Sunday, April 18, 2021

No Man's Sky Expeditions

No Man's Sky Expeditions fixed by Kai

3D fix made with Helifax's Vk3DVision Vk3DVision v2.0.7 driver
(Uploaded to the blog by Pauldusler)







Last Update: April 19, 2021

Supported 3D Modes

Required Settings:

Run the game and set the following graphics options:

  • Window Mode: Borderless
  • Max FPS: 120 (if using nVidia 3D Vision)
  • Motion Blur Amount: 0
  • Terrain Tessellation: Standard

Download:

Installation:

  • Copy the contents of the Fix folder to your No Man's Sky\Binaries folder ( e.g. C:\games\steam\steamapps\common\No Man's Sky\Binaries ) where NMS.exe is found.
  • Vk3DVision.ini ( located in the Vk3DVision folder ) is configured for 3DVision DX11 mode. Change the Stereo3DViewMode according to your hardware.
  • Run Vk3DVision.exe and start the game.

Hotkeys:

  • F1-F4: Convergence values
  • F5-F9: HUD depth values
  • F: Analysis visor depth key
  • F10: Toggle Vk3DVision menu
  • F12: Toggle FPS and statistics overlay

Check Vk3DVision.ini for more hotkeys.

Important Notes:

  • This fix works only on Windows 10.
  • Disable all active overlays ( Steam, MSI Afterburner, Discord, etc. ) if you experience low FPS.
  • Disable Fullscreen Optimizations in the NMS.exe Properties if 3D gets interrupted by Windows notifications or popups.
  • Modify hotkey parameters and other settings by opening the Vk3DVision menu in-game.
  • Some rare objects or effects may still be broken, so if you find a bug take a screenshot using the in-game camera mode as this will show the planet or system coordinates. 

3D Vision mode using the default DX11 renderer (Stereo3DViewMode = 3DVision11):

  • Supports nVidia GPU drivers only up to v452.06.
  • Make sure you're not in exclusive fullscreen mode and 3D is turned off before changing graphics settings. The game will freeze otherwise.
  • Use Alt+Enter to switch to exclusive fullscreen mode and trigger 3D if needed.
  • On Windows 10 v1903 and higher, this mode may require the global driver hack to be enabled in 3D Fix Manager.

3D Vision mode using the DX9 renderer (Stereo3DViewMode = 3DVision):

  • Supports all nVidia GPU driver versions.
  • Tabbing out of the game and overlays are not supported.


Ori and the Will of the Wisps - 3D-Vision Ready Fix - 1.00





3D Vision fix for Ori and the Will of the Wisps. The original fix made by Losti is here.

I made this post because the developers updated the engine at some point, making the original fix not do anything to the game. Losti preferred that I make a new post instead of linking my fix file in his post.


Fixed
- Haloing problems.
- Shadows and lighting.
- Light shafts.
- Movement streaks.


Installation
- Download this file and extract its contents in the "Ori and the Will of the Wisps" folder, where "oriwotw.exe" is.
- Launch the game and let it overwrite the profile.
- Choose fullscreen in the display options.


Hotkeys
F1 or XB_RIGHT_THUMB: convergence presets (2, 4, 8, 12, 18). 12 by default.
F4: some blurriness toggle (this isn't depth of field). Not disabled by default. I don't recommend disabling this
F5: vignette toggle. Disabled by default, because dark corners are annoying in 3D.
F6: bloom presets (x0, x0.2, x0.4, x0.6, x0.8, x1). x1 by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Tuesday, April 13, 2021

Journey





3D Vision fix for Journey. Tested entirely at ultra settings, and checked other settings sometimes. The game isn't demanding, so there's no reason to use anything lower than ultra.


Fixed
- Haloing problems.
- Shadows.
- Lighting.
- Fog.
- Stereoized specular reflections for sand and snow.
- Disabled barrel distortion, which is annoying in 3D.


Installation
- Download this file and extract its contents in the "Journey" folder, where "Journey.exe" is.
- Launch the game and let it overwrite the profile.
- Important: every time you launch the game, if you use purely 3D Vision, you need to press F7 to trigger fullscreen.


Hotkeys
F1 or XB_RIGHT_THUMB: convergence presets (0, 1, 2, 3). 2 by default.
F4: barrel distortion toggle. Disabled by default.
F5: vignette toggle. Not disabled by default. The game only darkens the corners in some zones, and the effect is also used in white to show where other people are.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Sunday, April 11, 2021

Yakuza 6: The Song of Life






3D Vision fix for Yakuza 6: The Song of Life. It also fixes Virtua Fighter 5 in the arcade.


Fixed
- Shadows.
- Lighting.
- Light shafts.
- Clipping. Although there is a bit there if you use the maximum FOV setting.
- Sun light.
- Realistic specular reflections.
- Screen space reflections.
- Water and its related reflections.
- Blood.
- Decals.
- Haloing problems.
- HUD at depth with fixed clipping.
- Haloing fixes for Virtua Fighter 5.
- And more small fixes.


Known issues
- Drink glasses are a bit imperfect.
- Real mirrors (there are very few) are inverted. I couldn't find a way to fix them without affecting the rest of the game.


Installation
- Download this file and extract its contents in the "Yakuza 6 - The Song of Life" folder, where "Yakuza6.exe" is.
- Run the game and let it overwrite the profile the first time.
IMPORTANT: in the ingame options, choose fullscreen.


Hotkeys (numbers aren't from the numpad)
F1: convergence presets. The last one is OK for the clan creator mode.
XB_LEFT_THUMB (L3) or 3: low convergence (0.6) toggle, good for non important cutscenes that still trigger gameplay convergence, or for heat moves.
F2: HUD depth presets. 40% depth by default. It doesn't affect prerendered cutscenes, to avoid other unintended effects. When you play Virtua Fighter 5, better leave put this at screen depth to avoid some image cutting at the sides.
F3: HUD toggle. Not disabled by default.
F5: partial depth of field toggle (some closeups). Not disabled by default. Just use the ingame DoF setting if you want to disable it. Unused in Yakuza 6, probably.
F6: arcade scanlines toggle. Disabled by default. Unused in Yakuza 6.
1: arcade X aspect ratio presets. Full 16:9 screen by default. Unused in Yakuza 6.
2: arcade Y aspect ratio presets. Full 16:9 screen by default. Unused in Yakuza 6.
4: convergence and HUD depth preset made for the Majima Construction minigame in Yakuza Kiwami 2, and mostly OK for the clan creator mode in Yakuza 6.



If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Yakuza Kiwami 2






3D Vision fix for Yakuza Kiwami 2. It includes improvements for arcade games.

Update (2021-04-11): fix merged with the Yakuza 6 fix (except two configurations), with some improvements and more fixed effects (like blood). Automatic convergence presets are disabled in favor of better performance. Use the left stick click to quickly use low convergence if you need it.


Fixed
- Shadows.
- Lighting.
- Clipping. Although there is a bit there if you use the maximum FOV setting.
- Sun light.
- Realistic specular reflections.
- Screen space reflections.
- Water and its related reflections.
- Rain, which appears in very few cutscenes.
- Blood.
- Decals.
- Haloing problems.
- HUD at depth with fixed clipping.
- Stereoized arcade games, with new aspect ratio and scanlines options.
- And more small fixes.


Known issues
- Drink glasses are a bit imperfect.
- Debris when you break objects isn't synchronized between the eyes. Each eye can show different small pieces.
- "Smooth" LOD transitions only happen on the right eye. The left eye switches them instantly. Hard to notice unless you break big objects in battle and watch them disappear.
- The mirrors in the back room of the cabaret club are inverted. I couldn't find a way to fix them without affecting the rest of the game.


Installation
- Download this file and extract its contents in the "Yakuza Kiwami 2" folder, where "YakuzaKiwami2.exe" is.
- Run the game and let it overwrite the profile the first time.
IMPORTANT: in the ingame options, choose fullscreen.


Information about automatic convergence
By default (if you haven't used the previous work in progress fix or manually saved convergence), the fix is shipped with a low convergence value (0.6), but gameplay automatically switches to higher convergence (2.0). There are also automatic combinations of convergence and HUD depth for playind darts, cabaret club dates and Majima Construction missions.

In the end I didn't enable a preset for heat moves, because it was triggered sometimes during normal battle situations. Click the left stick button or press 3 to manually switch to low convergence to enjoy those moves better.

The fix relies on having a low convergence setting saved as default, remember that. If you want to disable all automatic convergence stuff, open "d3dx.ini" and remove all "preset = " lines, except for the "preset = Arcade" ones.



Information about arcade games
Without the fix, arcade games (Virtua Fighter 2.1 and Virtual On) were 2D, with borders, 4:3 and with scanlines.

With the fix, they will cover the full 16:9 screen area, be in 3D, have tweakable HUD depth, and with disabled scanlines. Wider aspect ratios are untested. The drawbacks of the extended view area are that the internal 1024x768 resolution gets stretched and the internal HUD looks more pixelated.

Example1
Example2

The related constants in "d3dx.ini" are y5 (scanlines), z5 (X axis) and w5 (Y axis). Press "F6" to enable scanlines, press "1" (not the numpad) to switch between three X axis border settings, and press "2" (not the numpad) to switch between two Y axis border settings.

If you want to use the default aspect ratio, set y5 to 0, z5 to 1 and w5 to 1.


Hotkeys (numbers aren't from the numpad)
F1: convergence presets. The last two are very high, intended for the arcade game Virtual On. You will have to manually change them for Virtua Fighter 2.1, because there wasn't a way to add an automatic convergence preset that didn't make Virtual On more annoying to use.
XB_LEFT_THUMB (L3) or 3: low convergence (0.6) toggle, good for non important cutscenes that still trigger gameplay convergence, or for heat moves.
F2: HUD depth presets. 40% depth by default. It doesn't affect prerendered cutscenes, to avoid other unintended effects.
- F3: HUD toggle. Not disabled by default.
F5: partial depth of field toggle (some closeups). Not disabled by default. Just use the ingame DoF setting if you want to disable it.
F6: arcade scanlines toggle. Disabled by default.
1: arcade X aspect ratio presets. Full 16:9 screen by default.
2: arcade Y aspect ratio presets. Full 16:9 screen by default.
4: convergence and HUD depth preset made for the Majima Construction minigame.



If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Tuesday, April 6, 2021

Superliminal

3Dmigoto 3D Vision DX11 Fix
 
 


 



Last Updated: April 16, 2021

What This Does:
- Fixes shadows, lights, flickering textures, ambient occlusion and various haloing issues
- Fixes most reflections and makes them stereo
- Fixes volumetric effects (fixed by Masterotaku)
- Adds an auto-depth feature for the crosshair
- Adds a low convergence preset on the Caps Lock
- Adds the following keybinds:
  • X - toggles depth of field on/off (ON by default)
  • Z - toggles screen-space reflections on/off (ON by default) 


Remaining issues:
- Screen-space reflections look a little incorrect
- Some door pathways look a little incorrect
- The crosshair depth can act weird at times

Installation:
1) Download this ZIP file and extract it into the game directory
2) For the GOG version, disable GOG Galaxy overlay. (For the Steam version, if the game crashes at startup, try disabling Steam overlay).
3) In the Options menu, set ambient occlusion to "SAO"