Sunday, April 1, 2012

THE ELDER SCROLLS V: SKYRIM - 3D Vision All in one


                                       IMAGE ALBUM

Updated : 1.04.12.
This fix include:
- SKY/AURORA/STARS fix (I've done it as correct Nvidia fix using values obtained from API), It's not the same fix as in "3D Vision Complete Compatibility Project".
- Interface customization - you can customize up to 9 profiles, currently used only 3;
  You can switch between them by using  V/B/N keys;
- Water fix;
- Shadows fix;

 Shadows should work when turn off 3D vision during game play.

Profile Customizations:

You can customize 3D interface profiles by changing this values in DX9Settings.ini file:

//interface and text switcher
//V key
[Preset1]
//-0.2
Const1 = 0xBE4CCCCD

//B key
[Preset2]
//0.2
Const1 = 0x3e4ccccd

// N key
[Preset3]
//0.4
Const1 = 0x3ecccccd

You can use this online converter for float to HEX conversion.
Negative values make HUD pop-out and positive values move HUD deep in to the scene.

Also you can set default preset by using  "DefPreset = 2" (use preset 2 as default) in general section  of  DX9Settings.ini file.




Installation:
Download and unpack everything from this archive(already include DLL).
Replace all files/folders if you use previous version of the fix.

Only for 3D Vision users.
If you have crashes or you're using EVGA(with compatibility option on), try this dll.
If you game crashes click here.
DIRECT X 9 ONLY


Latest update 12-12-16 from mx-2 fixing a few broken shaders:
https://s3.amazonaws.com/mx-2/Skyrim-3d-fix.7z

321 comments:

  1. Great work, many thanks again, HeliX!

    All the best

    youngneil1/bobarr

    P.S.: Just in case you search some diversion, I made a little mod for KOA:Reckoning, making diffculty rather customizable (more challenging in my case):
    http://forums.reckoning.amalur.com/showthread.php?8613-Release-YSA-Youngneil1-Shapes-Amalur&p=111851#post111851

    ReplyDelete
    Replies
    1. Hi youngneil1,
      Thanks for the link I'll try it later, still don't have a time to enjoy KoA.

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    2. Helix, any news on the ENB compatible version?

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    3. The current version does work via proxy dll with ENB .102, but you'll have to live with the grass shadow bug. ENB .109 fixes the bug, but messes up shadows when used with Helix's fix, unfortunately.

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    4. Update to above: New version ENB .111 DOES work with Helix's fix. Set ForceFakeVideocard=true in enbseries.ini. This goes against the ENB instructions, but it does work without the bugs of ENB .102.

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    5. http://enbdev.com/enbseries/forum/viewtopic.php?f=22&t=664&p=6716&sid=5d5fb65e7aee5e2fd0585c6880585cc8

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    6. This comment has been removed by the author.

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    7. ENB is not fully compatible, you can run both at the same time but you'll have issues with one or the other depending on how you set it up. I've tested ENB v0.113 extensively with both the wrapper and injector versions. What I've found is posted here:

      http://forums.bethsoft.com/topic/1381016-trying-to-get-3d-vision-helix-fix-working-with-enb/page__fromsearch__1

      Basically we really the helix fix to work along side enb or we need the helix water fix ported over to enb. Shadows can be fixed with an ini tweak with skyrim 1.6 so water is the main issue that still needs to be solved via the dll.

      Delete
    8. @youngneil
      Not sure if you will get this message. Can you let me know about how to get Two Worlds 2 to work in 3d?

      Delete
  2. Hi, thank you so much for your continuous fixes for 3D Vision Helix. I have one noob question, what do the presets do? do they only effect the HUD?

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    Replies
    1. I forgot to add that the map doesn't work like the "3D Vision Complete Compatibility Project" is it possible to add that fix too?

      Thanks in advance!

      Delete
    2. It's not the same fix as "3D Vision Complete Compatibility Project".
      What exactly doesn't work ?
      Do you mean low depth of the map pointers ?
      Default HUD elements depth is 0.2 you can change it in Preset settings.

      Presets are profiles that you can quickly switch in the game.
      This fix has 3 presets binded to V - preset1, B - preset2, N - preset3 keys.

      You can change depth values of the preset by changing "Const1".
      You can use values from -1 to 1 in float format. I gave the link to the site where you can convert float value to hex and use it as preset value.

      Delete
  3. I can't seem to get it to work while EVGA Precision is running? I checked the box for modified runtime libraries as well. Works without Precision but I don't want to burn up my cards. Any ideas?

    ReplyDelete
    Replies
    1. I didn't try it with EVGA Precision yet. I'll try to check it later and fix it if possible.
      But as I know this kind of software isn't compatible with dll replacement.

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    2. Certain games won't work. Certain games will work.

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    3. I did a quick fix for EVGA.
      Try this dll https://s3.amazonaws.com/-HeliX-/Release_EVGA.zip
      It should work with EVGA overlay(with modified runtime libraries should be checked of course) at least with SKYRIM.

      Delete
    4. Left you a message on the 3D vision forums but just so you know it worked great. Thanks as always!

      Delete
  4. In addition I want to explain why i don't use big depth by default(Which is required by the map).
    The map looks good only at depth near to far clip plane. Lets say - depth near to infinity.
    Such big values brake all hud elements when it overlaps other objects which are closer then hud elements.
    For example http://photos.3dvisionlive.com/HeliX666/image/4f7220e3378501ef28000005/

    I'm offering another method. You can switch HUD depth at your taste depend on situation.
    For example you want to use 3 presets:
    1. for dialogs and interaction;
    2. for combat;
    3. for map;

    Then you presets should look like:

    //interface and text switcher
    [Preset1]
    //0.4
    Const1 = 0x3ecccccd

    [Preset2]
    //0.2
    Const1 = 0x3e4ccccd

    [Preset3]
    //0.8
    Const1 = 0x3f4ccccd


    in this case you will get:
    V - key activate preset for third person combat when you have 100% depth(just an example);
    B - key activate first person hud;
    N - key activate map depth.

    So when you're opening the map you can press N key and it should look fine.
    When you're closing the map press B key and you will get standard first person hud.

    And of course you can customize keys and depth settings to your taste.
    For example make the map depth activates when tap m key and etc.

    I hope now it's more clear.

    ReplyDelete
    Replies
    1. It is clear now, for me at least :)

      Thanks again for your quick reply, Respect!

      Delete
  5. You rock. This fixed shadow issues from 1.5. I didn't know where to install at first. For anyone wondering, install to steam/steamapps/common/skyrim (Same place as TESV.exe).

    ReplyDelete
  6. Hey, Helix, great contribution as always :), you rock.
    I was wondering, whether it is or will be possible to configure other devices' buttons as hotkeys, as some of us are playing with xbox360 and ps3 controllers, meaning - having to reach for the keyboard to switch profiles. It would be nice if there was deviceid, etc... I haven't tested your latest profile-based fixes, so if this is already available, then sorry for bothering. Also if it is too complex to implement, one can always use xpadder as an addition for keyboard to gamepad emulation :)

    ReplyDelete
    Replies
    1. Ugh I should really read the full thing before giving advice,sorry . You know of xpadder lol. But yeah its not possible.

      Delete
  7. Great work! Many thanks!

    I seem to get problem with my shadows in game in 2d-mode since installation of the mod. Shadows seem to turn with you, creating some strange lighting effects. Any of you guys having similar problems?

    ReplyDelete
    Replies
    1. Code corrections only work in 3d. The shadows will be messed up in 2d mode.

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    2. Schveri:
      I'll fix it in the next update.

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    3. Thanks Helix. The mod makes the 3d look marvelous :)
      Sometimes though, my brother wanna look when I play, and since we only have one pair of 3dglasses I need to run the game in 2d-mode as well.

      Delete
  8. I have no clue where to place all these folders, can some one help me out? I run the game with steam??

    My Email is Mozangeles69@aol.com

    If you can help me you would be the greatest!!!

    ReplyDelete
  9. Hi, I tried this fix and the old fix for 3d shadows in skyrim. tried it on my modded version and re-installed vanilla and tried it and i get these weird bugs where if i look in certain directions all light maps go dark and even on sunny days it looks like its night time on the ground. I'm not sure if i can explain it better so i hope you understand. i had to disable just posting hoping maybe you know what im talking about because i sure don't. thanks.

    ReplyDelete
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    1. it's hard to understand the problem just by description.
      Can you post a screenshot ?

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    2. I think hes testing it on an old version of skyrim.
      This is for earlier versions if thats what you mean.
      http://helixmod.blogspot.com/2012/03/tesv-skyrim.html

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    3. At least I think thats whats going on.

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    4. I am running 1.5 if thats what u mean. What i meant by old is the old outdated shadows fix. I have tried it and this one and shadows do indeed draw corectly, but it introduces a bug that for lack of a better term puts shadows on everyting when you look in certain directions.The best way i can think to put it is when a light source hits the ground, the ground lights up accordingly but when i look in certain directions nothing is lit, not buildings the ground, ect., as if there is no light source. if i turn a little to the right everything lights up again. i will try to get screens for you. i;; have to reinstall the shadow fix again. thank you for responding.

      Delete
  10. Will I be able to combine this with an ENB series injector?

    ReplyDelete
    Replies
    1. I didn't try current version with ENB, but I'm planning to release a new version soon and I'll check it with ENB then.

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    2. Great news Helix!!! We are looking forward a compatible ENB version!!

      Delete
  11. Thank you so much for working on this! Sad that you have to but man you do a great job.. they should be paying you!

    ReplyDelete
  12. 1ST, Thanks ! For your hard work and getting the shadows fixed. I have installed and it fixes the shadows.

    I had a couple of problems may be you have some thought as what i could do to or what other mod I may need to fix

    1) I noticed around my weapons there is the blue shadow image that only shows up when around transparent water. I have read somewhere your mod fixes this?

    2) When I die the the load screen seems like it is compressed and does not fill up my entire screen there are 1/4 size strips on each side of the load screen that appear only after dying. This does not occur on the initial load screen when launching the game.

    Any suggestion are appreciated and thanks again for making skyrim playable again in 3D.

    ReplyDelete
    Replies
    1. 1) I personally don’t see this when I play. I know that some water reflection and transparency shaders have caused weirdness in regular (non-3D vision) rendering. It is not limited to just the TES game engines. The Helix mod fixed water transparency in stereoscopic 3D. Remove the Helix d3d9.dll and look at the edge of water in 3D Vision and you’ll see what it fixed.

      What you describe sounds like anti-aliasing is spazing because the background (flowing water with reflections) keeps changing. Try disabling anti-aliasing or using a different method (enable/disable FXAA and/or any other d3d9.dll overrides that provide AA).


      2) It is not caused by Helix’s fixes. Helix’s fixes allow you to see things in a way the game was not designed to show. Helix’s mod is not making that happen. Using Helix’s mod is allowing you to see it.

      This is not exactly how things actually work but the concept should help understand what you are seeing.

      The vanilla UI was not designed to have any 3D depth. It was designed to be seen on a 2D screen. Think of the loading screen as having a backdrop. The backdrop is a black wall behind whatever graphic it is showing you. You look at this through a window (your monitor). The backdrop is exactly the right size so that its edges cover what you can see though the window. The imaginary line of sight through the window meets up with the edge of the backdrop. So it looks like the backdrop fills the screen. A solid black background.

      When you change the depth of the UI you move the backdrop. It is like the backdrop is now further away. Now the backdrop doesn’t fill the screen because is looks like it is smaller because it is farther away. The bands on the left and right side of the screen are what is behind the backdrop.

      The reason the first loading screen and maybe others don’t have visible side bands is because the space behind the backdrop is black then. Die someplace with a lighter background color or fast travel using the map and the side bands are visible.

      The reason it is only the left and right side and not also top and bottom is because that is what changes for stereoscopic 3D vision to work. The camera jumps between a left and right eye position. Next time you see the side bands in a loading screen close one eye. The side band will only be on one side. Close just the other eye and the side band moves to the other side.

      You can get rid the the side bands in the loading screen by changing the UI depth to zero. Because a zero UI depth is not possible with the current version of is mod actually you need to use a value that is really close to zero so try a negative value like -0.001 (Const1 =0xba83126f). The UI will be slightly in front of the screen depth (window) so the backdrop should block both sides.

      Delete
    2. You explain things very well, Thanks for the reply. Everything you indicated makes sense I remember what the edge of the water looked liked and it does not look that way anymore. Which is great! And you description about the UI isspot on makes perfect sense Thanks again.

      Delete
  13. Help! Skyrim no longer is 3D on my computer. My Asus monitor's 3D light is on, but the game is blurry and non-3D. If I put on the 3D glasses, the blurriness goes away, but that's it. I know my drivers are good, since Starcraft II is still 3D. Is there any reason why Skyrim won't do 3D anymore?

    Thanks,
    Rob

    ReplyDelete
    Replies
    1. It almost looks pushed in when you put glasses on(not inverted)? Restart and reload game. I had a similiar issue with me3. I think it has to do with 3d vision rather then helix's dll.

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    2. Your depth value may be at zero. The 3D Vision hotkeys for lowering depth may also be something used in your game mappings.

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    3. Yes, that's it! What an idiot.

      Delete
  14. Anyone else experimenting with HUD depth values for combat? It seems that the only value that makes the crosshair usable for long ranges is 1, tried with increments of 0.2 from 0. I'm rolling an archer character, so an accurate crosshair was a need. Those values make the depth of everything else bad for close range stuff or conversations etc. With 1 the icons on the map seem to be at the same depth of the map itself though, is 1 the max depth possible? As in, is everything you see at long ranges in 1 depth?

    ReplyDelete
    Replies
    1. try .6 imo

      Its also possible to download a keybinding macro. The razer naga comes with one. Not sure if its freeware. Where you press right click it will press a letter(for your case it will push it all into max depth example change preset 1:v to (whatever value you want). Bind it so when you press right click it hits p). Then when you let go of right click it will press a different letter(bind it so when you let go right click it hits b)

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    2. I use .6 for usual conversations, explorations etc, but when you're aiming at a dragon quite a long distance from you and focusing on it, the crosshair still appears as 2 different ones, and you usually have to estimate on the middle of them to hit the target.

      Delete
    3. It's better to use Nvidia crosshair in this case, because currently it's not possible to split UI and crosshair in this game.

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    4. http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1416397
      I just wrote this up.
      This is a script which will make hud dissapear when left mouse is held down and nvidia laser sight will show. No nvidia message will show. Works great for archers.

      Delete
  15. Do HeliX's files fix the shadow (on the wall) of the vendor's sword in Warmaidens (in Whiterun)? It still looks like a jagged line of big pixels.

    Thanks,
    Rob

    ReplyDelete
    Replies
    1. The shader fixes add depth or Z values so the 3D Vision drivers can split them into left/right frames. It doesn't change the graphics the game displays. How the shadows look (diagonal bands, pixilated, aliased, etc.) are shadow quality settings. Changing the shadow related options may or may not help. Keep in mind that Bethesda choose to do the shadows in the game engine so performance is CPU bound not GPU (because the game was made for xbox not PC). Put another way you may notice a bigger frame rate hit when increasing shadow detail over other eye candy. Awesome graphics card(s) won’t benefit shadows in Skyrim.

      Delete
  16. If there is another version of this releases can you make Preset1 the default value for the text/ui depth? It is not a big deal to press the key every time I start a game but if it could be avoided that would be nice. I prefer my ui/test at screen depth. It seems it defaults to something like 0.2. That happens to be the default Preset1 value but when I change Preset1 to something else the game launches with what looks like 0.2.

    In experimenting it seems that a zero value: 0.0 (Const1 = 0x00000000) is actually the default depth and looks like 0.2. I can’t get it to look like it is at screen depth with 0.0. I use: 0.001 (Const1 = 0x3a83126f) and it looks to be at screen depth. In the code I am guessing these .ini values are scaling the default depth so a zero value result in no change.

    These are minor things not worth another code change pass to alter. If you are going to mess with the code anyway and it is not a major change to implement then please consider them.


    What has already been provided is fantastic!
    !!! T H A N K Y O U !!!

    ReplyDelete
  17. The fix updated.
    Shadows should work when turn off 3D vision during game play.
    Added default preset by using "DefPreset = 2" (use preset 2 as default) in general section of DX9Settings.ini file.
    You load any preset by default.

    ReplyDelete
    Replies
    1. Way cool. Again and again. Thanks!

      Delete
  18. Btw if anyone find broken shadows in some location, please, upload your save game and post a link to it.
    You can help improve the fix.

    ReplyDelete
    Replies
    1. Hi Helix, fantastic job with this! I especially appreciate the shadow fix and the water fix.

      I don't have my save file handy at the moment but I noticed shadow issues at the Blind Cliff Cave area east of Markath. Just in a small section just after entering the cave.

      Delete
  19. Not sure what is going on, but I can't get it to work. Every time i try with this d3d9.dll, my launcher won't start. I have the steam community in-game setting unchecked, don't have anything else running except steam and microsoft security essentials right now. :( I even tried re-installing so i could try with a fresh install.

    ReplyDelete
    Replies
    1. Your launcher won't start or crashes? Go through this full list http://helixmod.wikispot.org/How_To_Install

      Delete
    2. And just to be clear you are using 3d vision correct?
      I cant help you unless you follow instructions
      http://helixmod.wikispot.org/How_To_Install

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    3. thanks but i went thru that page before i posted...
      I had been using the old ENB fixes before, it seemed to work alright, but the water was meh.

      Went back to a fresh install with no mods and the launcher still crashes :(

      Delete
    4. (if you do uninstall it probably wont remove d3d9.dll unless you manually deleted the folder)Remove d3d9.dll . If it doesnt crash then you need to go through that list again.

      Delete
    5. Well, finally figured it out. What tipped me off was me trying the d3d9 for STOR, and getting the error message. "d3dx9_43.dll is missing" So all i had to do was go to the microsoft website and run the DirectX End-User Runtime Web Installer.

      For some reason the skyrim launcher was suppressing that error message, all it told me was that "the launcher failed to start" lol, which i already knew.

      Anyways, the 3d looks awesome now with the hud elements pushed back a bit, skies, water, everything so far looks great :)

      Delete
  20. Hi HeliX,

    here's a link to savegame that has a slight shadow problem for me - the left eye picture has less shadow detail than the right eye picture. You can see it when looking at the wall in that small, quite dark chamber. It's rather subtle, but still mildly irritating. Thanks alot for cheking out on this one:

    http://www.mediafire.com/file/b8zc68b55yscy70/Speichern_79_-_Capsulath__Helgen_Keep__01.28.17.ess

    Greetz
    youngneil1

    ReplyDelete
    Replies
    1. I've answered here http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1391300

      Delete
  21. I'm a real newbie. My shadows all of a sudden are different with each eye. Game totally sucks now and I can't even play it.
    How the heck do I do the things you folks say I have to do to fix it?
    Change files??? what? I have no idea what you folks are talking about.
    Can you explain it ALOT more simply for me?

    ReplyDelete
    Replies
    1. Do you have 3d vision?(tridef will not work)
      Where did you put the shaderoverride folder and d3d9.dll.

      Delete
  22. What an amazing FIX!!! THANK YOU.....this has enhanced my game play no end. Does this work for COD3 too??
    Keep up the good work Helix.

    ReplyDelete
  23. I was sitting at home feeling sick, and all I wanted to do was play Skyrim. Steam updated to 1.5 then, BAM! No more S3D :( Found my way here and your fix has saved the day. You are a genius!

    ReplyDelete
  24. OK I have a question about ghosting?
    This MOd allows the User Interface (UI) to have Depth.
    I noticed that when I pulled up My items UI I am noticing more ghosting. Is there a setting which this can be minimized. I have messed around with convergence, but it does not seem to effect the UI. It only effects the background image. IM new at this so any help would be appreciated. I also tried the different preset settings with the hot keys V,B,N with minimal results.

    ReplyDelete
    Replies
    1. Ghosting/crosstalk is monitor dependent. Lower your contrast.

      Some displays do not have ghosting/crosstalk at all (dlp)

      Delete
  25. Thank you for your awesome work! It's just great! :)

    I hope you don't mind my input: I noticed that the shadows on the weapon don't look right.
    See example SBS here: http://www.pic-upload.de/view-13659467/TESV01_50.jpg.html

    Sorry, if this has been mentioned already.

    ReplyDelete
  26. "Installation" instructions just say to unpack, but not where to unpack to. I'm assuming to the Desktop doesn't work ;). Might want to put a README.txt in the zip.

    (But someone else has posted the location, so I'll give it a shot. Thanks for the amazing work!)

    ReplyDelete
  27. Just in case: Anybody having trouble lately to apply the HeliX Mod for Skyrim, try shutting down FRAPS. Its overlay it seems did conflict with the HeliX Mod for me.

    Greetz
    youngneil1

    ReplyDelete
  28. Thank you a million! It's people like you that make a gamer's world a better place and I'm grateful for your hard work.

    P.S. I searched on Facebook/Twitter to see if you have a page and didn't find one - not that it's important but I'd love to get progress updates via those places if possible.

    Best Regards.

    ReplyDelete
    Replies
    1. You can "follow" the blog. Will let you know when stuff goes up.

      Delete
  29. Hey Helix. I am an nvidia 3d vision user and every time i try to install the .dll and shaderoveride the way that was described in your Installation guide it get a launcher crash. Don't exactly know how to do this or what i may be doing wrong but any help would be much appreciated.

    ReplyDelete
    Replies
    1. Did you disable steam community? Please make sure you go through this list and that all are disabled otherwise game will crash.
      http://helixmod.wikispot.org/How_To_Install

      Delete
    2. This comment has been removed by the author.

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    3. This comment has been removed by the author.

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  30. I realized what i needed done. I had to install direct x 9. Skyrim automatically installed 10 on my machine because of the lack of one. Thanks for considering my question. I apologize for the waste.

    ReplyDelete
  31. Just wondering, is it possible to use this mod with RCRN/ENB? I can't seem to get it working.

    ReplyDelete
    Replies
    1. Create a blank txt file. Name it dx9settings.txt. Make sure that that enb/rcrn are named anything other then d3d9.dll

      Open your txt
      paste in (CHANGE DESTINATION TO MATCH DESTINATION OF YOUR FILE)
      [General]
      ProxyLib = C:\Program Files (x86)\Steam\SteamApps\common\skyrim\(whateveritscalled).dll
      UseEndScene = false

      Exit rename it from dx9settings.txt to dx9settings.ini put in same folder as your d3d9.dll

      Delete
    2. My clouds and water reflections look a bit derpy with the newest enb, but shadows look good.

      Delete
  32. I did everything but it still didnt fix the shadows . i downloaded the previous fix but it didnt work then i tried this but it still didnt fix the shadow problems . Can someone help me ? please please please.

    ReplyDelete
    Replies
    1. First make sure you have a Skyrim version LATER OR EQUAL TO 1.5. Then download the all in one fix above.
      extract it
      ..\Steam\steamapps\common\skyrim

      Your folder layout should look like this
      \Steam\steamapps\common\skyrim\d3d9.dll
      \Steam\steamapps\common\skyrim\shaderoveride\
      \Steam\steamapps\common\skyrim\dx9settings.ini

      Launch game. Should work.

      Delete
  33. Hi,

    will this fix work with "3DTV Play", too? Or only the "full" 3D Vision system?

    Thanks,
    - Oliver

    ReplyDelete
  34. Thanks HeliX,
    How are you so amazing?

    Nick

    ReplyDelete
  35. Hi!
    Just thanks you for this very good mod for skyrim !

    And thank you for your jobs for the players Nvidia 3D Vision !

    ReplyDelete
  36. Will this get updated to work with the new ENB? Fantastic mods all-round.

    ReplyDelete
  37. Why does this website cause my computer to blackout for a second or two and come back on darker and acting weird whenever I load it? When I close it it goes black for a few seconds again and my screen goes back to normal...

    ReplyDelete
    Replies
    1. The screenshots at the begining are 3D. The nVidia media/browser plugin is suposed to show that but it doesn't always work. Something about IE8 or having Windows Aero active or somethng else. Doesn't work for me either but I have not figued out exactly why.

      The black screen is you monitor switching modes but whatever should be flipping the images isn't doing that part. Turn your glasses on and they will get darker (they are flipping back and forth).

      Delete
    2. Ah thanks!

      Yeah, it works with my glasses in... Pretty neat.

      Delete
  38. First of all, thank you Helix, for making Skyrim truly 3D Vision ready!
    Though I do have a slight problem with the UI and depth.
    I have the UI and map elements pushed to 0.85 and everything works perfectly fine, but the text in books and scrolls appears to be at a higher depth than the rest of the UI..?
    I've gone through all the txtfiles in the shaderoverride folder, but I can't seem to find the right one to edit.

    These are the files I've tried to edit without any luck yet, it only affects everything else than the text in books and scrolls..

    1D9F0ACD.txt - HP/stam/mana bar UI
    92F16CB2.txt - Map and UI text
    AE397132.txt - UI texture
    C05DFFFC.txt - 2ndary UI trim
    DED9DC44.txt - Compass/Crosshair main UI

    Does anyone have a clue of what to do about this?
    Any thoughts would be highly appreciated.

    ReplyDelete
    Replies
    1. Dont have skyrim install atm but https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip download that file and replace current d3d9.dll. Start skyrim in windows mode. Go into text in a book then alt tab into windows explorer. Go into vertex shaders folder open up each txt one at a time then delete all information so its blank beside either vs_3_0 (vertexshaders) then go back into game and click f10. Repeat till you find the correct shader/txt. When you find the correct one all text should disapear. Reinstall game patch then change information of that shader.

      Delete
  39. Hi Helix/All,

    I was successfully using this mod to play Skyrim w/ 3D Vision for several weeks, but then I moved and didn't play for about two weeks. Now that I just got everything put back together in the new place, the mod doesn't seem to be working anymore. I tried reinstalling it (by copying the files over again using the latest archive per above), but there's no change. The V/B/N keys don't do anything anymore, and shadows are borked.

    Did a recent Skyrim update negate the fix? I'm copying the archive contents to C:\Program Files (x86)\Steam\steamapps\common\skyrim. Am I missing something?

    ReplyDelete
    Replies
    1. http://skyrim.nexusmods.com/downloads/images/9718-1-1329367147.jpg
      Make sure your files match that layout.

      Delete
    2. They do - here's what I see:
      https://skydrive.live.com/redir.aspx?cid=e4217b174ccbaa7a&resid=E4217B174CCBAA7A!276&parid=root

      I'm using a pair of PNY 560 TIs in SLI and I'm only using Nvidia's drivers. I'm not aware of any compatibility setting in the Nvidia control panel.

      Is there another reason why the mod isn't catching?

      Delete
    3. Yes,
      You are running in dx10. Fix is only compatible with direct x 9.

      Delete
    4. Hmm, ok. How do I set Skyrim to only use DirectX 9, then?

      Delete
    5. No clue tbh, Didnt even know it could support dx10 till I saw your folders. Then checked if it did support direct x 10 which people says it does. If there is nothing in settings(Launcher) to disable it try deleting the folder.

      Delete
    6. People talk about it here. http://forums.nexusmods.com/index.php?/topic/566549-3d-vision-complete-compatibility-mod/

      Delete
    7. Fixed! Here's what did the trick (do these in order from top to bottom):
      -(maybe optional) delete local skyrim files via steam, then manually delete the ..\skyrim directory and its contents. Redownload the game via Steam
      -Install the full set of DX runtimes to C:\Windows\System32 from here:
      http://www.microsoft.com/en-us/download/confirmation.aspx?id=8109
      -Install the 3D Vision Compatibility Project from here:
      http://skyrim.nexusmods.com/downloads/file.php?id=9718
      -Install Helix's v1.5+ shadows fix from this site.

      Result = 3D is working and shadows are fixed.

      Thanks for the link, eqzitara. Discussion there got me pointed towards making sure I had d3dx9_43.dll in Windows\System32.

      Delete
  40. Can anyone (but Helix whose talent is better used elsewhere) write an SKSE script to switch the depth setting to one of our three presets depending upon whether we are in first-person, third-person, or map view? The script should use three customizable depth settings and three custom keys (defined by editing text file). It would be even better if the settings file could recognize decimal/keystroke and convert it to hex/ascii for the d3d9.dll wrapper so Joe User doesn't have to do any conversions.

    ReplyDelete
  41. Hi Helix,

    Thank you for your great mod.
    If it were not for you, I would give up playing skyrim in 3d.

    I've noticed some pool in caves don't look well in 3d.
    Saved just in front of these pool.
    I'd appreciate it if you'd check this.
    http://www.mediafire.com/download.php?zj463t8foq1suzz

    ReplyDelete
  42. Any news about the ENB compatible version?

    Cheers!

    ReplyDelete
  43. I'm wondering if this does not work with new worldspaces?

    The shadows in this mod :http://skyrim.nexusmods.com/downloads/file.php?id=9782

    Do not render properly, much like the issue after last patch.

    ReplyDelete
  44. Has anyone noticed a tear of what looks like a shadow with the new Kage ENB? It never use to happen with other ENB's. Here is a link:

    3D Pics:
    http://db.tt/pMxNMt54
    http://db.tt/jCWyDepy

    ReplyDelete
  45. http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1416397
    Just wrote an archer/mage/ dragon encounter script if anyone is interested.
    Lets you use nvidia laser sight instead of crosshair.

    ReplyDelete
  46. what are we supposed to do with this archive ? where ? how ?
    deflate files, ok, but WHERE ?

    ReplyDelete
    Replies
    1. I’m not trying to be mean or a troll. If you are not willing to read nothing about trying to use the current stereo 3D gaming products will be possible for you. It is not a console controller you just turn on and play with. No company has yet been willing to put in the effort to make a complete product and support it for that kind of ease of use. You will need to do a lot of reading. Don't be surprised when no one will spoon-feed you and wipe your chin.

      OK maybe that last comment was a bit mean yet deserved. 5 posts from the begging (not counting replies) has your answer.

      Delete
  47. Shadows are now properly fixed in Skyrim 1.6! Just change bDeferredShadows=0 in your skyrimPrefs.ini to use the old shadow rending method:

    bDeferredShadows=0

    This will work for new worldspaces. And last I checked helix's mod did miss a few vanilla areas. A big thanks to Helix for fixing this problem in the meantime! And of course his fix is still required for water (and sky, stars, moons, aurora).

    Helix can we disable the shadow fix for performance? Is there already a way to do so in DX9Settings.ini? Thanks again for the great work!

    ReplyDelete
  48. Ok it should be these three files in ShaderOverride\PixelShaders\

    0DD4E031.txt
    54548D09.txt
    F25ADF18.txt

    You should be able to remove these after setting bDefferedShadow=0

    ReplyDelete
    Replies
    1. Thanks Mister Pete for providing that updated info based on the 1.6 patch.

      "bDeferredShadows=" was not a line in my SkyrimPrefs.ini. I added "bDeferredShadows=0" to this file at the end of the "[Display]" section. It may not matter where it is (what section) in the file. This worked for me.

      Delete
  49. Where I should extract these files? I just extract Skyrim folder and Data folder. I think, it's mistake but I don't know where I should extract. Need help :(

    ReplyDelete
    Replies
    1. d3d9.dll and ShaderOverride go in your skyrim folder, the same folder as TESV.exe. Not into skyrim/Data

      Delete
  50. A note for people playing through Steam, to save them the headache I just went though:

    The SkyrimPrefs.ini file that the game actually uses appears to be in Documents/My Games/Skyrim. There is also a SkyrimPrefs.ini in steamapps/common/skyrim/Skyrim, but modifying that doesn't seem to have any effect (at least not on my machine).

    ReplyDelete
  51. When using this mod with enb, near the edge of bodies of water where the underlying texture is blending with the water texture to show transparency, it looks really awkward, any ideas on how to fix this? I've spent some time looking for a solution and although this isn't an ENB website I figured there's more 3d knowledge here than on that forum.

    ReplyDelete
    Replies
    1. nvm I got it

      Delete
    2. it depends wich enb u use... (ive tried about 50 diferent enbs... with enhanced shaders enb, u´ll get the best compatible)

      Delete
  52. I found some broken shadows. mostly dwemer ruin, and some cave.
    I uploaded some save files.
    It's in Nchuand-Zel Quarters(in markarth), Swindler's Den(it's minor issue though), Avanchnzel(so many broken spot)
    and there is more location broken shadow I found...
    can you check it please?

    http://www.mediafire.com/?9x8ab9123daqrhn

    And thank you for your great work. becous of you I really enjoying skyrim.
    sorry for my bad english.

    ReplyDelete
    Replies
    1. There is a post by MisterPete above you that helps fix shadows.
      "Shadows are now properly fixed in Skyrim 1.6! Just change bDeferredShadows=0 in your skyrimPrefs.ini to use the old shadow rending method:

      bDeferredShadows=0

      This will work for new worldspaces. And last I checked helix's mod did miss a few vanilla areas. A big thanks to Helix for fixing this problem in the meantime! And of course his fix is still required for water (and sky, stars, moons, aurora).

      Helix can we disable the shadow fix for performance? Is there already a way to do so in DX9Settings.ini? Thanks again for the great work!"

      Delete
    2. Thanks. I didn't see that.

      Delete
  53. I unzipped the files to the proper location for steam (steamapps/common/skyrim), but the mod doesn't seem to take effect: water is still painful to look at, and the preset profile keys (V, B, N) don't do anything. Any ideas what's wrong?

    ReplyDelete
    Replies
    1. It doesnt seem to be installed. Unfortunately I just run the site and havent really played skyrim too much since I beat it before helix fix.

      People who had same issue as you seem to mostly have the direct x 10 version of skyrim activated. That might be it. Make sure direct 9 version is active.

      Otherwise
      make sure that your folder layout it is
      steamapps/common/skyrim/d3d9.dll
      steamapps/common/skyrim/shaderoverride/

      Delete
    2. How can I tell which version is active, or switch between them? Google seems to be telling me that Skyrim can't even run anything but dx9...

      Delete
    3. check here http://forums.nexusmods.com/index.php?/topic/566549-3d-vision-complete-compatibility-mod/

      Delete
  54. Hi, just wondering if this mod might fix an issue I have in 3D Skyrim. I am new to pc gaming in general and have a nice new pc. I bought Skyrim in the Steam sale today and tried 3D. It looks all fine apart from some of the shadows. There seems to be two types of shadows. When playing in 3D one type displays fine, the other type is only rendered in every second image sent to the glasses, e.g. if I close my left eye I can't see 'em, if I close my right eye then I can. Does anyone know how I might fix this? It's very disrupting to the effect, making it unplayable in 3D. I have tried changing the shadow quality, and changing the frame rate/resolution but it made no difference.

    I have a GTX 680 card with up to date drivers, and the Skrim version is 1.6.89.

    ReplyDelete
    Replies
    1. Download and install fix AND follow this guide. I am about to post, and you will be golden.

      There is a post by MisterPete above you that helps fix shadows.
      "Shadows are now properly fixed in Skyrim 1.6! Just change bDeferredShadows=0 in your skyrimPrefs.ini to use the old shadow rending method:

      bDeferredShadows=0

      This will work for new worldspaces. And last I checked helix's mod did miss a few vanilla areas. A big thanks to Helix for fixing this problem in the meantime! And of course his fix is still required for water (and sky, stars, moons, aurora).

      Helix can we disable the shadow fix for performance? Is there already a way to do so in DX9Settings.ini? Thanks again for the great work!"

      Delete
    2. Also since you are new just mentioning some things.
      Do you know how to adjust convergence(Its very important for 3d gaming)
      Its in nvidia control panel -> set up stereoscopic 3d -> set keyboard shortcuts (advanced).
      Assign keys. I use + for increase - for decrease. Hold down for up to 30 secs on + key in game to see it increase.

      Convergence makes the 3d world more "3d"

      Delete
    3. Awesome thanks for those tips. I have another question, Kotaku mentions the FXAA Injector mod (http://skyrim.nexusmods.com/mods/10180) which I have tried and is really nice, but it overrides the d3d9.dll and hence breaks the shadow fix from the helix mod. Is there any way to somehow have both working?

      Delete
    4. Dude you are one sexy bastard XD

      Delete
  55. Has anyone found that when you are swimming underwater the surface above the water looks all fucked up? Everything else works fine once I followed MisterPete's advice about the shadows.

    ReplyDelete
  56. Hello,

    I have installed the 3d compatibility project with NexusModManager, extracted the patch above as instructed, and added the bDeferredShadows=0 line to my skyrimprefs.ini file.

    Shadows are still not working for me, though. For example, the fence post shadows for each eye do not converge to the fence post itself but instead are just horizontally offset versions of each other. I presume this is the standard problem but since I loaded all of the fixes above before installing on my new 3d capable pc I haven't seen the system without the above patches.

    Any guesses? Places to look? I'm at a loss.
    Any help would be greatly appreciated,
    Thanks

    ReplyDelete
    Replies
    1. Addendum to above: GTX 680 with up to date drivers; Skyrim is up to date (1.6.something, I can look if it matters)

      Delete
    2. better off asking on the skyrim forum, I am only one who really really reads these messages and havent played too much skyrim. I dont have a link but there is a big 3d vision discussion thread its probably in comments somewhere.

      Delete
    3. did you try to delete your skyrimprefs.ini and let the launcher create a new one? you shouldn't have to add the line, it should be there by default (set to 1) with the newer versions.
      maybe you added the line at the wrong place.
      also make sure the files for the 3d vision fix are at the right place (they go into your skyrim folder, not the skyrim\Data folder, the NMM will most likely do this wrong.
      also, are you using the old compatibility project on top of helix' patch? the old project from the nexus page is no longer needed, use just the fix from helix.

      i hope this helps you find your culprit.
      best wishes

      Delete
    4. WTF Could these instructions be more complex? If you release a 'king mod then give a clear download link or mirror then give clear installation instructions. Simple

      This site is a mess. No idea wtf

      where for example is the '3DVisionWater.esp' it doesn't even exist!!!!!!
      FFS

      Delete
    5. Well first off you dont deserve my help cause you are looking at someone elses version of a DIFFERENT MOD and an ass.
      Did you click the BIG BOX that says how to install? No?


      THE INSTALLATION INSTRUCTIONS FOR EVERY SINGLE GAME ON THIS SITE. EXTRACT THE ARCHIVE IN THE SAME FOLDER THAT YOU ARE LAUCHING GAME FROM.
      FFS

      Delete
  57. Can anyone help me make this work with the Real Color Real Nights mod? i really want to have some dark nights but it seems like i have to pick between 3D or RCRN.

    ReplyDelete
    Replies
    1. http://helixmod.blogspot.com/2012/08/guidehow-to-install-helixmod-game-fixes.html
      Is that what you need?

      Delete
    2. Thanks alot eqzitara that seems to be working for me.

      Delete
  58. Hi HeliX,

    Please help me, my skyrim's 3d mode is very flat and it has only a few 3d planes. It doesn't look as amasing, as the photo in your post.
    As it seems to me this 3d was made from only one viewing angle, except a few foreground elements. How can I fix it?

    Thank you!


    Here are my screenshots - http://photos.3dvisionlive.com/Fargal/

    ReplyDelete
    Replies
    1. (not helix)
      Dont worry man. I know exactly what your talking about. Lots of new users run into this.

      Nvidia control panel
      Set up stereoscopic 3d
      set keyboard shortcuts
      Enable advanced ingame settings (checkmark)
      Increase convergence...change key to =
      decrease convergence....change key to -
      save in-game settings....change to F7

      Start skyrim.
      hold down = key up to 30 seconds. You should see the screen moving. Find the setting you want then. save it(F7)
      You can change settings. I just use those and it made it easier to explain.

      Delete
  59. For some reason, I still have shadow and water issues, and likely others on Skyrim. I can fix the shadows if I do the skyrimprefs.ini tweak, but I'm guessing that something else around the Helixmod isn't working, as none of it seems to change whether it is installed, or not.

    I am running Skyrim through Steam, I've removed the in-game community. I put the zip contents into my game folder.

    I've used the log dll to hopefully see what is happening, but not sure what section would be most helpful to tracking this down. Any help would be appreciated, and a big thanks to the community and hosts here for continuing the grand tradition of crowdsourcing the work of so many development teams.

    ReplyDelete
    Replies
    1. install latest dx9.
      Make sure install directory matches.

      Delete
    2. see if u can get another d3d9.dll to work instead. Like enb.Then try it.

      Delete
    3. I'll try out enb. That said, I'm running Windows 7 64-bit, and attempting to install the dx9 claims I have the latest installed, so I don't think that is it.

      Delete
    4. ENB appears to be loading just fine. I've set it up with proxy lib, and I still see weirdness with the water...it just doesn't look right.

      Delete
    5. It basically looks like through one eye I can see objects at the bottom of the water, but the other eye they are just not there...is that what this fix patches?

      Delete
    6. i dont play skyrim tbh so I have no idea, water was fixed. Just not sure in what capacity.

      Delete
    7. I appreciate your attention...I decided to reinstall nvidia because borderland 2 was also acting really funky, and it appears to have improved both game immensely.

      Delete
    8. I been hearing that lately tbh, Its seems im the go to lol. Yeah to people had to reinstall drivers. One games had wierd issues, another shadows didnt work, its wierd.

      Delete
    9. I think sometimes when drivers installs... It doesnt install game profiles properly. Its only thing that makes sense. Its seems to be the 2nd most recent driver that people been having trouble with.(I dont know about most recent)

      Delete
  60. Is it possible to toggle 2 Values with 1 Key ?

    I would like to toggle between two Values with one Key. Then I would set my World Map to that "toggle" Key.
    When I hit the Key to open the Map the map icons jump to the right depth (1.0 = 0x3f800000)
    If I hit it again, the Map closes and the depth jumps back to my normal Value (0.0 = 0x00000000)




    ReplyDelete
    Replies
    1. You will need to do the work(not gonna do it). But download AHK(AUTO HOTKEY)
      You want when M is pressed down to hit a key.
      You want when M is released to push down a different key

      Delete
    2. Hello eqzitara, thx for the advice.

      I know Auto Hotkey, but I hope(d) for a more simple & elegant way without an extra program.

      Delete
    3. Nope, sorry. It needs to register code to each different key (1. key ON)(2. key OFF)

      AHK isnt so bad. Im thinking of using it more. Fallout 3 would work very well with VATS system.(same situation as map)

      Delete
  61. Several monthes and dozens of S3D games later Skyrim is still my all time favourite game in 3D. Looks absolutely incredible with my collection of 200+ mods.

    ReplyDelete
  62. I tried the `moonpath to elsweyr´ mod today and was disappointed to see the shadows were broken.
    Is there anyway of fixing this?
    Everything else works great.

    ReplyDelete
    Replies
    1. Shadows are now properly fixed in Skyrim 1.6! Just change bDeferredShadows=0 in your skyrimPrefs.ini to use the old shadow rending method:

      bDeferredShadows=0

      Try that. They keep adding new shadows with mods/patches. I think you need to use that now. Helixs patch covers everything else. So Im told(Havent played in a long time)

      Delete
    2. Changing bDeferredShadows=0 fixed the problem.
      Thank you for your reply.

      Delete
  63. Helix, I just tried your patch for 3D.... just awesome, you're great, thank you so much!

    ReplyDelete
  64. Hi guys, this is instruction on how to make Skyrim look AMAZING in 3d.

    1. Make fresh install of Skyrim.
    2. Get this torrent file: http://www.4shared.com/file/XW4FlLVQ/Ultra_High-Rez_Skyrim.html?
    This is my Ultra High-Res texture pack, you can download it with program called uTorrent.
    3. Extract everything to Skyrim folder, press yes to overwrite.
    4. Find where on your drive are Skyrim.ini and SkyrimPrefs.ini. Overwrite them with .ini files from 11111 folder. If you have other then 1920x1080 resolution, open SkyrimPrefs.ini and find
    iSize W=
    iSize H=
    Change them for resolution that you play with.
    5. Rename d3d9.dll to d3d9enb.dll
    6. Extract Helix fix (https://s3.amazonaws.com/-HeliX-/skyrim.3DVis.zip) to game folder
    7. Open DX9Settings.ini, add in [General] this line (should be first):
    ProxyLib = C:\Program Files (x86)\Steam\steamapps\common\skyrim\d3d9enb.dll
    Change the path if you have Skyrim installed in differend folder.
    8. Open game launcher and make sure every .esp and .esm in Data Files is checked.
    9. Enjoy Skyrim in its full glory!

    Tested with VG278H and 3D Vision 2. To play this beast, at least GTX680 video card is recommended. Also there are many great mods to make experience even more amazing. Like SkyRe, Interesting NPCs, Deadly Dragons, Frostfall Hypothermia, Ambient Music Overhaul, Immersive Armors and many others.

    ReplyDelete
  65. dont work with enb series, even i do a proxy dll

    EnableProxyLibrary=true
    InitProxyFunctions=true
    ProxyLibrary=helix_d3d9.dll

    can you give a solution?

    ReplyDelete
    Replies
    1. Most ENBs dont work or work with glitches. Superb ENB-RL is the only one I found that works perfectly. You can get it here: http://skyrim.nexusmods.com/mods/11318. Based on ENB 0.112Kage

      Delete
  66. Oleg Chebeneev
    thanks! all works great!

    ReplyDelete
  67. Are the reflections when underwater suppose to look messed up? Looks good looking into it on dry land, but when i'm in it and I look at anything on the surface it looks bad.

    ReplyDelete
  68. Thank you very much for this fix! I've just bought the game and was quite shocked when seeing the game in 3D.
    The nvidia driver says "3D Rating: Excellent", yet the shadows gives me a headache. So i have found out that the statement of nvidia is based on a earlier version of the game and Bethesda has messed up the 3D compatiblity with one of the updates... They also don't give a sh** about fixing it, cause it "was never meant to play in 3D"... (Bethesda statement) Very frustrating.
    But with your fix everythink works fine! (game version: update 11) Now the 3D really is "excellent". :)
    Great work!

    ReplyDelete
  69. Shadows don't require helix fix since update 1.6. Set Bdeferredshadows to 1 in skyrimpref.ini.
    By the way, I ve succesfully combined ENB injector and 3DVision, but too bad Helix .dll does not work properly (water still broken). In fact, it seems Helix fix DOES NOT work with ENB: HUD depth don't work, shadows must be tweaked in the .ini, and for the sky we need to use specific meshes.

    It would be really epic to use helix fixes with ENB. A good ENB in 3D is really amazing and gives an ultimate experience! All we need is a way to fix water shaders when using an ENB injector, because it seems to conflict...

    ReplyDelete
    Replies
    1. Does not work with some ENB's but works with some. Look up which ones people use.

      Delete
  70. I have the latest game version (1.8.151.0.7) and the shadows needs the fix. The are doubled and blinking in 3D without the fix.

    ReplyDelete
  71. Set Bdeferredshadows to 1 in skyrimpref.ini.

    About ENB, version 0.113 wrapper works great with Helix fix and his proxy fonction!

    ReplyDelete
  72. Set Bdeferredshadows to 0! Sorry...

    ReplyDelete
    Replies
    1. Wow, you're right! Thanks mate! Now i can play in 3D without running the game in DX9 mode!
      (it's a bit too bright without some of the DX10 shaders) Awesome!
      Now a noob question: the second line you've wrote is confusing me. Helix Mod = 3D fix ?
      But with the ini change we don't need it anymore? The game can't run with ENB in DX10 mode anyway, or can it?
      Or does it look better with ENB in DX9 than the normal DX10 mode?

      Delete
    2. Use dx9
      Use helix fix (fixes water/sky/hud customization)
      Use enb

      No one uses dx10.

      Delete
    3. https://forums.geforce.com/default/topic/523249/3d-vision/instructions-how-to-make-skyrim-look-stunning-in-3d/

      Delete
    4. Hmmm... don't know what you mean with "no one uses DX10". Some games look much better in DX10 mode.
      I'll try that mod however. Thanks for the link!

      Delete
    5. No one uses DX10 for skyrim due to mods.

      All games "look better" in dx10 over dx9. The improvements though are very minor(almost non noticeable in most cases) and the FPS cost is VERY HIGH. It was very poorly developed. Capcom games are a prime example of this, some exceptions are crysis/farcry 2.
      I actually did a search on skyrim dx10 before now. Basically its a lot of confusion by people who havent tried it and people who did say it cause crazy frame drops.

      Delete
    6. Just tried the mod. Some locations just look awesome, but some others has lost a bit or their dreamy mood and artistical style.
      It apperars a bit like "too many cooks spoil the broth" to me. Too much contrast/colors at some places.
      But the lighting at night, the sky and some other things are just spectacular.

      But the hardware requirements are crazy.
      My pc: graphix: GTX 295 with 1.8 gb ram and 2 processors (single sli card),
      CPU: 2,8 ghz quad-core and 4 gb ram...
      While walking straight it runs fair at 30 fps+, but every time i turn around i get heavy freezes what makes it unplayable unfortunately. Not to mention the loading times that have increased from about 7 seconds to 45 seconds, at some places even 2 minutes.
      I doubt i can get it running much better by tweaking the settings, i think i rather would need to buy a new pc. :(
      btw. tested with windows 7 and 8. Same result.

      Delete
  73. Hi, I've a problem : everything worked fine until I install a second GTX680 in SLI. Result: Helix fixes don't work in ANY game (?!). A few hours ago, there was absolutely no prob with a single card...Any idea?

    ReplyDelete
    Replies
    1. ok I ve reinstalled drivers and everything s ok...

      Delete
    2. Umm... No clue. I use 680's in SLI.
      Did you reformat? If so reinstall dx9.
      Check to see if other dx9 injectors work enb/etc.
      (Also dont use windows 8, if thats what your using)

      Delete
    3. Ummm... i've just bought windows 8 and except for the annoying start menu i don't had any problem with it so far.
      My graphics card is a GTX 295 which has two gpu's... no problem with sli mode here.
      Most games are even running up to 10% faster compared to win 7.
      There's no reason to recommend not using windows 8.

      Delete
    4. I replied as you did, sorry for the confusion.


      At one point injectors didnt work in windows 8. I guess its been fixed if it works fine for you. Thats why I said dont use it but I guess its been fixed.

      Delete
  74. Hi there,
    thanks for the fix works well but you missed some shadows/light in caves
    check out "dustmans cairn" to see them.
    its light that falls trough the ceiling in some caves some (like in dustmans cairn) is only visible 1 eye

    ReplyDelete
    Replies
    1. they keep adding new areas and stuff so best method to fix all shadows is
      Set Bdeferredshadows to 1 in skyrimpref.ini.

      Delete
    2. err was just on this page and saw i wrote 1 (completely wrong
      set bdeffereshadows to 0

      Delete
  75. So far this fix is great. I have been able to get this to work with Sharpshooters Extreme ENB, but the bloom causes a ghosting effect in the left eye. Right eye looks clean and issue goes away if Bloom is disabled. I'm surprised very few people talk about this or have seen it. Any thoughts on how this might be corrected?

    ReplyDelete
  76. I've poked my head into the 3D Vision fixes after being away for 4-6 months. Helix fixed my 1.5 shadow thing brilliantly. Now I noticed my Skyrim is updated to version 1.8+ automatically by Steam.

    Any idea why my HUD refuses to change to any depth other than 0.0? I even set the defdepth= in case it was a keybinding issue. Nothing. Always monitor-surface crosshairs/HUD :(

    I'm a 15y windows software engineer; I've tried a few things and a few different versions of the helix .dlls.

    Is Skyrim 1.8+ unsupported for the UI depth or is this something steam is doing differently?

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    Replies
    1. It still works.

      Make sure you are using DX9 version of skyrim.
      Start game then alt-tab. Try to delete the d3d9.dll it shouldnt let you since it is active. Let me know what happens

      Delete
    2. "File is open in another program", so it appears to be using it. Stars are fixed, but shallow water and HUD depth is not.

      In shallow water, it's like the water is a magnifying glass, making the texture under the water look deeper and bigger. I can live with that. The HUD depth is killing me.

      Pressing V,B,N does nothing. Always at monitor depth.

      Also the shadows weren't being fixed either! But I got around that with the bDeferredShadows=0 thing.

      Just really care about HUD depth.

      Delete
    3. I would be very happy to assist Helix with some debugging effort, I'm fairly competent with this kind of thing. I noticed that Steam did something with Skyrim that made it in a slightly different format in some ambiguous way. I was suspecting that. Is there a chance my Skyrim might still be using D3D10 and some aspect of the application (like the title screen) still uses D3D9 making this a false test? I don't seem to have an option of choosing if I want D3D9 or D3D10 version of Skyrim.

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    4. Sometimes there are issues with certain DX9 versions try to reinstall latest.
      http://www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml

      Also newest nvidia driver.

      make sure folder layout is
      skyrim/d3d9.dll
      skyrim/dx9settings.ini
      skyrim/shaderoverride/

      I just launched my skyrim and I can confirm it still works.

      Delete
    5. if the d3d9.dll is in use DX9 is active entirely.

      Delete
  77. I followed your instructions and it works perfectly. My nVidia drivers were only 3 months older than current, and the latest DX9 is from July2010 so I can't believe I had an old one. When I reinstalled the drivers I selected "clean install - reset all driver settings to defaults". I suspect this the most. Either way eqzitara I own you my thanks, and you too Helix. I wish I knew what exactly was broken. so I could offer something more useful.

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    Replies
    1. Glad you got it to work.

      Its probably due to games force installing drivers. This issue happens alot.

      Delete