Specials thanks to Masterotaku, always there helping me
Geo-11 fix for Mount & Blade Warband. The game originally runs in DX9 and already works for 3D Vision, but I wanted to make a DX11 fix to not depend on 3D Vision drivers and dynamic depth for mouse and crosshair. This requires dgVoodoo to convert the game to DX11.
Fixed:Halos from lights and smoke.
Crosshair at dynamic depth.
Mouse cursor at dynamic depth.
Reflections at real depth.
Installation Geo-11: download this file
https://cicicleta.s3.us-east-1.amazonaws.com/MountBlade+Warband.zip and extract its contents into the "Mount and Blade Warband" folder. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It is set to "sbs" by default. katanga_vr doesn't work for me. nvidia_dx11 mode explained further below.
Install dgVoodoo (v2.86.2 is the version I used for this game). Copy the "MS\x86\D3D9.dll" file to the folder where you installed the fix. Then run "dgVoodooCpl.exe" to configure dgVoodoo similarly to this:


This game has a launcher that does not work well when geo-11 is active (mouse is not showed). I recommend configuring the game first without geo-11 active, and then installing geo-11 afterward. If you later need to change something in the launcher with geo-11 already installed, just rename the d3d11.dll file to something else (e.g. --d3d11.dll), make your changes in the launcher, and then rename it back to its original name.
These are the values that work best for me.
It is very important not to use antialiasing (dynamic depth stops working if you do).
If you are going to use the nvidia_dx11 output mode, there are additional steps to configure, which I explain further below.
This fix works with the game's native mode. It is configured to support the "Clash of Kings" mod, but crashes occur fairly often with mods in general. With other mods that modify textures, the fixes will not work correctly.
nvidia_dx11 output:
Uncomment this line → swap_effect = 4 to enable the 3D effect.
"Clash of Kings" Crashes with nvidia_dx11 output mode (any problem related to VRAM)
Hotkeys
k: Change the depth of the interactive box (in front of the character).
This fix it's for game's Native Mode. I have tested "Clash of Kings" mod in three PC:
-GTX 1660 : "Clash of Kings" works in sbs mode.
-GTX 1050 : "Clash of Kings" works in sbs mode.
-RTX 4060 : "Clash of Kings" doesn't work. Works commenting this line ;allow_create_device=1 in d3dx.ini
In any case, the mod crashes a lot due to the large load of textures that the dx9 system is not prepared to withstand. (I think)