Monday, September 9, 2019

Metro: Exodus - 3D-VisionReadyFix - Losti - V2.10

I proudly present:


Metro: Exodus - 3D-VisionReadyFix - Losti - V2.10


***This fix was made by Losti***


---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/299949/the-way-its-meant-to-be-played/



Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!

maurizioclaudio21  - a BIG THANK YOU goes out to you from germany (Thuringia) for all your testing and supporting me finding issues in the WIPs !!!!!


chtiblue - a BIG THANK YOU goes out to you from germany to france for for all your testing and reporting!!! THANK YOU SO MUCH!!! You finally made V2.00 possible. Thank you for follow my guiding to narrow down the problem with EDID-4K and let me create formula for this !


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

Help us 
keeping 3D-Vision alive, support shader hackers with some motivating beer here:


Further donation for shader-hackers directly involved in this fix:



_________________________________________________
--- ~363 hrs time of development later ---                      
_________________________________________________



Latest Update: V2.10 - 09.09.2019

- this update addresses some shadow incorrectness, shadows are now 100 % in depth, I have recalculated all the formulas!
- FOV 80 option removed, it was not perfect, you have to go with 60 (standard) or 70
- DIY version revised!!!! Working now for FOV 60 and 70 (prev fix was only working for FOV80 i have noticed, that I think no one choosed, so TRY THIS ONE!!!)
- DIY version revised!!!! Very easy to use for you, no table calculation or manual edit things! Just start the script and follow, everything (except one key press in the main menu) is automated!!!
- sniper weapon crosshair fix, it’s now into depth automatically for the normal scope, the huge sniper (red scale crosshair sniper needs a key press to be cool: "*" on numpad), you will have a green text that shows you the mode pressing this key, it will be reset with changing the weapon, a green message at the bottom left will let you know this

- shadows using sniper weapons are now in depth!
- convergence cycle key added (Numpad +)
- cinematic depth (flicker boarders!!!)


Update: V2.04 - 25.05.2019

- adresses a programmingbug in 0MetroExodus_3DVision.cmd prevents you to start the game having epic launcher

Update: V2.03 - 20.05.2019

- added some options if you suffer from the metroexodus.exe not found message for tracking this down and give you options for choose its lokation manually
==> You DO NOT NEED this update if everything is fine for you witht he prev. version ref. starting the game withthe cmd script!! No additional shader fixed here, only some new lines in 0MetroExodus_3DVision.cmd and 0MetroExodus_3DVisionDIY.cmd ref. the "metroexodus.exe not found issue"

Update: V2.02 - 04.05.2019
- bugfixing starting script prevent user starting the game well fixed using FOV 70 or 80
- REMOVED exe version for starting scripts, the BATCH-to-EXE conversation is broken and was causing issues in special cases
==>DO NOT USE THE 0MetroExodus_3DVision.exe / 0MetroExodus_3DVisionDIY.exe anymore!!! just delete the two files and run the game via 0MetroExodus_3DVision.cmd (or DIY fix with 0MetroExodus_3DVisionDIY.cmd)
(NOTE: A link to thisfile will NOT work!!!)

Update: V2.01 - 29.04.2019
- bugfixing DIY-script, THANK YOU chtiblue for reporting !
(you do not need this update if you do not need DIY-script )

Update: V2.00 - 28.04.2019
- missed to fix dynamic light in my prev. fix - FIXED now
- fixed some one eye things in buildings or @ buildings, ref. reflection shader
- blue dot from the arm removed without afflicting others, no toggle key need anymore
- light bulbs and clipping fixed
- water reflection optimized and further fixed (SORRY i cant remove flimmering here!!!)
- vol lights optimized
- game is working for any convergence now
- fixed wrong flimmering water reflection in interriors
- AO now working @ high distance and is independend from convergence as well
- point laser for weapons in NOT aiming mode optimized

- aiming fixed for sniper weapon
- game now works with starting script having epic launcher version
- game is working with EDID-4K mod, you have the choice in the starting-script
- wrong reflections fixed

- NV-Hairworks fixed
- DO IT YOUR SELF script added, allowes you to fix any not supported resolution by your own (0MetroExodus_3DVisionDIY.cmd)

Update: V1.50 - 14.04.2019
- fixed ULTRA/EXTREME preset water reflection
- fixed prev. missed water reflection for all pesets
- suitible aiming now
- fixed prev. missing AO shader
- bring back prev. disabled NOW NOT flimmering and right in depth shadow/light
- disable key for wrong light-reflection in some outdoor sceenes (o-KEY)
- disable key for the wrong blue-light-spot @ your arm clock (NUM_DEVIDE) (/)
- game is fixed for FOV 60/70 and 80
==> NOTE: FOV 80 has issues, i do not suggest it!!!, FOV can be selected via the starting script.
- gamestart without the script possible, see section 4.2 for instructions!

Update: V1.40 - 05.04.2019
- fixes remaining shadow/AO shadow issues
- fixes problems with the 0MetroExodus_3DVision.exe script for users having a "SPACE" character in the windows user name, also fixed: havining another savegame folder than standard

Update: V1.30 - 04.04.2019
- fixes volumetric lights

Update: V1.20 - 02.04.2019
- fixes cut scene issues with slight out of depth shadows

Update: V1.10 - 31.03.2019
- executable script to be able to set run as admin within compatibility tab in file properties
- Auto detection of errors running the starting script
- Auto switch to DX11
- Auto detect of graphic preset (except switching it in game but after restart)

Update: V1.00 - 29.03.2019
3D-Vision-Ready Release 


1.  Fixed

- HUD (Losti)
- shadows (Losti)
- lights (Losti)
- clipping (Losti)
- culling (flimmering textures) (Losti by DSSs deny_cpu_read=1 hack)
- reflections (Losti)
- water (Losti)
- lens effects (Losti)
- TAA for surround (Helifax)
- blure effects (Losti)
- unlocked convergence (Losti)
- volumetric lights  (Losti)
- AO-shadows  (Losti)
- dynamic lights  (Losti)
- Hairworks  (Losti)


2.  Issues left

- some light shadow clipping, not gamebreakting but I can’t do anything here

- some flimmering, not gamebreakting but I can’t do anything here, it’s also present in 2D if we use Migoto
- broken glass effect has no shader, can’t move it into depth
- low graphic preset from the game option has broken effects, its up to you to try if you need!
- some minor issues with reflection and AO @ very large distance
- Water reflection wrong in some very large distances but becomes ok if you come near
- Water reflection halos in some areas, use P-Key if too annoying...
- Water reflection issues @ the side of the screen
- minor reflection/light issues in interriors depends on the point of view and are slightly incorrect!
- flicker boarders for cinematics
- side bar @ right lieft of screen, use STRG+F11 to strech image an remove it or another one press it to get black side bars if annoing....

You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download


4.  Introduction to get it working

Only working for the following resolutions:

1920x1080
2103x1183
2351x1323
2560x1440
2715x1527
2880x1620
3325x1871
3840x2160

==> Other resolutions can be manually be fixed using 0MetroExodus_3DVisionDIY.cmd .....

- be aware of cranking up the convergence, this can cause issues .....

- first of all: delete your exisitng "ShaderFixes" directory if you have used any previews version
- extract the archive to your Metro: Exodus root directory (overwrite existing files if asked)
- make sure you start the game EVERY TIME via "0MetroExodus_3DVision.cmd" ==> you HAVE TO BE the system administrator!
(make sure it will not be blocked by antivirus!!!!)
- wait up to 10 seconds after the script is closed
- repeat running the "0MetroExodus_3DVision.cmd" if the game will not start up to 4 times
- if the game will not start, restart your computer and try again
- as soon as the black screen occurs, several times press the left mouse button to ensure game window is in foreground
- if you end up in a black screen after starting the game for more than 20 seconds, restart the game and try again ---- you can also try ALT+TAB and back
- choose your graphic preset in the game options
- restart the game
- choose the right correction for lights/shadows with "-" key if you do not want to restart after graphic changes!!!! After restart the correction is OK
- do not change the aiming keys (right mouse button/RT on controller) ... if this should be possible ^^
- switching resolution/graphic preset can kill the game because thousands of shaders where reloaded, if you crash hard, change resolution/graphic preset in the main menu
- its better to restart the game if you change graphic preset
- ==> READ SECTION 4.1/2/3 !!!!!

- press F10 in game if something is wrong with the light/shadows if you have done all the things right, this can cure issues!


FPS problems? And Flickering textures in the distanceare OK for you? Please delete this from the end of the d3dx.ini, BUT BE AWARE ONLY TO DELETE THIS, NOT the last shader override block called [Shaderoverride_Menue_DetectPreset]

[TextureOverride_FlimmerClippingCulling_2560]
Hash = 61878c8f
deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_1920]
Hash = 14e1f802
deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_2351]
Hash = 78c1c5f5
deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_2715]
Hash = a99fc8cf
deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_2880]
Hash = 3208a8ff
deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_3325]
Hash = ecd96a51
deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_3840]
Hash = 3005987e
deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_5120]
Hash = 0709644f

deny_cpu_read=1

[TextureOverride_FlimmerClippingCulling_DIY]
Hash = FFFFFFFF               <--- another="" be="" can="" diy-fix="" hash="" have="" if="" note="" span="" this="" usd="" you="">
deny_cpu_read=1


4.1  EDID-4K Mod usage

- sometimes you need another correction using EDID-4K mod but NOT IN ANY CASE
- means: If you are using EDID-4K, start the game via script and choose "I am using EDID-4K Mod"
- try the game
- if the main screen is slightly broken you DO NOT NEED the EDID-4 correction even if you are using EDID
- means: start the game via script and choose "I do NOT use EDID-4K Mod"


==> If you have any trouble or issues you cannot solve please use DDU and make a clean driver installation/reinstall game/reinstall fix after uninstall.cmd ....  but do not hesitate to contact me via my PayPal donation address or in the 3D-Vision-Forum if you are sure you have double checked all the instrucions and still have problems!!!


4.2  Introduction to get it working --- without 0MetroExodus_3DVision.exe
- open your user.cfg
(commonly in XXX:\Users\USERNAME\Saved Games\metro exodus\292733975847239680)
==> NOTE: THE 292733975847239680 could be another value, look @ XXX:\Users\USERNAME\Saved Games\metro exodus what folder is present there!!!
- add r_dbg_stereo_auto_separation 0 @ the end of the file, you HAVE TO do this every time you relaunch the game!!!! to unlock convergence!!!
- DO NOT WRITE PROTECT THE user.cfg!!!!!!!!!!!!!
- be sure the following settings are there, otherwhise change it into:
r_game_mblur_scale 0
r_blur_level 0
- be sure you run the game in DX11 (r_api 2 in the ini or just select DX11 ingame)
- for FOV edit: r_base_fov 60 (60 and 70 are ok, 80 has issues, lower 60 will not work with this fix, same for higher than 80!!!!)

Make sure to delete this from the end if the d3dx.ini if its present (AT THE END IOF THE INI):

[Shaderoverride_Menue_DetectPreset]
hash=527431898925ff6d
if Z11==0.0
x30= 5.0
x31= 60.0
x32= 0.0
Endif

- Set  x30 in the constant section to the preset you have choosen ingame:
1.0 = low
2.0 = medium
3.0 = high
4.0 = ultra
5.0 = extreme

- set you FOV also (x31) in this section:
x31=60.0
or
x31=70.0
or
x31=80.0

- set you EDID usage:
x32=1.0 (using EDID-4)
x32=0.0 (not using EDID-4K


4.3  Ingame Settings
- low graphic preset from the game option has broken effects, gamebreakting in my eyes but I can’t do anything here
- NVIDIA HairWorks is wrong @ close distance to the object rendering hairworks and pointing on it with flash light. It’s up to you to disable hairworks
- Everything else as you want (I think) ....
- SHADING RATE: 1.0 !!!!!!!!!!!!!!! Any other shading rate will kill 3D-fix!!!
- USE VSYNC (half or full) to kill flimmering!!!


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"P"
- this is a toggle key
Water reflection halos in some areas, use P-Key if too annoying

"-"
- this is a cycle key
- choose the right correction for lights/shadows with if you do not want to restart after graphic changes
- DO NOT USE IT if you have DIY installed!!! If you press it, things will become wrong, press F10 to make it OK again!!!

"."
- this is a cycle key
- cycle HUD depth, ALSO afflicts crosshair!!!

"/"
this is a cylce key
- if EDID-4K AUTO changes will no work, use this

"*"
this is a toggle key

- use it if you are using the HUGE SNIPER WEAPON (the one with the red scale) to correct crosshair!


"+"
this is a cycle key


- cycles depth presets (convergence)


5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"
-  this is a cycle key
- choose the right correction for lights/shadows with if you do not want to restart after graphic changes


"XB_GUIDE + 0,3 sec"
-  this is a cycle key
-  preset for having culling disabled in the ini to fix flimmering... read description how to do


5.3  Key Settings (DO NOT TOUCH)

-  do not change or set the following keys in game:
- "o" / "XB_LEFT_TRIGGER"  / "RBUTTON"  /  "p" / "*" / "F1"


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings:

;shadow depth adjustemnt ref graphic preset
;;1.0 = low
;;2.0 = medium
;;3.0 = high
;;4.0 = ultra
;;5.0 = extreme
;;;;;;;;;;;;;;;;;;;;;set x30 matching your in game choosen graphic preset to avoid adaption via "-"-Key after restart
x30=5.0
;;;;;;;;;;;;;;;;;;;;;set x30 matching your in game choosen graphic preset to avoid adaption via "-"-Key after restart

;FOV
x31=60.0

;EDID-4K use (0=off / 1=on)
x32=0.0


;FlimmerReflectionToggle
x40=0.0

;vol light toggle
x41=0.0

;aim sniper indicator
x100=0.0

;aim sniper indicator
x101=0.0

;aim sniper indicator
x102=0.0


;huddpeth
x20=1.0

;aiming indicator
;;;DO NOT CHANGE
x22=0.0
;;;DO NOT CHANGE

;eys reflect toggle
x21=1.0

;green text overlay
;;;;;;;;;;DO NOT CHANGE
z10=0.0
;;;;;;;;;;DO NOT CHANGE

;change correction preset ingame
;;;;;;;;;;DO NOT CHANGE
z11=0.0
;;;;;;;;;;DO NOT CHANGE

;bluelightdisable key as well as lens reflect
;;;;;;;;;;DO NOT CHANGE
x25=0.0
;;;;;;;;;;DO NOT CHANGE

;culling
;;;;;;;;;;DO NOT CHANGE
x26=0.0
;;;;;;;;;;DO NOT CHANGE



; Default for "Cinematics" overlay msg
z = 0
; Number of seconds the overlay HUD is displayed
x4 = 2.0
; set to 1 to show the HELP message, (1: ON and 0: OFF) default OFF
y2 = 0



6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

Wednesday, September 4, 2019

Beyond: Two Souls - 3D-Vision-Ready-Fix - Losti - V1.01


Beyond: Two Souls - 3D-Vision-Ready-Fix - Losti - V1.01


***This fix was made by Losti***


---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
You can install 3D-Vision for the lates driver using this Method discriped here: https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/299949/the-way-its-meant-to-be-played/


Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com

whyme466 - for supporting this project with save games and issue reports !!!! THIS IS A MUST HAVE FOR MY FIXES, THANK YOU !!!!!!!!!!!!!!!!!!!!!!!


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

_________________________________________________
--- ~56 hr time of development later ---                      
_________________________________________________

Latest Update: V1.01 - 12.09.2019
- adding key "Q" for bring back target marks/haloes/shinings/surroundings of objects/persons in ghost mode BUT: ITS ONE EYED, you need to drop the 3D-Glasses, this is for situations you need the target marks!! Press "Q" if you want 3D back and get rid off the one eye effects if you wear 3D-Glasses!!!!!

Update: V1.00 - 04.09.2019
- release


1.  Fixed

- shaodws (Losti)
- lights (Losti)
- hud (Losti)
- halos (Losti)
- decals (Losti)


2.  Issues left

- some minor issues ref. on-eye smoke

- may some shadows can be incorrect in mirrors but its really minor!
- sometimes some HUD elements can be out of depth (not game braking)


You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de



3.  Download


4.  Introduction to get it working

- be sure to remove old versions using uninstall.bat
- copy archive files to ...GAMEDIRECTORY\
- if something is wrong,  press F10 or restart the game!!!!!! Sometimes migoto hock get lost!

4.1 Ingame Settings

- disable motion blure!!!!!!!

- up to you, the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"+"
-  hud depth cycle

"-"

-  low and high convergence preset (cycle)


"-" + HOLD 0,3 sec
-  very high convergence preset

DO NOT CHANGE END-Key or TAB-KEY in game settings (ghost mode keys)

"Q"
- brings back target marks/haloes/shinings/surroundings of objects/persons in ghost mode BUT: ITS ONE EYED, you need to drop the 3D-Glasses, this is for situations you need the target marks!! Press "Q" if you want 3D back and get rid off the one eye effects if you wear 3D-Glasses!!!!!

5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"

-  low and high convergence preset (cycle)


"XB_GUIDE" + HOLD 0,3 sec
-  very high convergence preset

DO NOT CHANGE Y-Key in game settings (ghost mode key)


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings: --- DO NOT CHANGE!!!!!!!!


;Depth buffer bound test - RESERVED - DO NOT CHANGE OR USE
x150=0.0

;HudDepthGeneral
x10=0.2

;monobrightlightfix - do not change or use this constants
x50=0.0
x51=0.0
x52=0.0
x53=0.0

x60=0.0


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!