Sunday, October 13, 2019

3D Fix Manager







Last Updated: October 13, 2019

I like to share an application with you I’ve been working on for a while. It’s called "3D Fix Manager" and the reason I developed it is that I wanted to have a more comfortable way for installing 3D Vision Fixes and a user-friendly approach for editing hotkeys in order to quickly change 3D related settings like 3D depth and convergence while gaming.


So which features does 3D Fix Manager provide?
  • Clear GUI with multi-language support (Englisch, French, German, Portuguese)
  • Detection of installed 3D Vision games (Steam, Uplay, Origin, GOG and many more supported)
  • Download, install and uninstall 3D Vision fixes with only 1 click
  • Installed 3D fixes are automatically kept up to date
  • Simple configuration of 3D fixes. Adjust 3D hotkeys for changing 3D depth and convergence and much more. Configs are automatically backuped and restored when reinstalling 3D fixes.
  • Launch games directly with 3D Fix Manager either in 2D or stereo 3D mode. For 2D mode 3D fixes are automatically disabled as not needed then.
  • Graphics settings of games are automatically optimized for playing in stereo 3D
  • Nvidia driver profiles are automatically installed and optimized for stereo 3D
  • Options for individually editing the global Nvidia driver profile for both 2D and stereo 3D mode
  • Up to 3 display profiles provided - optimize settings for your display devices and load them easily by selecting the respective profile
  • No need to use Nvidia Control Panel any more - all stereo 3D related settings are directly integrated into 3D Fix Manager. Additionally all settings can be backuped and restored.
  • Simple activation of Compatibility Mode (also known as fake / depth buffer 3D) for any DirectX 11 game
  • Highly customizable - fine tune a lot of settings for each game profile. Easily create new profiles for games not supported by 3D Fix Manager yet.
  • Performance for stereo 3D automatically improved by using RivaTuner Statistics Server
  • Automatic updates for game profiles which include new 3D fixes
  • Automatic updates for the application itself which add new features and bugfixes

Currently more than 700 3D fixes from helixmod.blogspot are supported by 3D Fix Manager. This includes fixes using Helix Mod (DirectX 9), 3dmigoto (DirectX 11) and OpenGL 3D Vision Wrapper.

Geforce Forum:
  • The main thread about 3D Fix Manager can be found here

Donation:
  • If you want to support this project you can donate to this PayPal account: duselpaul86@gmx.de

Download:

Instructions:
  • Installer version: Start the setup wizard and simply click on continue. Adjust install directory to your liking. A desktop shortcut and entry in start menu folder are created by the setup wizard.
  • Portable zip version: Extract the downloaded file archive. Neither start menu entries nor a desktop shortcut are created by using the zip version.
  • Start the application with "3DFixManager.exe" or use the desktop shortcut created by the installer.

Requirements:
  • Windows 7 / 8 / 10
  • .NET Framework 4.6 or higher
  • Nvidia graphics card
  • 3D display compatible to 3D Vision, 3DTV Play or Optimized for Geforce
  • Note: If you have a Nvidia graphics card but not a 3D display device you can still fully use this application with anaglyph mode (3D Vision Discover). You need anaglyph red / blue glasses for this (e.g. available on Amazon for not more than 5$).
  • If your card is AMD this application serves as a simple game launcher only (all Nvidia related settings locked then)

Known Issues:
  • When double clicking on "3DFixManager.exe" and nothing happens it 's very likely that your AntiVirus software is blocking the application from being started. Easiest fix is to copy the application from protected places like C:\Program Files (x86) to other places like D:\3D Fix Manager. You can also try to add the folder of the application to the whitelist of your AntiVirus software but this does not always fix the issue.
  • Detection of games might fail if no info about the game is available in Windows registry. When this happens 3D Fix Manager tries to find the game via search paths but this might fail as well when no according search paths have been added to the application. In this case please make sure that all paths to your game libraries are listed in the search paths option (you find this in "Settings" tab -> "Application Setting" tab -> "Detecting installed Games")
  • If a game is still not listed you can force detection by setting up a custom install path for the individual fix profile (you do this by changing the search filter from "Installed Games" to "All Games" in the upper left corner. After that double click on the game in the list and navigate to "Custom Root / Game Path")

Manual:
  • A detailed manual can be found here. Please have a look at the section "Problems and Solutions" if you experience any issues

GitHub:
  • The application is not available in your language yet? Please feel free to translate this language file on GitHub and your language will be added to the application with the next update.

Notes:
  • Please help me to improve this application by reporting bugs, wrong / outdated fix profiles or if you have any suggestions. Thank you.
  • I tested the application a lot and I think it’s in a good state. However I take no responsibility if any damage should occur on your machine by using this application. Use at your own risk. :)


Change Notes Version 1.74 (October 13, 2019):
  • New: Driver update feature automatically downloads the correct DCH or standard driver. So far just the standard driver was downloaded which didn't fit if the user already installed a DCH driver.
  • New: Search path for epic game launcher is automatically added to the list of search paths
  • Changed: For Windows 10 users the driver update dialog isn't shown any more when using v. 1903 or later. The reason is that this windows version was reported to be incompatible with current 3D Vision drivers.
  • Changed: Optimized detection for Crysis 2 and some epic game launcher games
  • Bugfix: Nvidia Overlay couldn't be disabled any more as Resource Hacker files were missing in 3DFM directory
  • Bugfix: HelixMod DX11 fixes couldn't be detected (only Bioshock Infinite affected by this)

Change Notes Version 1.73 (Augst 25, 2019):
  • Changed: Latest Nvidia driver couldn't be downloaded any more as Nvidia changed the name pattern of the download URL
  • Bugfix: By mistake Nvidia card was not detected when a laptop with both dedicated and integrated graphics card was used
  • Bugfix: Load / Save button in "Nvidia 3D Settings" tab was gone
  • Bugfix: Sometimes global driver settings weren't loaded on game start

Change Notes Version 1.72 (June 16, 2019):
  • New: The main application is able to update the separate updater app now. This allows making changes to the updater.
  • New: Further translations for French version (thanks to greatxerox!)
  • Bugfix: 3D could not be enabled when USB controller driver wasn't installed. Passive 3D / 3DTV Play users were affected by this bug. Fixed by checking if the driver was added to the Windows driver store instead of been installed.
  • Bugfix: Updater program tried to overwrite its own files which resulted in a exception. If 3DFM gets broken while updating please redownload the app from helixmod.blogspot.com or fixmanager.rentus.de

Change Notes Version 1.71 (June 15, 2019):
  • New: 3DFM can be used with the latest und upcoming Geforce graphics drivers. Missing stereoscopic 3D drivers are automatically installed and 3D Vision functionality brought back. Big thanks to Losti for finding out about how to do this!
  • New: Added a check for new Geforce drivers. 3DFM notifies you whenever a new Geforce driver is available and automatically installs it for you. Of course 3D Vision features are restored as well!
  • New: Added a warning dialog when enabling CMU as this might be detected as a cheat tool in online games. So please be aware of this risk.
  • Changed: Improved mechanism to detect whether stereo 3D is enabled or disabled
  • Changed: Minimum value of 3D separation factor was lowered from 0.1 to 0.01 for CMU hotkeys. So 3D depth can be lowered to 1%.
  • Bugfix: Mouse hotkeys for CMU didn't work

Change Notes Version 1.7 (May 26, 2019):
  • New: Compatibility Mode Unleashed by Helifax can be simply enabled by ticking "Enable CMU" in "Play" tab. When clicking on "Play 3D" button CMU is automatically started
  • New: Added Hoktey and config support for CMU. You find these in "3D Fix" tab (scroll down to the very bottom)
  • New: Added Xbox Controller detection. Just press a button of your Xbox controller for setting up a hotkey for CMU
  • New: Basic configuration for CMU is automatically done by 3D Fix Manager
  • New: After closing a game CMU is automatically closed
  • New: Added a spinner when clicking on Play 2D / Play 3D button
  • Changed: Renamed "Installation" and "Hotkeys" tab to better match their purpose
  • Changed: App isn't minimized any more when starting a game
  • Changed: Updated Nvidia driver links to version 425.31
  • Changed: Updated Nvidia Profile Inspector to v.2.3.0.2 which supports modifying the green overlay text in games now
  • Changed: Updated 3dmigoto files to version 1.3.16

Change Notes Version 1.69 (March 14, 2019):
  • New: VERY IMPORTANT!!! PLEASE READ!!! Added an info that Nvidia dropped 3D Vision support (future graphics drivers don't support stereo 3D any more). A dialog window informing users about this and what to do is automatically shown when starting 3D Fix Manager
  • New: Added graphics driver version check for showing a warning dialog if trying to use 3D Vision with an unsupported driver version
  • Changed: "0x10000102" is now the default value for unlocking CM via 3dmigoto. It seems to have a higher chance to work in current games than "0x10000002"
  • Changed: When updating fix profiles via automatic update the setting "Install dir name" is overwritten at any case now
  • Bugfix: When both 32 bit and 64 version of 3dmigoto where installed for a game updating the wrapper did not work properly (32 bit files were copied to the 64 bit directory of the game)
  • Bugfix: Setting a custom game root path in fix profile did not work if several copies of a game were installed in different directories
  • Bugfix: Disabling 3D overlay was broken for the installer version of 3DFM. The portable zip version was not affected by this

For a full list of previous change notes please visit http://fixmanager.rentus.de/download.php

    GreedFall - 3D-Vision-Ready-Fix - Losti - V1.20


    GreedFall - 3D-Vision-Ready-Fix - Losti - V1.20


    ***This fix was made by Losti***


    ---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
    You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277


    Optional donation:

    If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D



    Special Thx goes to:

    DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
                              
    masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com



    _________________________________________________
    --- ~29 hr time of development later ---                      
    _________________________________________________


    Latest Update: V1.20 - 13.10.2019
    - fix a fatal error i have done that disables most of shadows and lights in 1.10


    Update: V1.10 - 07.10.2019
    - fix for some problems with 2D-lights by removing driver stereo correction to enable a uniform fix for every effect coming from the RegEx catched shader that was sometimes incorrect in the version 1.00 of this fix!

    Update: V1.00 - 28.09.2019
    - release



    1.  Fixed

    - shaodws (Losti)
    - lights (Losti)
    - hud (Losti)
    - halos (Losti)
    - reflections (Losti)
    - clouds (Losti)
    - sky (Losti)
    - fog (Losti)
    - dust (Losti)


    2.  Issues left

    - some flicker issues

    - some shadows clipping in view cases
    - some reflections are not 100% in depth at any time, please read section 5 here for the disable options
    - some AO is not 100 % in depth for any object (disable/lower AO if you cant live with that)
    - AO has some minor motion sickness (disable/lower AO if you cant live with that)


    You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de



    3.  Download


    4.  Introduction to get it working

    - be sure to remove old versions using uninstall.bat
    - copy archive files to ...GAMEDIRECTORY\
    - if something is wrong,  press F10 or restart the game!!!!!!
    - HUD is auto Depth scaled by convergence, but you may need more or less depth, please use the "," key for the adaption of HUD depth
    - read the key definitions for adjust the game
    - if you are using another resolution than this.......

    1920x1080
    2103x1183
    2351x1323
    2560x1440
    2715x1527
    2880x1620
    3325x1871
    3840x2160

    .... it is possible that you have huge flicker problems of textures. In this case:
    - save the game
    - close the game
    - open d3dx.ini
    - search for this:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader
    ;[ShaderOverride_DumpFlickershader]
    ;hash=06015f09e81e96d5
    ;analyse_options = dump_cb deferred_ctx_accurate
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader

    - remove the ";" from the three lines like this:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader
    [ShaderOverride_DumpFlickershader]
    hash=06015f09e81e96d5
    analyse_options = dump_cb deferred_ctx_accurate
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader

    - search for hunting=0 and set ot to hunting=1
    - save the file
    - start the game
    - load the game you have saved prev.
    press F8 if the savegame is fully loaded
    - exit the game
    search for hunting=1 in d3dx.ini and set it to hunting=0
    - comment the lines.....

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader
    [ShaderOverride_DumpFlickershader]
    hash=06015f09e81e96d5
    analyse_options = dump_cb deferred_ctx_accurate
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader

    ....like this:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader
    ;[ShaderOverride_DumpFlickershader]
    ;hash=06015f09e81e96d5
    ;analyse_options = dump_cb deferred_ctx_accurate
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uncomment for dump flicker shader

    - save the file
    - open the GreedFall main directory
    - here is a folder called like this: FrameAnalysis-JJJJ-MM-DD-HHmmss
    - enter it and open log.txt
    - search for "MapType:1" (without "")
    - you will find something like this: MapType:1, MapFlags:0, pMappedResource:0x000000EA5FAFE4A0) hash=0e797e31
    - copy the value after hash=        in this example case its 0e797e31
    - open d3dx.ini
    - search for this:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Your Flicker Fix Here;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;replace ffffffff with hunted hash and uncomment the 3 lines below (remove ";")

    ;[TextureOverride_FixFlickering_X1]
    ;deny_cpu_read=1
    ;hash=ffffffff

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Your Flicker Fix Here;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    - uncomment the 3 lines here like this:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Your Flicker Fix Here;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;replace ffffffff with hunted hash and uncomment the 3 lines below (remove ";")

    [TextureOverride_FixFlickering_X1]
    deny_cpu_read=1
    hash=ffffffff

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Your Flicker Fix Here;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    - replace ffffffff with the hash copied above, in this example it was 0e797e31
    - finally you have this here:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Your Flicker Fix Here;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;replace ffffffff with hunted hash and uncomment the 3 lines below (remove ";")

    [TextureOverride_FixFlickering_X1]
    deny_cpu_read=1
    hash=0e797e31

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Your Flicker Fix Here;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    - save the file, start the game. If you havnt done anything wrong, the flickering is gone. (NOT IN ANY CASE BUT IN MOST CASES!!!)
    - NOTE: Chaning automatic resolution scaling in game, can force you to redo this!!! So be sure you set up your resolution and the automati scaling and THAN do this, otherwhise you are wasting time ^^



    4.1 Ingame Settings

    - up to you, the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !


    5.  Key Settings

    5.1  Key Settings (Keyboard + Mouse Gameplay)

    "-"
    -  2 cycle options for disable some reflections
    - once pressed some wrong reflections will be disabled
    - twice pressed all wrong reflections are disabled
    - third press, each reflection is enabled again
    - NOTE: You can also press F10 to reenable all reflections!

    ","
    -  cycle to adjust HUD-depth, 3 presets: 3 for more depth than standard, 3 for less depth than standard, and one default, you can  also use F10 to reset HUD-DEPTH to default


    "ALT"
    -  toggle preset for cut-scenes having low depth, can also be used any time you need low depth. Press again to restore your depth settings, you can also press F10 for this, but beware: HUD-Depth became standard again and all reflections are enabled again, if you use F10 here.


    5.2  Key Settings (Controller Gameplay)

    "XB_GUIDE"

    -  toggle preset for cut-scenes having low depth, can also be used any time you need low depth. Press again to restore your depth settings


    6.  Key Setting - Customization

    ----only for more advanced users---

    If you don’t like the settings the fix comes with, you have to find your own likes:
    - to watch your current convergence/separation set hunting=1 in d3d11.ini
    - change constants/settings/keys and check the result in game by pressing F10


    6.1  3Dmigoto - Constants

    ----only for more advanced users---

    - the fix comes with the following default constant settings:


    ;HudDepthGeneral
    x20=1.0

    ;DisableSpecialReflections (standard = 1 = enabled)
    x21=1.0

    ;DisableSpecialReflections2 (standard = 1 = enabled)
    x22=1.0

    ;DepthTargetIndicator --DO NOT USE OR MODIFY!!! ----
    x40=0.0


    6.2  Advanced Key Config

    ----only for more advanced users---

    You can define keys in [Constants] section with:

    [KeyWHATEVERYOURNAMEIS]
    Key = KEY 
    CONSTANTX = XXX
    SEPARATION = SEPXX
    CONVERGENCE = CONVXX

    - for choosing a key look here for replace KEY with it (
    http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
    - replace CONSTANTX with the constants written above
    - replace XXX with a value, see above
    - replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
    - replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

    Key Press Types:
    - type = hold ==> only active while holding this key
    - type = toggle ==> enable/disable this setting
    - type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
    --if you have more settings you need to define it for every cycle step:
    --means: if you want to change separation and you want to use the same constant for both settings use:
    SEPARATION = X1, X2
    CONSTANTX = XXX, XXX
    - no definition = settings set on ON once pressed the key


    You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


    Acknowledgements

    THANK you DSS for being on this earth :-)
    - THANK you masterotaku for being on this earth :-)
    - Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
    NVIDIA for creating 3D-Vision as a tech!

    Truberbrook - 3D-Vision-Fix - DSS-Losti - V1.00


    Truberbrook - 3D-Vision-Fix - DSS-Losti - V1.00


    ***This fix was made by Losti with DSS UNITY Script***


    ---------LATEST official 3D-Vision-Geforce Driver: 425.31----------
    You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277


    Optional donation:

    If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D



    Special Thx goes to:

    DarkStarSword  - for UNITY-AutoFix Script - donate https://www.paypal.me/DarkStarSword

    DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate (https://www.paypal.me/DarkStarSword) or support @ https://www.patreon.com/DarkStarSword
                              
    masterotaku - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com



    _________________________________________________
    --- ~2 hr time of development later ---                      
    _________________________________________________


    Update: V1.00 - 13.10.2019
    - release


    1.  Fixed

    - everything by DSS UNITY Script Auto-fix except:
    - HUD (Losti) - Depth buffer is making strange things, hence no depth buffer mouse !


    2.  Issues left

    - nothing seen, means:


    You have other issues and/or can present a savegame with a static scene having an issue???? --- please privide a screenshot and a savegame to rauti@inetmx.de



    3.  Download


    4.  Introduction to get it working

    be sure to remove old versions using uninstall.bat
    - copy archive files to ...GAMEDIRECTORY\
    - start the game with START.cmd
    ensure full screen in game
    - you may have to restart your PC or restart the game several times until its kick in!!
    - press ALT+TAB and back if you have  changed settings or restart the game
    - for 3D-mode like SBS and so on please edit the 3DMode.ini in ShaderFixes folder!

    4.1 Ingame Settings

    - up to you (i think), the fix was made with MAXED out settings,if there are any issues, please provide your settings, try maxed out settings !


    5.  Key Settings

    5.1  Key Settings (Keyboard + Mouse Gameplay)

    "NUM /"
    -  cylce HUD-Depth


    "NUM *"
    -  switch between high and low convergence


    5.2  Key Settings (Controller Gameplay)

    "XB_GUIDE"
    -  switch between high and low convergence




    6.  Key Setting - Customization

    ----only for more advanced users---

    If you don’t like the settings the fix comes with, you have to find your own likes:
    - to watch your current convergence/separation set hunting=1 in d3d11.ini
    - change constants/settings/keys and check the result in game by pressing F10


    6.1  3Dmigoto - Constants

    ----only for more advanced users---

    - the fix comes with the following default constant settings:


    ;HudDepth
    x20=0.8

    ;CrosshairDepth
    x21=1.0

    ;AutoDepthToggle
    x22=1.0

    ;MenuIndicator
    x23=0.0

    ;AimIndicator
    x24=0.0

    ;InventoryMenuIndicator
    x25=0.0


    6.2  Advanced Key Config

    ----only for more advanced users---

    You can define keys in [Constants] section with:

    [KeyWHATEVERYOURNAMEIS]
    Key = KEY 
    CONSTANTX = XXX
    SEPARATION = SEPXX
    CONVERGENCE = CONVXX

    - for choosing a key look here for replace KEY with it (
    http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
    - replace CONSTANTX with the constants written above
    - replace XXX with a value, see above
    - replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
    - replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

    Key Press Types:
    - type = hold ==> only active while holding this key
    - type = toggle ==> enable/disable this setting
    - type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
    --if you have more settings you need to define it for every cycle step:
    --means: if you want to change separation and you want to use the same constant for both settings use:
    SEPARATION = X1, X2
    CONSTANTX = XXX, XXX
    - no definition = settings set on ON once pressed the key


    You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


    Acknowledgements

    THANK you DSS for being on this earth :-)
    - THANK you masterotaku for being on this earth :-)
    - Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
    NVIDIA for creating 3D-Vision as a tech!