Screenshots are in L-R-L format for both free view and cross-eyed viewing
geo-11 fix for Pac-Man Championship Edition 2
Store Link
PCGamingWiki
Changelog
1.0 (2026-08-16)
1.1 (2026-10-07)
General Information
Fix was created for the following build number of the game's executable:
5.3.4.8630773
Fix was tested with the following version of geo-11:
0.7.11
If either of these items change due to updates, this fix may no longer work. Any updates to this fix will be updated in this post.
Instructions
geo-11 0.7.11 is included in this archiveDownload the 7z archive containing the fix:
Previous versions: 1.0
Navigate to the game's executable "PCE2.exe":
<path to your Steam library>\steamapps\common\FLUID\
Place all files within this archive in the same directory. Meaning in the same folder as the game's main executable, you should now have d3dx.ini, nvapi64.dll, ShaderFixes\, etc.
Adjust settings in-game or within the d3dxdm.ini to your liking, which includes the output method. By default, it is set to side-by-side output (sbs).
Control Setup
If you are using a controller, you MUST remap the control buttons mentioned below in Steam Input to not be the Steam Input GAME ACTION items, rather the direct controller buttons. If you do not, the buttons will not function properly. This is due to Steam Input not identifying directly as the XInput buttons being used. For example, you must assign L3 to the L3 of your controller, and not the Steam Input item
The following key/controller bindings are active:
- Cycle through depth and convergence presets (
50, 100, 150, 200)- Due to how depth/convergence are automatically adjusted, you must be unpaused in-game to see the cycle occur
- Header:
KeyPresets 1 (in the number row)Left Stick Button/L3
- Toggle HUD/All 2D Elements pushed in
- Should only be used when playing at low depth/convergence
- Header:
KeyHUDDepthToggle 2 (in number row)Right Stick Button/R3
- Kill 3D
- Header:
KeyKill3D FBack- This is a hold based toggle. Once you let go of the button, there is a delay until 3D is re-enabled
- If you would like to remove this delay, remove "release_delay" from this block in the d3dx.ini
Key bindings can be adjusted by editing the relevant sections in the
d3dx.ini. You can reference the list of
Virtual Keycodes that geo-11 uses for input.
Fixed Items and Issues
Pac-Man CE2 works during gameplay without issue. All issues pertain to dynamically adjusting the depth/convergence during gameplay
- Removes 3D during menus
- Tones down the 3D during ghost hunting segments
Remaining issues:- Maze transitions are still at full depth/separation, and can be hard to look at (the
Kill 3D toggle is meant for this; if you use a controller that has back triggers, it can be useful being assigned there for easier manipulation) - This toggle has a built in delay before ramping back up
- Some of the transitions for 3D ramping down and back up can happen in quick succession due to the conditionals being used to target them
- I couldn't really find anything better, unfortunately
Credits & Thanks
If you want to go through the experience I had making this fix, that can be viewed
here