geo-11 fix for BeamNG.drive, in its (default) DX11 renderer. This fix isn't based on the original fix that DJ-RK made. Shaders changed too much at this point.
Tested up to version 0.39. I expect future game updates to break the fix, so I'll fix it again if that happens.
Update (2026-08-08): fix updated to support the v0.39 version of the game.
Update (2025-08-23): fix updated to support the v0.36.4 version of the game.
Update (2024-09-20): fix updated to support the v0.33 version of the game.
Update (2024-07-14): fixed one shaders related to GPS decals and mission lines that broke at some point.
Update (2024-01-08): fix updated to support the changes up to the current version, 0.31.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "BeamNG.drive\Bin64" folder, where "BeamNG.drive.x64.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, only "nvidia_dx11" works properly, when playing in fullscreen.
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