Wednesday, December 12, 2018

Descent 1 - 2 (DXX-Rebirth) [OpenGL]

3D Vision configuration and guide for Descent 1 and 2, using the DXX-Rebirth source port.

- Install the original games wherever you want. The purpose of those installations is getting some game files.
- Download the latest version of DXX-Rebirth.
- Inside it there are two folders, "D1X-Rebirth" and "D2X-Rebirth". Place them where you want them to be and follow their README files (you will have to copy some files from the games in there).
- Download this file and extract its contents in the "D1X-Rebirth" and/or the "D2X-Rebirth" folders, where "d1x-rebirth.exe" and "d2x-rebirth.exe" are respectively.
- Open Nvidia Profile Inspector, go to the "Prototype" profile and add "d1x-rebirth.exe" and "d2x-rebirth.exe" to the profile.
- Disable PPI scaling in the game exe to ensure it doesn't interfere with downsampling, if you use a higher than native resolution.
- Play the game. You may need to enable 3D manually with the hotkey or the pyramid button, or use at least something else in 3D in the current Windows session before playing this game.
- The game can visually freeze when you change graphics options. Consider renaming the "opengl32.dll" file that comes with the fix to configure everything in 2D until you are done.

The ingame HUD (not the main menu) has plenty of depth by default with this fix. To change it, open "3DVisionWrapper.ini", search the "LegacyHUDSeparation" variable and change its number. 0.0 is screen depth.

l: low convergence.
p: high convergence.
- o: even higher convergence.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account:

Tuesday, December 11, 2018

Tekken 7

3D Vision fix for Tekken 7. Also with some graphics options. There will be more game content in the future, so the fix will be updated after that.

Important update  (2018-12-11): finally fixed screen space reflections, light shafts, and compute shaders clipping. Also more of the typical shaders that appear when there are new characters. I probably don't have all of them, and won't until all season 2 characters are released and I can test them.

Update  (2018-06-12): more fixed shaders for the new costumes and effects in the latest update. Especially important for Kuma and Panda (their hair hotkey works once again). And a new feature! Use the "3" hotkey to make CS lighting (fake ground reflections usually) be at full depth (the default state that was always used until now) or at surface depth. Which is more correct? None, because they are fake reflections that don't have an origin point. Configure them to your preferred setting. The default setting is full depth, which is what I've been using until now. To show you an example, compare this (full depth) to this (surface depth).

Update (2018-04-06): fixed a problem I had in "d3dx.ini" that made SBS/tab/interlaced modes not work. I've also updated 3Dmigoto to 1.3.8. If you didn't use those 3D modes, you don't need to care about this update.

Update (2018-03-24): fixed all new shaders related to Noctis and his stage, and also old ones that have changed with this new update. Two new hotkeys added, about screen space reflections. 3Dmigoto updated to version 1.3.7. Post processing effects hotkeys now show a message on screen, thanks to DHR giving me something to work with (also thanks to 3Dmigoto devs).

Update (2018-01-19): fix updated with a new way to stereoize depth of field and ambient occlusion (3Dmigoto 1.2.70), ensuring present and future compatibility with all resolutions (higher than 5120x2880, or more custom resolutions than what it supported before).

Update with bug fixes (2017-12-03): I've uploaded the fix again, doing a long due fix for depth of field and ambient occlusion. DoF was 2D before and now is stereoized, but every resolution needed an addition to "d3dx.ini". Check the lines starting with "TextureOverrideDoF" in "d3dx.ini". There's almost everything up to 5K. Now DoF isn't disabled by default. The ambient occlusion bug was happening at only 1920x1080 and 3840x2160, and it's fixed the same way.

Extremely important update and news (2017-12-02): finally, after months of trying ways to fix the specular lighting problem the wrong way, DHR suggested me something that I had already tried before, but looking at it again I realized where my mistake was, because it was incomplete, and with just a simple tweak I got it right. And so, I've finally removed the "Remaining issues" section of this post. Download the fix again and enjoy. You'll notice it right away in the water stage (sun reflection) and Mishima dojo (moon reflection), for example.

Update (2017-11-30): fixed Geese Howard shaders and his stage shaders. Updated 3Dmigoto to 1.2.67 version. Also, the fix now includes all my compiled ".bin" shaders. If they work correctly, you won't see stutters when you use the fix in fresh state. Same download link as always.

Update (2017-09-01): the new bowling mode is now fixed. Download the fix again. You can keep your old ".bin" files in ShaderFixes, to avoid having to compile old shaders again.

Update (2017-07-03): I found more of those minor shaders, applied a new automatic low convergence preset for cutscenes/intros/outros (you can disable this at the "[ShaderOverridePresetCutscene]" and following lines in "d3dx.ini"), and updated the download link.

Small update (2017-06-18): I found 4 more minor shaders and updated the download link.

- Lighting.
- Specular lighting.
- Light shafts.
- Screen space reflections.
- Smoke.
- Shadows.
- Skybox.
- Heatwave effects.
- Transparency effect in geometry.
- Compute shaders clipping.
- Depth of field.
- Ambient occlusion bug at certain resolutions.
- And a lot more inaccurate effects.

- Download this file and extract its contents in the "TEKKEN 7\TekkenGame\Binaries\Win64" folder, where "TekkenGame-Win64-Shipping.exe" is.
- Launch the game and let it apply the profile changes.

- F1: four convergence presets.
- F2: HUD depth presets. Screen depth by default.
- F3: HUD toggle (with a nice collapse animation).
- F4: bloom and lens dirt toggle. Not disabled by default.
- F5: depth of field toggle. Not disabled by default.
- F6: Arena stage TVs convergence presets. By default, they now display a 3D image, probably as a side effect of other recent fixes. those TVs are in 2D, but if you open "d3dx.ini" and uncomment the ";[TextureOverride1]" line and its two following lines, those TVs will render in 3D. Use for fun and testing if you want.
- z: Kuma/Panda hair toggle. If you use a high/max textures setting, they will have hair, which needs a lot more GPU power than normal. Using this hotkey will disable their hair and you will get a lot more fps. They have hair by default.
- Right trigger controller button: low convergence preset while holding it. If you use that button for combos, you can disable or change the hotkey in "d3dx.ini" ([Key8]).
- x: some HUD elements have variable depth by default (some at screen depth, and some at full depth), so with this hotkey (which is disabled by default), you will be able to use a positive, negative, or disabled correction (3 presets), which also inherit your F2 hotkey values.
- 1 (not the numpad): screen space reflections smoothness toggle. It disables the average smoothing it does over time (you may see some dithering with flickering, but better clarity). Not disabled by default.
- 2 (not the numpad): screen space reflections toggle. Not disabled by default.
- 3 (not the numpad): CS lighting (fake reflections) position toggle. Full depth by default. Press it to use surface depth.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account:

Friday, December 7, 2018

The Turing Test

3Dmigoto, DX11, 3D Vision fix by DHR and bo3b

Recommended settings:

The main settings to change are:
  1) Motion Blur: Disabled
  2) Effects: Medium

Everything else can be on Ultra.  Effects needs to be Medium or Low to avoid broken reflections on walls. Crosshair should be disabled for optimal experience, it's slow paced and aiming is easy.  Crosshair is screen depth and annoyingly large.  For a temporary aiming for the rare distance shots, the nvidia laser crosshair can be activated with Ctrl-F12.

Update (12-7-18): 4everAwake has cleaned up the remaining problems, so you can use maximum effects, and stereo crosshair as you prefer.  'x' to turn crosshair on/off.  Thanks!

If you have a VR headset connected, the game will launch WMR, Oculus, or SteamVR automatically, because the developers are super, super lazy and did not uncheck a single checkbox when building their game.  The game has no VR support.  See this thread to manually disable or delete those unnecessary plugins.

Or, even better, use 3D Fix Manager.  Paul will automatically fix this problem when installing the fix.

older version from bo3b:

Special thanks to DHR for his awesome UE4 Universal Fix.

Thursday, December 6, 2018

3D Fix Manager

Last Updated: December 06, 2018

I like to share an application with you I’ve been working on for a while. It’s called "3D Fix Manager" and the reason I developed it is that I wanted to have a more comfortable way for installing 3D Vision Fixes and a user-friendly approach for editing hotkeys in order to quickly change 3D related settings like 3D depth and convergence while gaming.

So which features does 3D Fix Manager provide?
  • Clear GUI with multi-language support (Englisch, French, German, Portuguese)
  • Detection of installed 3D Vision games (Steam, Uplay, Origin, GOG and many more supported)
  • Download, install and uninstall 3D Vision fixes with only 1 click
  • Installed 3D fixes are automatically kept up to date
  • Simple configuration of 3D fixes. Adjust 3D hotkeys for changing 3D depth and convergence and much more. Configs are automatically backuped and restored when reinstalling 3D fixes.
  • Launch games directly with 3D Fix Manager either in 2D or stereo 3D mode. For 2D mode 3D fixes are automatically disabled as not needed then.
  • Graphics settings of games are automatically optimized for playing in stereo 3D
  • Nvidia driver profiles are automatically installed and optimized for stereo 3D
  • Options for individually editing the global Nvidia driver profile for both 2D and stereo 3D mode
  • Up to 3 display profiles provided - optimize settings for your display devices and load them easily by selecting the respective profile
  • No need to use Nvidia Control Panel any more - all stereo 3D related settings are directly integrated into 3D Fix Manager. Additionally all settings can be backuped and restored.
  • Simple activation of Compatibility Mode (also known as fake / depth buffer 3D) for any DirectX 11 game
  • Highly customizable - fine tune a lot of settings for each game profile. Easily create new profiles for games not supported by 3D Fix Manager yet.
  • Performance for stereo 3D automatically improved by using RivaTuner Statistics Server
  • Automatic updates for game profiles which include new 3D fixes
  • Automatic updates for the application itself which add new features and bugfixes

Currently more than 700 3D fixes from helixmod.blogspot are supported by 3D Fix Manager. This includes fixes using Helix Mod (DirectX 9), 3dmigoto (DirectX 11) and OpenGL 3D Vision Wrapper.

Geforce Forum:
  • The main thread about 3D Fix Manager can be found here

  • If you want to support this project you can donate to this PayPal account:


  • Installer version: Start the setup wizard and simply click on continue. Adjust install directory to your liking. A desktop shortcut and entry in start menu folder are created by the setup wizard.
  • Portable zip version: Extract the downloaded file archive. Neither start menu entries nor a desktop shortcut are created by using the zip version.
  • Start the application with "3DFixManager.exe" or use the desktop shortcut created by the installer.

  • Windows 7 / 8 / 10
  • .NET Framework 4.6 or higher
  • Nvidia graphics card
  • 3D display compatible to 3D Vision, 3DTV Play or Optimized for Geforce
  • Note: If you have a Nvidia graphics card but not a 3D display device you can still fully use this application with anaglyph mode (3D Vision Discover). You need anaglyph red / blue glasses for this (e.g. available on Amazon for not more than 5$).
  • If your card is AMD this application serves as a simple game launcher only (all Nvidia related settings locked then)

Known Issues:
  • When double clicking on "3DFixManager.exe" and nothing happens it 's very likely that your AntiVirus software is blocking the application from being started. Easiest fix is to copy the application from protected places like C:\Program Files (x86) to other places like D:\3D Fix Manager. You can also try to add the folder of the application to the whitelist of your AntiVirus software but this does not always fix the issue.
  • Detection of games might fail if no info about the game is available in Windows registry. When this happens 3D Fix Manager tries to find the game via search paths but this might fail as well when no according search paths have been added to the application. In this case please make sure that all paths to your game libraries are listed in the search paths option (you find this in "Settings" tab -> "Application Setting" tab -> "Detecting installed Games")
  • If a game is still not listed you can force detection by setting up a custom install path for the individual fix profile (you do this by changing the search filter from "Installed" to "All" in the upper left corner. After that double click on the game in the list and navigate to "Custom Root / Game Path")

  • A detailed manual can be found here. Please have a look at the section "Problems and Solutions" if you experience any issues

  • The application is not available in your language yet? Please feel free to translate this language file on GitHub and your language will be added to the application with the next update.

  • Please help me to improve this application by reporting bugs, wrong / outdated fix profiles or if you have any suggestions. Thank you.
  • I tested the application a lot and I think it’s in a good state. However I take no responsibility if any damage should occur on your machine by using this application. Use at your own risk. :)

Change Notes Version 1.64 (December 06, 2018):
  • New: Supported resolutions and refresh rates of the primary display are automatically detected. To enable this feature go to "Display Profiles" tab and link your display to your desired display profile.
  • New: Supported resolutions are cached in a file for faster accessing this information
  • New: When updating all installed 3dmigoto wrappers the dialog window tells you how many games have been updated.
  • Changed: By default IR output mode isn't changed any more when applying settings in "Nvidia 3D Settings" tab or when skipping 3D Vision setup wizard. For changing IR mode you have to manually tick the option "Sync mode of IR Sender" in "Nvidia 3D Settings" tab first.
  • Changed: Search text for filtering games doesn't need to be so precise any more. So for example it doesn't matter if you type in "Assassin's Creed" or "assassinscreed" for listing all AC games.
  • Changed: Updated 3dmigoto files to version 1.3.12
  • Changed: Reworked some tooltips in "Hotkeys" tab
  • Bugfix: Synchronization between glasses and IR emitter could break when applying settings in "Nvidia 3D Settings" tab
  • Bugfix: "Delay" option in "Hotkeys" tab wasn't shown for 3dmigoto fixes when key type was either set to "cycle" or "toggle"
  • Bugfix: "Release Transition" option in "Hotkeys" tab wasn't shown for 3dmigoto fixes when key type was set to "toggle"
  • Bugfix: Updating all installed 3dmigoto wrappers was broken in "Application Settings" tab

Change Notes Version 1.63 (December 01, 2018):
  • New: Added "3D Vision Discover for VR" 3D display type which can be chosen in "Display Profiles" tab. This is basically a modified 3D anaglyph mode with filter colors removed. When using this mode in combination with 3dmigoto's side by side shader and a VR app like Bigscreen Beta you can play DirectX 11 fixed games with your Oculus Rift / HTC Vive etc.
  • New: The correct profile is edited for RTSS. Formerly only the global profile could be modified via 3D Fix Manager
  • Changed: Write permission for "System" user is automatically restored after closing a game. Formerly write permission was given back after 120 seconds when starting a game. This could break 3D for "Reverse Interlacing" and "3D Vision Discover for VR" modes when minimizing to the dsektop after this timeout.
  • Changed: HelixMod Launcher is always automatically closed after exiting a game
  • Changed: RTSS is only restarted if changes were actually made to a RTSS profile file

Change Notes Version 1.62 (November 24, 2018):
  • Changed: Hunting mode can be exactly configured and distinguishes between hunting mode 1 and 2 now
  • Changed: Fix type filter is reset when searching for games
  • Changed: mouse.ini isn't replaced any more when updating 3dmigoto wrapper
  • Bugfix: Downgrading 3dmigoto to original wrapper version did not work any more properly

Change Notes Version 1.61 (November 21, 2018):
  • New: Games can be filtered by 3D fix type (3dmigoto, Helixmod, OpenGL Wrapper, Without 3D Fix, Verified 3D Fix, Unverified 3D Fix)
  • Changed: HeliXmodLauncher.exe isn't started in 2D mode any more because not needed then
  • Bugfix: Checkerboard display type could not be forced when selected in display profile

Change Notes Version 1.6 (November 13, 2018):
  • New: The appropriate display profile is automatically chosen when starting the app or a game. To make this work go to "Display Profiles" tab and simply link the profiles to the name of your displays. This is very useful if you play on different display devices.
  • New: Options for configuring framerate limit and Scanline Sync for RivaTuner Statistics Server. Scanline Sync is a low lag alternative to Vsync On. You can either configure this globally in the display profiles or individually in the fix profiles.
  • Changed: Native resolution of display is correctly recognized via win32 API when setting up upscale mode for 3dmigoto. Formerly simply the current display resolution has been taken as the target resolution for upscaling.
  • Changed: When clicking on a game in the list the content of "Installation" tab is shown a bit faster (GUI isn't blocked any more by doing some Tasks asynchronously now)
  • Bugfix: Fixed a startup crash when option for caching game paths was enabled and the user uninstalled a (Unity Engine) game
  • Bugfix: When automatically closing RTSS via 3D Fix Manager not all belonging processes have been closed

Change Notes Version 1.59 (October 29, 2018):
  • Changed: Improved mechanism for modifying game config files
  • Changed: Added margin between screenshots and texts. Unity logo for Universal Unity fixes is displayed in a smaller size now.
  • Changed: When uninstalling the 3D fix of Battlefield Hardline "User.cfg" file is deleted as well
  • Bugfix: When shutting down the application immediately after closing a game it could happen that 3D was first disabled and then re-enabled again when the option "Auto disable Nvidia Stereoscopic 3D when closing games" was on
  • Bugfix: Customized setting for "Disable 3D fix in 2D mode" option in fix profile was lost after updating the profiles via online update
  • Bugfix: GUI might not change back from compact to normal size when update dialog was shown
  • Bugfix: Window width and height of normal GUI size were not saved if user changed to compact GUI size and closed the application then
  • Bugfix: Fix profile did not accept ".jpeg" icons

Change Notes Version 1.58 (October 23, 2018):
  • New: OpenGL Wrapper can be installed for games where no fix is available
  • New: Added a feature in "Edit Profile" tab to make binary changes to the Game Exe file. This is only required for a few "LEGO" games so far to make them work in 3D. For safety reasons a backup of the original exe is made for those games.
  • Changed: Fullscreen Optimizations can be also disabled now when launching a game via additional Game Exe
  • Changed: When launching a game via additional Game Exe the path to the exe is shown as a tooltip when moving the mouse cursor over the buttons "Play 2D" / "Play 3D"
  • Bugfix: In rare cases the "additional Exe" defined in fix profile was not found
  • Bugfix: Local game icons couldn't be added to fix profiles any more

For a full list of previous change notes please visit

    Monday, December 3, 2018

    Darksiders Warmastered Edition - 3DV-Fix - Losti - V1.4

    ***Darksiders Warmastered Edition - 3DV-Fix - Losti***

    <<< Thx DHR  for your continuous support, helping me fixing games and understand how to do by my own!!!!  >>>

    Optional donation:

    If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account:

    Help us 
    keeping 3D-Vision alive, support shader hackers with some motivating beer here:

    Latest Update: 03.12.2018 - V1.4
    - some additional HUD-Element fixed
    - found a solution for the one eye fire that was related to the stereo flags if you are using NON-SLI
    - keys added for menue correction, "XB_GUIDE" + hold down for 0,3 sec / "TAB" + hold down for 0,3 sec

    Lastest Update: 25.08.2018 - V1.2
    - HUD fix complete
    - Fixed 2 transparency effets that was wrong
    (description updated, you have to use Chroma FX in the game Settings!!)

    Lastest Update: 24.08.2018 - V1.1

    - HUD fix improvements

    Lastest Update: 23.08.2018 - V1.0

    - release

    - Halos (Regex) - Losti
    - Skybox - Losti
    - HUD/UI - Losti - (individual texture movements trained by DHR)

    Issues left:
    - everything i do not have seen (please provide save game links and issue reports to my PayPal address!!!!)

    Download - Fix V 1.4
    Darksiders Warmastered Edition - 3DV-Fix - Losti - V1.4

    Introduction get it working:
    - uninstall old fixes!!!
    - use Chroma FX in the game Settings!!
    - get the lastest NV driver
    - download and extract the fix archive to the Darksiders Warmastered Edition main folder containing darksiders1.exe

    Ingame Settings:
    - everything you like I think.....

    Key Settings:

    Cycle HUD-DEPTH:
    (NOTE: if you press XB_GUIDE or TAB this will be resetted! This key is only for finding your prefered DEPTH that you have to insert in the Standard Gaming keys.

    Standard Gaming-Depth - Controller:

    Standard Gaming-Depth - Keyboard:

    Menue Depth - Controller:
    "XB_GUIDE" + hold down for 0,3 sec

    Menue Depth - Keyboard:
    "TAB" + hold down for 0,3 sec

    Depth/Separation and Key Setting - Customization
    - you can change the keys of cause ^^
    -if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 

    - for HUD-Depth: you have to change the z constant in the d3d11.ini

    - to see your convergence/separation set
    in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
    - Find a suitible separation/convergence/HUD depth for different situations
    - edit the d3dx.ini
    - set your desired Separation and Convergence for keys named [Key1-XB_NORMAL] and/or [Key1-KB_NORMAL]


    - THANK you DHR for your continuous support !!!!
    - Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
    NVIDIA for creating 3D-Vision as a tech!

    Sunday, December 2, 2018

    Dead Rising 4 - 3DV-Ready Fix - Losti V-1.00

    Dead Rising 4 - 3DV-Ready Fix - Losti V-1.00

    ***This fix was made in collaboration with Masterotaku***

    ***Main fixing-formula by Masterotaku***

    Special Thx goes to:

    DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
                               - for trying to help me fixing the flimmering textures, but here only himselfe can make a fix for it, seems...
    DHR                    - for trying to help me fixing the flimmering textures, but here only DSS can make a fix for it, seems...
    masterotaku      - helping me crating this fix and guiding me with his knowledge here and provide the main fixing formula

    Optional donation:

    If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account:

    Help us 
    keeping 3D-Vision alive, support shader hackers with some motivating beer here:

    Further donation for shader-hackers directly involved in this fix:

    masterotaku      -

    --- ~82 hrs time of development later ---                      

    Latest Update: V1.00 - 02.12.2018

    - release

    1.  Fixed

    - Lights (MasterotakuLosti)
    - Shadows (MasterotakuLosti)
    - Shadow-Clipping (Losti)
    - HUD, including Auto-Depth-Crosshair (MasterotakuLosti)
    - Blood-Decalls (Masterotaku, Losti)

    2.  Issues left

    - some minor Shadow-Clipping left
    - Flickering textures (there is a toggle key to fix this but you will lose up to 50 % FPS (see section 5)
    - HUD live bar is some more in depth than the rest of the HUD
    ==> HUD IS NOT PERFECT BUT OK....I more fix here from me!
    - some light cones fimmers sometimes while moving
    - some minor blood-decal-clipping
    - some reflections are correct in depth but behaves somewhat strange sometimes, minor issue, not that much noticable

    3.  Download

    4.  Introduction to get it working

    - uninstall old fixes!!! ... if you have used a WIP or updating to the latest fix if there is an update
    - install the latest NVIDIA driver
    --- If you have any trouble that is not described in section 2, use DDU and clean install your graphic driver
    - download and extract the archive to your "Dead Rising 4" main directory, where the deadrising4.exe is located
    ==> if you have any trouble or issues you cannot solve please do not hesitate to contact me via my PayPal donation address, or in the 3D-Vision Forum

    TB and SBS Mode (optional):
    - not supported as it seems

    4.1  Ingame Settings

    - Everything you want (I think ... not finally tested, fix is coming with RegEx on the fly Shader-Fixing that should catch all effects)
    - if you have any trouble that is not described in section 2, use highest available settings and lower them step by step to see which one is causing issues

    5.  Key Settings

    -  this is a toggle key
    - d3dx.ini section: [Key1_KB_XB]
    - fix flimmering textures, but will burn your FPS up to 50 %, default is disabled, press this key to fix flickering on demand but you have to live with FPS burn here!!!

    -  this is a toggle key
    - d3dx.ini section: [Key2_DE]
    - Enables/Disabled AutoDepthCrosshair - DE-Keyboard

    -  this is a toggle key
    - d3dx.ini section: [Key2_EN]
    - Enables/Disabled AutoDepthCrosshair - ENG-Keyboard

    -  this is a cycle key
    - d3dx.ini section: [Key3_TargetMarks]
    - Cycle depth of target marks

    -  this is a cycle key
    - d3dx.ini section: [Key4_HUD-DEPTH]
    - Cycle depth of HUD-Elements except target marks

    5.1  Key Settings (Keyboard + Mouse Gameplay)

    - note: all SET-KEYS do set defined settings that only will be changed by pressing other set key
    -- hence: if you have used a set key and you want to return to normal gaming view, press the key for Standard Gaming Depth
    -- this key is the one you have to modify with your prefered convergence/separation and HUD-depth settings if you do not like the settings the fix comes with!!! Plase rad section 6. for instructions.

    - this is a set key
    - d3dx.ini section: [Key5_KB_HUD-STD]
    - Standard Gaming Depth pressing ALT

    "ALT" + hold down 0.3 sec
    - this is a set key
    - d3dx.ini section: [Key6_KB_HUD-MENUE]
    - Depth for menues hold down ALT for 0,3 sec

    "ALT" + hold down >1.0 sec
    - this is a set key
    - d3dx.ini section: [Key7_KB_DEPTH-CINEMATICS]
    - Depth for cienematics/cut-scenes hold down ALT for >1,0 sec

    - this is a set key
    - d3dx.ini section: [Key8_KB_PHOTO]
    - HUD-Depth for taking photos, you can also use it in menue if you want more depth for it

    - this is a hold key
    - d3dx.ini section: [Key9_KB_AIM]
    - HUD-Depth while aiming holding down CONTROL

    5.1  Key Settings (Controller Gameplay)

    - note: all SET-KEYS do set defined settings that only will be changed by pressing other set key
    -- hence: if you have used a set key and you want to return to normal gaming view, press the key for Standard Gaming Depth
    -- this key is the one you have to modify with your prefered convergence/separation and HUD-depth settings if you do not like the settings the fix comes with!!! Plase rad section 6. for instructions.

    - this is a set key
    - d3dx.ini section: [Key5_XB_HUD-STD]
    - Standard Gaming Depth pressing Controller Guide-Button

    "XB_GUIDE" + hold down 0.3 sec
    - this is a set key
    - d3dx.ini section: [Key6_XB_HUD-MENUE]
    - Depth for menues hold down Controller Guide-Button for 0,3 sec

    "XB_GUIDE" + hold down >1.0 sec
    - this is a set key
    - d3dx.ini section: [Key7_XB_DEPTH-CINEMATICS]
    - Depth for cienematics/cut-scenes hold down Controller Guide-Button >1,0 sec

    - this is a set key
    - d3dx.ini section: [Key8_XB_PHOTO]
    - HUD-Depth for taking photos, you can also use it in menue if you want more depth for it

    - this is a hold key
    - d3dx.ini section: [Key9_XB_AIM]
    - HUD-Depth while aiming holding down XB_LEFT_TRIGGER

    6.  Key Setting - Customization

    ----only for more advanced users---

    If you don’t like the settings the fix comes with, you have to find your own likes:
    - to watch your current convergence/separation set hunting=1 in d3d11.ini
    - change constants/settings/keys and check the result in game by pressing F10

    6.1  3Dmigoto - Constants

    ----only for more advanced users---

    - the fix comes with the following default constant settings
    z = 0.37
    z2 = 1.4
    z4 = 1.0
    w1 = 1.0
    w2 = 1.1

    - general HUD-depth: the less the less the HUD depth, standard is 0.37

    - depth scaling for target marks: the less the less the depth of it, standard is 1.4

    - depth scaling of HUD except the target marks: the less the less the depth of HUD elements, standard is 1.0

    - aiming-indicator: if 1.0 the HUD-correction is set for aiming, if 0.0, the hud correction is set for not aiming, bound to the aiming key, if you change the aming key, please use z3=1.0 here !!! and keep the setting: type=hold

    - auto-depth-crosshair toggle: if 1.0 auto crosshair is enabled, if 0.0 auto depth crosshair is disabled, crosshair is @ general HUD-depth, standard is 1.0

    - crosshair depth scaling while auto-depth-crosshair is disabled, >1.0 = more in depth than the rest of the HUD, standard is 1.1

    - scales the depth of the aiming "crosshair", the less the less the depth of it, standard is 0.4

    6.2  Advanced Key Config

    ----only for more advanced users---

    You can define keys in [Constants] section with:

    Key = KEY 

    - for choosing a key look here for replace KEY with it (
    - replace CONSTANTX with the constants written above
    - replace XXX with a value, see above
    - replace SEPXX with a separation value, leave it = the separation you choose by STRG+F3/4, no changes, 100 = 100%
    - replace CONVXX with a convergence value, leave it = the convergence you choose by STRG+F5/6, no changes

    Key Press Types:
    - type = hold ==> only active while holding this key
    - type = toggle ==> enable/disable this setting
    - type = cycle ==> cycles the settings via this key, e.g. SEPARATION = 100, 50 will cycle bewtween 100% and 50% separation pressing this key
    --if you have more settings you need to define it for every cycle step:
    --means: if you want to change separation and you want to use the same constant for both settings use:
    - no deffinition = settings set on ON once pressed the key

    You can also change any existing key definitions changing the key behind key = in the d3dx.ini .... if you like the setting but want another key for it.