Saturday, July 13, 2024

VRto3D Driver

Introducing a way to play several VR Games and Mods on 3D displays!

Mods like UEVR, REFramework work great (be sure to read necessary settings on the compatibility wiki). Luke Ross mods have some control issues with some workarounds (pitch emulation, XInput blocking), but hopefully they can be updated to control better in the future.

VR games that support a XInput controller work great, but may need the pitch and yaw emulation turned on.

3DTVs, Projectors, and AR glasses (or anything that takes a SbS/TaB image) provide the best experience. 3DVision drivers may not be compatible with some of the newest games.


Installation instructions are available on the GitHub or below. Be sure to read the notes section!

Latest Release

Check the Compatibility Wiki for games/mods that have already been tested.

Saturday, July 6, 2024

Subnautica: Below Zero

 



Geo-11 fix for Subnautica: Below Zero

Fixes the most essential shaders, but a few effects remain broken.  I am unable to prevent clouds from rendering at screen depth.  And some lighting effects are not quite right.  But overall the game looks pretty good.

Download link:  https://domsantini.s3.amazonaws.com/SubnauticaZero.zip

Install: unzip the file into the game folder containing SubnauticaZero.exe.  If installed to the standard location, this will be here:  C:\Program Files (x86)\Steam\steamapps\common\SubnauticaZero

* For those using driver version 452.06 or below, the game MUST run in fullscreen exclusive mode.  To adjust this: (1) Run Steam  (2) Select Library (3) Right click on "Subnautica: Below Zero" and select "Properties" from the list.  (4) Under "General" in properties, find the "Launch Options."  (5) Under Launch Options, add the line:
-window-mode exclusive


Sunday, June 16, 2024

Prey 2017 (DX11)







geo-11 fix for Prey, the 2017 game. It isn't based on the original fix by DHR so we probably do things differently for the HUD.

I tested the main game and the Mooncrash DLC. The fix is compatible with this mod, which improves lighting and adds parallax occlusion mapping: https://www.nexusmods.com/prey2017/mods/22

Don't use the mod version that includes ReShade, because the fix includes and needs a "dxgi.dll" file (that comes from the 3Dmigoto github) to make geo-11 load correctly.


Update (2024-06-18): changes to dynamic crosshair depth (thanks, Kai, for the code changes), making the shotgun and crossbow not problematic anymore. Removed my compiled shader cache (ShaderCacheDM) which was causing issues for some users.


Fixed
- Haloing issues.
- Lighting.
- Volumetric lighting.
- Light shafts.
- Shadows.
- Decals.
- Parallax occlusion mapping.
- Specular reflections at realistic depth.
- Screen space reflections.
- Geometry culling.
- Lighting clipping.
- Radial blur.
- Motion blur.
- Temporal antialiasing (but not 100% perfect at non zero convergence, so I recommend no AA or normal SMAA at most).
- Lens flares and the sun.
- Skybox depth.
- Dynamic depth for crosshairs, quest icons, and text related to them.
- Restored the nice geometric depth of menus and the weapon wheel.
- Automatic preset for the hacking minigame.
- Automatic preset for the title screen.


Known issues
- I wasn't able to improve ambient occlusion, so it may look imperfect at some angles.


Installation
- (geo-11, with build v0.6.164): download this file and extract its contents in the "Prey\Binaries\Danielle\x64\Release" folder, where "Prey.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, "nvidia_dx9" doesn't work, and I can't test "nvidia_dx11" myself.
- Important: DO NOT skip the intro videos by renaming the files or using other mods. That will break 3D at the very least, and freeze the title screen visuals depending on which videos you delete.
- Launch the game.


Hotkeys
F1: convergence presets (0, 0.25, 0.32, 0.5, 0.75, 1). 0.32 by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

One Piece: Pirate Warriors 4







geo-11 fix for One Piece: Pirate Warriors 4.



Fixed
- Haloing issues.
- Lighting.
- Volumetric lighting and fog.
- Shadows.
- Decals.
- Screen space reflections.
- Ambient occlusion.
- Stereoized specular reflections.
- Radial blur.
- Disabled vignette effect.
- Real depth for most HUD elements.
- Autoconvergence configured.


Known issues
- The "Effects quality" option is broken at "LOW". So use "MEDIUM" or "HIGH".


Installation
- (geo-11, with build v0.6.164): download this file and extract its contents in the "OPPW4" folder, where "OPPW4.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, I tested "nvidia_dx9" and it works in fullscreen, but after launching the game you need to switch to borderless and back to fullscreen again, to trigger 3D Vision.
- Launch the game.
- Do not set effects quality to LOW. Use MEDIUM or HIGH.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

PowerSlave Exhumed [DX11]

geo-11 fix for PowerSlave Exhumed. Tested with the Steam version.



Fixed
- Skybox pushed to full depth.
- Clipping, with an ini setting.
- Dynamic crosshair depth.
- Made the weapons (they are 2D sprites) position be convergence dependant.


Installation
- The game launches in Vulkan by default. After you launch it at least once, go to "%USERPROFILE%\Saved Games\Nightdive Studios\Powerslave EX\", open "kexengine.cfg" and set:
seta r_rhirenderfamily "d3d11"
That will make the game use the DX11 mode.
- (geo-11, with build v0.6.182): download this file and extract its contents in the "PowerSlave Exhumed" folder, where "anubis_Shipping_Steam_x64.exe" is (by that name, I assume that the GOG version has a different name for the exe). Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, use fullscreen ingame.
- Launch the game.


Hotkeys
F1: convergence presets (16, 32, 48). 32 by default.
F2: presets for the weapon depth convergence scaling (0, 0.01, 0.02, 0.03, 0.04). It's 0.02 by default.
F3: toggle to disable the convergence dependant weapon depth.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Monster Boy and the Cursed Kingdom





3D Vision and geo-11 fix for Monster Boy and the Cursed Kingdom. It assumes that you are playing the 64 bits version (on GOG there is a separate installer for 32 and 64 bits).


Update (2024-06-16): added geo-11 fix. Enabled software mouse cursor shader to align it with the depth of menus.


Fixed
- Water and ground reflections.
- Lighting and shadows that were at screen depth.
- Lighting on characters.


Installation
- (geo-11 fix, with build v0.6.164): download this file and extract its contents in the "Monster Boy and the Cursed Kingdom\x64" folder, where "Launcher64.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision modes, "nvidia_dx9" doesn't work, and I can't test "nvidia_dx11".
- Download this file and extract its contents in the "Monster Boy and the Cursed Kingdom\x64" folder, where "Launcher64.exe" is.
IMPORTANT: at least for the GOG version, disable the GOG Galaxy overlay. It will make the game crash.
- Launch the game.


Hotkeys
F3 or XB_RIGHT_THUMB: convergence presets (0.25, 0.5, 0.75, 0.865, 1, 1.25). 0.865 is the default value.
F4: some bloom related blurriness toggle. Not disabled by default. I don't recommend turning this off, because it can make some effects more pixelated.
F5: bloom toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com