Wednesday, May 3, 2023

Tiny Tina's Wonderlands



Updated 20.05.2023
- fixed flickered shaders

Updated 07.05.2023
- fixed many flickered and bloomed shaders

Based on DJ-RK fix for Borderlands 3

Download 3D_Migoto or Geo-11 fix

Unpack its content to Wonderlands.exe folder

Add -dx11 to Wonderlands.exe file launch properties

Hotkeys:

.     HUD depth: 0 / 25 / 50 / 75 / 95%

'     Cel shading Outlines: On / Off

Caps Lock     High convergence mode: On / Off

Thursday, April 6, 2023

Half-Life 1: Ray Traced [Vulkan]





3D Vision fix for Half-Life 1: Ray Traced, which allows you to play the first Half-Life game with ray tracing. Last github release tested: 1.0.5a.

A GPU that supports ray tracing is required to make it work.

This fix is done only in frame sequential mode and not in single frame stereo, meaning that low fps will feel bad and unsynchronized between the eyes (because they are). Try to maintain 60fps or close to it.

For Nvidia GPUs, you need drivers newer than 452.06 (I used 531.41, so think about them as the minimum). With 452.06, the game will just refuse to run.


Fix in Vulkan done with Vk3DVision. You need to download Vk3DVision on its own, because the fix from this blog post is just the profile for the game.

For the different 3D outputs, check and configure the "Vk3DVision\Profiles\Half-Life RT\Vk3DVision.ini" file or read the Vk3DVision manual.

Note: I wasn't able to make it work in "3DVision" mode. It crashed at launch.


Fixed

  • Ray tracing shaders.
  • Partially fixed denoiser. With a hotkey to optionally disable it.
  • Stereoized non RTX geometry.
  • Stereoized volumetric lighting (in a sticky way).
  • Lens flares and decals occlusion problems.
  • Underwater distortion effect.

Known issues
  • The denoiser fix is imperfect.
  • The volumetric lighting fix is imperfect because it isn't "floating" in the air.

Installation
  • Install Half-Life 1: Ray Traced and follow the instructions there to first make it run in 2D.
  • I recommend running the game at least once first and configuring all the settings and output resolution.
  • Download Vk3DVision and unzip it anywhere, if you don't have it already. Version 4.20.14 at the very least.
  • Download this file and extract its contents in your "Vk3DVision\Profiles" folder, which comes with Vk3DVision.
  • Open "Vk3DVision.exe" and then run the game exe, which should be called "xash3d.exe", or run the "xash3d-console.bat" if you also want to be able to change the FOV or load maps with the console. By default the presentation is configured as SBS_LEFT, because I couldn't get it to work in 3DVision. Open "Vk3DVision\Profiles\Half-Life RT\Vk3DVision.ini" and change the "Stereo3DViewMode = SBS_LEFT" line to what you need.
  • Do not use any of these settings:
    • NVIDIA DLSS
    • AMD FSR 2.1
  • Configure separation and convergence to your liking in "Vk3DVision.ini". Defaults are 100 and 0.16 respectively.

Recommendations
  • Disable the "Lens dirt" option.
  • The game is very demanding. You can either drop the "Window size" or use the "Vintage" option to use a lower internal resolution.

Hotkeys
  • F1: toggle to disable the ray tracing denoiser.
  • F7: toggle to put the crosshair at 95% depth. It's at screen depth by default to not affect menus.
  • F8: 24 convergence toggle. It's at 16 convergence by default.
  • 0 (not the numpad): radial blur toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Tuesday, April 4, 2023

Contraband Police


 

 Contraband Police




 Fixed
 - Halos, shadows,  volumetric lights and fog, HUD (Mix of fixes of these masters :DHR, Masterotaku, Losty, Kai, 4everawake, Darkstarsword etc... )


 Installation
 - Copy the content of the https://cicicleta.s3.amazonaws.com/Contraband+Police.zip in C:\Program Files (x86)\Steam\steamapps\common\Contraband Police

Hotkeys
- "X" Change simple crosshair (auto fade,  auto, off)
- "K" nice 3d settings
-"RMB" Low convergence for aiming 



Very important:

- Choose Fullscreen in game options if 3d doesn't kick


-Special thanks to Kai . Always helping me.



Sunday, February 12, 2023

Devil May Cry 5






3D Vision and geo-11 fix for Devil May Cry 5. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc).


Update (2023-02-14): reenabled a fix that I disabled by accident. Fixed one shader related to interlaced mode.

Update (2023-02-12): added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed some other minor problems. Stereoized vignette (if you enable the effect).

Update (2022-01-11): fixed TAA and interlaced mode, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, put the clipping area of volumetric lighting to full depth (especially helps cutscenes), fixed more haloing problems, and fixed some fog related to volumetric lighting.

Update (2019-12-21): fixed volumetric lighting. Some glass now has realistic depth for reflections.

Small but important update (2019-06-10): fix updated to the June game update. It's absolutely needed. Only the "d3dx.ini" file has been updated.

Small update (2019-03-29): fix updated with regexes that can avoid conflics that probably weren't happening in the first place. Just in case. You probably don't need this update.


Fixed
- Shadows.
- Lighting.
- Particles (rain, sparks, smoke, etc).
- Specular reflections.
- Screen space reflections.
- Haloing issues (some cutscenes, flashbacks, a certain transformation, HUD).
- Mirrors (except for the short credits).
- Skybox.
- Lock on, and other HUD effects.
- Blood and similar effects.
- Lighting clipping.
- Volumetric lighting and its clipping.
- Temporal anti-aliasing.
- Interlaced mode.
- Motion blur.
- Autoconvergence configured.


Known issues
- Mirrors in the credits are unfixed (reversed eyes). It's impossible to pause and the credits aren't in the gallery, so I won't bother with that.
- In the geo-11 fix, small mirrors have a 2D reflection for some reason. Small issue.
- With the geo-11 fix, HBAO+ is currently broken. Use any other ambient occlusion setting instead.


Installation
geo-11 (with build v0.6.109): download this file and extract its contents in the "Devil May Cry 5" folder, where "DevilMayCry5.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen, but "nvidia_dx9" doesn't work.
- (Older fix for 3D Vision. Don't use): download this file and extract its contents in the "Devil May Cry 5" folder, where "DevilMayCry5.exe" is.
IMPORTANT: in the game folder, open "dmc5config.ini" and set "TargetPlatform=DirectX11".


Notes
- For screen space reflections to be perfect, your internal resolution can't be lower than 60% of your output resolution. That means that you shouldn't use a render scale of 50% nor a bit higher scale combined with interlacing.
- If you set "ContactShadowSetting=ON" in the "dmc5config.ini", contact shadows will be used for gameplay too. They are fixed in 3D too.
- You can use the 1.3.5 (standalone) version of this trainer if you want to change some settings, like disabling TAA in a more proper way, forcing screen space reflections, etc.


Hotkeys
F1: convergence presets.
F3: HUD toggle (for most elements but not all). Not disabled by default.
F5: vignette toggle. Disabled by default.
4 (not the numpad): depth of field toggle. Not disabled by default.
5 (not the numpad): barrel distortion toggle (better not use chromatic aberration). Disabled by default.
6 (not the numpad): temporal antialiasing (TAA) toggle. Not disabled by default.
7 (not the numpad): radial blur (it happens with the running fast skill) toggle. Not disabled by default.
0 (not the numpad): this toggles automatic convergence off. Then you can use the "F1" hotkey for static presets.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Saturday, February 11, 2023

Resident Evil 7 biohazard





3D Vision and geo-11 fix for Resident Evil 7 biohazard. Many thanks to everyone that helped with testing, fixing and counseling (Helifax, DarkStarSword, Schwing, Kaimasta, etc).

Update (2023-02-11): added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed a lot of other minor problems. Stereoized vignette (if you enable the effect). Autoconvergence configured.

Update (2022-01-11): fixed TAA and interlaced mode, fixed lens flares, stereoized specular reflections better, optimized regexes, improved a part of screen space reflections, and fixed some fog related to volumetric lighting.

Update (2020-04-26): added the "6" hotkey.

Update (2019-12-21): fixed volumetric lighting and an extra effect related to that. Also an approximate fix to fog that comes with it.

Update (2019-03-27): fix updated with 3Dmigoto 1.3.16. Better performance for regex (better loading times of shaders fixed by regex after the first time).

EXTREMELY IMPORTANT UPDATE (2019-03-24): I have updated the fix with a profile setting that avoids crashes. Thank you, Kaimasta, for that setting. Everyone, update your fix!!!!


Fixed
- Shadows.
- Lighting.
- Specular reflections.
- Screen space reflections.
- Skybox.
- Dynamic HUD with three settings.
- Blood and similar effects.
- Haloing.
- Lighting clipping for the most part.
- Volumetric lighting and its clipping.
- Temporal anti-aliasing.
- Interlaced mode.
- Motion blur.


Known issues
- With the geo-11 fix, HBAO+ is currently broken. Use any other ambient occlusion setting instead.
- The main and options menu at the title screen has some clipping. Reduce convergence there to see the text.
- Some remaining lighting (non volumetric) clipping.


Installation
geo-11: download this file and extract its contents in the "RESIDENT EVIL 7 biohazard" folder, where "re7.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen, but "nvidia_dx9" doesn't work.
- (Older fix for 3D Vision. Don't use): download this file and extract its contents in the "RESIDENT EVIL 7 biohazard" folder, where "re7.exe" is.
- IMPORTANT: you need to be on the "dx11_non-rt" Steam branch, to have DX11 as an option.
- Launch the game.


Hotkeys
F1: convergence presets. They can only be used when you disable automatic convergence.
F2 (not for the geo-11 fix): HUD depth presets, when dynamic HUD is disabled.
F3: HUD toggle. Not disabled by default.
F4: SMAA toggle. Not disabled by default.
F5: barrel distortion toggle. Disabled by default.
F6: vignette toggle. Disabled by default.
- . (period): dynamic HUD presets (for crosshairs and interaction icons). By default all HUD elements have dynamic depth, and crosshairs have centered depth. Press once to disable dynamic HUD. Press twice to make the HUD have centered depth. Press three times to go back to default.
6 (not the numpad): VHS dark circle overlay toggle. Not disabled by default.
0 (not the numpad): this toggles automatic convergence off. Then you can use the "F1" hotkey for static presets.


Autoconvergence instructions
- Enabled by default, they can be disabled by pressing the "0" key (not from the numpad).
- Apart from the 0 hotkey, you can set "dm_auto_convergence = 0" in "d3dxdm.ini" to disable it by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Thursday, February 9, 2023

Resident Evil 3 and Resident Evil Resistance







3D Vision and geo-11 fix for Resident Evil 3 and Resident Evil Resistance.


Update (2023-02-10): added geo-11 fix. Fixed TAA (including the temporal part of reflections), motion blur and interlaced mode in a more proper way. Fixed volumetric lighting clipping. Configured autoconvergence. HUD adjustments. Fixed a lot of other minor problems. Stereoized vignette (if you enable the effect). Autoconvergence replaced with the one done by geo-11.

Update (2022-01-11): fixed TAA and interlaced mode, added more sharpening presets, fixed lens flares, improved radial blur, stereoized more specular reflections, optimized regexes, and fixed some fog related to volumetric lighting.

Update (2020-05-07): fix updated with one small fix to the first mirror cutscene at the beginning, and this update also adds automatic convergence thanks to DJ-RK, which is enabled by default. Also some improvements to dynamic HUD, including making subtitles unaffected by it (they can be controlled by the static HUD depth presets).


Fixed
- Shadows.
- Lighting.
- Particles (rain, sparks, smoke, etc).
- Specular reflections.
- Screen space reflections.
- The only mirror in the game.
- Skybox.
- Dynamic HUD with three settings.
- Blood and similar effects.
- Lighting clipping.
- Volumetric lighting and its clipping.
- Temporal anti-aliasing.
- Interlaced mode.
- Motion blur.
- Autoconvergence configured. When not using it, automatic low convergence for cutscenes can be used.


Known issues
- With the geo-11 fix, HBAO+ is currently broken. Use any other ambient occlusion setting instead.


Installation
- geo-11 (with build v0.6.109): download this file and extract its contents in the "RE3" folder, where "re3.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, "direct_mode = nvidia_dx11" works in fullscreen, but "nvidia_dx9" doesn't work.
- (Older fix for 3D Vision. Don't use): download this file and extract its contents in the "RE3" folder, where "re3.exe" is (Resident Evil 3), or the "RESIDENT EVIL RESISTANCE" folder, where "REResistance.exe" is (Resident Evil Resistance).
- IMPORTANT: you need to be on the "dx11_non-rt" Steam branch, to have DX11 as an option.
IMPORTANT: choose DirectX 11 ingame or set "TargetPlatform=DirectX11" in "re3_config.ini". Don't use DirectX 12.
- Launch the game.


Notes
- For screen space reflections to be perfect, your internal resolution can't be lower than 60% of your output resolution. That means that you shouldn't use a render scale of 50% nor a bit higher scale combined with interlacing.


Autoconvergence instructions
- Enabled by default, it can be disabled by pressing the "0" key (not from the numpad).
- If you do not wish to use this new dynamic autoconvergence, and would rather use the old style (that uses presets to set the convergence statically to low during cutscene, and higher during gameplay) you can do so by first disabling autoconvergence, and then enabling (if it's disabled) the scene based convergence presets via pressing "9" (not from the numpad).


Hotkeys
ctrl+shift+H: this displays help text with the hotkeys.
F1: convergence presets. They can only be used when you disable automatic convergence.
F2: HUD depth presets, when dynamic HUD is disabled or for menus and other static elements.
F3: HUD toggle. Not disabled by default.
F4: image sharpening presets (disabled, 50%, 100%, 150%, 200%, 300%). Disabled by default. This hotkey doesn't work when using FidelityFX CAS + Upscaling.
F5: vignette toggle. Disabled by default.
F6: depth of field toggle. Not disabled by default. There is an option ingame, but DoF is necessary to trigger the low convergence preset when not using convergence. With this hotkey, you can have that and also disable DoF in real time.
. (period): dynamic HUD presets. By default all HUD elements have dynamic depth. Press once to disable it, making the static HUD presets take preference. Press twice to make all elements get the depth of the center. Press three times to go back to default.
F11: something about Nvidia Surround. Ask Helifax on the forums. Hotkey most probably not working in this fix.
- 0 (not the numpad): this toggles automatic convergence off. Then you can use the "F1" hotkey for static presets.
9 (not the numpad): this toggles on the old cutscene detection that triggers a low convergence preset. Enabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku