Friday, August 12, 2022

Rayman Redemption







geo-11 fix for Rayman Redemption. It's a fan remake of the first Rayman game. It runs in DirectX 11 and that made 3D a possibility. Fix tested with game version 1.1.4.


Fixed
  • Stereoized layers of geometry, after analyzing how the "v0.z" depth worked and doing some manual changes to the formula depending on the detected depth.


Installation
  • Get the latest version of the game from here and install it.
  • Download this file (contains geo-11 build v0.6.58) and extract its contents in the "Rayman Redemption" folder, where "Rayman Redemption.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen ingame (better configure the game before installing the fix) and "direct_mode = nvidia_dx11" in "d3dxdm.ini". "direct_mode = nvidia_dx9" blacks out one eye at this moment.
  • Run the game.


Known issues
  • A lot of boss battles aren't as pleasant to look at as normal levels. Their background counts as a distant background, and the left and right borders show smearing when you can see something passing behind them.
  • The need for the F2 hotkey to reverse the background layers at some levels of "The Dream Forest".


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (0, 2, 4, 5, 6). 4 by default, which I recommend.
  • F2 or XB_LEFT_THUMB: switch to reverse the depth of the two furthest background layers. Needed only for the mountains + clouds background in the first few levels of the game (some areas of "The Dream Forest" levels, like the first one), and nowhere else. It isn't even that much of a problem if you never press this.


Recommendations
  • For a pixel perfect presentation (all pixels having the same size), have the desktop at a resolution that is an exact multiple of 480x270 before running the game. For example, for my 2560x1440 monitor, I use a custom resolution of 2400x1350 (without scaling).


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Thursday, August 11, 2022

Tron 2.0 Geo-11 3D fix. DX9 - DX11 dgVooDoo2


 Greetings Programs,


I have a fun fix here that works pretty good out the box. I had ran a mod called Killer 
App Mod for Tron 2.0. I had found it worked well when running the dgVooDoo 2 and in a Katanga window with a Reverb G2 VR Headset.


Now this should work with other 3D solutions but I have only tested the Katanga_VR Mode and a G2 VR Headset. but with it being converted to DX11 it should work on most all solutions I would hope..


But before we get started you can get the Game on Steam I think also GOG.. The Killer App Mod can be found by going to this Guide page on Steam:

https://steamcommunity.com/sharedfiles/filedetails/?id=325088441


The guide on Killer App Mod site cover most of the issues you could run into but I am not going to cover that here, just read the guides and mod website for help. but if you do have a question I will try and help.


Now, All I did was install Tron2.0 then downloaded the patch and then the killer app mod and installed them. I will supply the shortcut I used for Katanga, I use Helixvision so I am not sure if you need that or not to get the Katanga app??


But Helixvision is only like 5bucks and well worth the cost. Not sure if you get 3DFM if that comes with the Unity App Katanga??


But without further ado here is the Katanga Shortcut target line dont forget you may need to purchase Helixvision, and if you put the game into a different location you will need to change the shortcuts Target line to where you installed. here is an example of the target line:

C:\Games\Steam\steamapps\common\HelixVision\Tools\Katanga\katanga.exe --game-path C:\Program Files (x86)\Buena Vista Interactive\Tron 2.0\Tron.exe --launch-type DX11Exe

So you would insert your Patch and install where Tron 2.0 is like above from here C:\Program Files (x86)...... or if you just want to make your own Shortcut from Bo3b Himself..


https://www.mtbs3d.com/phpBB/viewtopic.php?t=26326


Also, here is a link to the dgVooDoo 2 website:


http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/


here is a link to the Geo 11 fix which includes dgVooDoo2 if you need to manually install it. I will also include the folder for Helixvision.  


https://nephilim3d.s3.amazonaws.com/Tron+2.0+Geo-11+3D+fix.7z


here is the Helixvision folder. just put it inside the fixes folder where you installed Steam/Helixvision at:


https://nephilim3d.s3.amazonaws.com/1254.7z



Well it is a fun game and I am gonna try some MP hope to see you on the inside. if you have any questions let me know..


Donations welcome jlaf2112 AT Gmail Dot Com


Thank you

Nephilim





Saturday, August 6, 2022

Final Fantasy VIII [DX11]








geo-11 fix for Final Fantasy VIII (2013 Steam release, not remastered. The first PC version should be OK too). Specifically for FFNx, which is a new engine, and not for the unmodified game.


Fixed
  • Skyboxes and moon (in some summons) now at full depth.
  • Minimap.
  • Custom stereoization formula for the world map.
  • Options for HUD depth. However, clipping is not fixed because there was a side effect of making cutscenes invisible.
  • Optional widescreen mod (until there's widescreen officially in FFNx). HUD and some other things are exceptions and they will remain stretched.
  • Automatic zero separation and convergence preset for triple triad, to make it visible.


Installation
  • If you're starting with the unmodded game, first of all install the latest canary version of FFNx. This step is mandatory, because it's what will make the game run in DirectX 11.
  • You need to configure it in a specific way to ensure the best stability. This is what I set for my 2560x1440 monitor in "FFNx.toml", to play normally in 4:3 aspect ratio (with your own resolution output, scale and antialiasing. Do what you want with the rest):

    renderer_backend = 3
    fullscreen = true
    borderless = false
    window_size_x = 2560
    window_size_y = 1440
    internal_resolution_scale = 6
    aspect_ratio = 0
    enable_vsync = true
    enable_antialiasing = 16
    ff8_worldmap_internal_highres_textures = true

    For the best image quality with "internal_resolution_scale", try to not go over 2x your resolution height (1 is 480, 2 is 960, etc). For example 6 is great for 1440p, because it's 2880. More than that looks actually more aliased.

  • Download this file (contains geo-11 build v0.6.58) and extract its contents in the "FINAL FANTASY VIII" folder, where "FF8_EN.exe" (depends on language) is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen ingame (better configure the game before installing the fix) and "direct_mode = nvidia_dx11" or "direct_mode = nvidia_dx9" in "d3dxdm.ini".
  • Run the game.


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (0, 200, 600, 1200, 2400, 4800). 2400 by default.
  • F2: HUD depth presets (0%, 20", 40%, 60%, 80%, 100%). 0% depth by default. Since there's no clipping fix, I recommend leaving it at screen depth.
  • F4: toggle for 0 separation and convergence, to quickly play through uncomfortable 2D backgrounds.
  • F5: presets for my widescreen mode (default, 16:9, 2560x1080 AR, and 3440x1440 AR). Unmodified by default, which I recommend unless you can't wait for widescreen to be official. The other modes are intended to be used when you set "aspect_ratio = 1" in "FFNx.toml". However, geometry will show aggressive culling done by the game, so you won't that that much extra content at the sides.
  • F6: black bars toggle. Not used by default. This will only work when the F5 hotkey is not at default state, placing back bars to cover everything outside the original 4:3 area. Intended for 2D backgrounds if culling is annoying to you. It will cut the HUD too much because it's stretched.


Recommendations
  • If you're playing at 4:3 without any stretching, you will notice that separation can be lower than usual. This is normal, and you can compensate it by using 33% higher separation to match other 16:9 games.
  • Once there is widescreen in FFNx officially, my widescreen method will be obsolete, so don't use it anymore after that.
  • 2D backgrounds have 3D awareness to some extent, but sometimes it will be annoying to play with 3D enabled because behind layers, things become smeary instead of just black. Just use the F4 key to switch to 2D, and reenable 3D again in battles and outside.
  • "ff8_worldmap_internal_highres_textures = true" in "FFNx.toml" increases the resolution of the overworld textures. I recommend enabling it.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Friday, August 5, 2022

Final Fantasy VII [DX11]








geo-11 fix for Final Fantasy VII. Specifically for FFNx, which is a new engine, and not for the unmodified game.

Update (2022-08-08): updated fix after checking the new official widescreen mode. I have disabled my widescreen mode because the official one is better. And I have also improved my handling of scissor clipping to not cut single color fullscreen effects (and also to not stereoize them).


Fixed
  • Skyboxes (overworld and summons) now at full depth, for default textures and multiple mods.
  • Shadows in the overworld now at approximate depth (they were fully 2D), for default textures and multiple mods.
  • Options for HUD depth that also affect 2D backgrounds. With fixed clipping.
  • Optional widescreen mod (until there's widescreen officially in FFNx).


Installation
  • If you're starting with the unmodded game, first of all install the latest canary version of FFNx. This step is mandatory, because it's what will make the game run in DirectX 11.
  • I recommend installing the latest canary version of 7th Heaven, which gives you an interface for easily configuring game settings and installing mods.
  • You need to configure it in a specific way to ensure the best stability. This is what I set for my 2560x1440 monitor in 7th Heaven (Settings -> Game Driver):



    If you're not using 7th Heaven, these are the key settings in "FFNx.toml" to play normally in 16:9 aspect ratio (with your own resolution output, scale and antialiasing. Do what you want with the rest):

    renderer_backend = 3
    fullscreen = true
    borderless = false
    window_size_x = 2560
    window_size_y = 1440
    internal_resolution_scale = 6
    aspect_ratio = 2
    enable_vsync = true
    enable_antialiasing = 16

    For the best image quality with "internal_resolution_scale", try to not go over 2x your resolution height (1 is 480, 2 is 960, etc). For example 6 is great for 1440p, because it's 2880. More than that looks actually more aliased. At that internal resolution and 16xMSAA, there was still a lot of performance left for my RTX 2080Ti (I only saw near 50% usage only during some spells or summons).

  • Download this file (contains geo-11 build v0.6.58) and extract its contents in the "FINAL FANTASY VII" folder, where "FF7.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, use fullscreen ingame (better configure the game before installing the fix) and "direct_mode = nvidia_dx11" or "direct_mode = nvidia_dx9" in "d3dxdm.ini". "nvidia_dx11" has better performance and probably more stability than "nvidia_dx9".
  • Run the game, with 7th Heaven if you have it installed.


Hotkeys
  • F1 or XB_RIGHT_THUMB: convergence presets (0, 100, 300, 600, 1200). 600 by default, good for battles, but a bit low for the overworld, which is better with 1200.
  • F2: HUD depth presets (0%, 20", 40%, 60%, 80%, 100%). 0% depth by default. This also affects 2D prerendered backgrounds.
  • F4: toggle for 0 separation and convergence, to quickly play through uncomfortable 2D backgrounds, because they don't contain any 3D information while characters and other polygonal objects do.
  • F5: presets for my widescreen mode (default, 16:9, 2560x1080 AR, and 3440x1440 AR). Unmodified by default, which I recommend unless you can't wait for widescreen to be official. The other modes are intended to be used when you select Aspect Ratio -> Stretch to Fill. Battles look excellent, but the overworld and 2D backgrounds will show aggressive culling done by the game, so you won't that that much extra content at the sides. Non default modes also disable the scissor clipping fix for the HUD, so you may see some glitches related to that.
  • F6: black bars toggle. Not used by default. This will only work when the F5 hotkey is not at default state, placing back bars to cover everything outside the original 4:3 area. Intended for 2D backgrounds if culling is annoying to you.


Recommendations
  • Install and use the "60 FPS Gameplay" mod, as well as using "ff7_fps_limiter = 3" in "FFNx.toml".
  • Use a cutscenes mod that makes them run at least at 30fps. I use "Cosmos FMV (30 fps)" combined with all three "Ninostyle" mods for character models (the FMV mod can show models from the other mod as an option).
  • If you're playing at 4:3 without any stretching, you will notice that separation can be lower than usual. This is normal, and you can compensate it by using 33% higher separation to match other 16:9 games.
  • Use the official widescreen mode.
  • Most areas with 2D backgrounds will be annoying to play with 3D enabled (sadly they don't contain any 3D information, unlike Final Fantasy IX). Just use the F4 key to switch to 2D, and reenable 3D again in battles and outside.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Sunday, July 31, 2022

PPSSPP (PSP emulator) [DX11]










geo-11 fix for PPSSPP, the PlayStation Portable (PSP) emulator. Only for the Direct3D 11 backend.

Tested with PPSSPP 1.13.1 version and some surrounding builds.


What the fix does
- It sets "allow_create_device=0" in geo-11 to make it work.
- It stereoizes the necessary render targets to allow 3D. Shaders are stereoized by geo-11 automatically.
- Per game profiles (56 profiles for 64 games at this moment) that set my preferred default convergence, and in some cases with shader fixes included in those profiles. For example the heatwave in Castlevania Dracula X Chronicles, the HUD in Ape Escape, and shadows in the God of War games. Sometimes optional effects disabling is commented, like the noise in the Silent Hill games.
- By default, "include = ShaderFixes\mouse.ini" enabled in d3dx.ini to make proper use of the mouse cursor when using sbs or tab outputs.
- "swap_effect = 4" enabled in d3dx.ini to force flip model, which triggers 3D Vision in "nvidia_dx11" direct mode.


Installation
- Get the latest emulator version for Windows 64 bit from the PPSSPP downloads page.
geo-11 (with build v0.6.58): download this file and extract its contents in the "ppsspp" folder (or whatever you called it), where "PPSSPPWindows64.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's sbs by default. For 3D Vision monitors, only "direct_mode = nvidia_dx11" works (nvidia_dx9 gives a black right eye).
- Run the emulator and set the "Settings -> Graphics -> Rendering mode -> Backend" setting to "Direct3D 11".
- Preferably play in fullscreen.

Before you run any game, open "d3dx.ini" and check the lines below the one that says";------ List of game fixes. Uncomment only the one you are going to play. -----". Starting at line 37 currently.
Remove the ";" at the beginning of the line of the game profile you want to choose, and save the changes to the file.

You can do this while playing if you alt+tab out of the emulator. Press F10 ingame to reload the changes to the file, and it will work just fine.

Do not load more than one profile at the same time.


Hotkeys
- m: general convergence hotkey with lots of presets, because games with a profile have unpredictable convergence needs. shift+m to cycle backwards.
- n or XB_LEFT_THUMB: only active when you load a game profile, this is a hotkey that has only a few convergence presets relative to the default convergence I set for the game profile. x0.25, x0.5, x1 and x2. By default it will be x1.


Creating game profiles
Inside the "GameFixes" folder that comes with the fix, you will see many ".ini" files. They contain a "[Stereo]" section with the default "dm_convergence", a "[Constants]" section with x10 defined with the same value as "dm_convergence" (to be used by the convergence hotkey), and sometimes some ShaderOverride blocks for fixing or disabling shaders. Some are optional and commented.

If you want to create a profile of your own, make a copy of "template.ini" and put the name you want (preferably without spaces), set "dm_convergence" and "x10" to the default convergence value you need, and then in "d3dx.ini" add a line with "include = GameFixes\Your_Game_Name.ini" below the others. Comment it with a ";" at the beginning of the line when you don't want to use it.


Recommendations
- Check the list of 60fps patches for games that you may play. The usually require a specific game region.
- The emulator can be overclocked, usually with the result of better fps. Some games may not work with that.
- For better graphics quality, I recommend setting "Settings -> Graphics -> Postprocessing effects -> Postprocessing shader #1" to "Supersampling AA (Gauss)". Apparently it overrides the internal resolution you choose. For me it looks better than 10x PSP resolution for a 2560x1440 output.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

Thursday, July 28, 2022

Project Cars 2 3D fix


 

3Dfix WIP by DHR, donations to "" dhr.donation At gmail dot com ""



Hey all you GearHeads,


I, am uploading this fix by DHR so all donations to him. Not much to say as I did not do the fix and it is untested by me as I am having an issue with Helixvision and 3D not related to the fix..


So Hopefully this works out the box. If you have any issues but most should be fixed and there are very few things broke from what I heard.

Please feel free to post any concerns to the blog. here is the Download link for the 3D fix:


https://nephilim3d.s3.amazonaws.com/Project+Cars+2+3D+Fix.7z



3D Fix by DHR

Uploaded by The_Nephilim

Enjoy..