Download the fix: 3Dfix-DOAX-VenusVacation-2.3.7z
This is not to be confused with the console exclusive game Dead or Alive Xtreme 3: Venus. This is a free to play casual volleyball management game, and lacks the volleyball gameplay or minigames of its console counterpart.
There are two versions of this game - a Japanese version available through DMM, and a recently released English version currently on Steam. The Japanese version has been around for longer and has more content and features than the English version, but obviously the English version is easier to understand and is playing catch-up with old events from the Japanese version. Most mods will work fine on either version (with some exceptions).
For help with installing the Japanese version refer to this article (the camera mode of the Google Translate Android app may also be helpful for any steps that have changed since this article was written), and the beginners guide to understand the game itself and the reddit community for event guides.
The English version is partially region locked and the store page is not visible from most Western countries, however many people can trivially bypass this by simply following this link to install the game. If that doesn't work connect to a VPN endpoint in a South-East Asia country (e.g. Hong Kong or Singapore, but NOT Japan) to install the game. Once installed you do not need the VPN to play.
Costume Mods
This mod primarily adds support for NVIDIA 3D Vision to the game, but it is also required for the costume mods available for this game. If this is why you are here you can ignore any of the information below that is specific to 3D Vision users and just follow the instructions on the website that led you here.
This mod by itself will not change any costumes - for that you will need mod packs available from elsewhere and extract them into the Mods directory. You don't need to restart the game after installing a new mod - just press F10 in game to load any new mods.
Some mod packs ship with optional parts of the mods that are not enabled by default - look for any files or directories in the mod pack that is named "DISABLED something", and remove the "DISABLED" from the filename to enable it.
Installing (3D Vision + Costume Mod users)
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Extract the contents of the zip file to the game directory.
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In the launcher (not the game), open settings (2nd button from the top) and change everything to the left-most option (lower quality options are known not to work).
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IMPORTANT (3D Vision Users only): Once the main game launches, press F7 to switch to exclusive full screen mode to engage 3D. Repeat this anytime you alt+tab out of the game to re-engage 3D.
Keys (3D Vision + Costume Mod Users)
- F1: Show help
- F2: Toggle costume mods
- Shift+F2: Cycle costume mod shadow modes (on/off/original)
- Mouse back button: Toggle HUD visibility
- Ctrl+F9: 3DMigoto performance monitor
- F10: Reload all mods
- Ctrl+Alt+F10: Reload all mods and reset to default configuration
Keys (3D Vision Users Only)
- F7: Full Screen
- ~: Toggle auto-convergence feature on and off
- Ctrl+F5: Reduce popout when auto-convergence is on
- Ctrl+F6: Increase popout when auto-convergence is on
Auto-Convergence (3D Vision Users Only)
This fix uses my new auto-convergence feature (first introduced in my Life is Strange: Before the Storm fix) to automatically adjust the convergence while playing to suit the various scenes and quick camera angles changes this game does. For this game I have set it to try to keep everything inside the screen (behind the HUD), while still maximising the 3D effect in any given scene.
The auto-convergence feature replaces the traditional meaning of 3D Vision's convergence setting with a "popout" setting, which is similar to convergence, but gives better results with a wider range of camera angles, monitor sizes and viewing distances. The same keys that normally adjust the convergence will adjust the popout instead when auto-convergence is enabled, and the popout value will be displayed on screen while adjusting it.
This feature has a number of tunable parameters, which can be tweaked by editing the [Constants] section in the ShaderFixes\auto_convergence.ini. These tunables include things such as the initial popout, minimum and maximum allowable convergence values, thresholds for how far the convergence is allowed to get away from the target, and threshold for the anti-judder countermeasure.
3D Vision Fixes
- Lights & shadows
- Water
- HUD
- Added automatic convergence
3D Vision Update v1.1
- Fixed ripples
- Fixed auto-convergence popout bias changing on full screen
- Use a lower convergence preset when Burst is activated
Update v1.2
- Fixed shadow glitch
- This fix now forms the basis for third party costume mods
Update v1.4
- Major 3DMigoto update (conditional logic, performance monitor)
- Auto-convergence performance cost will be skipped when 3D Vision is disabled
- Added toggle keys for costume mods and shadows (try cycling shadow modes if performance is an issue)
- New built in help shown by pressing F1
- Enabled costume mods for missing costume + shadow shaders
- Enabled costume and fingernail texture replacement mods
- Fix cases where a shadow could go missing from a costume mod
- HUD will always be shown in burst mode
Update v1.5
- Fix missing legs in some costume mods
- F2/Shift+F2 hotkeys now show status in overlay
Update v1.6
- Re-fixed lighting & auto-convergence broken by game update
Update v1.7
- Updated costume mod and 3D Vision ripple fix for compatibility with DOAXVV December 6th update
- Update to 3DMigoto 1.3.12 (adds vertex buffer hunting keys, clipboard marking mode, etc)
- 3D Vision: Made specular reflections on some (not all) materials render at their accurate depth instead of surface depth.
- 3D Vision: Tweaked auto-convergence settings for more comfort in some cutscenes.
Hotfix v1.8
- Fixed pink fingernails
- Added another missing costume shader
Update v1.9
- 3DMigoto updated to 1.3.14 to facilitate more advanced modding
- Now automatically saves the costume & shadow settings on exit/reload. Ctrl+Alt+F10 will revert to the default settings and reload.
- Key bindings are no longer processed while alt+tabbed out.
- Frame analysis now has several "profiles" that can be switched with - by default only skin and costumes are dumped to make blender imports faster. Press Ctrl+F8 (in hunting mode) to enable/disable dumping hair and fingernails, or switch to dumping UI textures instead.
- Frame analysis will no longer dump out modded meshes to make it a little easier to import meshes into blender when a costume mod is active (If you want to reimport a modified mesh you should be importing that directly from the mod, not a frame analysis dump).
- Auto-convergence has been updated - the popout bias will be automatically saved in the d3dx_user.ini, and the auto-convergence HUD will show the current convergence value as well. There's a bunch more changes under the hood, so it may behave slightly differently to before.
Update v2.0
- 3DMigoto updated to 1.3.15
- F10 reload is now much faster
- Settings left over from uninstalled mods will be removed on the next F10 reload/game exit (You will still see these warnings once)
- Fix crash when news is displayed while using certain mods
- Displaying news will no longer reset certain settings
- Fixed compatibility issue with ReShade (if you couldn't use the two together before, please test again and report back)
- Fixed crash that could occur on non-nvidia systems in some circumstances
Update v2.1
- 3DMigoto updated to 1.3.16
- Fixed compatibility issue with new versions of ReShade
- Automatically adjust depth of icons in pool hopping minigame (3D Vision)
Update v2.2
- Updated costume mod for compatibility with DMM version 2019-04-25 update
Update v2.3
Special thanks to KuroKaze78 for finding the updated shader hashes :)
- Updated costume mod + 3D Vision compatibility for DMM 2020-06-11 update
- Includes KuroKaze78's d3dx.ini updates:
- Includes additional shaders in the d3dx.ini so that fewer mods should require manual additions to this file
- Hair + fingernail mod support is now enabled out of the box
- Support for environment mods added
- desktop.ini files now ignored
- _id is now included for mods that depend on it
- Includes support for dumping full size (1920x1080) decobromide images in the frame analysis UI profile
Note that because extra shaders are now included in the base d3dx.ini you may get some conflict warnings with certain mods. These warnings are mostly harmless, but can usually be resolved by updating the mods listed in the warning, or editing their ini files to remove the indicated ShaderOverride section.
Known Issues (3D Vision Users Only)
The news and Gacha probabilities windows and certain text boxes are blank while in full screen (or when using ReShade). Alt+tab out of the game (not just disabling 3D) and they will appear, and press F7 to re-enable 3D when done, but of course if you are playing on DMM it is all in Japanese anyway. Visit reddit for English translations and event guides.
Side-by-Side / Top-and-Bottom Output Modes (3D Vision Users Only)
This fix is bundled with the SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment (remove the semicolon) the line that reads:
run = CustomShader3DVision2SBS
Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.
Like my Work?
Fixing games takes a lot of time and effort, and I also do a lot of work on 3DMigoto behind the scenes to make all of these mods possible.
If you are in a position where you are able to do so, please consider supporting me with a monthly donation on Patreon, and thanks again to those that already do! While I prefer the more stable monthly support that Patreon offers, I can of course understand that some of you prefer to make one-off donations when you can, and for that you can use my Paypal. As a reminder, these donations are to support me personally, and do not go to other modders on this site.
This mod is created with 3DMigoto (primarily written by myself, Bo3b and Chiri), and uses Flugan's Assembler. See here for a full list of contributors to 3DMigoto