Monday, September 28, 2026
Cold Waters DX9
Wednesday, September 23, 2026
Lightmatter (VRto3D)
VR
Description:
This fix is a little unusual, because it starts from a full VR conversion. Default setup from the 7z file is to run in VR. It can also use the VR controllers. The stereo is created by the regular Unity pipeline for VR, and after a couple of tweaks is very good.
For 3D use we can use OneUp03's awesome VRto3D driver to convert to any 3D format.
How to install:
- Launch game and set up resolution you want first. 1440p is a good place to start. For VR use, you are better off to use 4:3 ratio.
- Disable TAA, it doesn't work in VR output.
- Download the 7z file, and extract to game directory where "LightmatterSub.exe" resides.
VR:
- Launch game from LightmatterSub.exe to avoid their unnecessary launcher.
- SteamVR will automatically start.
- Install and set up VRto3D using the guide. Ctrl-Home shows menu to choose 3D type.
- Make sure SteamVR is running in 3D with the default background in your 3D type.
- Launch game from LightmatterSub.exe to avoid their unnecessary launcher.
- Use Ctrl-F3..F6 to configure 3D to your preference as usual.
Performance might be a problem. On a decent AMD 7900XT, I needed to turn down the volumetric lighting to use 1/4, as the biggest change, in order to meet 75Hz for BSB headset. If you need higher rates, expect reprojection.
How to play:
Three controllers supported.
Vive VR controllers: (right handed default)
Walk: left pad navigatesTurn: right pad snap turnsAction: right triggerJump: right gripMenu: top buttonSteamVR: bottom system buttonRecenter: hold bottom system buttonBy default right handed, can be swapped in the StereoFix.hands.txt file. Other config parameters can be tuned to preference in those files.Gamepad:
Walk: left stick navigatesTurn: right stick viewAction: right triggerJump: A buttonMenu: Start buttonSteamVR: Guide/xbox buttonRecenter: right stick click- Keyboard+mouse: Walk: WASDTurn: mouse viewAction: mouse click or EJump: space barMenu: Escape keySteamVR: End keyRecenter: Home keyMouse does not work in game menu, use arrow keys.
Remaining Issues:
VR:
This is maybe a little funny because the game originally uses a head pointed cursor for direction. With motion controllers the lamp is in your hand, but aimed by head. There is an experimental setting of carryhand=1 in StereoFix.hands.txt if you want to try hand based carry, but I found head to more naturally fit the gameplay, which is why it's default.
There are occasional image dropouts where the geometry doesn't draw at some angle. Slight movements bring it back. I think this is a Unity VR pipeline bug and don't think it can be easily resolved.
I see occasional stuck pads, where movements stays stuck on, instead of stopping on thumb lift. Rare, but can kill you in-game.
VRto3D:
No problems that I noticed while using SR display with VRto3D.
Tested as working well using AMD 9700 XT.
Feedback would be appreciated, it's hard to know if the defaults work for others.
Sunday, September 20, 2026
Sonic R
This is a native 3D implementation in the Sonic R reimplementation project.
You can now play this classic game in 3D!
3D Modes Supported
- SbS (and Full)
- TaB
- Row Interlaced
- Column Interlaced
- Checkerboard
- Anaglyph (Dubois)
- LeiaSR
- Frame Sequential through SbS + NV3D-Glass or WWInjector
3D Features
- Adjustable Depth (Hotkeys F3/F4) & Convergence (Hotkeys F5/F6)
- Adjustable HUD Depth (Hotkeys F1/F2)
Instructions
- Download the latest release
- Extract it to a folder
- Follow the instructions for installation
- Run SONICR.EXE
- Select 3D mode from Options->Graphics menu and configure Graphics settings
- This may work on other platforms, but only Windows was tested
Thanks to jnmartin84 who created this reimplementation!
Sunday, September 13, 2026
METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version [DX11]
geo-11 fix for METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version, running in DX11 mode. The game has a "DirectX Version" with "DirectX 11" and "DirectX 12" as options. Make sure you are using "DirectX 11".
Known issues
Installation
- Make sure that the game will run in DirectX 11 mode, in the graphics settings. Preferably in borderless mode, and avoiding the 1366x768 resolution specifically because it makes autoconvergence not work.
Hotkeys
- F1: static HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 40% by default.
Custom crosshair information
It's enabled by default, thanks to the "include = ShaderFixes\custom_crosshair.ini" line in "d3dx.ini". Comment or delete that line to disable it.
Saturday, September 12, 2026
Dinosaur Planet
This is a native 3D implementation in the Dinosaur Planet Recompiled project.
You can now play this classic game in 3D!
3D Modes Supported
- SbS (and Full)
- TaB
- Row Interlaced
- Column Interlaced
- Checkerboard
- Anaglyph (Dubois)
- LeiaSR
- Frame Sequential through SbS + NV3D-Glass or WWInjector
3D Features
- Adjustable Depth & Convergence
- Adjustable HUD Depth
- Dynamic Crosshair
- Auto Convergence
Instructions
- Download the latest release
- Extract it to a folder
- Dump your copy of Dinosaur Planet (SHA1 cb9760b49198f7b754593a01c8ed642211caacde)
- Place it in the game's folder
- Run DinosaurPlanetRecompiled.exe
- Download Dinomod Enhanced and install it in the game's mod menu
- Select 3D mode from Options->3D menu and configure Graphics settings
- This may work on other platforms, but only Windows was tested
Thanks to all who worked on the recomp of Dinosaur Planet for porting it to PC!
Friday, September 4, 2026
Donkey Kong 64
This is a native 3D implementation in the Donkey Kong 64 Recompiled project.
You can now play this classic game in 3D!
Update 2026-09-13:
- Fixed crosshair depth tracking (thanks masterotaku!)
- Made auto-convergence smoother
- Fixed bugs in Full-SbS
3D Modes Supported
- SbS (and Full)
- TaB
- Row Interlaced
- Column Interlaced
- Checkerboard
- Anaglyph (Dubois)
- LeiaSR
- Frame Sequential through SbS + NV3D-Glass or WWInjector
3D Features
- Adjustable Depth & Convergence
- Adjustable HUD Depth
- Dynamic Crosshair
- Auto Convergence
Instructions
- Download the latest release
- Extract it to a folder
- Dump your copy of Donkey Kong 64 US (SHA1 cf806ff2603640a748fca5026ded28802f1f4a50)
- Place it in the game's folder
- Run DK64Recompiled.exe
- Select 3D mode from Options->Graphics menu and configure Graphics settings
- This may work on other platforms, but only Windows was tested
- NOTE: some effects like rain/sandstorm are just 2D textures so are kept at screen depth












