Showing posts with label vrto3d. Show all posts
Showing posts with label vrto3d. Show all posts

Tuesday, March 10, 2026

WibbleWobble Driver

Introducing a way to play several VR Mods (with VRto3D profiles) and SbS 3D Content like SuperDepth3D and Geo-11 on 3DVision displays, Projectors, and High-Refresh rate displays with any GPU/Driver!


Video Guide


VR Mod Instructions

Mods like UEVR, REFramework, NoMoreFlat, and Luke Ross RealVR work great (be sure to read necessary settings on the VRto3D compatibility wiki). 

Installation instructions for WibbleWobbleVR are available on the VRto3D Wiki or below. 

Check the Compatibility Wiki for games/mods that have already been tested.


SbS Content Instructions

Initial Setup

  • Install WibbleWobble according to the VR instructions above first
  • Install Shader Glass on Steam
  • Install Reshade Addon:
    • Run `WWReshadeAddon/Reshade/ReShade_Setup_6.3.3_Addon.exe`
    • Install Reshade into the `ShaderGlass` folder
  • Copy WWReshadeAddon Files:
    • Copy the contents of `WWReshadeAddon/Release/x64` into the `ShaderGlass` folder
  • Run Shader Glass:
    • After starting Shader Glass, use the arrow keys to skip the Reshade tutorial and the Home key to close the Reshade UI
  • Configure Shader Glass:
    • Set `Input - Pixel Size` to `x1`
    • Click `Shader - Choose From Library` and select `None` then close the sub-window
    • Set `Output - Window` to `Click-through`
    • Under `Processing` click `Set as default profile`
  • You can now close Shader Glass

Per-Game Setup

  • Install a 3D mod to the Game
    • Either: Install Geo-11 mod to the game (not ShaderGlass) and get it running in Half-SbS by setting `direct_mode = sbs` in `d3dxdm.ini`
    • Or: Install SupderDepth3D or Rendepth via Reshade installer into the Game folder (not ShaderGlass) and get it rendering in Half-SbS from their respective Reshade settings

Playing in 3D

  • Start the Game
    • Launch the game and reach a point where you're viewing the in-game world in SbS
  • Launch Shader Glass
    • Under `Input - Window` select the Game window
    • It may be necessary to Set `Output - Window` to `Click-through` again
    • Use Shader Glass hotkey `Ctrl + Shift + G` to toggle fullscreen
  • Launch WibbleWobble:
    • Press `Shift + End` to start WibbleWobble
  • Maintain Focus on the Game Window:
    • The game window should remain in focus. If the WibbleWobble Or Shader Glass windows are in focus, `ALT + TAB` or click on the game window to focus it. This should happen automatically, but if not, refocus manually
  • OPTIONALLY: Toggle the overlay focus:
    • Press `SHIFT + HOME` to toggle the focus on the WibbleWobble overlay
  • Don't close the WibbleWobble window
    • WibbleWobble will currently not recover if you close the WibbleWobble window. You must restart the game if you do this. Use the `SHIFT + HOME` key to toggle the WibbleWobble overlay focus and `Ctrl + Shift + G` to toggle Shader Glass fullscreen if you need to get around the desktop.

Thanks to:

  • PezzaLucifer's WibbleWobble project and initial 3DVision integration
  • cms' original and FlintEastwood's updated 3DVision Emitter Activator
  • Bo3b's experimentation with custom resolutions to trigger 3D mode on monitors
  • rajkosto's NvTimingsEd that provided the 3DVision timing database
  • abwezi for finding the Shader Glass solution

Monday, January 19, 2026

Assassin's Creed Odyssey [NoMoreFlat + VRto3D/WWVR]


Mutar's great NoMoreFlat mod makes it possible to play AC Odyssey in 3D!

Update 2026-01-19: 

  • Set Depth & Convergence to stronger default preset; Lower setting for cutscenes/dialogue is now toggled
  • Added instructions for additional mods and HUD settings to remove the swarm of icons that render at the wrong depth 

Notes:

  • Optionally support Mutar on Patreon
  • NoMoreFlat uses Alternate Eye Rendering, so it is important to maintain a consistent framerate to avoid eye-flips, so adjust your in-game settings accordingly
  • RTX 2080ti should be able to handle somewhere around medium-high preset at 1080p
  • YOU SHOULD UPDATE TO VRTO3D V4.0.0 FOR THIS GAME
  • WibbleWobble users WILL NEED TO MANUALLY RECENTER from SteamVR Status window after game starts
  • As a fan of the older games, I recommend this mod to make stealth assassinations not rely on your level.

You will need:

  • Either: VRto3D setup for your 3D display here
  • Or: WibbleWobbleVR for your 3DVision display here
  • Odyssey-vr-openxr-v2.0.0.Public.zip from Github
After getting these, you can follow the instructions below, or on GitHub.
If the wrong game is showing below, refresh the page and you should see AC Odyssey.

Thursday, November 13, 2025

Assassin's Creed Valhalla [NoMoreFlat + VRto3D/WWVR]


Mutar's great NoMoreFlat mod makes it possible to play AC Valhalla in 3D!

Update 2026-01-19: 

  • Set Depth & Convergence to stronger default preset; Lower setting for cutscenes/dialogue is now toggled
  • Added instructions for HUD settings to remove the swarm of icons that render at the wrong depth 
  • Updated mod config file for latest NoMoreFlat v1.0.4 release

Notes:

  • Optionally support Mutar on Patreon
  • NoMoreFlat uses Alternate Eye Rendering, so it is important to maintain a consistent framerate to avoid eye-flips, so adjust your in-game settings accordingly
  • RTX 2080ti should be able to handle somewhere around medium-high preset at 1080p
  • YOU SHOULD UPDATE TO VRTO3D V4.0.0 FOR THIS GAME
  • WibbleWobbleVR users WILL NEED TO MANUALLY RECENTER from SteamVR Status window after game starts

You will need:

  • Either: VRto3D setup for your 3D display here
  • Or: WibbleWobbleVR for your 3DVision display here
  • Valhalla-vr-openxr-v2.0.0.Public.zip from Github
After getting these, you can follow the instructions below, or on GitHub.
If the wrong game is showing below, refresh the page and you should see AC Valhalla.

Friday, October 3, 2025

Indiana Jones & The Great Circle [RealVR + VRto3D/WWVR]


Luke Ross's great RealVR mod makes it possible to play Indiana Jones & The Great Circle in 3D!

Notes:

  • Optionally support Luke Ross on Patreon
  • Camera now has native controls, so you can play with a gamepad or mouse&keyboard
  • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
  • Set to use full-framerate 120 fps AER by default
  • 2080ti + i7-8086k cannot hit 120 fps, may need to use 1/2 rate instead
  • 4080S + 9800x3d runs it well at 1080p without Path Tracing
  • 3D effect is a bit weak, as it has to be set low for all the up close objects you examine

You will need:

  • Either: VRto3D setup for your 3D display here
  • Or: WibbleWobbleVR for your 3DVision display here
  • RealVR from the bottom of this post
After getting these, you can follow the instructions below, or on GitHub.
If the wrong game is showing below, refresh the page and you should see Indiana Jones & The Great Circle.

Sunday, August 24, 2025

Final Fantasy 7 Rebirth [UEVR + VRto3D/WWVR]



praydog's awesome UEVR makes it possible to play Final Fantasy 7 Rebirth in 3D!

Update 2025-12-21: 

    • Fix crashing from official v1.004 update. Use UEVR Nightly 01114 or newer

    Update 2025-08-24: 

    • Updated FoV/Depth/Convergence to better match original game
    • Made HUD/UI also adjust depth dynamically between a deeper gameplay depth and shallower menu/cutscene depth
    • Incorporated P40L0X's engine tweaks to hopefully improve performance/stutter
    • Updated recommended mod list below - recommend removing the 'NoHUD' mod and installing the 'Remove Icons/More Visible' one linked below instead
    • Updated recommended in-game settings and instructions for using DLSS scaling
    • Delete your %APPDATA%\UnrealVRMod\ff7rebirth_ folder before importing the new UEVR profile with Auto-Depth updates!
    • It is recommended to update to the latest UEVR nightly now, as it appears to be more stable than before

    Update 2025-03-17: 

    • VRto3D V3.1.0 forcibly disables Async Reprojection for Steam version of the game, making performance smoother (Be sure to update VRto3D)
    • Auto-Depth plugin updated to more consistently work in all scenarios and also work with WibbleWobbleVR without VRto3D
    • Delete your %APPDATA%\UnrealVRMod\ff7rebirth_ folder before importing the new UEVR profile with Auto-Depth updates!

    Notes:

    • Optionally support praydog's work on Patreon
    • Thanks to markmon for his movie fix script and DJ for Lua help!
    • New Auto-Depth plugin for VRto3D included. Swaps between lower depth for dialogue/menus/cutscenes and higher depth for gameplay
    • If Auto-Depth isn't low enough, even lower depth can be toggled for menus/cutscenes using the XInput Guide Button or Numpad 3 (this can be changed in the VRto3D profile if desired)
    • The "ff7rebirth_.exe_config.json" can be edited for different hotkeys or depth settings. Reference the VRto3D ReadMe for details
    • LoD Fix mod recommended. Download the "Scalability" version and install it to <path-to-game>\End\Content\Paks\~mods
    • To remove the UI markers in the field, this Mod is recommended. Download and install it to <path-to-game>\End\Content\Paks\~mods This is not compatible with the "No Commands on HUD" mod, so remove that if you had it installed

    Known Issues

    • Auto-Depth may not always trigger properly. You can use XInput Guide button or Numpad 3 to toggle to lower depth manually. (This can result in double lowered depth if you don't toggle back)
    • As with many newer Unreal Engine games, it can have performance issues. I'm able to run it relatively well at 1080p 3D on 2080ti
    • If performance tanks and is bad even in the game menu, save the game, exit to title, and load your save
    • In a camera mini-game, you cannot zoom, but you should still be able to complete it based on the HUD indicators the game gives you

    In-Game Settings:

    • DLSS swap needed - see instructions below
    • Display Mode Windowed
    • Anti-Aliasing Method set to 'DLSS' for Transformer model
    • Dynamic Resolution Scaling Max set to 100% 
    • Dynamic Resolution Scaling Min set to 100%
    • Background Model Detail is really strenuous - don't use Ultra

    UEVR Settings:

    • Run UEVR in OpenXR mode for this game
    • You can edit the %APPDATA%\UnrealVRMod\ff7rebirth_\scripts\ff7rebirth_AD.lua "cinema_scale" and "gameplay_scale" to adjust the Auto-Depth strength
    • In-game, you can adjust the DLSS scale by opening the UEVR menu with the "Insert" key, going to the "Console/CVars" tab, and changing the "r.ScreenPercentage" value. Default set to DLSS Quality = 66%

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • Download this UEVR profile
    • DO NOT RENAME THIS PROFILE ZIP OR UEVR WILL NOT WORK. THAT INCLUDES IF WINDOWS ADDS (1) ETC
    • Follow the general UEVR instructions for installation and launching a game below

    The below instructions are also available on GitHub



    Thursday, August 7, 2025

    The Last of Us Part 1 [RealVR + VRto3D/WWVR]


    Luke Ross's great RealVR mod makes it possible to play The Last of Us Part 1 in 3D!

    Notes:

    • Optionally support Luke Ross on Patreon
    • Camera now has native controls, so you can play with a gamepad or mouse&keyboard
    • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
    • Set to use full-framerate 120 fps AER by default
    • 2080ti hardware struggles to maintain 120 fps, may need to use 1/2 rate instead

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • RealVR from the bottom of this post
    After getting these, you can follow the instructions below, or on GitHub.
    If the wrong game is showing below, refresh the page and you should see The Last of Us Part 1.

    Friday, August 1, 2025

    Ghost of Tsushima [RealVR + VRto3D/WWVR]



    Luke Ross updated his RealVR mod to support VRto3D for 3D displays.

    Update 2025-08-01: 

    • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
    • Changed FoV and corresponding Depth&Convergence to better match the original game setting
    • Updated DLSSS Instructions - no more ghosting!
    Notes:

    • Optionally support Luke Ross on Patreon
    • Camera now has native controls, so you can play with a gamepad
    • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
    • 2080ti hardware struggles to maintain 120fps and may need to use 1/2 rate instead

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • RealVR from the bottom of this post
    After getting these, you can follow the instructions below, or on GitHub.
    If the wrong game is showing below, refresh the page and you should see Ghost of Tsushima.

    Uncharted Legacy of Thieves [RealVR + VRto3D/WWVR]


    Luke Ross updated his RealVR mod to support VRto3D for 3D displays.

    Update 2025-08-01: 

    • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
    • Changed FoV and corresponding Depth&Convergence to better match the original game setting
    • Updated DLSSS Instructions - no more ghosting!
    Notes:

    • Optionally support Luke Ross on Patreon
    • Camera now has native controls, so you can play with a gamepad or mouse&keyboard
    • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
    • Runs well on 2080ti hardware

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • RealVR from the bottom of this post
    After getting these, you can follow the instructions below, or on GitHub.
    If the wrong game is showing below, refresh the page and you should see Uncharted.

    Tuesday, July 29, 2025

    Star Wars Outlaws [RealVR + VRto3D/WWVR]


    Luke Ross's great RealVR mod makes it possible to play Star Wars Outlaws in 3D!

    Update 2025-07-29: 

    • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
    • Changed FoV and corresponding Depth&Convergence to better match the original game setting
    • Updated DLSSS Instructions - no more ghosting!
    Notes:

    • Optionally support Luke Ross on Patreon
    • Camera now has native controls, so you can play with a gamepad or mouse&keyboard
      • Game window does a poor job of containing the mouse, so mouse controls are finnicky
    • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
    • RTX 2080ti should be able to handle somewhere between medium-high preset at 1080p at 1/2 rate but not full-120fps

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • RealVR from the bottom of this post
    After getting these, you can follow the instructions below, or on GitHub.
    If the wrong game is showing below, refresh the page and you should see Star Wars Outlaws.

    Cyberpunk 2077 [RealVR + VRto3D/WWVR]



    Luke Ross updated his RealVR mod to support VRto3D for 3D displays.

    Update 2025-08-29: 

    • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
    • Changed FoV and corresponding Depth&Convergence to better match the original game setting
    • Updated DLSSS Instructions - no more ghosting!
    Notes:

    • Camera now has native controls, so you can play with a gamepad or mouse&keyboard
    • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
    • Runs well on 2080ti hardware without ray tracing

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • RealVR v26.3.0 - you will need to find this specific version somewhere online as it has been removed from the RealVR Patreon
    After getting these, you can follow the instructions below, or on GitHub
    If the wrong game is showing below, refresh the page and you should see Cyberpunk 2077.

    Spider-Man (2018) [RealVR + VRto3D/WWVR]



    Luke Ross updated his RealVR mod to support VRto3D for 3D displays.

    Update 2025-07-29: 

    • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
    • Changed FoV and corresponding Depth&Convergence to better match the original game setting. UI should better align now.
    • Updated DLSSS Instructions - no more ghosting!
    Notes:

    • Optionally support Luke Ross on Patreon
    • Camera now has native controls, so you can play with a gamepad
    • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
    • This game has to be run in Windowed mode with a 1:1 aspect ratio for the 2D game window. Gameplay on 3D Headset window will be 16:9
    • Game runs well on 2080ti hardware

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • RealVR from the bottom of this post
    After getting these, you can follow the instructions below, or on GitHub
    If the wrong game is showing below, refresh the page and you should see Spider-Man.

    Elden Ring [RealVR + VRto3D/WWVR]


    Luke Ross updated his RealVR mod to support VRto3D for 3D displays.

    Update 2025-07-29: 

    • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
    • Changed FoV and corresponding Depth&Convergence to better match the original game setting
    • Updated DLSSS Instructions - no more ghosting!
    Notes:

    • Optionally support Luke Ross on Patreon
    • Camera now has native controls, so you can play with a gamepad
    • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
    • Only 1:1 aspect ratio is available in 2D game window, so there will be wasted rendering, but you will always get 16:9 aspect ratio in 3D headset window
    • 2080ti hardware struggles to maintain 120fps - may need to use 1/2 rate

    You will need:

    • Either: VRto3D setup for your 3D display here
    • Or: WibbleWobbleVR for your 3DVision display here
    • RealVR from the bottom of this post
    After getting these, you can follow the instructions below, or on GitHub
    If the wrong game is showing below, refresh the page and you should see Elden Ring.