Keys:
F1 - toggle different values HUD and crosshair depth
F2 - enable/disable gun (disable it on high levels of convergence)
Installation:
F1 - toggle different values HUD and crosshair depth
F2 - enable/disable gun (disable it on high levels of convergence)
Installation:
- Download Tested on 5.6.3.54493 and extract the contents into the game directory.
- Use Nvidia Inspector to assign the game's EXE to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide)
- In your Steam library, right click on "Immortal Redneck" and select "Properties"
- Click "Set Launch Options"
- In the box, type " -window-mode exclusive" and click "Ok"
- If you use not steam version in desktop shortcut's properties in object field add " -window-mode exclusive" after 'ImmortalRedneck.exe'.
Good to know - I knew the file format changes should work for 5.6, but hadn't tested it or checked if there were any new lighting shaders that might need to go in the template :) Let me know if you try it on a Unity 2017 game - I also haven't tested that version.
ReplyDeleteIn 5.6 there were problems with 23 and 25 types (unity default resources) of shader_type_mapping in extract_unity53_shaders.py. Also I've added "elif date in (201510240, 201608170, 201609010):" in line 337 and "assert(date in (201509030, 201510240, 201608170, 201609010))" in line 407 and "if date == 201608170 or date == 201609010:" in line 407 of extract_unity53_shaders.py. Also I've added "read -n1 -r -p "Press any key to continue..." key" after 30 line of autofix55.sh to delete problem resource file manualy at next run
DeleteBad news - in Unity 2017.2.0 problems in unity_asset_extractor.py. Even when I've replaced line 354 with " (unity_version, ) = struct.unpack('11s', file.read(11))" - version length was 8. Script even unpaked about 20 raw files but then "assert(b1 == 0) AssertionError" in line 375
Delete