Friday, July 23, 2021

Killing Floor 2

2021-07-23 Version 4.0 Update 



Once again, I've returned to refix Killing Floor 2, which certainly speaks to how much fun it is to occasionally return to and murder some Zeds! This time around, though, this fix is being powered by my currently in-development universal DX11 UE3 fix, and now the game looks better than ever! 

In fact, go ahead and crank ALL those graphics settings because we now have perfect Realtime Reflections, specular reflections now at proper depth, a large improvement on god rays/volumetric lighting, lens flares now correct. Simply put, I believe this game fix can now finally be considered 100% graphically complete, so no better time to jump back in and pop off some heads!


Update History


2021-07-23:  Version 4.0
-Entire remake of fix utilizing in-development universal UE3 fix
-Realtime Reflections (aka SSR) now fixed
-Specular highlights and environmental reflections now at correct depth
-Partial fix for jittering HUD, auto-depth crosshair option added, HUD is now adjustable

2019-02-08:  Version 3.0
-Entire remake of fix due to broken compatibility using regex engine.
-Fixed most broken effects, but did not do much work on refixing HUD as of yet

2016-11-22:  Version 2.0
-Entire remake of fix due to broken compatibility. Converted to using bytecode shader hash in hopes of preventing future breaks
-Additionally fixed sun shafts and specular reflections
-Kept HUD adjustment minimal, only adjusted crosshair to be pushed into depth


3D FIX FEATURES

Fixed via Regex:

Universal UE3 Regexes:

  • Halos
  • Lighting & Shadows
  • Specular Highlights
  • Decal Clipping
  • General VPM Fix
  • GodRays *Updated to include KF2's variants
  • Lensflares

Killing Floor 2 Extension Regexes:

  • Screenspace reflections
  • Environment map reflections
  • Additional reflections


UI features:
  • Autodepth crosshair, not enabled by default because it depends on Realtime Reflections being enabled in options. Ctrl + F3 to enable autodepth crosshair
  • Adjustable HUD depth on all other static elements. F3 to cycle
  • HUD can be disable via Alt + F3 key
  • 4 gameplay convergence values. F4 to cycle
  • Disable keys setup for various screen effects: screen blood, lens flares
  • Use of the Help OSD custom shader to provide visual feedback for all 3D fix keys, as well as a help menu that can be pulled up to display the keybindings at any time


Remaining issues:
  • Jittering HUD Elements
    Certain HUD elements jitter, as they always have (engine issue).
    I believe this is due to HUD elements utilizing a depth buffer. I had disabled the depth buffer access, which helped eliminate some of the jittering, but the jittering still prevails elsewhere.
  • 3D fixes that are regex script based cause stutters when loading new shaders:
    Every time a new shader comes on screen for the first time it gets analyzed by 3DMigoto to see if any regex fix patterns match, which adds a little CPU overhead and unfortunately we are usually CPU bottlenecked already, so we usually see these as sudden frame drops.
    Once the shaders have been seen/analyzed/fixed once, they are cached, so next time they appear they do not need to be analyzed again and instead are loaded instantly, so the more you play the better it gets.
    I've added my own collection of cached shaders to the fix which should help a lot, but there may still be some stutters, especially on any map which I never played yet (I think I've gone through most by now)

INSTRUCTIONS



Installation:
Extract archive to .\killingfloor2\Binaries\Win64 game folder location that contains KFGame.exe. 

Game settings:
All settings work, though if you intend on using the autodepth crosshair you must enable Realtime Reflections in the Video options


FOOT NOTES


Tools/Resources Used & Special Thanks:
-3DMigoto v1.3.16:  Thanks to the entire 3DMigoto team
-DarkStarSwords 3D crosshair & Help OSD custom shaders


Like this fix and want to show support & appreciation? 
Fixes take a lot of time and effort, so donations are always welcome and appreciated and help support me in making more fixes! 
Paypal donations may be made at www.paypal.me/DShanz or by sending to Paypal address: rshannonca@gmail.com

Viva la 3D!


Pathfinder: Kingmaker - Enhanced Plus Edition

Pathfinder: Kingmaker - Enhanced Plus Edition


Download: https://losti.s3.amazonaws.com/PathfinderKingmaker_20210723.7z

Keys: 

#~ (EN-keyboard)             toggle Auto-Depth-Function HUD (ON/OFF)
°^ (DE-keyboard)              toggle Auto-Depth-Function HUD (ON/OFF)
XB_GUIDE                       toggle Auto-Depth-Function HUD (ON/OFF) 

==> for Gamepad usage, i suggest HUD @ screen depth

"ALT": use this in the WORLD MAP and in the LOADING menu, if you cannot live with the depth differences there

"+"/"-": Middle HUD depth adjust, its automated for KEYBOAD/MOUSE usage, so just choose your preferes

"." and ",": depth presets

"*" and "/": HUD depth, except auto depth hud areas if enabled

Fixes:
- by DSS unity Script
- DECALS by MASTEROTAKU
- Char/Cast-Cricles by MASTEROTAKU
- HUD and something else by LOSTI.


UPDATE - 23.07.2021
- some issues was fixed with the FOG OF WAR
- some corrections for LOOT HUD
- some optimization for XB_USAGE 
- KEY CAHNGE= F1 is now ALT, read above

Thursday, June 24, 2021

Mass Effect: Legendary Edition


The Mass Effect original trilogy needs no introduction, so I'll keep this brief. These are great games, very much deserving of remastering (although I wish just a little more was done with the graphics overhaul), and therefore it was a priority for me to make a fix equally deserving of the game's quality and stature. I hope I've provided that, and that everyone enjoys saving the universe from the Reapers once again in glorious 3D

3D FIX FEATURES

Fixed via Regex:

Universal UE3 Regexes:

  • Halos
  • Lighting & Shadows
  • Decal Clipping
  • General VPM Fix
  • GodRays

Mass Effect Extension Regexes:

  • Lensflares & ME2+3 3D HUD
  • Surface speculars


UI features:
  • Autodepth HUD adjustments on all crosshairs, ME1 interaction icons (ME2 and 3 use different icons, and derive depth differently). Can be disabled via hotkey. Reenabling after disabling will require reloading the fix via the F10 key after pressing the hotkey to reenable it.
  • Adjustable HUD depth on all other static elements
  • 4 gameplay convergence values that can be cycled via hotkey
  • Presets to set low convergence during cutscenes and conversations. These can be disabled via hotkey.
  • Use of the Help OSD custom shader to provide visual feedback for all 3D fix keys, as well as a help menu that can be pulled up to display the keybindings at any time


Remaining issues:
  • Speculars set to surface depth by default:
    Since this remaster is technically just the old games with a fresh coat of paint slapped on, setting specular highlights to proper depth is a little problematic because they are baked into the textures on surfaces, rather than calculated and applied during a lighting shader (like most modern games now do). I do have a fix in place that works well in areas I was able to test in ME1, but many surfaces in ME2 and 3 (and possibly some in ME1 that my testing has not yet found) do not react well, and so I've set a specular depth parameter to allow this to be toggled on and off. By default I've set it 0%, so they will appear at the depth of the surface they are on, which is not visually correct, but never "broken" looking. You can push specular depth to 50% or 100% to enable the fix via a hotkey if you'd like to enjoy correct speculars, but with visual imperfections on an unknown # of surfaces. Or, of course, you can turn it on and off as wanted and needed to maximize the benefit!
  • Potential for remaining halos due to regex false positives:
    There have been a couple shaders that are picked up and "fixed" by one of the halos regexes (aka "false positives") due to the common shader code pattern, and because they didn't need a fix in the first place, "fixing" them actually causes a halo. All known cases have already been resolved, but there's likely to be a few more out there.
  • Mass Effect 3 crashes at the title screen, and some menu screens for some individuals:
    This is caused somehow by using the 3DMigoto software mouse custom shader. Unfortunately the only known solution is to not use this feature. A workaround is included in the fix for this issue, please see instructions below.
  • 3D fixes that are regex script based cause stutters when loading new shaders:
    Every time a new shader comes on screen for the first time it gets analyzed by 3DMigoto to see if any regex fix patterns match, which adds a little CPU overhead and unfortunately we are usually CPU bottlenecked already, so we usually see these as sudden frame drops. Once the shaders have been seen/analyzed/fixed once, they are cached, so next time they appear they do not need to be analyzed again and instead are loaded instantly, so the more you play the better it gets. All of my fixes are, and will always be heavily regex scripted (when given the choice), so that's the price to pay for enjoying 3D with one of my fixes. Besides, we all know we'll all be playing these games more than once, right? 2nd and 3rd playthroughs will be so much more wonderful and smooth with a full shader cache!

INSTRUCTIONS


DownloadMass Effect 3D Fix Version 1.0

Installation:
Extract zip file to EACH of the trilogy game's Win64 subfolder, so for Mass Effect 1 you would need to install to: ..\Mass Effect Legendary Edition\Game\ME1\Binaries\Win64
For Mass Effect 2, to: Mass Effect Legendary Edition\Game\ME2\Binaries\Win64
... and so on for ME3: Mass Effect Legendary Edition\Game\ME3\Binaries\Win64

Yes, extract this same fix 3 times, once for each game in it's respective folder.

**Mass Effect 3 Crash Fix**
If you experience crashes while playing Mass Effect 3, you can resolve them by running the included "ME3CrashFix.bat" file once. This will disable the software mouse cursor feature. Re-running the file will revert back to the original state and restore the software mouse cursor. 
For myself, personally, I have only experienced the crash on the ME3 title screen. Loading Mass Effect 3 using the "Resume" option from the Mass Effect launcher (an existing savegame is needed for this) skips the titlescreen and thus also skips the crash, so I only needed to use the crash fix for my first time ever loading ME3, and then once I had a savegame made I reverted back to have the software mouse cursor.

Game settings:
All settings work, though I personally do not like Ambient Occlusion in ME1 (causes what looks like floating shadows around objects), but that's totally a personal preference, stereo wise they are correct as far as I can tell. I also recommend turning off Motion Blur in ME2 + ME3.

Keybindings:

Key                                 Function

F1: Displays Help OSD, which shows all keybindings in-game
F2 or Shift + F2: Cycles through 4 different settings for gameplay convergence
Ctrl + F2: Disables all automatic convergence presets
F3 or Shift + F3: Cycles through 5 different settings for HUD depth
ALT + F3: Disables autodepth on HUD elements
CTRL + F3: Disables the HUD
F4: Specular depth adjustment, 3 settings: Surface depth (0%), half depth (50%), and full depth (100%). Set to 0 by default due to breaking on certain surfaces
F6 : Lens flare effect on/off toggle
F7: Depth of field effect on/off toggle. Warning: Should only be used temporarily, eg. screenshots. Leaving DOF disabled causes severe distortion with camera movement

***Warning: Mass Effect 1 Keybindings Conflict***
ME1 has the weapon select keys on F1 through F4 which conflicts with the chosen keys above. For regional keyboard compatibility, and because ME2 and ME3 do not conflict, I am choosing to keep the above keys as they are and people that play with KB+M should either change their keybindings to set those weapon select keys to other keys, or if you wish to change the above keys used by this fix to other keys you may do so by editing the ShaderFixes\MassEffect_Fix.ini file.

FOOT NOTES


Tools/Resources Used & Special Thanks:

-3DMigoto v1.3.16:  Thanks to the entire 3DMigoto team
-DarkStarSwords 3D crosshair & Help OSD custom shaders
-Blacksmith60 & Z31Turbo from MTBS3D forum for their beta testing feedback and gamesaves which greatly accelerated this fix's completion. Also thanks to Losti for his enthusiasm and willingness to help, albeit wasn't needed this time around, is still appreciated all the same.


Like this fix and want to show support & appreciation? 

Fixes take a lot of time and effort, so donations are always welcome and appreciated and help support me in making more fixes! 
Paypal donations may be made at www.paypal.me/DShanz or by sending to Paypal address: rshannonca@gmail.com

Viva la 3D!

Saturday, June 19, 2021

Outriders - EAC-free-Singleplayer - V 1.00 [DX-11]

      

Outriders - EAC-free-Singleplayer - V 1.00 [DX-11]

— Created and assembled by Losti —
 Made with and for the 3D-Vision Community 
________________________________________________________________________________________________________________










_________________________________________________________________________________________________________

FIXED:

- Compared to the UE4-UF2 3.60 i have fixed/adjusted for this game:
- HUD/UI
- some issues with the horizon
- ground texture flickering of decals/objects
- suitible fix settings to make the game working fine
- auto convergence
- crash/fps fix
- added EAC bypass (EAC bypass by: [CoRe] Gaming (https://discord.com/channels/721829299216318588/828133608380170280))
- make EAC bypass working with 3D-Vision

ISSUES LEFT:

- Some reflection issues at the side of the screen
- Missing reflection information behind characters leads to barely visible mono rendering arround it, THIS is also visible in 2D
- Game will crash if you return to desktop or anything causes a desktop switch like launcher etc. overlays

_________________________________________________________________________________________________________


Optional donation:

Please respect the work behind this fix, this fix would probably not have appeared WITHOUT the work of the mans behind the scene. Donations for to show appreciation and provide funding towards future game fixes:

Losti: www.paypal.me/Losti3D
- Masterotaku: masterotakusuko@gmail.com (PayPal)
- DHR: www.paypal.me/dhrdonation
- DarkStarSword: www.paypal.me/DarkStarSword or support https://www.patreon.com/DarkStarSword
- DJ-RK: www.paypal.me/DShanz


Additional Contributions:

  • DSS/Bo3B/Chiri: 3D-Migoto, the base for ALL the fixes you see here!!
  • Masterotaku: many many help on demand!
  • DSS: AutoConvergence/AutoDepth HUD/UI Scripts
  • DJ_RK: AutoConvergence formula

_________________________________________________________________________________________________________

How to make make things working:

PLEASE ENSURE you are using a 3D-Vision-SUITIBLE Driver SetupTo proove or achieve, I suggest reading + using this:

1. INITIAL-Setup (only needed once):

  • INSTALL the fix with 3DFM
  • or download it from below and EXTRACT the archives files to the game install folder: ...\GAMEINSTALLFOLDER\Madness\Binaries\Win64\
  • start 00_UE4-UniversalFix-2_Config.cmd (MANDATORY!)
  • let the script do somethings!
  • once done, the script is installing the AA/AO things and the EAC fix, you can start the game via the script press KEY 0 in quick menu,

 
2. Starting the Game and Ingame-Setup:

- START the game 

  • use start_W3D.cmd
  • start it with 00_UE4-UniversalFix-2_Config.cmd and press key 0, thats the secure way ^

- Set FULLSCREEN in the game options

    • If 3D will not work, try ALT+ENTER and ALT+ENTER again, or STRG+T

    - Additional In-Game Settings:

      • if you want the auto depth HUD working, do not disable the minimap!

      3. Key Assignments in the Game:
      • everything you can do is written in the OSD in game
      • HIGHLY remommeted NOT to change settings except AutoConvergence/AutoDepth HUD things. The game is configured well. DO NOT CHANGE any troubleshooting option!


      4. Problems?:

      • PLEASE provide detailed information about the ERROR you got, as well as information about your hard (GPU) and software (driver/windows version) setup
      • PLEASE provide a save-game and an instrcution to see your problem there to rauti@inetmx.de / Discord or @ a MTBS thread
         

      5. Download:

      Valheim [DX11] - V1.00

           

      Valheim [DX11] - V1.00

      — Created and assembled by Losti —
       Made with and for the 3D-Vision Community 
      ________________________________________________________________________________________________________________







      _________________________________________________________________________________________________________

      FIXED:

      - Shadows (DHR)
      - Lights and Reflections (DHR / Losti)
      - Halos (Losti)
      - HUD/UI (Losti)

      ISSUES LEFT:

      - Water Reflections are only approx. fixed to "real" depth that is more likely than the default object depth

      _________________________________________________________________________________________________________


      Optional donation:

      Please respect the work behind this fix, this fix would probably not have appeared WITHOUT the work of the mans behind the scene. Donations for to show appreciation and provide funding towards future game fixes:

      Losti: www.paypal.me/Losti3D
      - Masterotaku: masterotakusuko@gmail.com (PayPal)
      - DHR: www.paypal.me/dhrdonation
      - DarkStarSword: www.paypal.me/DarkStarSword or support https://www.patreon.com/DarkStarSword
      - DJ-RK: www.paypal.me/DShanz


      Additional Contributions:

      • DSS/Bo3B/Chiri: 3D-Migoto, the base for ALL the fixes you see here!!
      • Masterotaku: many many help on demand!
      • Oneofthe8devilz: extense testing and excellent reports, save games, pause mod, day time cheat!

      _________________________________________________________________________________________________________

      How to make make things working:

      PLEASE ENSURE you are using a 3D-Vision-SUITIBLE Driver SetupTo proove or achieve, I suggest reading + using this:

      1. INITIAL-Setup (only needed once):

      • INSTALL the fix with 3DFM
      • or download it from below and EXTRACT the archives files to the game install folder: ...\GAMEINSTALLFOLDER\
      • right click the valheim.exe, choose properties, to to the compatibility tab, check "Run as administrator" and "Disable Fullscreen optimization"

       
      2. Starting the Game and Ingame-Setup:

      - START the game using the START.cmd, or as usual BUT: add "-window-mode exclusive" (without "") to your launchers options

      - Set FULLSCREEN in the game options.

        • If 3D will not work, try ALT+ENTER and ALT+ENTER again, or STRG+T

        - Additional In-Game Settings:

          • nothing special
          3. Key Assignments in the Game:

          • Adjust HUD/UI Depth by "NUMPAD *" and "NUMPAD /"
          • Enable/Disable AutoDepth for Crosshair and middle part of the HUD/UI by "#~" (EN-keyboard) / "°^" (DE-keyboard) / "XB_GUIDE"
            > NOTE: This will be automatically disabled when entering map or inventory and resetted if you leave, if you DO NOT change the default keys (M/TAB/XB_BACK/XB_Y) in game options. If you are using a controller, please NOTE that AutoDepth will be Re-Enabled if you leave the Intentory with "XB_B" ONLY if you HOLD DOWN this key for >0.2 secs.
          • If you dont linke AutoDepth you can use a static depth for the middle part of the HUD/UI that is higher than the rest of the UI by pressing "NUMPAD0". You can adjust the depth using "NUMPAD+" and "NUMPAD-"
            > NOTE: This will be automatically disabled when entering map or inventory and resetted if you leave, if you DO NOT change the default keys (M/TAB/XB_BACK/XB_Y) in game options. If you are using a controller, please NOTE that the higher middle HUD/UI depth will be Re-Enabled if you leave the Intentory with "XB_B" ONLY if you HOLD DOWN this key for >0.2 secs.
          • Choose convergence by "." and ","


          4. Problems?:

          • PLEASE provide detailed information about the ERROR you got, as well as information about your hard (GPU) and software (driver/windows version) setup
          • PLEASE provide a save-game and an instrcution to see your problem there to rauti@inetmx.de / Discord or @ a MTBS thread
             

          5. Download:

          Baldurs Gate 3 [DX11] - V 1.00


          Baldurs Gate 3 [DX11] - V 1.00

          — Created and assembled by Losti —
           Made with and for the 3D-Vision Community 
          ________________________________________________________________________________________________________________














          _________________________________________________________________________________________________________

          FIXED:

          - Lights (Losti)
          - Shadows (Losti)
          - Reflections (Losti)
          - Light-Shafts (Losti)
          - Lightning CS-Clipping (Losti)
          - Decals (Losti)
          - UI (Autodepth/static) (Losti)
          - Skybox (partial) (Losti)

          ISSUES LEFT:

          - In some angels of view/areas you can experience some minor light clipping.
          - One-eye rendering for most decals at the left and right side of the screen, annoying for conv. > 3.0
          - 100 % Shadow fix and zero side screen effects only for convergence 1.0, the higher the worse, suitable range: 1.0 – 3.0, I DO NOT SUGGEST higher convergences due to the one-eye rendering side-screen.
          - Some horizon renders screen-depth
          - Game will crash if you return to desktop

          _________________________________________________________________________________________________________


          Optional donation:

          Please respect the work behind this fix, this fix would probably not have appeared WITHOUT the work of the mans behind the scene. Donations for to show appreciation and provide funding towards future game fixes:

          Losti: www.paypal.me/Losti3D
          - Masterotaku: masterotakusuko@gmail.com (PayPal)
          - DHR: www.paypal.me/dhrdonation
          - DarkStarSword: www.paypal.me/DarkStarSword or support https://www.patreon.com/DarkStarSword
          - DJ-RK: www.paypal.me/DShanz


          Additional Contributions:

          • DSS/Bo3B/Chiri: 3D-Migoto, the base for ALL the fixes you see here!!
          • Masterotaku: many many help on demand!
          • DJ-RKtry to help solving issues

          _________________________________________________________________________________________________________

          How to make make things working:

          PLEASE ENSURE you are using a 3D-Vision-SUITIBLE Driver SetupTo proove or achieve, I suggest reading + using this:

          1. INITIAL-Setup (only needed once):

          • INSTALL the fix with 3DFM
          • or download it from below and EXTRACT the archives files to the game install folder: ...\Baldurs Gate 3\bin\
          • Disable 3D in the Nvidia Control Panel if you crash with apply in-game graphic settings, set up in-game settings and reenable 3D

           
          2. Starting the Game and Ingame-Setup:

          - START the game

          • Start the game via Larian launcher and choose DX11, or start the game using bg3_dx11.exe
          • Using native 3D-Vision do not require a special setup
          • For other 3D-Modes: open d3dx.ini
            • remove the “;” in front of the line “;include = ShaderFixes\3dvision2sbs.ini”
            • remove the “;” Infront of the line “;$\ShaderFixes\3dvision2sbs.ini\mode = 0”
            • change “mode = 0” to your desired 3D-Mode
            • open …\ShaderFixes\3dvision2sbs.ini
            • change “global persist $mode = 0” to your desired 3D-Mode

          - Set FULLSCREEN in the game options.

            • If 3D will not work, try ALT+ENTER and ALT+ENTER again, or STRG+T

            - Additional In-Game Settings:

              • NO TAA, only FXAA or SMAA
              3. Key Assignments in the Game:
              • F10 reload the fix and the settings, use if game menu is depth-fragmented
              • XB_GUIDE toggle low convergence preset (50% of current convergence)
              • °^ (DE-keyboard) toggle low convergence preset (50% of current convergence)
              • #~ (EN-keyboard) toggle low convergence preset (50% of current convergence)
              • ALT + NUMPAD0 turn off/on “some” decals but get rid of the mono side screen rendering
              • -“ or “+adjust the depth for the auto depth UI and mouse to your likes
              • ,” or “.” Cycle different convergence presets (1.0 – 3.0)
              • F12 switch UI depth off/on


              4. Problems?:

              • PLEASE provide detailed information about the ERROR you got, as well as information about your hard (GPU) and software (driver/windows version) setup
              • PLEASE provide a save-game and an instrcution to see your problem there to rauti@inetmx.de / Discord or @ a MTBS thread
                 

              5. Download: