddDvGYtfMFJzz1b1dSSU4K3rqmXMecjy5e00tHMQ1Wvi0EQEoSb-nHTbxPkQ4NHP4AYsmRGB7YuID-KgQSSckL6UZWclEVxIg7huHhgBRoJf-9kT7M" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="327" data-original-width="502" src="https://blogger.googleusercontent.com/img/a/AVvXsEgCYNnVOTO11Vzykpvr1bmwx6MxBylgqacE-qQlbBabjAgKRmymxGH0Yeybs5TEXHRhMbJD_PkoI1ddDvGYtfMFJzz1b1dSSU4K3rqmXMecjy5e00tHMQ1Wvi0EQEoSb-nHTbxPkQ4NHP4AYsmRGB7YuID-KgQSSckL6UZWclEVxIg7huHhgBRoJf-9kT7M=s16000" /></a></div><br /><div>- I recommend not using MSAA because it will affect crosshairs. If you use MSAA, open "d3dx.ini", comment the "vs-t110 = ResourceDepthBuffer" line and uncomment the ";vs-t110 = ref depth_buffer" line.</div><div><br /></div><div><br /></div><div><b><u>Notes</u></b></div><div>- For 3D Vision (force_stereo = 0), don't use any "Render Mode" setting other than "Default". Otherwise you may see different brightness on each eye.</div><div>- Supported mods are "FarOut Widescreen" and "Iron Sights". Both of them introduce different crosshair textures.</div><div><div><br /></div></div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com1tag:blogger.com,1999:blog-5003459283230164005.post-24206240705884988332023-10-29T14:18:00.002-07:002023-10-29T14:18:26.607-07:003dSen<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj54T8Vmz_0rIYF4VkCJObYMJTquK3Gz_j5A2eEIVXq01-tMCnfyt73c8Lh6XtpPW-lnPM5SnNqGfGbTX96B5Ne_KkY7zkx90rIuSKtdtUiLR04zESWAioy83OQI-6KPUKHAawvSWeNVFxYqlPaJl6iTAjZxUFWB1RWYrsp7x1rHfQUMZWASOfwpuqWtd7P/s5120/3dSenVR001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj54T8Vmz_0rIYF4VkCJObYMJTquK3Gz_j5A2eEIVXq01-tMCnfyt73c8Lh6XtpPW-lnPM5SnNqGfGbTX96B5Ne_KkY7zkx90rIuSKtdtUiLR04zESWAioy83OQI-6KPUKHAawvSWeNVFxYqlPaJl6iTAjZxUFWB1RWYrsp7x1rHfQUMZWASOfwpuqWtd7P/w640-h180/3dSenVR001.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitdgSbuMpCjQeLjTYckXPFeytqy2yY5mg2HRD-BvASxCAdj32S-9c_H1KOEVdpYC4QwJqAkWyPf1OKzt2NowL99W9GoG96jvByt7iTquPIezVO4zoNg1r7UZukoMQgLiLu2lISco9imQIyX1CEVKS-kKpxjMt93FG6L_HIbZ0N5OXsK8uwqjW6BgN2f_wo/s5120/3dSenVR002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitdgSbuMpCjQeLjTYckXPFeytqy2yY5mg2HRD-BvASxCAdj32S-9c_H1KOEVdpYC4QwJqAkWyPf1OKzt2NowL99W9GoG96jvByt7iTquPIezVO4zoNg1r7UZukoMQgLiLu2lISco9imQIyX1CEVKS-kKpxjMt93FG6L_HIbZ0N5OXsK8uwqjW6BgN2f_wo/w640-h180/3dSenVR002.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKXXoWPS_r9c6MrBUnAUEbdzGESnJpzXPq0cvuu3Ig03ydRmPzWE5KcY8hkZHKF7hR9VLRbJKCdQks2P4G3-WHR66luZafAce31Yf8EIjcl0sNsGqpWGgRHjqGrcubXpEIjbPAvf9CfQaVnkrnvTNBwUrYIBEnvQZgVKxOiZD0UXsGnJ6CFo3EKAtfOV3H/s5120/3dSenVR003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKXXoWPS_r9c6MrBUnAUEbdzGESnJpzXPq0cvuu3Ig03ydRmPzWE5KcY8hkZHKF7hR9VLRbJKCdQks2P4G3-WHR66luZafAce31Yf8EIjcl0sNsGqpWGgRHjqGrcubXpEIjbPAvf9CfQaVnkrnvTNBwUrYIBEnvQZgVKxOiZD0UXsGnJ6CFo3EKAtfOV3H/w640-h180/3dSenVR003.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97AYu30TTCjxwC952rZP-Fm1UzCvAMl1Yeehk7oK6mf7hVy-miZlwRjKFPP9H0OV9IgSqkYf4A29u-NrAkPx6tXeaRMkkyOWVWai5JlKhItq6fUzwTy-3Jnc623YVfoRbNNVQwS3CDzG6qd4lTJfZF6NZImmBjVhA7rfCcNWXN-WCVMJlGG7ZXQb67XS_/s5120/3dSenVR005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97AYu30TTCjxwC952rZP-Fm1UzCvAMl1Yeehk7oK6mf7hVy-miZlwRjKFPP9H0OV9IgSqkYf4A29u-NrAkPx6tXeaRMkkyOWVWai5JlKhItq6fUzwTy-3Jnc623YVfoRbNNVQwS3CDzG6qd4lTJfZF6NZImmBjVhA7rfCcNWXN-WCVMJlGG7ZXQb67XS_/w640-h180/3dSenVR005.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKVZlMiNsMCywHsnANHcTHJ5k_uoIGHIuhBrwG8G5f1giiqof0dimnDyOjUxC39h5-p9bj7G-FtR0eXPMD-upeKftoV7UqxsY_OIHqUHo7dTZqJJf3SiTQ0j0aomZMua8T_8Y5_rrAltF0UV3I6bZkiDe_VQ7Iw9rr06nVUAMX_nlgoBIxRxmAZJHrNYAF/s5120/3dSenVR006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKVZlMiNsMCywHsnANHcTHJ5k_uoIGHIuhBrwG8G5f1giiqof0dimnDyOjUxC39h5-p9bj7G-FtR0eXPMD-upeKftoV7UqxsY_OIHqUHo7dTZqJJf3SiTQ0j0aomZMua8T_8Y5_rrAltF0UV3I6bZkiDe_VQ7Iw9rr06nVUAMX_nlgoBIxRxmAZJHrNYAF/w640-h180/3dSenVR006.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFDO3MZRcc9_jTlcmka9_iTZktpHQl4lsheryzL2vXVLDup8F5PkDHXGGr2ZJPAUi1d82qjC0QV1jldyVmr53yrm3gSd4BWDSEDzhW4BEA9fXKIqGpzC7Lqe2Oo6sqg-nqS7f-kpiMmWBn8_PyF-LC8wej-IbZdng80Xu8ncjD_eLifVFihyphenhyphencdaJqKE_ox/s5120/3dSenVR008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFDO3MZRcc9_jTlcmka9_iTZktpHQl4lsheryzL2vXVLDup8F5PkDHXGGr2ZJPAUi1d82qjC0QV1jldyVmr53yrm3gSd4BWDSEDzhW4BEA9fXKIqGpzC7Lqe2Oo6sqg-nqS7f-kpiMmWBn8_PyF-LC8wej-IbZdng80Xu8ncjD_eLifVFihyphenhyphencdaJqKE_ox/w640-h180/3dSenVR008.jpg" width="640" /></a></div><p>geo-11 fix for both 3dSen PC and 3dSen VR (the VR version running in Desktop Mode), the NES emulator on Steam. I specifically have the VR version, which has everything that the PC version has, plus VR modes.</p><p><br /></p><u><b>Fixed</b></u><br /><div>- Specular reflections of the virtual TVs.</div><div>- Monoized menu to make it visible at normal convergence levels.</div><div>- Autoconvergence configured.</div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/3dSen/3dSen_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>3dSenVR</b>" folder (or the equivalent for the PC version), where "<b>3dSenVR.exe</b>" (or the equivalent for the PC version). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx9" works.<br />"upscaling = 1" is enabled by default in "d3dxdm.ini" to make the mouse cursor visible.</div><div>- Run the game.<br /><br /><br /><u><b>Hotkeys (optional stuff)</b></u><br /><div>- <b>F1</b>: five convergence presets. Only if autoconvergence is disabled.</div><div>- <b>u</b>: anaglyph to geo-11 3D conversion, intended for 2D mode games that may have this mode. Two presets, plus disabled state which is default.</div><div>- <b>i</b>: reverse eyes for the anaglyph conversion.</div><div>- <b>o</b>: shutter 3D to geo-11 3D conversion, for 2D mode games that may use this. Normal, reversed eyes, and disabled, which is default.</div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com1tag:blogger.com,1999:blog-5003459283230164005.post-66336208783076023582023-10-29T12:55:00.003-07:002023-10-29T12:55:50.786-07:00Hellblade: Senua's Sacrifice [DX11]<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIoAjzOYuLbQHPE7YhaYTvV8EWyLQgyqAb4liP9l9TwEYZcri2ilrSC0VW-fd2djGb3p5IPKowiTY-5n0gtobXB2Gh8tEhBHeUtpxm924SEp-oa5iwaHX5rNR1pBZa00H1WpCaZEJqYWzaBqNAloEaZ8zM6zzOhG8veKGPmDcXpJnf819o2SIEIEIpZqV2/s5120/HellbladeGame-Win64-Shipping004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIoAjzOYuLbQHPE7YhaYTvV8EWyLQgyqAb4liP9l9TwEYZcri2ilrSC0VW-fd2djGb3p5IPKowiTY-5n0gtobXB2Gh8tEhBHeUtpxm924SEp-oa5iwaHX5rNR1pBZa00H1WpCaZEJqYWzaBqNAloEaZ8zM6zzOhG8veKGPmDcXpJnf819o2SIEIEIpZqV2/w640-h180/HellbladeGame-Win64-Shipping004.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVFET11-luyFUocNLld_vnYIznbDSOopnAGhay0Fm31kxi1bUoOa14OdpcsQ1uUIW0xR0RGkFWanyICKaRTW_Zul84i7j_88MLCHA3RCIlYO0tEP5dbohT42fp9mkGHy9DNEDwzK22EQpJokKjm-wqAtjSC9ih6zb2N9BY9ONqmqyRhrj0ZY7WbuOqu4IQ/s5120/HellbladeGame-Win64-Shipping009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVFET11-luyFUocNLld_vnYIznbDSOopnAGhay0Fm31kxi1bUoOa14OdpcsQ1uUIW0xR0RGkFWanyICKaRTW_Zul84i7j_88MLCHA3RCIlYO0tEP5dbohT42fp9mkGHy9DNEDwzK22EQpJokKjm-wqAtjSC9ih6zb2N9BY9ONqmqyRhrj0ZY7WbuOqu4IQ/w640-h180/HellbladeGame-Win64-Shipping009.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ZvctUEjXCQ6DnQ1_JIyA79-jvqk70Tm_vAhNJUFP1Cnc0_I6fxnYBwsSJxUYApp8YXhtWTdV0BI-p5PKA-I-4YxXsQ1OzAdgytmujuaD6Q0T_szNMwIhrpHmTz5sTt3PI198RnvRTyNajw2qA5QJeXuDEp2HWMDF0RfRDjHpvcywx00YFSJEkUB_Q9WQ/s5120/HellbladeGame-Win64-Shipping010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ZvctUEjXCQ6DnQ1_JIyA79-jvqk70Tm_vAhNJUFP1Cnc0_I6fxnYBwsSJxUYApp8YXhtWTdV0BI-p5PKA-I-4YxXsQ1OzAdgytmujuaD6Q0T_szNMwIhrpHmTz5sTt3PI198RnvRTyNajw2qA5QJeXuDEp2HWMDF0RfRDjHpvcywx00YFSJEkUB_Q9WQ/w640-h180/HellbladeGame-Win64-Shipping010.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglClx65CR1ry1tjn_UtuYxomO2XzDH8wkGHaqN5O_pqccoydeasYkAgpfd1SO1RGnX9UQXVhqyU2w2I7HWBZRCotYai0gmpMyrbqa5oK0UC7ccMe2YARwr6bhG00ExxgaxXZ_WuYsxnB2e8Oc6iCzN3HlBC7EcQ4znbO7-nWpiE9CIylbyKRUxBiFCsKIk/s5120/HellbladeGame-Win64-Shipping021.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglClx65CR1ry1tjn_UtuYxomO2XzDH8wkGHaqN5O_pqccoydeasYkAgpfd1SO1RGnX9UQXVhqyU2w2I7HWBZRCotYai0gmpMyrbqa5oK0UC7ccMe2YARwr6bhG00ExxgaxXZ_WuYsxnB2e8Oc6iCzN3HlBC7EcQ4znbO7-nWpiE9CIylbyKRUxBiFCsKIk/w640-h180/HellbladeGame-Win64-Shipping021.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_saBCWCBEjM1zZB3t0s-r0wgve7pv6yHBrvLz8dIpvlEBUvhS-aiGAUswNMpZaU9JwFX6uHKZ5eiJdIa9JLin_9JyOtOBGOsXgdITsZIQpd77EdxvWUnCTWZ0Js_8ydgGjUarV3Tia8CI-ViyyOb8xXqZmpShRfll-XhVgiyDqqhjNUQcbfnvCe8qh7n/s5120/HellbladeGame-Win64-Shipping037.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="5120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_saBCWCBEjM1zZB3t0s-r0wgve7pv6yHBrvLz8dIpvlEBUvhS-aiGAUswNMpZaU9JwFX6uHKZ5eiJdIa9JLin_9JyOtOBGOsXgdITsZIQpd77EdxvWUnCTWZ0Js_8ydgGjUarV3Tia8CI-ViyyOb8xXqZmpShRfll-XhVgiyDqqhjNUQcbfnvCe8qh7n/w640-h180/HellbladeGame-Win64-Shipping037.jpg" width="640" /></a></div><p>geo-11 fix for Hellblade: Senua's Sacrifice. Only for the DX11 renderer and for the latest version of the game.</p><p><br /></p><u><b>Fixed</b></u><br /><div>- Shadows.</div><div>- Lighting.</div><div>- Water.</div><div>- Screen space reflections.</div><div>- Lens flares.</div><div>- Volumetric lighting.</div><div>- Transparent geometry.</div><div>- Temporal anti-aliasing.</div><div>- Motion blur.</div><div>- And more.</div><div><br /><br /><u><b>Installation</b></u><br />- <b>geo-11 (with build v0.6.182):</b> download <a href="https://masterotaku.s3.amazonaws.com/Hellblade/Hellblade_Senuas_Sacrifice_geo11_fix.7z" target="_blank">this file</a> and extract its contents in the "<b>HellbladeGame\Binaries\Win64</b>" folder, where "<b>HellbladeGame-Win64-Shipping.exe</b>" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, both "nvidia_dx9" and "nvidia_dx11" work, but for some reason autoconvergence doesn't work in "nvidia_dx9".</div><div>- Run the game, but make sure it's running in DX11 mode.<br /><br /><br /><u><b>Hotkeys</b></u><br /><div>- <b>F5</b>: dirty lens effect toggle. Disabled by default.</div><div>- <b>F6</b>: vignette and chromatic aberration toggle. Disabled by default.</div><div><br /></div><div><br /></div><div><u><b>Notes</b></u><br /><div>In the "Engine.ini" located at "%LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\", after creating a "[SystemSettings]" section, you can optionally disable these effects (no quotes):</div><div>"r.PostProcessAAQuality=0": to disable TAA.</div><div>"r.DefaultFeature.MotionBlur=0": to disable motion blur.</div><div>"r.DepthOfFieldQuality=0": to disable depth of field.</div><div>"r.SceneColorFringeQuality=0": to disable chromatic aberration.</div><div>"r.Tonemapper.Quality=0": to disable vignette.</div></div><div><br /></div><div>FSR works, but only "Performance" mode is compatible with autoconvergence.</div><div><br /></div><div><br /></div><div><div>If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: <b>masterotakusuko@gmail.com</b></div><div>Or you can join my Patreon: <a href="https://www.patreon.com/masterotaku" target="_blank">https://www.patreon.com/masterotaku</a></div></div></div>masterotakuhttp://www.blogger.com/profile/01110818872042111988noreply@blogger.com3