A complete run using Miria on normal difficulty was used in testing
geo-11 fix for RefRain - prism memories
Store Link
PCGamingWiki
Changelog
1.0 (2026-09-01)
1.1 (2026-10-07)
General Information
Fix was created for the following build number of the game's executable:
1.0.3.7
Fix was tested with the following version of geo-11:
0.7.11
Fix was tested with the following version of dgVoodoo:
2.87.3
If any of these items change due to updates, this fix may no longer work. Any updates to this fix will be updated in this post.
Instructions
I would recommend having your game settings set prior to applying the fix using RefRain's configuration wizard. Ensure to run in fullscreen.
geo-11 0.7.11 is included in this archiveDownload the 7z archive containing the fix:
Previous versions: 1.0
Navigate to the game's executable "RefRain.exe":
<path to your Steam library>\steamapps\common\RefRain - prism memories -\
Place all files within this archive in the same directory. Meaning in the same folder as the game's main executable, you should now have d3dx.ini, nvapi64.dll, ShaderFixes\, etc.
Adjust settings in-game or within the d3dxdm.ini to your liking, which includes the output method. By default, it is set to side-by-side output (sbs).
Download dgVoodoo:
2.87.3
Copy MS\x86\D3D9.dll into the same directory as above. Configure dgVoodoo like below, but use your own resolution:
Control Setup
The following key/controller bindings are active:
- Toggle HUD/All 2D Elements pushed in:
- Should only be used on low depth/convergence
- Header: Key HUDToggle
- Key: 1 (in the number row)
- XInput: Right Stick Button/R3
- Cycle through two depth/convergence presets (20/10 and 100/50)
- Header: KeyDepthPresets
- Key: 2 (in the number row)
- XInput: Select/Back/Minus/View
I personally use the HUD being pushed in at the low depth/convergence preset. The other depth/convergence generally works, but may be painful during scene transitions.
Key bindings can be adjusted by editing the relevant sections in the
d3dx.ini. You can reference the list of
Virtual Keycodes that geo-11 uses for input.
Fixed Items and Issues
- Stereoizes the game using configuration in the d3dx.ini
- Pushes all 2D elements in when toggled on
Remaining issues:- Sides of the screen become "exposed" when pushing all 2D elements in
- The marker for the hitbox is misaligned when depth/convergence is above barely anything. I was able to complete a full run without this really being an issue, however, namely using the low/default depth/convergence preset that is included
Credits & Thanks
- Toggles for things by myself
- adjust_from_depth_buffer
- Masterotaku for mentioning the method to get stereoization to occur for generally older games when 3DMigoto/geo-11 doesn't stereoize things
- This game does not render in stereo out of the box