Thursday, May 16, 2019

Mortal Kombat 11

Mortal Kombat 11 3DMigoto Fix v1.0 by DJ-RK








Updated on 2019-05-16 to v1.2


Update history:

v1.2 on 5/16/2019
-Fixed regex regression error causing broken effects on stages. Now fixed for all stages
-Added a separate d3dx.ini file to be used with Endri's FPS Cap Remover. Is located in folder called 60FPSMod. Overwrite the d3dx.ini file in the game's installation folder with this.

v1.1
-Fixed a few additional broken stage effects on Wu-shi Dragon Grotto, Blackmarket Alley, and Kotal's Kolosseum stages

Download:

MK11 3D Fix v1_2.zip


Fixed:

-All lighting & shadows
-Tile lighting clipping
-Reflections
-Light shafts / God rays
-Volumetric fog & smoke
-All halos and miscellaneous broken effects

User Interface Features:

-Separate convergence + HUD depth presets for during fights, fatalities & fatal blows, inside the Krypt, and the various menu screens
-Scene detection which will automatically transition between the presets based on what's happening on screen
-Several keybindings which allow you to cycle through preset values
-HUD overlay which displays a message showing which option you are changing and to which value when using the built in keybindings
-Persistant settings: Once you select a preset option, or use an enable/disable option for effects, it will save and remember your preferences for future gaming sessions. No need to change them each time you load up the game. Set it once and done!

Keybindings:

F1: Cycles between 4 different preset values for during fights
F2: Cycles between 3 different preset values for during fatalities & fatal/krushing blows
F3: Cycles between 3 different preset values for exploring the Krypt
F4: Toggles the game's HUD on/off
F5: Toggles bloom from various light sources in the Krypt on/off
F6: Toggles light shafts/god rays on/off

Installation:

-Extract fix contents to the ..\Mortal Kombat 11\Binaries\Retail\ folder

In game settings:

-Disable Motion Blur
-Use either FXAA or Off Anti-Aliasing settings (any TAA option adds artifacts)

Remaining Issues:

-Distant environmental geometry in the Krypt flickers/disappears due to occlusion culling method used in this game, which does not match the known methods in other games which can be fixed (CryEngine games, Batman: Arkham Knight)
-Some shadows cast from CS light sources have some blocky/pixelated edges to them

Donations:

-Like my work and wish to show appreciation? Dontations can be sent by visiting: www.paypal.me/DShanz or by sending to rshannonca@gmail.com

Sunday, May 12, 2019

The Council (DX11)



Fix:
- Shadows
- Lights
- Reflections
- Lights & Reflections clipping
- Skybox
- Dynamics Icons

TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Presets:
- "F1" to see presets

Instructions:
- Extract where The Council.exe (\The Council)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com

Monday, May 6, 2019

Sword Legacy Omen



Use '~' to set HUD and mouse pointer's depth

Download this ZIP file and extract the contents into the game directory.

Close to the Sun (DX11)



Fix:
- Shadows
- Lights
- Reflections & SSR
- Lights Shafts
- Decals
- HUD

TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Ini Settings:
In the engine.ini (pcgamingwiki) use this:

[SystemSettings]
r.MotionBlurQuality=0
r.volumetricfog=0

Notes:
- In the prologue, for some reason inside the cabin/Boat (devs mistake?) you can see the moon reflections in the furniture. Once you get out, all is OK.
- r.volumetricfog=0 disable some volumetric fog that is used in the end of chapter 5 and beginning of chapter 6. If i can fix this i will update. The effect is very GPU intensive btw.

Instructions:
- Extract where ctts-Win64-Shipping.exe (...\ctts\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com

Saturday, May 4, 2019

Divinity Original Sin 2 - Fix Update (patch geater than v3.0.190.74) - Classic and Definitive Edition

*** This fix was originally made by Mike_ar69, Helifax and bo3b ***

*** Update for Patch > v3.0.190.74 and later (e.g. DefEd) Losti ***
*** Update mouse-depth for original fix  Losti ***





---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------



Lastest Update: 04.05.2019 - V2.60

- updated to universal match find texture override for portraits
- no portrait tool needed, all NPC portraits alos in depth
- working for the newest update of the game now

Update: 02.10.2018 - V2.50
- release


Fixed:
- everything that was fixed by bo3b and making the original fix here (http://helixmod.blogspot.com/2017/09/divinity-original-sin-2.html), bring up to work with game patch v3.0.190.74 and later Losti
- PortraitFix script for DefEd (sorry for this circumstance but its well described how to use) Losti
- depth scaling for mouse coursor (DefEd and Classic) Losti
- depth handling UI, mouse and Gamepad (DefEd) Losti


Issues left:
- may be some creature portraits are not in depth while fight, please report that to rauti@inetmx.de with a savegame link!!!
- your personal portrait has to be set in depth by YOU, please following the instructions (DefEd only)
- your personal portrait loading a game made before v3.0.190.74 have geyish issue (DefEd only)
- everything i have not found .... report to my PP donation address
- some UI elements will not be 100% ok....but not game braking....

Report Issues:
- report any game breaking issues that are not described above in "Issues left" to rauti@inetmx.de
- provide savegame link/screenshot/details (NOT A SAVEGAME.RAR or ZIP this will be rejected)
- you can also report issues @ the 3DVision forum in the respective threar, but EMAIL would be the way you reach me deffinitively. I will NOT check this thread here!!!
- special help? contact me as well!!!


Download - Fix V 2.60
Divinity Original Sin 2 - Fix Update (greater patch v3.0.190.74) - Classic and Definitive Edition V2.60


Introduction get it working (follow the septs 1 by one!!):
(READ CAREFULLY!!! Please thake the time to read the whol lines one by one....DO NOT bother me with issues that caused by NOT READING THIS step by step!!!!!)

- ignore all writing errors in my post/comments/descriptions ^^
- uninstall old fixes!!! (delete the ShaderFixes folder from the game!!!)
- get the lastest NVIDIA driver, uninstall old one with  Display Driver Uninstaller (DDU) if any troubles occure
- download and extract the fix archive to:

* for Classic-Version use the content of the archive and the \Classic\ folder and extract it to: "...\Divinity Original Sin 2\bin"

* for Definitive-Edition: extract EVERYTHING of the archive to Divinity "...\Original Sin 2 Definitive Edition\" (overwrite the content there)

- start NvidiaProfileInspector (or download an install and start ^^)

-delete ALL DOS 2 Profiles!!!!:
===> Delete "Divinity Original Sin 2"
===> Delete ALL profiles called "EoCApp" ("EoCApp-3DMigoto")
Troubles? Also delete the DOS1 Profiles (the 3D fixed have its own one!!)

- in the game press XB_Guide for set up game to Controller usage (you have to disable SteamGreatPicture mode for the GUIDE button!), or hold down SHIFT key for Keyboard/Mouse setup (DefEd only)

===> For peoples not having any idea how to individually set up the DEPTH for the game and the HUD i recomment using the fix as it is.....BUT OF CAUSE you are free to make it to your own, but its some more complicated here but not impossible if you carefully read the next parts.


Ingame Settings:
- everything you like (...i think...)


Constants in d3dx.ini:

NOTE: The Constans have to be set up in the following sections, if you need some customization:

==> "Initial Depth Settings" (if you use Keyboard an Mouse or Controller)
==> "STANDARD GAMING-XBOX-CONTROLLER"  (if you use a Controller)
==> "STANDARD GAMING DEPTH - Keyboard/Mouse" (if you use Keyboard an Mouse)

- x = HUD-Depth (also afflicts Mouse-Depth, you have to set up new X3 and X5 if you change it)
==> the lower this value, the more the UI will came out of depth

- z3 = Mouse-Depth (depends on HUD-DEPTH and need a change
==> the lower this value, the less the mouse is into depth
(you have to try what value is suitible in dependency of the HUD-DEPTH and the convergence!!!!)

z5=1
==> the lower this value, the less the mouse is into depth if you are over menue Elements like the action bar
(you have to try what value is suitible in dependency of the HUD-DEPTH and the convergence AND thr z3 constant)


==> DO NOT TUCH the rest of the constants!!!!! ==> Some details and DO NOT CHANGE hints in the ini file ^^



Key Settings (Controller):

Standard Gaming Depth and Hud
XB_GUIDE
(Game is using 62 % Depth, rise it if you like...., but be aware of not matching UI depth or more bothering of it....)

LOW-DEPTH - if AutoDepth will not work or some what in menues
XB_GUIDE + hold down 0,3 sec
(you have to press XB_GUIDE short after leaveing the menue to reset gaming depth)

Alternative Gaming Depth for you to test if you want....
XB_LEFT_SHOULDER + XB_B
(if you like this more than the original one, search for "Key = XB_LEFT_SHOULDER XB_B" (without "") in the d3dx.ini and change it to "Key = XB_GUIDE" (without "") and delete the section STANDARD GAMING-XBOX-CONTROLLER


Key Settings (Keyboard/Mouse):

Standard Gaming Depth and Hud
"SHIFT" + hold down 0,3 sec
(Game is using 62 % Depth, rise it if you like...., but be aware of not matching UI depth or more bothering of it....)

LOW-DEPTH - if AutoDepth will not work or some what in menues
"p"
(you have to press "SHIFT" + hold down 0,3 sec after leaveing the menue to reset gaming depth)

Alternative Gaming Depth for you to test if you want....
"CONTROL" + "W"
or
"CONTROL" + "D"
(if you like one of this more than the original one, search for "Key3_PRESETS_KB-1" or "Key3_PRESETS_KB-2" (without "") in the d3dx.ini and change it to "Key = VK_SHIFT" and add
"delay = 300" (without "") below,  and delete the section "STANDARD GAMING DEPTH - Keyboard/Mouse"


Key Settings (Both, XB/KB):

Cycles Mouse-Depth
"."
(this will be resetted using the "Standard Gaming Depth and Hud"-Key again....this is only for you to shortly adapt the mouse deth or find a z3 constant that matches your likes)

Cycles Convergence
","
(this will be resetted using the "Standard Gaming Depth and Hud"-Key again....this is only for you to shortly adapt the deth or find a convergence that matches your likes)

Force UI-Depth-Update
"Q"
(this will bring up the richt DEPTH for the screen that is shown, you need this if everything will not be OK ... happens sometimes because the autoDepth Scaling will not trigger right in some situations (e.g: If you load a game that is in fight, the fiht-depth will not be triggered without using Q)
==> This set up the Depth settings from the beginning of the [CONSTANTS] section if no auto-depth sceene is present....hecne, use the same separation/convergence/z3, z5 and x constant here, linke in the Standard Gaming Depth sections.

Key/Depth Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 
- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth (x constant), as well as mouse depth (z3, z5)
- edit the d3dx.ini
- set your desired Separation and Convergence can Constants for keys named "STD_GAMING" and just below [Constants]


Acknowledgements

- THANK you DHR for all your continues support!!! 
- THANK you Mike_ar69, Bo3b and Helifax creating this fix in its first Release
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!


Food for Thought:
- Any 3D-Vision fix will take many hours of developnment, even if its a fix from a prev. fixed engine or an update of an exiting fix. We do THIS because of the satisfaction getting things right and helping others and keep 3D-Vision alive , not because of any profit in general.
--- This fix lasts 43 hrs to develop for me and "some" beers and cigarettes. Please find the donation addresses below to refund some of it .... OF CAUSE only if you want ---
__________________________________________________________________________________
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

Help keeping us 3D-Vision alive, support shader hackers with some motivating beer here:
https://forums.geforce.com/default/topic/1025069/3d-vision/free-donations-to-3dvision-fixers-absolutly-no-request-here-/post/5216801/#5216801

Friday, May 3, 2019

Terrarium Land






Use '~' to set HUD and crosshair depth

Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Terrarium Land" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type " -force-d3d11" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add ' -force-d3d11' after 'TerrariumLand.exe'.
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon