Sunday, August 25, 2019

Danganronpa V3: Killing Harmony





3D Vision fix for Danganronpa V3: Killing Harmony.


Fixed
- Water.
- Lens flares.
- Taxi minigame backgrounds are now at full depth.
- The reticle is now dynamic (in plenty of locations, but not all of them).


Installation
- Download this file and extract its contents in the "Danganronpa V3 Killing Harmony" folder, where "Dangan3Win.exe" is.
- Boot the game and configure it to use fullscreen, and then let it overwrite the profile when asked.


Hotkeys (not the numpad)
- 1: convergence presets (0, 0.5, 1, 1.5, 2, 3, 4). 1.5 by default. You almost never need to change convergence. Keep in mind that in most conversations you see static "3D screenshots" that won't change in real time until a character moves. Trials are an exception.
- 2: HUD depth presets. Screen depth by default. The reticle in exploration and investigation modes is dynamic, but not in trials.
- 3: HUD toggle.
- 4: depth of field toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Danganronpa Another Episode: Ultra Despair Girls





3D Vision fix for Danganronpa Another Episode: Ultra Despair Girls.


Fixed
- Geometry problems.
- HUD at depth. The crosshair dot tries to be at accurate depth with this fix, but it usually fails at that. The weapon uses a laser light anyway, so you easily know where you're pointing.


Installation
- Download this file and extract its contents in the "Danganronpa Another Episode Ultra Despair Girls" folder, where "game.exe" is. The game has a generic exe file that can have conflicts with other game fixes if they have the same name, but this game doesn't need any specific setting apart from tweaked convergence.
- Boot the game.


Hotkeys
- F2: convergence presets (0, 0.5, 1, 1.5). 1.5 by default. You almost never need to change convergence.
- F3: HUD depth presets. 40% depth by default.
- F4: HUD toggle.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Danganronpa: Trigger Happy Havoc & Danganronpa: Goodbye Despair [Tweak Guide]






This is a guide to play the first two Danganronpa games in 3D. Without any tweaks, they will appear totally flat, the same as in 2D.


Instructions
- Open Nvidia Profile Inspector, then open or create (if it doesn't exist yet) the profile of the games ("DR1_us.exe" and "DR2_us.exe" respectively in Inspector).
- In the "Stereo" section, set "StereoTextureEnable" to "0x00000027". Make sure "StereoProfile" is set to "Yes" too.
- Save the changes and play the game. The HUD will be at screen depth. Adjust convergence manually to your liking.



Notes
- The HUD and reticle will be in 2D, but there's something special about the reticle. It points at things seen with the right eye, instead of a centered view. For example, if you want to inspect a small ball, the reticle of your right eye has to be aligned with the object. Aligning the left eye won't work.

Friday, August 23, 2019

Remnant: From the Ashes - 3D-Vision Fix - Losti - V1.02


Remnant: From the Ashes - 3D-Vision Fix - Losti - V1.02


***This fix was made with DHR-Universal-Fix by Losti***


---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------


Special Thx goes to:

DHR - for UE4-UNIVERSAL FIX! - donate @ dhr.donation@gmail.com

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com
==> THANK YOU for the trick with the 5008 correction via RenderTargetOverride


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

_________________________________________________
--- ~9 hr time of development later ---                      
_________________________________________________



Latest Update: V1.02 - 24.08.2019
- optimized crosshair
- optimized reflection velocity


Update: V1.01 - 24.08.2019
- added missing Scalability.ini


Update: V1.00 - 23.08.2019
- release

1.  Fixed

- EVERYTHING coming up with the UNIVERSAL Fix but with (DHR)
-----> Need adjustment of the fix and some new things: 
- shadows (Losti)
- decalls  (Losti)
- lights  (Losti)
- some additional Shadows (Losti)
- HUD (Losti)
- reflections (Losti)


2.  Issues left

- some glass reflections are incorrect

- in cut-scenes lights can be out of depth
- some strangeshadow movement sometimes
- some minor reflection issues


You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download


4.  Introduction to get it working

- copy archive files to ...GAMEDIRECTORY\Remnant\Binaries\Win64
- start the game and disable motion blure and set AA to low
- exit the game
copy the "Scalability.ini" to XXX:\Users\USERNAME\AppData\Local\Remnant\Saved\Config\WindowsNoEditor
- do not change AA and motion blure settings

4.3  Ingame Settings

- ONLY USE AA @ low!!! Otherwhise you run into motion sickness!!
- disable motion blure
- rest is up to you, if you cant live with some minor wrong effects, lower material and/or visual effect quallity!


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"ALT"
-  toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)

"+"
-  toggles LOW-ISSUE-PRESET for depth, means using this will make the remaining issues nearly gone, using 40 % depth and higher convergence. Its up to you to use if remaining issues bother you!!!



5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"
-  toggles LOW-DEPTH-PRESET for situations the depth is too high (press to enable, press again to disable and revert to your choosen depth or standard depth from the fix)



6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!

x51=0.0

x55=0.0


;decal
x10=1.0

;HudNear
x100=1.0

;HudIndicator
x2=0

;autoDepthEnable
x101=0.0

;normal shadow reflections out of dialoges
;x200=1.0

;AimIndicator
x50=0.0


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
THANK you DHR for UE4 universal fix!!
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

Tuesday, August 20, 2019

DARQ


Updated 2019-08-20
- fixed black screen in all 3D modes

Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. To <Alt+Tab> game without crash press <F7><Alt+Enter><Alt+Tab>. To return in 3d mode activate game's window and press <F7><Alt+Enter> 
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

Saturday, August 17, 2019

Dragon Ball FighterZ






3D Vision fix for Dragon Ball FighterZ. This uses the UE4 universal fix as the base (thanks to DHR).


Fixed (compared to the universal fix)
- Realistic specular reflections, although not too important for this game.
- Depth added to some screen depth effects.
- HUD depth presets and toggle (nice for screenshots).
- Automatic high convergence (300) for battles, while intros, outros and dramatic scenes use low convergence. Special moves are at high convergence, but holding R1 or R2 (XB_RIGHT_SHOULDER or XB_RIGHT_TRIGGER) will reduce convergence too for these cases.
- Extra hotkeys.


Known issues
- In a few stages the sun is reflected on the water at screen depth. I couldn't fix this.
- The game can't be played online with EAC.


Installation
- Download this file and extract its contents in the "DRAGON BALL FighterZ\RED\Binaries\Win64" folder, where "RED-Win64-Shipping.exe" is.
- Make a shortcut to the game exe ending in " -eac-nop-loaded" (no quotes). This will disable EAC. You can enter online rooms but you can't fight real people.
- Run the game and let it overwrite the Nvidia profile when asked. Make sure you play in exclusive fullscreen.


Hotkeys (numbers aren't from the numpad)
F1: convergence presets. Default is 60 when not in battle or the hub and 300 in battle. Edit the "[PresetBattle]" to change that.
F2: HUD depth presets. Screen depth by default.
F3: HUD toggle. Not disabled by default.
F4: cel shading toggle, of the post processing type (models can still have some thin lines). Not disabled by default.
F5: FXAA toggle. Not disabled by default.
F6: bloom presets (x0, x0.8, x0.9, x0.95, x1). x1 by default.
2: multiple black and white color modes, that only affect ingame graphics (not the HUD). Try them for a more manga-like feel. Not used by default.
XB_RIGHT_SHOULDER or XB_RIGHT_TRIGGER: hold one of these keys to temporarily switch to low convergence. Especially important for special moves, which usually are close-ups of the characters.
0: specular reflections depth toggle. By default these reflections have their natural realistic depth. Using this hotkey, they switch to the depth of their surface. In this game, you might prefer using this hotkey, because of how the graphics are.


Recommendations
I recommend disabling FXAA (F5 key). It makes the graphics too blurry for my taste.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com