Update (2026-08-09): fix updated for the final game after testing it completely. Fixed one-eye issues, an underwater distortion effect, ambient occlusion and made some small HUD adjustments.
- Everything, graphically speaking.
Installation
- geo-11 fix (with build v0.6.198): download this file and extract its contents in the "DQ7R\DQ7R\Binaries\Win64" folder , where "DQ7R-Win64-Shipping.exe" is (the final game will have different folder and exe names). Remember to edit "d3dxdm.ini" to change the "direct_mode" to the output method you need.
- F1: convergence presets (200, 900, 1800, 2700, 3600). 1800 by default, but only if you set "dm_auto_convergence" to 0 in "d3dxdm.ini". Which I don't recommend.
- If you set resolution scaling to "High", it will supersample from a higher internal resolution. If you need more fps, set it to "Medium".
The important part is setting Enabled = true under [Apply CVars] and having "r.ScreenPercentage = 100" under [CVars]. The rest, you can choose to use or ignore. But keep in mind that "r.TemporalAA.Algorithm = 1" is very GPU demanding compared to 0. Even if you use TAA for both cases and don't see that much difference.


















