Sunday, August 2, 2015

Next Car Game : Wreckfest [DX11]

3DMigoto 3D Vision DX11 Fix

Fix parameters:
- Fixed 2d rendered smoke & fire effects
- Moved overall HUD (menu system, general HUD elements) to depth
- Added 2 convergence presets to the "J" key and "left stick button (L3)" for xbox360 gamepad
  (preset #1 is made for high convergence "chase cam view near and far")
  (preset #2 is made for lower convergence "cockpit cam view")

Issues to be resolved (future updates):
- HUD nametags are at the same depth as the other HUD elements
- Some skidmarks (in close up view) seems to be floating a little above the terrain/ground
- Minor haloing around the smoke in certain angles

Download this RAR file and extract the contents into the directory "..\Bugbear Entertainment\"
Start the game from Steam. Right click and run "Play Next Car Game: Wreckfest (DX11 64-bit EXPERIMENTAL!"

Saturday, August 1, 2015

Way of the Samurai 4

What this mod does:
- Fixes water reflection & skybox
- Pushes the HUD into depth.
- Adds 2 convergence presets to the 'Q' key. Use the low preset for some cutscenes.

Remaining Issue:
- Some dust pixelation can be seen when running and when the camera is at a low angle. (Not a 3D issue as this also happens when 3D is disabled and no fix is installed).

- Download this ZIP file and extract the contents into the directory "..\Way of the Samurai 4\"
- Use Nvidia Inspector to assign "WayOfTheSamurai4.exe" to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide)

Wednesday, July 29, 2015

Legend of Kay Anniversary

3DMigoto 3D Vision DX11 Fix

What this fix does:
- Fixes screen flickering issues and 2D plants
- Moves most of the HUD into depth. (I wasn't able to give the mini-map much depth due to clipping issues)
- Adds 2 convergence presets to the 'Q' key. Use the low preset for cutscenes.

Remaining Issue:
- Some HUD unevenness
- Skybox is incorrect (at the Frog Fortress)

- Download this ZIP file and extract the contents into the directory "..\Legend of Kay Anniversary\"
- Use Nvidia Inspector to assign "legendofkay.exe" to the profile "Max Payne 3". (For instructions on how to assign profiles, see this guide)

Sunday, July 26, 2015

IL2 Battle Of Stalingrad (updated)

You MUST deactivate SSAO in order to play IL2 BOS in Ultra or High mode without severe ghosting or other problems.

With the help of DarkStarSword I fixed shaders instead of disabling them. The game seems to me near perfect in 3Dvision this this fix.


    • Cloud, smoke, fire, cockpit light shadows and flares are now correctly seen when in 3D vision.
    Still to fix
    • german flare gun depth (I can not find the shader!)
    • ghosting when SSAO is On
    Additionnal features:
    • Labels & icons transformed to 3D. Not at the good depth but at least readable while in 3DVISION.
      Unfortunately, this involve putting all GUI in 3D !
    • Sight downscaled to allow them to be used for higher depth/convergence and wide FOV
      Do not use forward point of view for sight (otherwise sight will be too small). Use zoom instead.
    • Two cockpit view separation/convergence settings (the first to lower ghosting the second to allow easier use of sight in wide FOV)
    • Special settings for external views
    • Low separation/convergence setting when mouse4 button is pressed

    Tested with 347.52 nvidia drivers.
    May cause crash with steam BoS version.
    See also  here for more information (thanks to TomcatQW for his work on finding shaders).

    Download the fix here
    (updated 07/31/2015)

    Install the fix :
    Use JSGME (best choice)
    Unzip the fix in your JSGME mod dir. and install it with JSGME.
    Unzip the fix and copy the contain of  "Helix_BoS_mixed_JMSGE" in "IL-2 Sturmovik Battle of Stalingrad" install dir.

    Additional Notes:
    "y" : change the label/icons/GUI depth. Zero depth for reading GUI and high depth to use icons/labels
    "u" : cycle through sight scale : game setting by default, then setting for german sights, then settings for russian sights, then default and so on
    "F1" : cycle through separation&convergence settings for cockpit view
    Mouse 4: low separation/convergence settings

    You may have to press two time the key to activate the effect.

    Tuesday, July 21, 2015

    War for the Overworld

    What this fix does:
    - Fixes various haloing issues & crosshair.
    - Added 2 convergence presets on the Caps Lock key. Use the lower preset for the main menu.
    - Added an auto-convergence when in 1st-person mode (Possession).
    - HUD / UI (including mouse cursor) can be placed in depth a little by pressing the X key.

    Remaining Issue:
    - Fog of war is 2D

    - Download this ZIP file and extract the contents into the directory "..\War for the Overworld\"
    - Use Nvidia Inspector to assign "WFTOGame.exe" to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide)

    Fixed using DarkStarSword's U5 template.
    Photos by Skawen.

    Saturday, July 18, 2015

    Lichdom: Battlemage

    More 3D Screenshots

    Download the fix:


    • First ever CryEngine 3 Shadow fix!!!
    • Forced nVidia 3D Vision Automatic mode
    • Unlocked separation
    • "Pulsating" translucent effects
    • Disappearing / flickering objects
    • Specular highlights
    • Environmental reflections
    • Decals
    • Light shafts
    • Skybox (starfield, moon, moon glow, lightning glow)
    • Water & reflections
    • Halos on all surfaces
    • Clipping on certain shadows and wet rocks


    1. Extract zip file to game directory. If done correctly there should be a d3d11.dll in both the Bin32 and Bin64 directories.

    2. Launch the game. If 3D does not engage, press alt+enter to change full screen modes

    3. Press backslash to load the recommended convergence preset, and adjust as desired.

    Damage indicators

    Press x to move the UI in the top half of the screen to depth to make damage indicators comfortable to see. This will break the menus, so press x again to return the UI to screen depth.


    • If the 3D does not engage, try pressing alt+enter. If that doesn't work, change the screen mode to windowed then back to full screen.

    • If you notice the UI adjustment only partially works (i.e. text pushed back, but the background remains at screen depth), change the resolution and then change it back.

    • Some Windows 8.1 users may have to use the 32bit version of the game.

    • If your framerate is abnormally low, try changing the resolution and then changing it back.

    • If the framerate is abnormally low only when facing certain directions you may be able to regain some fps at the cost of objects disappearing when they shouldn't. Edit the d3dx.ini and change deny_cpu_read to 0 at the bottom. You can edit this while the game is running - press F10 to reload the config.

    • Driver bugs can cause numerous rendering issues after playing for a while. If you see a stuck image, moving shadows, one eye brighter than the other, the whole screen blanking out, or some other weird glitch it's a sign you should probably save and restart the game soon. Disabling the shader cache in the control panel may help.

    • If you find a broken effect please let me know where to find it. Be sure to mention what graphics settings you are using (especially water and "visual quality"). For reference, I have most settings set to either High or Very High.