Saturday, July 20, 2019

Observer_ (DX11)







3D Vision fix for ">observer_". This uses the UE4 universal fix as the base (thanks to DHR) and it should be a big improvement over the old fix (for example the original fix didn't fix screen space reflections).


Update (22-07-2019): I have added a TextureOverride to "d3dx.ini" to fix reflections and other effects at 1080p and its multiples (like 3840x2160). This wasn't happening at other resolutions.


Fixed (compared to the universal fix)
- Realistic specular reflections (important for this game).
- Mirrors.
- Dynamic HUD with several options.
- Some extra screen space reflections effects.
- Pulse waves that appear when you use the two types of visions.
- Depth of field at apparently any resolution.
- Some extra corrections.


Known issues
- There is one normal size mirror in just one part of the game. Some shadows are wrong when seen through it. I couldn't fix them for both outside and inside the mirror. This is a very minor issue.
- There are maybe two walls in the game (in temporal areas) that have a bit weird ambient occlusion effect. I couldn't do anything with them.


Installation
- Download this file and extract its contents in the "Observer\TheObserver\Binaries\Win64" folder, where "TheObserver-Win64-Shipping.exe" is.
- Run the game and let it overwrite the Nvidia profile when asked.


Hotkeys (numbers aren't from the numpad)
F1: convergence presets. Default is 40, but you may need more or less depending on your FOV (which is moddable. Check pcgamingwiki). Edit the "convergence = 15, 25, 40, 50, 60, 80" line in "d3dx.ini" to delete or change the presets.
F2: static HUD depth presets. Screen depth by default. When dynamic HUD is in use, this affects subtitles, the menu and the quest log.
F4: screen space reflections smoothness toggle. Not disabled by default. I recommend using this if you don't like how reflections blend previous frames (it can be noticeable when you run backwards or forwards in 3D).
F5: dynamic HUD samples multiplier (1, 2, 3, 4, 0.5). x1 by default. This can make the HUD smoother when it sticks to surfaces (more steps), but it increases GPU usage. The default value is what I recommend unless you have too much performance to spare.
F6: specular reflections depth toggle. By default these reflections have their natural realistic depth. Using this hotkey, they switch to the depth of their surface. I don't recommend using this, but you can try it to see how it looks.
p: dynamic HUD presets. By default, most of the HUD will try to stick to the surfaces, except for subtitles or when you open the menu, interact with PCs (or they are in view) or when you open the quest log. Press this key once and all the HUD will be static. Press it again and it will use the depth of what is at the center of the screen. Press it again to go back to the default preset, which sticks to surfaces.


Recommendations
Disable depth of field to get some extra performance. And chromatic aberration if you don't like it.
If you want a higher FOV, check that same page. Instead of "AspectRatio_MaintainYFOV", you can use a numeric value, like 65 (this is vertical FOV).
Set lens flares to low. Even though they aren't exactly wrong, they can be annoying.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Tuesday, July 16, 2019

Runner3





3D Vision fix for Runner3. This uses the Unity template made by DarkStarSword as the base. Tested with the GOG version.


Fixed (compared to just using the template)
- A lot of haloing problems.


Installation
- Download this file and extract its contents in the "Runner3" folder, where "Runner3.exe" is.
- Run the game with this shortcut or launch parameter (no quotes): "-window-mode exclusive"
- Let it overwrite the Nvidia profile when asked.


Hotkeys (numbers aren't from the numpad)
F1 or XB_RIGHT_THUMB: three convergence presets. By default 6, the middle one.
F2: HUD depth presets. Screen depth by default.
F3: HUD toggle. Not disabled by default.


Recommendations
If you use a Dualshock4 controller with DS4Windows and play the GOG version, I recommend adding the game to Steam as a shortcut and playing in Big Picture mode, enabling some controller settings on Steam.


Note: retro levels are 2D. I experimented with them and I can manually stereoize them, but there are some issues that would require more time than I can expend right now on this game.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can donate to DarkStarSword here: https://www.paypal.me/DarkStarSword

Rise of the Tomb Raider (improvements for the official 3D mode)





3D Vision fix for Rise of the Tomb Raider, made for the official 3D mode and intended for people that don't want to downgrade the game version to use the other community fix. This fix is focused on screen space reflections (water, puddles) and specular reflections. Nothing else.

For the fully community made fix, go here: https://helixmod.blogspot.com/2016/02/rise-of-tomb-raider-3d-vision-fix.html

Remember: these two fixes aren't compatible with each other. You can't use both at the same time.


Fixed
- Screen space reflections are now at the depth they should be.
- Realistic specular reflections. Mostly for characters, water, items that you can inspect and some geometry.


Known issues
- Using this fix will lower your CPU performance compared to not using anything, around 10% in the most demanding areas (tested with my i7 7700K).
- The fix is mostly done with regex. The first time new areas load, you will notice some stutters. After that, they will be gone forever.


Installation
- Download this file and extract its contents in the "Rise of the Tomb Raider" folder, where "ROTTR.exe" is.
- Run the game.


Hotkeys (numbers aren't from the numpad)
0: multiple depth presets for specular reflections that don't have a proper "realistic" depth. It goes from surface depth to full depth. Surface depth by default. I don't have any specific recommendation.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Monday, July 15, 2019

DiRT 4.0 - 3D-Fix - Losti - V1.0

DiRT 4.0 - 3D-Fix - Losti - V1.0


***This fix was made by Losti***



---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------



Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
                           
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!

Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

Help us 
keeping 3D-Vision alive, support shader hackers with some motivating beer here:


Further donation for shader-hackers directly involved in this fix:



_________________________________________________
--- ~8 hrs time of development later ---                      
_________________________________________________



Latest Update: V1.00 - 15.07.2019
 Release 


1.  Fixed

- HUD (Losti)
- Shadows (Losti)
- Smoke and Dust (Losti)



2.  Issues left

- some hands on for you for the HUD (see key settings)
- lesn flairs @ screen depth
- some shadow problems with (far away and some strange movement i cannot fix)

You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download



4.  Introduction to get it working

- uninstall old fixes!!! ... if you have used a WIP or updating to the latest fix if there is an update
- install the latest NVIDIA driver (latest confirmed working driver: 425.31)
- extract the archive to the root game directory
- if you have troubles, please make sure you clean install the fix/game or and the graphic driver (use DDU for the driver cleanup)

==> if you have any trouble or issues you cannot solve please do not hesitate to contact me via my PayPal donation address, or in the 3D-Vision-Forum


4.1  Ingame Settings

- Everything you want (I think) .... developed with maxed out settings

- disable motion blure


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"1"
-  this is a cycle key
-  cycle between menu-depth and driving depth for the HUD

"2"
-  this is a cycle key
-  more or less HUD-Depth for you -- adapt HUD-Depth to your likes

"3"
 this is a toggle key
- on/off for some strange effect with the shadows if your care is broken (dont know if its necessary)



5.2  Key Settings (Controller Gameplay)

"XB_GUIDE"
-  this is a cycle key
-  cycle between menu-depth and driving depth for the HUD

"XB_LEFT_SHOULDER + XB_RIGHT_SHOULDER" (LB + RB)
-  this is a cycle key
-  more or less HUD-Depth for you -- adapt HUD-Depth to your likes


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10

6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings:

;;;HUD DEPTH
x = 0.3

;;;HUD depth adjustment
x1 = 1.0

;strange thing disable enable
x20=1.0

;mousescale
z1=0.3
z2=1.0



6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4





3D Vision fix for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4. If you used a work in progress version in the past, make sure you reset the game profile with Nvidia Profile Inspector first.


Update (2019-07-15): decals are now fixed so I deleted the option to disable them. We have to thank Schwing for telling me how to make them appear on both eyes. After that, I fixed them. Also, the game is now playable with MSAA enabled. Just keep in mind that the game disables decals when MSAA is enabled (not my fault. I recommend just playing at higher resolution, which benefits cel shading more).


Fixed
- A lot of double stereoization problems that made the game unplayable.
- Some haloing issues.
- Decals, thanks to something done by Schwing.


Known issues
- Some bloom effects can be imperfect sometimes.
- Some patterns in some attack textures (Gaara's sand, Amaterasu flames, Shino's bugs, etc) are at screen depth. Meanwhile there was one similar to them that I placed at full depth.
- I don't recommend using the HUD depth hotkey. When subtitles load, they get corrupted if the HUD was at depth before they appeared. Besides, some main menu options flicker with this.


Installation
- Download this file and extract its contents in the "NARUTO SHIPPUDEN Ultimate Ninja STORM 4" folder, where "NSUNS4.exe" is.
- Run the game and let it overwrite the profile the first time.
- If for some reason the game displays an "Out of memory error" at launch (it happened to me in older drivers) you can try setting "StereoDefaultOn" to 0 in "d3dx.ini". Then you would have to enable 3D manually after starting the game.


Hotkeys (numbers aren't from the numpad)
F1: some convergence presets (better use the simpler controller hotkey instead).
- F2: HUD depth presets. Screen depth by default. Not recommended.
F3: HUD toggle. Not disabled by default. Not recommended unless it's for screenshots.
F4: bloom + depth of field + some other post processing coloring toggle. Not disabled by default.
F5: aspect ratio toggle, currently only in use for the HUD. Remnant from the old work in progress fix, but I decided to clean up the shader list for geometry elements, so this hotkey is useless now.
XB_RIGHT_THUMB: switch between 300 (default) and 60 convergence. Recommended for cutscenes and special moves, because there isn't any automatic convergence preset.
XB_LEFT_THUMB: toggle for 1500 convergence. Recommended for gameplay sections in the story mode where you control giant characters.
z (currently unused): cel shading thickness presets.
x: cel shading (type 1, post processing) toggle. Not disabled by default.
c: cel shading (type 2, thin lines) toggle. Not disabled by default.
v: some sky bloom in some cutscenes toggle. Not disabled by default.
b: barrel distortion toggle for story mode and the start of battles. Disabled by default, because it's painful to see in 3D.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Saturday, July 13, 2019

Assetto Corsa Competizione 3D-Vision-Fix 1.00


Assetto Corsa Competizione 3D-Vision-Fix 1.00


***This fix was made with DHR-Universal-Fix by Losti***


---------LATEST 3D-Vision-NV-Geforce Driver: 425.31----------


Special Thx goes to:

DHR - for UE4-UNIVERSAL FIX! - donate @ dhr.donation@gmail.com

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!! - donate or support @ https://www.patreon.com/DarkStarSword
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!! - donate @ masterotakusuko@gmail.com


Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

_________________________________________________
--- ~38 hr time of development later ---                      
_________________________________________________


Latest Update: V1.00 - 13.07.2019
- release


1.  Fixed

- NOTE: This fix will cost arround 15-20 % performance compared with no fix applyed, this is something you have to deal with!!!!

- EVERYTHING coming up with the UNIVERSAL Fix (DHR) but needs adaption of RegEx
- additional fixes:
- adaption of RegEx for this game (Losti)
- performance using more speciffic Effecx-RegEx (Losti)
- HUD (Losti)
- additional fixes for effects, shadows, lights, rain etc (Losti)


2.  Issues left

- some reflections are incorrect

- marbles clipping
- stupid rain
- car mirror is wrong (press "*" - key to turn off) - i cant fix the depth!

You have other GAMEBREAKING issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download


4.  Introduction to get it working

- copy archive files to ...GAMEDIRECTORY\AC2\Binaries\Win64\


4.1  Ingame Settings

- I suggest turning of Motion-Blure...its not wrong but...ahh its up to you to decide ^^
- I suggest KTAA  @ medium, other AA settings may have motion sickness, but find your way here!
- if you dont like the reflection issues left, set EFFECTS @ medium
- if you need FPS, reduce Material-Quality ... and of course other settings if you want, find your way for your system!
- I suggest to restart the game after graphic option changes!


5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

"-"
-  cycle HUD-Depth

"+"
-  cycle convergence, there is a suitable convergence for every POV setting you choose with F1 as standard, just cycle until the convergence match

"*"
-  disable mirror in car if you cant live with the wrong depth, i cant fix this!!!!


5.2  Key Settings (Controller Gameplay)

"XB_LEFT_THUMB"
-  cycle HUD-Depth

"XB_GUIDE"
-  cycle convergence, there is a suitable convergence for every POV setting you choose with F1 as standard, just cycle until the convergence match


6.  Key Setting - Customization

----only for more advanced users---

If you don’t like the settings the fix comes with, you have to find your own likes:
- to watch your current convergence/separation set hunting=1 in d3d11.ini
- change constants/settings/keys and check the result in game by pressing F10


6.1  3Dmigoto - Constants

----only for more advanced users---

- the fix comes with the following default constant settings:

;decal
;DO NO CHANGE
x10=1.0

;huddepth
x100=0.1

;disablemirror
x101=0.0


6.2  Advanced Key Config

----only for more advanced users---

You can define keys in [Constants] section with:

[KeyWHATEVERYOURNAMEIS]
Key = KEY 
CONSTANTX = XXX
SEPARATION = SEPXX
CONVERGENCE = CONVXX

- for choosing a key look here for replace KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)
- replace CONSTANTX with the constants written above
- replace XXX with a value, see above
- replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
- replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

Key Press Types:
- type = hold ==> only active while holding this key
- type = toggle ==> enable/disable this setting
- type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation pressing this key
--if you have more settings you need to define it for every cycle step:
--means: if you want to change separation and you want to use the same constant for both settings use:
SEPARATION = X1, X2
CONSTANTX = XXX, XXX
- no definition = settings set on ON once pressed the key


You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.


Acknowledgements

THANK you DSS for being on this earth :-)
THANK you DHR for UE4 universal fix!!
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!