Saturday, August 18, 2018

We Happy Few (DX11)

- Shadows
- Lights
- Halo
- Decals
- 2D Objects
- Reflections
- Water Reflections
- Light Shafts

TB and SBS Mode (optional):
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

- "F1" to see presets

- Extract where GlimpseGame.exe is located (\We Happy Few\GlimpseGame\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".


** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account:

Thursday, August 16, 2018

Turok: Dinosaur Hunter (2015) [DX11]

3D Vision fix for Turok: Dinosaur Hunter (2015). It's only for the 2015 remaster running in DX11 mode, not for the original game.

- Stereoized bloom and similar effects thanks to a profile setting change.
- Weapon convergence (customizable with a hotkey).
- Sun rays ("light scatter" ingame).
- Water.
- The fix includes a dynamic crosshair and/or HUD feature.

Known issues
- There is a small issue with sun rays (some light at the left and right of the sun will shoot to the sides. It's something that partially remained at screen depth). I could either fix that small problem with the sun or everything else (what I chose), but not both at the same time. I tried to filter by texture, by depth and other means without good results.
- The water fix involves just a wavy effect of the surface, not reflections or refraction, which were OK without the fix. But this effect doesn't have depth, so it's only perfect now at 0 convergence or for very far away water. It won't look bad most of the time thought.
- The weapon convergence fix is heavily filtered (by index buffer and texture) to not break other things, but there are two or three textures in total that will have strange convergence when you see two specific weapons in the overworld. Just so you know.
- Not an issue, but you'll notice that the sky isn't too far away. It has a gameplay reason to be like that because in a lot of maps you can be above the clouds, so it would be a mistake to modify the depth of this element.

- Download this file and extract its contents in the "Turok" folder, where "sobek.exe" is.
- Launch the game and let it overwrite the profile.

F1: convergence presets.
F2: HUD depth presets.
F3: HUD toggle. Not disabled by default.
F4: dynamic crosshair presets. By default only the crosshair has dynamic depth, but pressing this will enable it for the HUD too (by screen center or by vertex) or disable it for everything. Whatever isn't dynamic can be used alongside the F2 and F3 hotkeys. Be warned that using it for the whole HUD increases GPU usage substantially.
F6: bloom presets, from x0 to x1. The game uses this effect sparingly if you enable it.
p: crosshair size presets (x2, x3, x4, x1). Not modified by default. The game doesn't scale the crosshair when you use a high resolution, so I made these multipliers.
l: dynamic crosshair samples presets (4000, 8000, 12000, 16000, 24000). By default the fix uses 8000. More samples make the crosshair change depth in a smoother and more precise way, but it increases GPU usage, especially if you make all the HUD dynamic.
m: weapon convergence presets (0, 4, 8, 12.5, 16, 20, 24). Default is 12.5, which looks like the most realistic. This can change the size appearance of weapons.
o: saturation toggle. It just toggles off the "saturation" setting of the game. Not very useful.

Fixed mods
These are mods that needed fixes made specifically for them. The reason is that they modify weapon models or textures:
- Turok+
- iddqd_textures
- Vinicius Skies texture
- Vinicius Weapons Textures
- Lightsaber mod

Mods that modify terrain textures like "iddqd_textures", change maps or change most of the game like "TurokWolf" were already compatible with the fix.

- The light scatter option is very GPU demanding. You may prefer using a very high resolution instead of that, to lessen the apparent lack of mipmaps in textures.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account:

3D Fix Manager

Last Updated: August 16, 2018

I like to share an application with you I’ve been working on for a while. It’s called "3D Fix Manager" and the reason I developed it is that I wanted to have a more comfortable way for installing 3D Vision Fixes and a user-friendly approach for editing hotkeys in order to quickly change 3D related settings like 3D depth and convergence while gaming.

So which features does 3D Fix Manager provide?
  • Clear GUI with multi-language support (Englisch, French, German, Portuguese)
  • Detection of installed 3D Vision games (Steam, Uplay, Origin, GOG and many more supported)
  • Download, install and uninstall 3D Vision fixes with only 1 click
  • Installed 3D fixes are automatically kept up to date
  • Simple configuration of 3D fixes. Adjust 3D hotkeys for changing 3D depth and convergence and much more. Configs are automatically backuped and restored when reinstalling 3D fixes.
  • Launch games directly with 3D Fix Manager either in 2D or stereo 3D mode. For 2D mode 3D fixes are automatically disabled as not needed then.
  • Graphics settings of games are automatically optimized for playing in stereo 3D
  • Nvidia driver profiles are automatically installed and optimized for stereo 3D
  • Options for individually editing the global Nvidia driver profile for both 2D and stereo 3D mode
  • Up to 3 display profiles provided - optimize settings for your display devices and load them easily by selecting the respective profile
  • No need to use Nvidia Control Panel any more - all stereo 3D related settings are directly integrated into 3D Fix Manager. Additionally all settings can be backuped and restored.
  • Simple activation of Compatibility Mode (also known as fake / depth buffer 3D) for any DirectX 11 game
  • Highly customizable - fine tune a lot of settings for each game profile. Easily create new profiles for games not supported by 3D Fix Manager yet.
  • Performance for stereo 3D automatically improved by using RivaTuner Statistics Server
  • Automatic updates for game profiles which include new 3D fixes
  • Automatic updates for the application itself which add new features and bugfixes

Currently more than 700 3D fixes from helixmod.blogspot are supported by 3D Fix Manager. This includes fixes using Helix Mod (DirectX 9), 3dmigoto (DirectX 11) and OpenGL 3D Vision Wrapper.

Geforce Forum:
  • The main thread about 3D Fix Manager can be found here

  • If you want to support this project you can donate to this PayPal account:


  • Installer version: Start the setup wizard and simply click on continue. Adjust install directory to your liking. A desktop shortcut and entry in start menu folder are created by the setup wizard.
  • Portable zip version: Extract the downloaded file archive. Neither start menu entries nor a desktop shortcut are created by using the zip version.
  • Start the application with "3DFixManager.exe" or use the desktop shortcut created by the installer.

  • Windows 7 / 8 / 10
  • .NET Framework 4.6 or higher
  • Nvidia graphics card
  • 3D display compatible to 3D Vision, 3DTV Play or Optimized for Geforce
  • Note: If you have a Nvidia graphics card but not a 3D display device you can still fully use this application with anaglyph mode (3D Vision Discover). You need anaglyph red / blue glasses for this (e.g. available on Amazon for not more than 5$).
  • If your card is AMD this application serves as a simple game launcher only (all Nvidia related settings locked then)

Known Issues:
  • When double clicking on "3DFixManager.exe" and nothing happens it 's very likely that your AntiVirus software is blocking the application from being started. Easiest fix is to copy the application from protected places like C:\Program Files (x86) to other places like D:\3D Fix Manager. You can also try to add the folder of the application to the whitelist of your AntiVirus software but this does not always fix the issue.
  • Detection of games might fail if no info about the game is available in Windows registry. When this happens 3D Fix Manager tries to find the game via search paths but this might fail as well when no according search paths have been added to the application. In this case please make sure that all paths to your game libraries are listed in the search paths option (you find this in "Settings" tab -> "Application Setting" tab -> "Detecting installed Games")
  • If a game is still not listed you can force detection by setting up a custom install path for the individual fix profile (you do this by changing the search filter from "Installed" to "All" in the upper left corner. After that double click on the game in the list and navigate to "Custom Root / Game Path")

  • A detailed manual can be found here. Please have a look at the section "Problems and Solutions" if you experience any issues

  • The application is not available in your language yet? Please feel free to translate this language file on GitHub and your language will be added to the application with the next update.

  • Please help me to improve this application by reporting bugs, wrong / outdated fix profiles or if you have any suggestions. Thank you.
  • I tested the application a lot and I think it’s in a good state. However I take no responsibility if any damage should occur on your machine by using this application. Use at your own risk. :)

Change Notes Version 1.5 (August 16, 2018):
  • Bugfix: Tom Clancy games like Splinter Cell: Blacklist were not found when the game was installed via Uplay
  • Bugfix: Fixed a potential crash when starting the application

Change Notes Version 1.49 (August 13, 2018):
  • New: Install location of Steam client can be added manually now if it wasn't detected automatically via Windows registry search. When not detected you see a red text in "Application Settings" tab saying "Steam not detected". In this case please add a Steam library path to the "Search Paths" option in "Application Settings" tab. If this path is a subdirectory of the Steam client Steam will be detected. Detecting Steam.exe is required for properly launching games with start arguments.
  • New: When downgrading 3dmigoto from the latest version to the original version shipped with a 3D fix all incompatible sections from d3dx.ini are removed or adjusted. For info: you can downgrade a 3D fix by right clicking on "Uninstall 3D Fix" button.
  • Bugfix: Searching games via search paths option could fail if game folders with identical names were found in different locations
  • Bugfix: In rare cases a [profile] section with non-initialized values was created in d3dx.ini when saving hotkey configurations. This happened for older 3dmigoto versions which do not support this ini section.

Change Notes Version 1.48 (August 10, 2018):
  • New: Added a required adjustment for game "F.E.A.R." to make this start via a renamed exe
  • Changed: Some inline comments for 3dmigoto's d3dx.ini are removed when updating 3dmigoto to the latest version. This is required as the latest version of 3dmigoto does not support inline comments any more. If you already updated 3dmigoto and see a red text when starting a game just reinstall the fix or go to Hotkeys tab and click on the "Save" button.
  • Bugfix: Fixed a potential crash when searching for wrapper DLLs and game exe files

Change Notes Version 1.47 (July 31, 2018):
  • New: Option to keep 3D fixes enabled when playing in 2D mode. This can be configured either globally in the application settings or in the individual fix profiles. This is useful if you want to use 3dmigoto as a modding tool.
  • New: Further translations for Portuguese version (thanks to jurandy007!)
  • Bugfix: Fixed a potential crash when creating a new fix profile
  • Bugfix: When creating a new fix profile the global setting for fullscreen optimizations was reset to "controlled by fix profile"

Change Notes Version 1.46 (July 22, 2018):
  • Bugfix: Steam detection via Windows registry was broken since version 1.44. As this can affect launching games I decided to quickly release this hotfix.

Change Notes Version 1.45 (July 22, 2018):
  • New: Automatic detection of Uplay, Origin, GOG Galaxy and Blizzard App libraries. These are automatically added to the search paths option on first app start or when clicking on "Detect Libraries" in  "Application Settings" tab.
  • New: Further translations for Portuguese version (thanks to jurandy007!)
  • Bugfix: Download cache could not be cleared if all download links were deleted from a profile
  • Bugfix: Fixed a minor info text bug in Hotkeys tab

Change Notes Version 1.44 (July 15, 2018):
  • New: Added hotkey editing support for OpenGL 3D Vision Wrapper
  • New: Added support for 3dmigoto DirectX 10 fixes
  • New: Added options for chossing 3D crosshair style in "Nvidia 3D Settings" tab
  • Changed: Heavily improved performance for detecting games via search paths, registry search and cache. Startup of application should be faster now.
  • Changed: OpenGL Wrapper version 7.19 is detected properly now
  • Changed: When editing hotkeys the user is prevented from adding more than the allowed number of 3D presets for key type "hold" and "toggle"
  • Changed: Current desktop resolution is detected via Win32 API instead of WPF commands. This should always detect the correct resolution now for automatically configuring upscale resolution.
  • Changed: Re-enabled DPI awareness of application. This means that the application automatically scales its size for different desktop resolutions.
  • Bugfix: Cache wasn't updated when refresh button was clicked for updating game list
  • Bugfix: Values for convergence and constants for Helixmod (old) 3D fixes were sometimes converted to type integer instead of float depending on the user's country setting (comma vs dot issue)
  • Bugfix: After uninstalling a 3D fix the uninstall state wasn't correctly updated in version 1.43

Change Notes Version 1.43 (July 06, 2018):
  • New: Added an option in "Edit Profile" tab to add download links to an alternative 3D fix. Before downloading the user is asked which 3D fix to install.
  • New: Option for caching detected game paths. This may improve startup speed if you have tons of programs and games installed. Keep in mind that when using this feature newly installed games aren't detected automatically any more so you have to manually refresh the game list then. Only enable caching if app start takes too long on your computer.
  • New: Button for manually detecting / refreshing the list of installed games in "Installation" tab
  • New: Option in "Application Settings" tab for enabling / disabling game search in Windows Registry
  • New: Reset button for clearing search filter
  • New: Further translations for Portuguese version (thanks to jurandy007!)
  • New: Detailed version of Unity game engine can be detected now (if game is installed)
  • Changed: Multiple 3D fixes can be downloaded and installed simultaneously. Changing tabs will still show the correct progress for each installation process.
  • Changed: Up to 3 download links can be specified for downloading a 3D fix (previously 2)
  • Changed: Starting an additional exe defined in fix profile is no longer exclusive for 3D mode. The exe is also started in 2D mode now.
  • Changed: Icon tooltip in "Installation" tab got some text formatting
  • Changed: Various code and performance optimizations
  • Bugfix: Reversed Line Interlacing mode was broken due to wrong value for 'StereoViewerType' in Windows Registry
  • Bugfix: Retrieving links from was broken due to changes on the website
  • Bugfix: Fixed a bug when search paths could not find specific games
  • Bugfix: In rare cases the ini parser interpreted a part of "Presets = 7;10;12" (for example) as an inline comment in DX9Settings.ini (helixmod)

For a full list of previous change notes please visit

    Tuesday, August 14, 2018

    Gray Dawn (DX11)

    - Shadows
    - Lights
    - Halo
    - Decals
    - 2D Objects
    - Reflections
    - Water Reflections
    - Light Shafts

    TB and SBS Mode (optional):
    - The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

    - "F1" to see presets

    - Extract where GrayDawn-Win64-Shipping.exe is located (\Gray Dawn\GrayDawn\Binaries\Win64)
    - Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".


    ** Do you like the fix? **
    If you like the fix, you can donate to this PAYPAL account:

    Thursday, August 2, 2018

    Ys: Memories of Celceta

    3D Vision fix for Ys: Memories of Celceta.

    - The game now renders in 3D thanks to a profile tweak.
    - Shadows that were double stereoized by that profile setting.
    - Blizzard effect that was at screen depth now is at full depth.
    - Sun brightness at the last dungeon that was at screen depth is now at convergence dependant depth that makes sense.
    - Tweakable minimap and HUD depth.

    - Download this file and extract its contents in the "Ys Memories of Celceta" folder, where "Ysc_dx11.exe" is.
    - Launch the game and let it overwrite the profile.

    F1: convergence presets.
    F2: HUD depth presets.
    F3: HUD toggle. Not disabled by default.
    F4: cutscene black bars toggle. It also disables the black square of obtained items while playing, and the black texture of the camera adjustement HUD.
    F5: with one press, it disables bloom. With two presses, it also disables some extra brightness. With the third press, it will return to default. Keep in mind that this doesn't modify the gamma modification that HDR does in this game. This just disables the bloom part, but you will get the same performance as with disabled HDR.
    F6: tilted HUD presets. Very useful when you are in the field or in dungeons, but I don't recommend it for cutscenes.
    F7: fullscreen forcing, in case you use borderless fullscreen (in the first versions of the game, you can't choose your fullscreen resolution and the game uses the maximum it can find. Borderless is a workaround).

    - Use Special K (32 bits, placing it as "dxgi.dll" in the game folder) to create mipmaps for the game. That eliminates all the annoying texture shimmering. In the "dxgi.ini" that it generates, under "[Textures.D3D11]", set "GenerateMipmaps=true". Warning: with this setting enabled, convergence or separation changes while playing will unstereoize the HUD and shadows. You can do a whole game run with it enabled and then disable the setting, so you can use convergence changes and mipmaps at the same time.
    Mipmaps will be generated inside a "SK_Res" folder inside the game folder. After completing the game, mine is a bit over 3.5GB. Update: the game now has an extra option in the launcher to create mipmaps natively.
    - The game can be CPU dependant if you use the maximum shadow distance and/or resolution. Try reducing them if you see too many fps drops.
    - Use the ingame 60fps limiter alongside a 60fps cap in RTSS for perfect smoothness. There can be some microstuttering if you don't do it.

    If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account:

    Saturday, July 28, 2018

    Mothergunship (TowerOfGuns2) 3D-Vision-Fix 1.00

    ***This fix was made of (adapted) UE4 Universal-Fix from DHR***

    Lastest Update: 28.07.2018 - V1.00
    - release

    - nearly everything by DHRs UE-4 Engine Universal Fix by adjust the Regex #numbers for this game and fixing Regex-5 and adding a Regex-7
    - HUD  - Losti
    - minor manual fixes - Losti

    Issues left:
    - reflection is not ok in some places
    - AO not perfect, hence it is disabled but can be enabled in two different strengths
    - the "broken glass effect" if you where hit is @ screen depth, i cant find a shader fot that....

    Download - Fix V 1.00
    Mothergunship (TowerOfGuns2) 3D-Vision-Fix 1.00

    Introduction get it working:
    - If there is an issue that is game breaking and not listet at "Issues left", please provide a savegame link via email to my paypal donation adress.
    - uninstall old fixes!!!
    - download and extract the fix archive to "...\Mothergunship\TowerOfGuns2\Binaries\Win64"
    - set FULLSCREEN in graphic setings, if there are any 3D kick in Problems, hit ALT+ENTER until you are in ^^
    - DO NOT TUCH "z2" constant in the ini file !!!

    Ingame Settings:
    - everything @  maximum, i have not checked other settings, but should be OK because of the regex...but not sure...

    Key Settings:

    HUD Depth for Vendor and Menue and normal Gameplay (cycle)

    "z" onstant will change HUD Depth @ [Key1_HUDDEPTH_KB] / [Key1_HUDDEPTH_XB] if you need.
    "z3" will change the depth of the crosshair ==> be carefully if you change z you have to adapt the z3 value !!!

    HUD Depth for Vendor and Menue and normal Gameplay - HIGH CONVERGENCE (cycle)
    "#" (german)

    This key gives you higher convergence but disables all your arms/weapons and the weapons @ the shop. Use this key again to get it back and set a suitable viewing for the menues and the shop.
    If you like this setting more than the normal above, change the key to your favorite and delete the [Key1_HUDDEPTH_KB] and or [Key1_HUDDEPTH_XB] section ... or replace all things from [Key4_HandsOff] to [Key1_HUDDEPTH_KB] and or [Key1_HUDDEPTH_XB].

    Enabling AO (cylce)

    The game fix comes with AO off. You can toggle it in 2 stages to on via this key. Its up to you. Set "z4" in [Constants] to your prefered setting if you dont want to toggle it anymore.
    z4=2,0 -- off (standard)
    z4=1,0 -- medium AO
    z4=0,0 -- high AO
    ==> the higher the AO the more wrong is it.

    Disable Impact Animation (cylce)

    The game fix comes with impact animation = on. This is may be can disable it with this key or reenable if you want. Set "z5=1.0" in  [Constants] if you will have this disabled any time without the use of this toggle key.


    - THANK you DHR for the UE4 universal fix!!!
    - Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
    NVIDIA for creating 3D-Vision as a tech!
    If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account:
    (Donate for DHRs Universal Fixes: