Sunday, October 17, 2021

Quake [OpenGL] [Vulkan] [DX9] [DX11]

3D Vision fixes and recommendations for multiple Quake versions and source ports. Each fix with a different downloadable fix.

The list of ports I tried/fixed/configured is: vkQuake, QuakeSpasm Spiked, Darkplaces, ezQuake, MarkV.

For the older DirectQ source port (DX9), you can check this blog post by eqzitara.

Quake Enhanced will be fixed at a later date when it's available on GOG.


I recommend keeping a separate Quake installation for each version/port, because config files, mods, save files or 3D fixes can have conflicts.


Fixes in OpenGL done with OpenGL3DVision. For outputs different than 3D Vision, check and configure the "3DVisionWrapper.ini" file.

Fixes in Vulkan done with Vk3DVision. For outputs different than 3D Vision, check and configure the "Vk3DVision\Vk3DVision.ini" file or read the included manual.

Fixes in DirectX 11 (in the future) done with 3Dmigoto.


vkQuake (Vulkan)



Pros

  • The smoothest of all at 120fps, with great performance.
  • Correct physics at any fps.
  • Good MSAA and supersampling options.
  • Option to enable the classic underwater effect.
  • The fix lets you put the crosshair at depth (static).


Cons

  • No HD textures support.
  • No new advanced graphics (shadows, lighting...).
  • To get a crosshair, you need to enable it through console commands, and its visual style is ugly.


Fixed

  • Stereoized graphics.
  • Fixed "classic" option for the "underwater fx" setting.
  • Crosshair at depth with the F7 hotkey.

Known issues
  • The crosshair hotkey slightly affects some other HUD elements. I couldn't avoid that.

Installation
  • Install vkQuake. The fix was done for the 1.11.0 version.
  • First configure the game graphics in 2D as you like, because changing the video mode (resolution, antialiasing...) while in 3D crashes the game.
  • Download this file and extract its contents in your "Quake" folder (or whatever you called it), where "vkQuake.exe" is.
  • Run "Vk3DVision.exe" and then "vkQuake.exe". Close the Vk3DVision window after you have stopped playing the game.
  • To play the expansions or other custom maps, you can make shortcuts to the exe and then add a "-" and the name of the folder to the end, like "-hipnotic" (without quotes).

Recommendations
  • I like the look of the textures and antialiasing when configured like this (your resolution and antialiasing samples may vary if you need better performance):

  • To enable the crosshair, press the tilde key (or whatever is at the left of your 1 key) and type "crosshair 1". To increase the size to x5, for example, type "scr_crosshairscale 5".
  • Change fov through the console, by typing for example "fov 105".

Hotkeys
  • F7: toggle to put the crosshair at 95% depth. It's at screen depth by default.
  • F8: 24 convergence toggle. It's at 16 convergence by default.

QuakeSpasm Spiked (OpenGL)


Pros

  • As smooth as vkQuake, with great performance.
  • Correct physics at any fps.
  • MSAA support.


Cons

  • No HD textures support.
  • No new advanced graphics (shadows, lighting...).
  • No supersampling option.
  • The crosshair can't be at depth because of incompatibilities with correct geometry. Better disable it.


Fixed

  • Stereoized graphics, thanks to the legacy mode in the OpenGL wrapper.

Installation
  • Install QuakeSpasm Spiked, the latest "Win64" version.
  • First configure the game graphics in 2D as you like, because changing the video mode (resolution, antialiasing...) while in 3D may crash the game.
  • It's important to set "sleep between frames" to "off" to get the maximum smoothness, as well as "maximum fps" to your refresh rate number.
  • Download this file and extract its contents in your "Quake" folder (or whatever you called it), where "quakespasm-spiked-win64.exe" is. This is just Helifax's OpenGL wrapper (64 bits version) configured with legacy mode and a preconfigured convergence of 16. Default convergence is 16, but you need to run the game as admin at least once for that to apply.
  • To play the expansions or other custom games, you can make shortcuts to the exe and then add a "-game " and the name of the folder to the end, like "-game hipnotic" (without quotes).
  • If you need to change resolution or antialiasing later on, temporarily rename the "opengl32.dll" file to something else to not trigger 3D.

Recommendations
  • In your "config.cfg" file from the subfolder you use, set vid_fsaa "8" to get 8x antialiasing, although that won't help as much as supersampling if you decide to keep textures pixelated.
  • As I mentioned in the installation instructions, set "sleep between frames" to "off".
  • Change fov through the console, by typing for example "fov 105".

Darkplaces (OpenGL)


Pros

  • HD textures support.
  • New advanced graphics (shadows, lighting...).
  • MSAA support.


Cons

  • Worst performance of the bunch, if you enable all the extra graphics options and use antialiasing.
  • Character movement is jerky, although camera movement is fine.
  • No supersampling option (but that would make it way too demanding anyway).
  • The crosshair can't be at depth because of incompatibilities with lighting. Better disable it.

Fixed

  • Stereoized graphics.
  • Fixed shadows and lighting while preventing some geometry problems.

Known issues

  • The new lighting has clipping problems that I can't solve.

Installation
  • Install Darkplaces. The latest Windows 64 OpenGL build.
  • First configure the game graphics in 2D as you like, because changing the video mode (resolution, antialiasing...) while in 3D may crash the game.
  • Download this file and extract its contents in your "Quake" folder (or whatever you called it), where "darkplaces.exe" is. Default convergence is 16, but you need to run the game as admin at least once for that to apply.
  • To play the expansions or other custom games, you can make shortcuts to the exe and then add a "-game " and the name of the folder to the end, like "-game hipnotic" (without quotes).
  • If you need to change resolution or antialiasing later on, temporarily rename the "opengl32.dll" file to something else to not trigger 3D.

Recommendations
  • I recommend not using any antialiasing in the game options, because the game can become very demanding (and not only for the GPU).
  • Configure your desired FOV through the ingame options.


ezQuake (OpenGL)


Pros

  • HD textures support.


Cons

  • Not smooth to me, for both character and camera movement.
  • Not any graphics configuration inside the game. What the hell?
  • Crosshair can't be at depth. Better disable it.


Fixed

  • Stereoized graphics, thanks to the legacy mode in the OpenGL wrapper.

Installation
  • Install ezQuake.
  • First configure the game graphics in 2D as you like, because changing the video mode (resolution, antialiasing...) while in 3D may crash the game.
  • Download this file and extract its contents in your "Quake" folder (or whatever you called it), where "ezquake.exe" is. It's the exact same fix as for QuakeSpasm Spiked (legacy mode), but with 32 bit dll files. Default convergence is 16, but you need to run the game as admin at least once for that to apply.
  • To play the expansions or other custom games, you can make shortcuts to the exe and then add a "-game " and the name of the folder to the end, like "-game hipnotic" (without quotes).
  • If you need to change resolution or antialiasing later on, temporarily rename the "opengl32.dll" file to something else to not trigger 3D.

Recommendations
  • Change fov through the console, by typing for example "fov 105".

MarkV (DirectX 9)


Pros

  • HD textures support. Although I don't know how to make textures work from other ports.
  • DirectX 9, so 3D works out of the box.
  • Smooth, with synchronized left and right images instead of sequential.
  • The underwater effect is the classic one, like in vkQuake.
  • Some window reflections.


Cons

  • No MSAA nor supersampling options.
  • The crosshair can't be at depth because of incompatibilities with lighting.
  • Apparently I can't fix the underwater effect (waves start from screen depth) because I can't hunt the shader.
  • No crosshair at depth (again, I think I can't hunt the shader). Better disable it.

Installation
  • Install MarkV.
  • Play in fullscreen.
  • Not fix provided because it isn't necessary.
  • To play the expansions or other custom games, you can make shortcuts to "mark_v.exe" and then add a "-game " and the name of the folder to the end, like "-game hipnotic" (without quotes).

Recommendations
  • Change your FOV through the console, by typing for example "fov 105".

Quake Enhanced (DirectX 11 and Vulkan)

To be done in the future when there's a GOG version.



If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Saturday, October 9, 2021

The Evil Within 2 (DX11)




3D Vision fix for The Evil Within 2. Remade from scratch to fix remaining problems from the original fix by DHR (https://helixmod.blogspot.com/2017/11/the-evil-within-2-dx11.html).

This fix also corrects a problem in the main post processing shader that was badly scaling the image of the game, which caused blurriness to the whole image.

By default, these effects are forcibly disabled: vignette, lens flares, TAA, sharpening (which appears if TAA is enabled).


Fixed
- Shadows.
- Lighting.
- Clipping caused by fixing lighting.
- Decals.
- Volumetric lighting.
- Screen space reflections.
- Radial blur.
- Distortion effects (except a small one).
- One eye particles and sparks.
- Realistic specular reflections.
- Stereoized 2D geometry elements (rain, some smoke, particles, a specific reflection...).
- Added dynamic crosshair and HUD.


Known issues
- The mouse cursor, as well as some menu images, aren't at the same depth as the rest of the HUD, to not break some image projector images in a specific part of the game.
- As a result of fixing lighting clipping, there's a darkened vertical stripe at the left frustum of the screen.


Installation
- First of all, don't use Windows 7. This fix makes launching it very easy compared to old methods by forcing flip model, something that was created for Windows 8 onwards. I tested this on Windows 10 and checked with other people that Windows 7 doesn't trigger 3D Vision. If you want to try the old method of launching the game on Windows 7, you're on your own.
- Download this file and extract its contents in the "The Evil Within 2" folder, where "TEW2.exe" is.
- Run the game and let it overwrite the profile the first time.
- In the ingame options, choose preferably borderless (fullscreen is almost the same but it changes your desktop resolution while the game is running) and choose the same resolution as you use in the desktop (not necessary for fullscreen, only for borderless).
- Important: disable the two types of motion blur. They are broken in 3D.
Important: if you want to see screen space reflections in the game, TAA (temporal anti-aliasing) needs to be enabled. This also makes the film grain slider work instead of doing nothing (which forced 100% grain at all times). The TAA+FXAA setting is also valid, if you like FXAA.


Hotkeys (numbers aren't from the numpad)
F1: convergence presets (0, 25, 35, 50, 75, 100). 50 by default, recommended for gameplay. I recommend 25 for cutscenes and 35 or 50 for first person mode. With shift+F1, you can cycle backwards.
F2: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 0% depth by default, but overriden by dynamic HUD, which is enabled by default.
F3: dynamic HUD toggle. Enabled by default. It puts the entire HUD to the depth of what is at the center of the screen. If it's annoying for cutscene subtitles, just press this hotkey to use static HUD.
F4: color filter toggle. Not disabled by default, because I recommend the original state of the game. This disables the color filter of the game, restoring the colors and contrast to unmodified values (more colorful). Compared to the first game, the filter isn't strong at all, so there's little reason to use this hotkey.
F5: TAA toggle. Disabled by default because it's bad for 3D.
F6: sharpening strength multipliers (x0, x1, x2, x3, x4). x0 by default, which is what I prefer.
0: vignette toggle. Disabled by default. I recommend leaving it disabled. In this game, vignette makes the borders dark but the center brighter.
9: main lens flares presets. By default they are disabled (they aren't as annoying as in the first game). With one press, they try to be at fully dynamic depth (using the dynamic crosshair code). With a second press, they are at the depth of what is at the center of the screen (more incorrect in general). With a third press, they are always at 100% depth (also incorrect in many situations). With a fourth press, they are disabled again. I recommend just leaving them disabled.


Recommendations
- Enable TAA, as said in the installation instructions. There isn't any drawback in enabling it, because disabling it in the shader was easy and clean, without any added flickering.
- Don't force anisotropic filtering in the drivers. It will make textures shimmer.
- Alt+tabbing is safe, but I don't recommend doing it during loading times.
- Check pcgamingwiki to know how to skip the intro videos.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Thursday, September 30, 2021

The Evil Within (DX11)





3D Vision fix for The Evil Within. Remade from scratch to fix remaining problems from the original fix by DHR (https://helixmod.blogspot.com/2016/08/the-evil-within-dx11.html). Credits to him for introducing me to some fixing methods.

Tested most of the time at max settings.


Fixed
- Shadows.
- Lighting.
- Decals.
- Light shafts.
- Volumetric lighting.
- Screen space reflections.
- Lighting clipping, mostly. Some may show up at high convergence values. A more proper way to fix that unintended effect requires shader partnering, and that kills performance, so I decided not to do it. 
- Radial blur.
- Distortion effects.
- One eye particles.
- Realistic specular reflections.
- Water effects.
- Stereoized 2D geometry elements (rain, some smoke, particles...).
- Added dynamic crosshair and HUD.


Known issues
- Lighting clipping may be seen at high convergence. One more obvious consequence is that some trees in the early chapters show a black outline at convergence higher than zero.
- There's a boss in the first and second DLC that creates lighting out of its head. It's supposed to be volumetric, but I didn't find a way to make it "float" in the air like the other volumetric lighting shader. So it remains sticking to surfaces like a normal fixed lighting shader. This effect also appears briefly for a light cone near the end of the second DLC, and is also used for the flashlight in the first and second DLC.


Installation
- First of all, don't use Windows 7. This fix makes launching it very easy compared to old methods by forcing flip model, something that was created for Windows 8 onwards. I tested this on Windows 10 and checked with other people that Windows 7 doesn't trigger 3D Vision. If you want to try the old method of launching the game on Windows 7, you're on your own.
- Download this file and extract its contents in the "TheEvilWithin" folder, where "EvilWithin.exe" is.
- Run the game and let it overwrite the profile the first time.
- In the ingame options, choose fullscreen and choose the same resolution as you use in the desktop. They have to be the same or 3D Vision won't trigger.


Hotkeys (numbers aren't from the numpad)
F1: convergence presets (0, 25, 35, 50, 75, 100). 50 by default, recommended for gameplay. I recommend 25 for cutscenes and 35 for the The Executioner DLC (first person mode). With shift+F1, you can cycle backwards.
F2: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 0% depth by default, but overriden by dynamic HUD, which is enabled by default.
F3: dynamic HUD toggle. Enabled by default. It puts the entire HUD (including mouse cursor) to the depth of what is at the center of the screen. If it's annoying for cutscene subtitles, just press this hotkey to use static HUD.
F4: color filter toggle. Not disabled by default, because I recommend the original state of the game. This disables the color filter of the game, restoring the colors and contrast to unmodified values (more colorful). However, in many situations this lets you see in the dark when you shouldn't, and it can make some scenes duller (less bright).
F5: depth of field toggle. Disabled by default because it's there for most of the game.
0: vignette toggle. Disabled by default. I recommend leaving it disabled.
9: main lens flares presets. By default they are disabled because they are terribly annoying. With one press, they try to be at fully dynamic depth (using the dynamic crosshair code), but they have very few vertices so they wobble a lot. With a second press, they are at the depth of what is at the center of the screen (no wobbling, but more incorrect in general). With a third press, they are always at 100% depth (also incorrect in many situations). With a fourth press, they are disabled again. I recommend just leaving them disabled, even though they are sometimes used as some kind of fake lighting.


Recommendations
- Use flawless widescreen to increase the FOV of the game. For me the default FOV was unplayable, and I was comfortable with the maximum FOV of the mod.
- I recommend not using motion blur. It isn't broken, but I just don't like it.
- Don't force anisotropic filtering in the drivers. It will make textures shimmer.
- Alt+tabbing is safe, but I don't recommend doing it during loading times (including the first main menu load), because it can make the drivers decide to not stereoize something.
- The "+com_skipIntroVideo 1" launch command (no quotes) skips some annoying intro videos at launch.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Sunday, September 19, 2021

NieR: Automata - 3D Vision Fix






3D Vision fix for NieR:Automata. Remade after the July 2021 game update, which changed many shaders.

Based on the original fix for the 2017 version of the game, but fixing effects that the old fix was disabling, like volumetric lighting, on top of newly fixed effects. As well as some cleanup.

This fix includes the debanding mod, but applied to the new shader, which changed after the July 2021 update. I made it a toggle so it can be disabled. I felt it was important to include the mod because the banding caused by the sun can be annoying. Props to the creator of that mod.


Fixed
- Global illumination.
- Shadows.
- Decals.
- Lighting.
- Volumetric lighting.
- Distortion effects.
- Effects that needed stereoization.
- Sparks that were showing in one eye.
- Stereoized specular reflections.


Known issues
- Some very minor annoyances not worth mentioning individually.


Installation
- Download this file and extract its contents in the "NieRAutomata" folder, where "NieRAutomata.exe" is.
- Launch the game and let it overwrite the profile.
- Preferably play the game in borderless fullscreen windowed mode, which triggers 3D in this game (Windows 7 may not work right with that). The problem is that borderless only triggers 3D Vision if your ingame resolution matches the desktop resolution.


Hotkeys
F1: convergence presets (0, 1.0, 2.0, 2.5). 2.5 by default. Practically all cutscenes are video files, so there isn't any need for automatic low convergence presets.
F2: high convergence presets (5, 15). Made for the flying sections.
F3: realistic or surface depth specular reflections toggle. Realistic by default, which is what I recommnend.
F4: SMAA toggle. Disabled by default. This was needed because in some areas (like the bunker) the game forces SMAA even when it's disabled in the game options (also forced on top of MSAA in those places).
F5: vignette toggle. Disabled by default.
F6: lens flares toggle. Disabled by default because they are annoying. I tried to catch all the textures. When reenabled, they will be at full depth.
0 (not the numpad): HUD depth multipliers (0%, 30%, 60%, 90%). 30% by default. This includes video cutscenes.
9 (not the numpad): HUD toggle. Not disabled by default. This doesn't include cutscenes. If you disable the HUD, the pause menu will be enabled automatically when you pause the game.
8 (not the numpad): debanding toggle. Debanding enabled by default.


Mod compatibility
- As of this date, it doesn't work correctly with Special K (the game doesn't use the old FAR mod anymore, which was a specific Special K version) for me. I can't get regexes and some shader mods working with it. The sad thing is that withour Special K, you won't be able to use the texture pack. But for the fps limiter, RTSS capped to 60 worked fine for me.
- LodMod, which I recommend, is perfectly compatible. But be careful! Some default settings can noticeably impact your CPU performance. What you need in "LodMod.ini":
"DisableManualCulling = false", because if it's "true" it considerably reduces performance in 3D.
"LODMultiplier = 10", or just anything that isn't 0, which can be a 10-15% extra CPU. Don't use 1, the original game value, because the ambient occlusion game bug looks bad in 3D.
"SkipBootingScreens = false", it isn't "true" by default, but it's worth mentioning that it can break the game at some points.
"ShadowModelForceAll = true", I simply like this, because it makes grass cast shadows.



================
Authors:
================
ishiki - Made the initial fix for the game

SGSRules - Shadows fix

4everAwake - Fixed the yellow circle around the character
4everAwake - Mostly fixed the main title screen
4everAwake - Disabled the distortion effect from the small pop-up screen

Helifax - Fixed the rest of the Main Menu
Helifax - Fixed blood/oil decals and their variations
Helifax - Compute Shaders related to lights at different angles
Helifax - Compute Shaders related to light tiles and clipping (visible in Amusement Park for example and other "far" locations).
Helifax - God Rays
Helifax - Different Convergences and Modes on F1, F2, M, TAB keys
Helifax - Nvidia Profile with SLI support and Compatibility Support
Helifax - Packed this fix up and added FAR support (version 5.6.5.8). Later version MIGHT work but not guaranteed! Special K not working for me like FAR worked in the old game version.
- masterotaku - refixed the game after the July 2021 update. Very few shaders survived the update.

- Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for Creating 3D Vision as a tech!

Everyone else who contributed to this fix in any shape or form!

Falcon 4 BMS 4.35.2 F-16 Flight Sim (For Helixvision)

 




Hello,


I, finally have a fix for Falcon 4 BMS and it is ONLY for HelixVision wich is payware but only a few bucks on Steam and a WMR VR Headset. It should work with Oculus as Opentrack has a input for that as well but untested.. This is untested in a 3D Vision setup as well but I don't see why it would not work but you would need to use the older nVidia driver that still supports 3D.


Also there are a few extra steps to get it working. First off you need to get OpenTrack found here:


OpenTrack 2.3.12 Link


At, the time I wrote this they just released V2.3.13, which should work as well as newer versions. but if you have issues try the  version I noted above 2.3.12..


So Once you get Open track unzip or install Open track and run it. you should see the Opentrack page open. Set the "Input" to SteamVR, Set the Output too : "FreeTrack 2.0 Enhanced".

On the Opentrack GUI select the hammer next too FreeTrack 2.0 Enahnced and select both on the Protocols page..


You will need to set your Own curve the default one seems to be 1:1 so you will need to make it snap more to be able to look back and still see the Screen.


In F4 BMS goto "Setup", "Controllers" then click "Advanced". In "View Control" make sure to tick "Enable Cockpit Track IR" no need for Vector, at least I( did not check it not sure if it even worked?

Now when you are in game you should see an overlay left side. to set the mouse cursor to your liking press the "/" and "*" keys like it states in the overaly.. Once you have the mosue cursor set ingame you can press F2 to shutt off the overlay..

This Sim is best played with a HOTAS type Joystick, either Cougar or Warthog or many opther fine HOTAS setups out there.. but Best with a Thrustmaster Cougar..

You can get BMS  v4.35.2 from Benchmark Sim (Releases and updates) part of thee forums top of the forum page. I will post a link to the forums.

There are guides and help for the Sim at the Benchmark forums  linked here:

BenchMark Sim Forums

If you have any questions I will try and keep up with this thread for a while. 

One more thing BMS requires a Legal copy of Falcon 4 installed on your PC as BillionSoft IP holder of F4 request we have at least that.. you can get F4 on GOG and such.

here is the link to the Fix incase you would want to manually install it for 3D Vision. but this was made for Helixvision and all is there but here is the link:


F4 BMS 3D Migoto Fix

Here is the HelixVision folder Profile until they add it to Helixvision:


1250 F4 BMS Folder for Helixvision


If you have ANY question regarding F4 BMS and the fix I will try and answer them or not..


Thank you to Losti for his HUD tool Worked perfectly here..

ohh and everything besides the 1 splash screen should be fixed. if you do see something OFF Please mention it, I will try and get it Fixed ASAP..

ENJOY:

The_Nephilim




Thursday, September 9, 2021

Metro: Exodus - 3D-VisionReadyFix - Losti - V5.01


Metro: Exodus - 3D-VisionReadyFix - Losti - V5.01


***This fix was made by Losti***


NOTE: NOT WORKING FOR THE ENHANCED EDITION!!!!

You can install 3D-Vision for the lates driver using this Method discriped here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=25361
















3DFM TEAM INFO:
Make sure you add this to user config, EVERY game start!:
r_game_mblur_scale 0.
r_base_fov 70.
r_dbg_stereo_separation_base 0
r_dbg_stereo_separation_zoom 0
r_dbg_stereo_auto_separation 0
Use config can alter, examples:
C:\Users\Losti\Saved Games\metro exodus\76561197960267366
C:\Users\Losti\Saved Games\metro exodus\7a174ee8118d4d298af35d6290982357
==> Starting the game via the 0MetroExodus_3DVision.cmd is the save way to do all the needed things here!
- If you are not using the 0MetroExodus_3DVision.cmd the user will have NO choice for FOV, and NO choice for the performance mode. Performance Mode is ENABLED by default, but causes flickering and culling issues, not needed to choose in the main game but must have in the DLCs. 

Optional donation:

If you like the fix and want to contribute for more future fixes, you can donate here: http://paypal.me/Losti3D


Special Thx goes to:

DarkStarSword  - for everything you did for this small but nice 3D-Community and of cause your personal support!!!
                          
masterotaku      - for guiding me with his knowledge and be present all the time for my questions!!!! THY MATE!!!!



Update: V5.00 - 09.09.2021
- missing d3dx.ini was added to the fix, version 5.00 was not working so....SORRY

Update: V5.00 - 05.09.2021
- 100 % Reflection fix even at the side of the screen
- 100 % performane boost, especially for DLCs
- boarder issues fixed
- complete new sutitible HUD/UI, also for snipers
- NEW fixed on screen effects like blood
- speed up RegEx
- you can adjust crosshair visibility
- auto convergence for map, charging flashlight





1.  Fixed

- HUD (Losti)
- shadows (Losti)
- lights (Losti)
- clipping (Losti)
- culling (flimmering textures) (DSSs deny_cpu_read=1 hack) - non performance mode
- culling (flimmering textures) (Losti by) - performance mode
- reflections (Losti)
- water (Losti)
- lens effects (Losti)
- TAA for surround (Helifax)
- blure effects (Losti)
- unlocked convergence (Losti)
- volumetric lights  (Losti)
- AO-shadows  (Losti)
- dynamic lights  (Losti)
- Hairworks  (Losti)


2.  Issues left

- some light shadow clipping, not gamebreakting but I can’t do anything here

- low graphic preset from the game option has broken effects, its up to you to try if you need!

You have other issues? --- please privide a screenshot and a savegame to rauti@inetmx.de


3.  Download


4.  Introduction to get it working

- uninstall old fixes
- start 0MetroExodus_3DVision.cmd and follow it

4.3  Ingame Settings
- low graphic preset from the game option has broken effects, gamebreakting in my eyes but I can’t do anything here
- Everything else as you want (I think) ....
- SHADING RATE: 1.0 !!!!!!!!!!!!!!! Any other shading rate will kill 3D-fix!!!
- USE VSYNC (half or full) to kill flickering!!!

5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)


"-" and "+"
- adjust crosshair visibility

"." and ","
- convergence presets

"TILDE or XB_GUIDE"
- toggles low convegence preset, also use this if something with the drawings int he game is not cool

NOTE: If you change keys for Aiming, charging your flashlight, automatic things will not work anymore.



Acknowledgements

THANK you DSS for being on this earth :-)
- THANK you masterotaku for being on this earth :-)
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favorite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!