geo-11 fix for RefRain - prism memories
Changelog
1.0 (2026-09-01)
Initial Release
1.1 (2026-10-07)
Updated to geo-11 0.7.11
General Information
Fix was created for the following build number of the game's executable:
1.0.3.7
Fix was tested with the following version of geo-11:
0.7.11
Fix was tested with the following version of dgVoodoo:
2.87.3
If any of these items change due to updates, this fix may no longer work. Any updates to this fix will be updated in this post.
Instructions
Download the 7z archive containing the fix:
Previous versions: 1.0
Navigate to the game's executable "RefRain.exe":
<path to your Steam library>\steamapps\common\RefRain - prism memories -\
Place all files within this archive in the same directory. Meaning in the same folder as the game's main executable, you should now have d3dx.ini, nvapi64.dll, ShaderFixes\, etc.
Adjust settings in-game or within the d3dxdm.ini to your liking, which includes the output method. By default, it is set to side-by-side output (sbs).
Download dgVoodoo:
Copy MS\x86\D3D9.dll into the same directory as above. Configure dgVoodoo like below, but use your own resolution:
Control Setup
- Toggle HUD/All 2D Elements pushed in:
- Should only be used on low depth/convergence
- Header: Key HUDToggle
- Key: 1 (in the number row)
- XInput: Right Stick Button/R3
- Cycle through two depth/convergence presets (20/10 and 100/50)
- Header: KeyDepthPresets
- Key: 2 (in the number row)
- XInput: Select/Back/Minus/View
Fixed Items and Issues
- Stereoizes the game using configuration in the d3dx.ini
- Pushes all 2D elements in when toggled on
- Sides of the screen become "exposed" when pushing all 2D elements in
- The marker for the hitbox is misaligned when depth/convergence is above barely anything. I was able to complete a full run without this really being an issue, however, namely using the low/default depth/convergence preset that is included
Credits & Thanks
- Toggles for things by myself
- adjust_from_depth_buffer
- Masterotaku for mentioning the method to get stereoization to occur for generally older games when 3DMigoto/geo-11 doesn't stereoize things
- This game does not render in stereo out of the box















