Tuesday, June 19, 2018

World of Warships

Hi 3D Gamers,

We have a fix for World of Warships. It is a Naval battle of Warships on the high seas.. I was not able to fix all and there is a anomoly here and there but nothing too bad..

This is a W.I.P but close to final, I wanted to put it out there for more testers input..
You put it in your folder with the World of Warships.exe in it..

For Steam:

C:\Program Files (x86)\Steam\steamapps\common\World of Warships\bin\344738


The EXE is "WorldOfWarships.exe"

IF you use the Wargaming.net install it should be here:



C:\Program Files (x86)\World of Warships

The EXE is "WorldOfWarships.exe"


Download the following file:

updated June 19, 2018 - 7:14PM:

World of Warships fix.7z  


I, had some problems with the game freezing when joining a match it might have been the newer drivers, I would like feedback on this issue..
IF the game does Freeze you can log out of the PC You will need to CTRL + ALT + DELETE to log out and do not worry if you where in a match you can sign back into the game and continue  without getting booted from the match..

But try and do this process quickly as the game time does not stop and if you take too long you may find yourself in a bad position..

I would also like to thank Rhialto for help in Testing thank you ..

Enjoy and Fair Seas!!
The_Nephilim

Sunday, June 17, 2018

3D Fix Manager






Last Updated: June 17, 2018

This is an application I’ve been working on for a while. It's called 3D Fix Manager and the reason I developed it is that I wanted to have a more comfortable way for installing 3D Vision Fixes and and an easier method for editing hotkeys in order to change 3D separation / convergence settings.


So which features does 3D Fix Manager provide?
  • Clear GUI
  • Automatic detection of installed 3D Vision games
  • Download, install and uninstall 3D Vision fixes with only 1 click
  • Start games directly in 3D Fix Manager either in 2D or 3D mode
  • Auto enable Nvidia Stereosopic 3D when starting a game in 3D mode
  • Auto disable 3D Fixes when playing in 2D mode
  • Auto installation of 3D profiles with Nvidia Profile Inspector when starting a game
  • Comfortable hotkey editing for changing 3d separation / convergence in game
  • Auto backups of hotkeys / ini files
  • Auto optimization of game settings for stereo 3D mode
  • Save and restore your stereoscopic settings of Nvidia Control Panel
  • Simple activation of Compatibility Mode (also known as Fake 3D) for any DirectX 11 game
  • RivaTuner Statistics Server support. Dynamically load or close RTSS when launching a game for improving performance in Stereo 3D
  • Auto update for new 3D fixes
  • Auto update for new program versions

Currently more than 600 fixes from helixmod.blogspot are supported by 3D Fix Manager. This includes Helix Mod (DirectX 9), 3dMigoto (DirectX 11) and OpenGL 3D Vision Wrapper.

Limitations: 
  • Hotkey editing is only available for Helix Mod and 3dMigoto fixes at the moment. Hotkey support for OpenGL fixes may come in the future.

Manual:
  • A detailed manual can be found here. Please have a look to the section "Problems and Solutions" if you experience any issues

Geforce Forum:
  • The Main Thread about 3D Fix Manager can be found here

Donation:
  • If you want to support this project you can donate to this PayPal account: duselpaul86@gmx.de

Download:

Instructions:
  • Installer version: Start the setup wizard and simply click on continue. A desktop shortcut and entry in start menu folder will be created by the Setup Wizard. I don't recommend to install the application in C:\Program files(x86) as some Anti Virus softwares could react aggressive to this (tested with Bitdefender). Please choose another install location if you experience any issues.
  • Portable zip version: Extract downloaded file archive. Neither start menu entries nor a desktop shortcut will be created by using the zip version.
  • Start the application with "3DFixManager.exe" or use the desktop shortcut created by the installer.
  • Optional: Download and install RivaTuner Statistics Server for accessing all features of 3D Fix Manager. RTSS eliminates micro stuttering, reduces input lag and improves frametimes in Stereo 3D mode
  • Optional: If you are still using an old version (prior version 1.24) you can give admin rights to the application (right click on exe / run as admin). The application needs admin rights for installing fixes to protected folders like c:\program files. For newer versions admin rights are automatically granted.

    Requirements:
    • Windows 7 / 8 / 10
    • .NET Framework 4.5.2 or higher installed
    • Optional: 3D Vision / 3DTV Play compatible device (you can use this application as a simple game launcher if you don't have such a device)

    Change Notes Version 1.42 (June 17, 2018):
    • New: Automatic detection of game engine in "Edit Profile" tab
    • New: Universal 3D fixes can be automatically added to the fix profiles dependent on the detected game engine
    • New: 3D Vision IR sender synchronisation mode can be set in "Nvidia 3D Settings" tab
    • New: When adding icons from TheGamesDB.com there's a new option to choose between a small and a large icon
    • New: Upscale resolution set in 3dmigoto ini is automatically updated when launching the game on another display device
    • New: When right clicking on "Install / Uninstall 3D Fix" button you can easily reset 3dmigoto
    • New: Added full Portugese translation (thanks to jurandy007!)
    • Changed: GUI further optimized for different languages
    • Changed: Adding new fix profiles for 3D fixes published on helixblog was simplified. If you want to add them on your own just paste the helix blog URL and click on "Blogger API" button. All fix profile data is retrieved automatically then.
    • Changed: Improved search for Steam DB in "Edit Profile" tab. Search result should better match to the search query now.
    • Changed: When installing a 3D fix and 3Dmigoto update was forbidden in fix profile settings no update dialog window will appear any more. However you can still update the wrapper in Hotkeys tab (a warning message is displayed before that updating 3dmigoto could break the fix).
    • Changed: When enabling upscale shader "normal fullscreen" is automatically preselected
    • Bugfix: Updating 3dmigoto could break transparency of software mouse cursor in Grim Dawn (or possibly more games). Please reinstall the 3D fix if you experience this issue.
    • Bugfix: When enabling upscale shader in "Hotkeys" tab resolution could not be always correctly detected as the application was not set to be DPI aware per monitor. This issue was present if you set text / dpi scaling in Windows 8.1 / 10 to another value than 100%.
    • Bugfix: When clicking on "New" button for creating a new fix profile a GUI field was not reset

    Change Notes Version 1.41 (June 07, 2018):
    • New: User can configure up to 3 display profiles (monitor, projector, TV) for setting up the preferred 3D format, display type, monitor/screen size and refresh rates. This is useful if you intend to play on different 3D display devices.
    • New: Global driver profile options for 2D / 3D mode in "Nvidia 3D Settings" tab
    • New: Fullscreen optimizations can be automatically turned off either for all games or for specified games defined via fix profiles
    • New: Depth hack can be controlled individually by game now. This is especially useful for OpenGL fixed games which in general need more 3D depth than DirectX 9/11 games.
    • New: Filepaths to game install location can be automatically added to game config files. This is useful for automatically setting "ProxyLib" path in DX9Settings.ini for example. This feature is used for setting the ProxyLib path for Prince of Persia: Warrior Within / The Sands of Time.
    • New: Added a button in "Edit Profile" tab to open the game config file location in Windows Explorer
    • Changed: "Edit Profile" tab and "Program Settings" tab are much clearer now due to UI grouping
    • Changed: Made a small change to the source code of Nvidia Profile Inspector for preventing profiles from being completely reset while importing .nip files. By this 3D Fix Manager can do small changes to driver profiles without losing custom settings already made by the user.
    • Changed: Updated 3dmigoto files to version 1.3.11
    • Bugfix: Shader files for SideBySide / Upscale / Software Mouse Cursor were missing in the 3D Fix Manager folder
    • Bugfix: Fixed a bug when editing Hotkeys for DirectX 9 fixes could break some code in DX9Settings.ini file
    • Bugfix: Fixed a very rare bug when key type was not set in GUI for 3dmigoto hotkeys
    • Bugfix: Sometimes alternative 3D format was not ticked in "Hotkeys" tab although the feature was enabled in d3dx.ini file
    • Bugfix: Adding a helixmod.com API link could trigger an error message unintendedly
    • Bugfix: Success message for updating 3dmigoto was displayed although user canceled the update process
    • Bugfix: Sometimes not all hyperlinks were detected when retrieving them via Blogger API

    Change Notes Version 1.4 (April 23, 2018):
    • New: Mostly all game config files including key/value pairs can be handled now even if the files are not conform to ini standard. This is done by using Regex.
    • New: When using 3dmigoto 1.3.10 or higher and enabling custom shaders like software mouse, upscaling or side-by-side 3D format the new "Include" section in d3dx.ini is used for referencing other ini files. Duplicate sections from older ini versions are automatically cleaned up.
    • New: 32 / 64 Bit version info is shown in "Hotkeys" tab for 3D wrappers
    • New: Games can be tagged if they use DirectX 9/10/11/12, OpenGL or Vulkan render API. This facilitates the installation process for raw 3D wrappers (3dmigoto and Helixmod) when no 3D fix is available for specific games.
    • New: Added a button "in "General Settings" tab for cleaning up downloaded files
    • New: Further translations for French version (thanks to greatxerox!)
    • Changed: Uninstall of 3D fixes doesn't utilize "uninstall.bat" of 3dmigoto any more. Uninstall procedure is done natively by the app now.
    • Changed: Added a label "Uninstall 3D Wrapper" for button in "Installation" tab for distinguishing between uninstalling raw wrappers and uninstalling 3D fixes
    • Changed: OpenGL Wrapper version matches the known versions on Helifax's website now. Formerly the modify date of the DLL was taken as the version number.
    • Changed: Updated 3dmigoto files to version 1.3.10
    • Bugfix: Uninstall of Rad Rodgers universal fix made the application hang due to a PAUSE command in the "uninstall.bat"
    • Bugfix: When an update for an installed 3D fix was available it could happen that the user quickly switched to another game in the list before the update message was displayed. Although the update was installed correctly it was a bit confusing for which game it was actually done.
    • Bugfix: Fixed a crash when Windows Registry key in HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D was set to read only

    Change Notes Version 1.39 (April 13, 2018):
    • New: Graphics settings for games can be configured automatically by editing XML files and Registry keys. Formerly this feature was only able to edit files which contain key/value pairs.
    • New: Added a button for opening game config files in "Edit Profile" tab
    • New: "Optimize game settings for Stereo 3D" toggle in "General Settings" tab
    • Changed: Steam is automatically restarted when editing Steam manifest file for "Hitman". This restart is needed to make Steam find the game after renaming install folder.
    • Bugfix: Removed a visual artefact when clicking on button "Install 3D Fix" in "Installation" tab
    • Bugfix: "Reversed line interlacing for passive 3D monitors" feature did not work due to saving registry values in a QWord instead of DWord. Changed to save this in a DWord now.

    Change Notes Version 1.38 (April 05, 2018):
    • New: "Enable reversed line interlacing" option for passive 3D displays in "Nvidia 3D Settings" tab. This fixes the issue of swapped interleave pattern.
    • New: Up to 3 configuration files can be automatically edited now when starting a game. This is e.g. required for optimizing ingame graphic settings for stereo 3D mode or normal 2D mode.
    • Changed: Reworked a tooltip in "Edit Profile" tab for making clearer how to edit configuration files of a game
    • Changed: Updated 3dmigoto files to version 1.3.8
    • Changed: Updated Nvidia Profile Inspector to version 2.1.3.20
    • Bugfix: Fixed another bug when modifying configuration files did not work

    Change Notes Version 1.37 (March 29, 2018):
    • New: Stereo refresh rate / shutter frequency of Nvidia 3D glasses can be controlled individually per game now. In fix profile set if you want to play with 100 hz or 120 hz. This is useful if your PC is only strong enough for steady 100 fps.
    • New: Option "Force fullscreen on key press" in "Hotkeys" tab for 3dmigoto fixed games
    • Changed: Updated 3dmigoto files to version 1.3.7
    • Bugfix: In some constellations game ini changes were not performed

    For a full list of change notes please visit http://fixmanager.rentus.de/download.php

    Known Issues:
    • Detection of installed games may fail if no corresponding registry keys could be found. To fix this either enable search paths in the application settings or set a custom install path for the individual fix profile. Please have a look in the manual (section "problems and solutions") for a more detailed information on this.
    • Another reason for not detecting games is when the name of the individual fix profile does not match the title of the game retrieved from the windows registry. Try to rename the fix profile to match exactly what is listed in "Windows Control Panel / Programs"

      Notes:
      • Please help me to improve this application by reporting bugs, wrong / outdated fix profiles  or if you have any suggestions. Thank you.
      • I tested the application a lot and I think it’s in a good state. However I take no responsibility if any damage should occur on your machine by using this application. Use at own risk. :)

        Saturday, June 16, 2018

        Hand of Fate 2 - 3D-Vision Fix

        ***This fix was made with DHR's UNITY-5.6-Regex-Universalfix and parts of DarkStarSword's Unity5 Template***


        <<< The game is Uniti 2017.3 but the UNITY-5.6-Universal fix from DHR is working with some replacements from the DSS-FIX (https://github.com/DarkStarSword/3d-fixes/tree/master/Unity5/DX11/ShaderFixes) >>>




        Lastest Update: 16.06.2018 - V1.00
        - release

        Fixed:
        - 3D effects fixed with DHR's UNITY-5.6 Regex-Universalfix merged with files from DarkStarSword's Unity5 Template
        - HUD/UI - Losti

        Issues left:
        - everything not seen ^^


        Download - Fix V 1.00
        Hand of Fate 2 - 3D-Vision Fix by DHR/DSS-Unity-Fixes


        Introduction get it working:
        - uninstall old fixes!!!
        - get the lastest NV driver
        - download and extract the fix archive to the folder with "Hand of Fate 2.exe"
        - start the game with "Hand of Fate 2.bat" or add -window-mode exclusive to the start options in Steam for this game to start as normal
        - you may see the game window jumping to windows and back, this is caused by V-SYNC = Adaptive in game settings: Start the game without 3D, set V-Sync to everything than ADAPTIVE!!!

        Ingame Settings:
        - everything you like but V-SYNC must not be ADAPTIVE!!!

        Key Settings:


        Cycle Convergence for Standard and for fights
        ","
         "XB_GUIDE"

        Cycle HUD-Depth:
        "Z"

        Depth/Separation and Key Setting - Customization
        - you can change the keys of cause ^^
        -if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 

        - for HUD-Depth: you have to change the z constant in the d3d11.ini

        - to see your convergence/separation set
        [Hunting]
        hunting=1
        in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
        - Find a suitible separation/convergence/HUD depth for different situations
        - edit the d3dx.ini
        - set your desired Separation and Convergence for keys named [Key_Convergence_Cylce_STD-FIGHT_KB]  and/or [Key_Convergence_Cylce_STD-FIGHT_XB]


        Acknowledgements

        - THANK you DHR for your UNITY-5.6 Universal Fix and DarkStarSword for the UNITY-5 autofixes Template!!!
        - Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
        NVIDIA for creating 3D-Vision as a tech!
        __________________________________________________________________________________
        If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
        (Donate for DHRs Universal Fixes: dhr.donation@gmail.com, DarkStarSword the Master Shaderhacker: https://www.paypal.me/DarkStarSword)

        Thursday, June 14, 2018

        Vampyr (DX11)


        Update 06-15

        - Disable "Compatibility mode" in profile override

        Thanks to Losti for release the first WIP version!!

        Fix:
        - Shadows
        - Lights
        - Halo
        - Decals
        - 2D Objects
        - Reflections
        - HUD

        TB and SBS Mode:
        - The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

        Presets:
        - "F1" to see presets
        - "P" key remove the HUD

        Instructions:
        - Extract where AVGame-Win64-Shipping.exe is located (\Vampyr\AVGame\Binaries\Win64)
        - Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

        Download

        Screenshots

        ** Do you like the fix? **
        If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com

        Wednesday, June 13, 2018

        SEGA Mega Drive & Genesis Classics




        3D Vision fix for SEGA Mega Drive & Genesis Classics. It includes useful extra features.


        Update (2018-06-13): added the "3" and "4" hotkeys to handle games with diffent internal resolutions. You'll most likely never need to use "4". Just "3" for games with 256 horizontal pixels.


        Fixed
        - Thanks to DarkStarSword's Unity template and some little tweaks done by me, the game room is now fixed. This game uses Unity 2017.
        - The emulator screen is now stereoized in fullscreen mode.
        - Added scaling features.


        Installation
        - Download this file and extract its contents in the "Sega Classics" folder, where "SEGAGameRoom.exe" is.
        - Launch the game, but not using the old game launcher. You need to use the virtual game room, which runs in DirectX 11. Make sure you're running it in fullscreen.
        IMPORTANT: after the room has loaded, press F5 to fix some shadows (pressing it again will break them again. It's a toggle). I couldn't find a way to not depend on a hotkey. You need to do this every time you boot the game or every time you press F10 to restore default settings. But after that, the game is perfect.


        Scaling features
        Sega published this new virtual room recently, but there's something I missed compared to emulators like RetroArch: more scaling options. To be specific, perfect integer scaling. With the number keys from 3 to 9 you unlock and use these features that I made.

        First of all, your aspect ratio has to be 4:3 or wider. My code can't handle correctly aspect ratio less wide than this.

        My scaling options are made to only work when you use the emulator in fullscreen unless you press the "9" key. If you use that, you can affect the game room TV image, with funny results like this.

        The first and simplest thing you need to do to make the emulator use a size and aspect ratio that is a perfect multiple of the native resolution of the console, just press the "6" key. The rest of keys are just extras.

        With the first "7" key press, the emulator screen size is divided by 3 or 4 (the first it can find that is a perfect divisor), and with the second press you put the game at native resolution. Keep in mind that you need the "6" key too to achieve pixel perfection.

        The "8" key is probable more interesting that the previous one. This one is about manual native resolution multipliers (remember that it depends on the "6" key too for perfect pixels) in case you want to play at some specific sizes. It goes one by one from x1 to x10. After that, it goes back to default. You can cycle backwards with shift + 8.

        Some games have an internal resolution of 256x223.25 instead of 320x223.25. Some examples are Shining Force and Wonder Boy in Monster World. To have proper 1:1 pixel aspect ratio in these games, first have the "6" key enabled and then press "3". It toggles between assumed 256px wide and back to 320px wide. The "4" key can be used to assume 240 vertical pixels instead of 223.25, although I don't know if any game in this collection needs it.

        If searching around wikis you still can't find if a game uses 256x223.25 resolution, using the x1 size multiplier you will notice right away (pixels will create a wave effect as you move).


        Hotkeys (the numbers are not from the numpad)
        - F1 or XB_RIGHT_THUMB: convergence presets. One of them will put the emulator screen at screen depth when you use fullscreen mode.
        - F4 or XB_LEFT_THUMB: bloom presets that are in this order x0, x0.5, x1, x1.5, x2, x3, x4. The default preset is x1.
        - 3: toggle to assume 256px wide instead of 320px. Not used by default.
        - 4: toggle to assume 240px tall instead of 223.25px. Not used by default.
        - 6: integer scaling toggle. Not used by default.
        - 7: emulator image divisors (/3 or /4, and then native resolution). Not used by default.
        - 8: native resolution multipliers. Not used by default.
        - 9: this toggle unlocks emulator image modifications in the game room.


        If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

        Monday, June 11, 2018

        Tekken 7






        3D Vision fix for Tekken 7. Also with some graphics options. There will be more game content in the future, so the fix will be updated after that.

        Update  (2018-06-12): more fixed shaders for the new costumes and effects in the latest update. Especially important for Kuma and Panda (their hair hotkey works once again). And a new feature! Use the "3" hotkey to make CS lighting (fake ground reflections usually) be at full depth (the default state that was always used until now) or at surface depth. Which is more correct? None, because they are fake reflections that don't have an origin point. Configure them to your preferred setting. The default setting is full depth, which is what I've been using until now. To show you an example, compare this (full depth) to this (surface depth).

        Update (2018-04-06): fixed a problem I had in "d3dx.ini" that made SBS/tab/interlaced modes not work. I've also updated 3Dmigoto to 1.3.8. If you didn't use those 3D modes, you don't need to care about this update.

        Update (2018-03-24): fixed all new shaders related to Noctis and his stage, and also old ones that have changed with this new update. Two new hotkeys added, about screen space reflections. 3Dmigoto updated to version 1.3.7. Post processing effects hotkeys now show a message on screen, thanks to DHR giving me something to work with (also thanks to 3Dmigoto devs).

        Update (2018-01-19): fix updated with a new way to stereoize depth of field and ambient occlusion (3Dmigoto 1.2.70), ensuring present and future compatibility with all resolutions (higher than 5120x2880, or more custom resolutions than what it supported before).

        Update with bug fixes (2017-12-03): I've uploaded the fix again, doing a long due fix for depth of field and ambient occlusion. DoF was 2D before and now is stereoized, but every resolution needed an addition to "d3dx.ini". Check the lines starting with "TextureOverrideDoF" in "d3dx.ini". There's almost everything up to 5K. Now DoF isn't disabled by default. The ambient occlusion bug was happening at only 1920x1080 and 3840x2160, and it's fixed the same way.

        Extremely important update and news (2017-12-02): finally, after months of trying ways to fix the specular lighting problem the wrong way, DHR suggested me something that I had already tried before, but looking at it again I realized where my mistake was, because it was incomplete, and with just a simple tweak I got it right. And so, I've finally removed the "Remaining issues" section of this post. Download the fix again and enjoy. You'll notice it right away in the water stage (sun reflection) and Mishima dojo (moon reflection), for example.

        Update (2017-11-30): fixed Geese Howard shaders and his stage shaders. Updated 3Dmigoto to 1.2.67 version. Also, the fix now includes all my compiled ".bin" shaders. If they work correctly, you won't see stutters when you use the fix in fresh state. Same download link as always.

        Update (2017-09-01): the new bowling mode is now fixed. Download the fix again. You can keep your old ".bin" files in ShaderFixes, to avoid having to compile old shaders again.

        Update (2017-07-03): I found more of those minor shaders, applied a new automatic low convergence preset for cutscenes/intros/outros (you can disable this at the "[ShaderOverridePresetCutscene]" and following lines in "d3dx.ini"), and updated the download link.

        Small update (2017-06-18): I found 4 more minor shaders and updated the download link.


        Fixed
        - Lighting.
        - Specular lighting.
        - Smoke.
        - Skybox.
        - Heatwave effects.
        - Transparency effect in geometry.
        - Depth of field.
        - Ambient occlusion bug at certain resolutions.
        - And a lot more inaccurate effects.

        Installation
        - Download this file and extract its contents in the "TEKKEN 7\TekkenGame\Binaries\Win64" folder, where "TekkenGame-Win64-Shipping.exe" is.
        - Make sure "TekkenGame-Win64-Shipping.exe" is included in your Nvidia "Tekken 7" profile, which is available from the 382.33 drivers onwards. It was for me, but some users of the Asian version of the game had problems with this.
        - Launch the game.
        - The game has been more thoroughly tested with shadows and effects at max settings (post processing is OK at lower settings), which doesn't mean it will be wrong at low/medium settings.

        Hotkeys
        - F1: four convergence presets.
        - F2: HUD depth presets. Screen depth by default.
        - F3: HUD toggle (with a nice collapse animation).
        - F4: bloom and lens dirt toggle. Not disabled by default.
        - F5: depth of field toggle. Not disabled by default.
        - F6: Arena stage TVs convergence presets. By default, they now display a 3D image, probably as a side effect of other recent fixes. those TVs are in 2D, but if you open "d3dx.ini" and uncomment the ";[TextureOverride1]" line and its two following lines, those TVs will render in 3D. Use for fun and testing if you want.
        - z: Kuma/Panda hair toggle. If you use a high/max textures setting, they will have hair, which needs a lot more GPU power than normal. Using this hotkey will disable their hair and you will get a lot more fps. They have hair by default.
        - Right trigger controller button: low convergence preset while holding it. If you use that button for combos, you can disable or change the hotkey in "d3dx.ini" ([Key8]).
        - x: some HUD elements have variable depth by default (some at screen depth, and some at full depth), so with this hotkey (which is disabled by default), you will be able to use a positive, negative, or disabled correction (3 presets), which also inherit your F2 hotkey values.
        - 1 (not the numpad): screen space reflections smoothness toggle. It disables the average smoothing it does over time (you may see some dithering with flickering, but better clarity). Not disabled by default.
        - 2 (not the numpad): screen space reflections toggle. Not disabled by default.
        - 3 (not the numpad): CS lighting (fake reflections) position toggle. Full depth by default. Press it to use surface depth.


        If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com