Wednesday, July 22, 2026

Visions of Mana [DX11]



geo-11 fix for Visions of Mana, in DX11 mode forced by the -dx11 Steam launch parameter.


Fixed
- Shadows.
- Shadows clipping.
- Lighting.
- Light shafts.
- Volumetric lighting.
- Reflections.
- Parallax effects.
- Surface effects on some geometry.
- Heatwave effects now have proper depth.
- TAA and FSR2.
- Ambient occlusion.
- Distant fog.
- One-eye particles. All of them that I could see (they are a lot).
- Added dynamic HUD depth for elements that I think needed it, but restricted to certain screen coordinates and situations to avoid some conflicts as much as possible.
- Automatic preset to allow some static HUD depth during gameplay.
- Autoconvergence configured. Especially important for cutscenes, which sometimes need convergence 5 to 10 times lower than gameplay.
- Other things that I can't remember.


Known issues
- A bit of lighting clipping can be seen at a certain palace. I only saw it at that location and couldn't fix it.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "VisionsofMana\VisionsofMana\Binaries\Win64" folder, where "VisionsofMana-Win64-Shipping.exe" is.
- Edit "d3dxdm.ini" to change the "direct_mode" to the one you need (it's sbs by default). You can also change the "upscaling" setting there, which is 0 by default.
- Set the -dx11 launch parameter on Steam to force the game to run in DX11 mode, because the game runs in DX12 mode by default.
- Run the game.


Hotkeys
- F2: static HUD depth presets for gameplay (0%, 35%, 70%, 100%). 35% by default.
- F3: by default, some particles and effects interfere with autoconvergence, and the fix disables the ones that pop out too much to avoid low convergence when not desired. You can disable that modification with this hotkey.
- F4: vignette toggle. Disabled by default.
- F5: chromatic aberration toggle. Disabled by default. This affects only the normal chromatic aberration during gameplay.


Notes
- Autoconvergence doesn't work with many FSR2 + output resolution combinations. If you decide to use FSR2, make sure autoconvergence is working for you. Otherwise, don't use FSR2.
- TAA in this game is very blurry. It blends too many frames together in my opinion. If you hate TAA but you still want to play with high settings, go to "%LOCALAPPDATA%\VisionsofMana\Saved\Config\WindowsNoEditor", open "Engine.ini", and under "[SystemSettings]" (create the section if it doesn't exist), set:
r.DefaultFeature.AntiAliasing=0
r.PostProcessAAQuality=0

And just in case, make the file read-only.
- If you just want TAA to not be as blurry, you can set these two settings instead and modify the values further if you want:
r.TemporalAACurrentFrameWeight=0.5
r.TemporalAASamples=8


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Sunday, July 19, 2026

URGE Geo-11 fix

 

Special thanks to:

- Masterotaku,  thanks a lot, always there helping me.
 



Fixed

-I used a mix of fixes from DarkStarSword, DHR, 4everAwake, Masterotaku and Losti..

-Reflections.

-Shadows and lights.

-Screen Space Shadows. 

-Crosshair at dynamic depth

-God rays 


 

 Issues

Sometimes you have to push ALT + ENTER to kick 3D  (nvidia_dx11 mode)

 

 Installation

Extract the contents of the https://cicicleta.s3.us-east-1.amazonaws.com/Urge.zip file to the game directory. 

Remember to edit "d3dxdm.ini" to manually change your "direct_mode" to the output you needit is sbs by default.

Dynamic depth depends on whether the cursor is showing or not. So this fix it's made to be played with mouse and keyboard.

 
 I Made this fix using  tools and fixes from DarkStarSword, DHR, 4everawake, Masterotaku and Losti..
If you want to donate something, They worth it.

Saturday, July 18, 2026

VRto3D Driver

Introducing a way to play several VR Games and Mods on 3D displays!

V5.0.0 now released with many changes and improvements - see the changelog below

Mods like UEVR, REFramework, NoMoreFlat, and Luke Ross RealVR work great (be sure to read necessary settings on the compatibility wiki). 

VR games that support a XInput controller work great, but may need the pitch and/or yaw emulation turned on.

3DTVs, Projectors, SR Displays, and AR glasses (or anything that takes a SbS/TaB image) provide the best experience. OpenXR HMDs can work via Virtual Desktop

3DVision displays now supported via DX9 mode or built-in WibbleWobble output. Can also use WibbleWobbleVR, which can utilize VRto3D profiles but won't have all the latest features


Installation instructions are available on the GitHub or below. Be sure to read the notes section!

Latest Release

Check the Compatibility Wiki for games/mods that have already been tested.

Sunday, July 12, 2026

Alien: Isolation [DX11]

Alien: Isolation (DirectX11) - 3D Vision Fix

3DMigoto, DX11, 3D Vision fix by mike_ar69 and bo3b
geo-11 update 7-11-26 


Latest update includes a fix for planar reflections that mike_ar69 recently fixed, and was turned into a regex fix for all of them. Also includes autoconvergence for the up-close monitors and hacking. It's now 3D Vision Ready using geo-11.

Monday, July 6, 2026

Trials of Mana



geo-11 fix for Trials of Mana.


Update (2026-07-21): fixed ambient occlusion.


Fixed
- All visual effects.
- Added dynamic HUD depth for lock-on icons, quest marker, and some interaction icons.
- Automatic preset to allow some static HUD depth during gameplay.
- Autoconvergence configured. Especially important for cutscenes, which sometimes need convergence 5 to 10 times lower than gameplay.


Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "Trials of Mana\Trials of Mana\Binaries\Win64" folder, where "Trials of Mana-Win64-Shipping.exe" is.
- Edit "d3dxdm.ini" to change the "direct_mode" to the one you need (it's sbs by default). You can also change the "upscaling" setting there, which is 0 by default.
- Run the game.
- I recommend playing in fullscreen instead of windowed. It's completely smooth.


Hotkeys
- F2: static HUD depth presets for gameplay (0%, 35%, 70%, 100%). 25% by default.
- F4: vignette toggle. Disabled by default.


Notes
- The game has a very aggressive LOD handling that makes a lot of objects pop in and out of the scene. I uploaded a pak file here to fix the issue. Install it in the "Trials of Mana\Trials of Mana\Content\Paks" folder. I recommend this very much.
- Alternatively, a pak version with TAA disabled here, if you want it gone.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Wednesday, July 1, 2026

ROGUE FLIGHT






geo-11 fix for ROGUE FLIGHT.


Fixed

  • Haloing issues.
  • Lens flares.
  • Vignette.
  • Some HUD parts being at inconsistent depth.
  • Crosshair and some item text are now at dynamic depth.
  • Autoconvergence configured, which is very much necessary for first person view and cutscenes.

Installation
  • geo-11 fix (with build v0.6.198): download this file and extract its contents in the "RogueFlight" folder where "RogueFlight.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default.
  • Run the game.

Hotkeys
  • F2: static HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 0% by default.
  • F4: vignette toggle. Disabled by default.

Notes
  • Unrelated to the 3D fix, the game appears to have a bug related to the resolution list when using custom resolutions and/or refresh rates, but if you choose resolution the normal way, you can then change the refresh rate the way you want outside the game.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku