Friday, August 1, 2025

Uncharted Legacy of Thieves [RealVR + VRto3D/WWVR]


Luke Ross updated his RealVR mod to support VRto3D for 3D displays.

Update 2025-08-01: 

  • Updated profile to use full-framerate AER, which should result in much smoother gameplay without artifacts if your PC can push 120fps
  • Changed FoV and corresponding Depth&Convergence to better match the original game setting
  • Updated DLSSS Instructions - no more ghosting!
Notes:

  • Optionally support Luke Ross on Patreon
  • Camera now has native controls, so you can play with a gamepad or mouse&keyboard
  • RealVR uses Alternate Eye Rendering, so it is essential to maintain a consistent framerate to avoid eye-flips or other artifacts, so adjust your in-game settings accordingly
  • Runs well on 2080ti hardware

You will need:

  • Either: VRto3D setup for your 3D display here
  • Or: WibbleWobbleVR for your 3DVision display here
  • RealVR from the bottom of this post
After getting these, you can follow the instructions below, or on GitHub.
If the wrong game is showing below, refresh the page and you should see Uncharted.

27 comments:

  1. Let's see...I don't know English and it's hard for me to understand the whole process. But I will fight to get to know how to do it, because for me it is a dream to be able to play these games on my 3DVISION monitor!

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    1. Why do you use prehistoric 3DVision monitor? 3DTV, MetaQ or 3D projector works in classic SBS with last nVidia drivers..

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    2. Good luck! It's unfortunate that Nvidia made it so hard for 3DVision users. Another good relatively cheap option is AR glasses (Rokid, Viture, Xreal) if you're interested in an upgrade.

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  2. i think on this, you have information from your wiki related to other games too. The fix works great though :)

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    1. Yes, I'm embedding wiki content here to avoid instructions getting out of sync hopefully.
      There's more RealVR games on the wiki, but the 3 I've posted on HelixMod so far are the only ones I know work with 3DVision. I'm debating posting the others.

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    2. You should post every game that works is not already in the blog with another fix, imo. I was going to suggest this a while back, but you started doing it, I know it is a lot of work, so if you decide to do it. take your time. It is important to have a list of the games that are playable on 3D. If I could I would add all of the Unreal Engine 4 games that are working with Loti's fix that arent listed here. All credit goes to Losti.

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    3. Rather than make yet another mechanism for keeping track of games, I really think we should use 3DJ's awesome database that already has most of this. I'm sure he'd be happy to add a VRto3D field.

      Everyone can add working games to the DB, which helps distribute the work involved. I'm not sure of his contact info, but try mtbs3d or Discord.

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    4. Glad to see you're still around bo3b!
      Thanks for all your work - your SbS to 3DVision reshade build enabled VRto3D to work for 3DVision users. I'm a novice with DirectX code and wasn't making any progress trying to output to DX9 3DVision.

      I agree that 3DJ's database is a good place to document all fixes. I'll reach out to 3DJ on discord as he's already helped with VRto3D before. With the V2.0.0 VRto3D release, it's now easy to share profiles, so it's more conducive to post "fixes".

      On a separate topic, your HelixVision software works with VRto3D, making it possible to run DX9 fixes on non 3DVision displays like the new SR monitors or AR glasses. I bought it on steam previously, but it would be awesome if there was a place to still point new users to where they could purchase/download it without expectation of support.

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    5. Big thank you to you as well- great work on VRto3D, and it makes me super happy to see others get involved.

      BTW- there is a direct link to 3DJ's database from the navbar on HelixModBlog.

      In case it helps, I just open sourced my SD3D prototype. You can see how it does surface sharing to get the output to 3DV hardware. Not sure this is worth any effort, but if you wanted to integrate it directly toVRto3D maybe this helps.

      katanga is also open source, but there is no easy way to download running binaries. If I get some energy I'll see if I can set that up sometime. There is also a direct to VR path in the SD3D prototype that is the same as katanga, so maybe you can use that directly. Check the git commit comments for details. Ping me on email if you have questions.

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    6. Thanks, I'll take a look at that later to see if I can understand it.

      I'll be working on migrating some of the simpler game compatibility stuff over to 3DJ's database and try to setup a folder/zip in GitHub actions for profiles.

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    7. One tip I can offer for the GitHub actions- use ChatGPT 4o. For stuff like this that is super common on the internet, but we might not be personally expert at, the AI stuff can just hand you a correct answer and save some time. I've been using it recently for stuff I'm not expert in like AWS management and bash scripting.

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    8. VRto3D wouldn't exist without ChatGPT haha. 3DJ helped with the initial GitHub actions and I've been using ChatGPT to make modifications. It also helped with figuring out some of the undocumented SteamVR features, VR math stuff, and formatting of configuration/documentation stuff. It does hallucinate though.

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  3. Thanks, I will tested soon and and BTW 3D VISION monitors are not prehistoric, cause drivers have a possibly to be updated-modified by someone with skill.

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  4. Very good job, games works fantastic: https://youtu.be/M20e8mVRZXk?si=_ZFkPyFhS_J_3xE2

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  5. since when is 3Dvision prehistoric? 3DVISION is the best 3D ever!!!!

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    1. I'm with you man, I still love me the 3D Vision PG278QR and glasses. Still my best 3D experience, better than Viture AR glasses, better than all my prior VR headsets. Bigscreen Beyond is just barely a worse experience, not quite as comfortable, but excellent visual quality. I'm currently working on an output mode for geo-11 that will directly drive NVidia hardware and remove the driver requirement, so our hardware can keep being used.

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    2. Hey Bob, great to see you active on here! I hope life has been treating you well. I've been following the VR to 3D activity lately, since I simply cannot play games in VR due to motion sickness, and discovered a whole load of games have been posted here! I also still have my trusty old "prehistoric" 3D Vision gear, and in fact bought a used PG278QR on eBay just last year to keep my habit alive, which is still a fantastic experience. After playing Skyrim with the Nolvus v4 mode last year it (again) killed off the desire to play games in 2D anymore. Please let me/the world know how the geo-11 work develops. I had lots of games working on my previous 4090, but now I have a 50-series card, so I will see how that pans out given all the driver issues so far.

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    3. Hey Mike, so awesome to see you around again! You will be at least mildly amused to know that our very first 3Dmigoto fix for AC3 is still working correctly today. I just tested it about a month ago for someone else.
      If I can get the direct output from geo-11 working smoothly, I'll definitely post it. I figured out how to enable LightBoost on the monitor, and drive the pyramid manually, but the timing is sketchy and gets flipped eyes when Present calls are missed. In the meantime, WibbleWobble has this mostly working smoothly for 3D Vision hardware and frame sequential projectors.

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    4. Ah, AC3, good times! I looked at AC Black Flag about 18 months ago actually, it still works and looks fantastic, the starting part in the Caribbean, and being on the ships. I tried to fix the decals again - a last remaining issue I always meant to fix - but after a week of trying I gave up defeated lol. But as a consolation prize - remember the reflections in Alien Isolation and our long approximate formula to get them about right? Well, I fixed them! I meant to post the update on this site, but forgot my password lol. As for this new VRto3D thing, over the weekend I got CP2077, Oblivion Remastered, and Avatar Frontiers of Pandora working using VRto3D and WibbleWobble (and RealVR Mod, and UEVR, and SteamVR, and 3rd party tools, and...) :-) It was a right carry on but the super instructions provided by OneUp03 got me there. I plan to post more details about what I had to do and some tips and tricks. I bought a new 5090 for AI work, but it might just have found a new purpose lol ;-)

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    5. Hey bo3b, from the experimenting myself and others have done with WibbleWobble, I think it's possible to get the manual timing working pretty well. When tuned properly, the desync should only happen a few times in an hour. Your work on activating LightBoost was helpful, as WW doesn't do that automatically at the moment. One thing that we noticed was integer refresh rates work better than decimal ones. Here's my compiled notes on WW. Maybe something in it will be helpful :)
      https://github.com/oneup03/VRto3D/wiki/WibbleWobbleVR

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    6. @OneUp03: Thanks for that, when I get back to working on this I will study this.

      @mike_ar69: Oh man, awesome on the Alien water fix, that was the last bit of weirdness. I'll have the system send you a new password in case you want to post. For the decals in AC4, if you feel like it, ping masterotaku- he seems to have worked out pretty much every formula there is, and can likely offer some good suggestions.

      The latest tools with geo-11, universal fixes for UE4, and Unity, and now UEVR+VRto3D+WibbleWobble have really opened up an incredible set of games for us to play the way they were meant to played. An interesting uptick in the Leaia based glasses-free monitors from Acer and now Samsung are also good news. It's never been more complicated to get stuff running, but also soooo awesome. Be sure to check 3DJ's awesome Games database (link in navbar)- he's tagged a ton of stuff that doesn't necessarily make it here to the blog.

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  6. How to modify the HUD separation?

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    1. Press "Pause" key to open the RealVR menu and adjust HUD distance there.

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  7. Hey all - this is working really well (thank you!). I just have a small weird issue. I tap Pause to go into the RealVR menu and change the rendering option to AER v2.0 (it keeps defaulting to half rate). For some reason everytime I quit the game the method keeps changing back to 1/2 rate instead of full AER v2.0. Is there a way I can keep the full AER 2.0 as a default?

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    1. I meant to add I'm also using the VR23D mod with Luke Ross's.

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    2. I didn't notice this happening when I was testing. Maybe a new RealVR version started doing this?

      Maybe try extracting the RealVR.ini from my zip file and then set it to read only and see if that works

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