geo-11 fix for Mirage Feathers
Changelog
1.0 (2026-08-16)
Initial Release
1.1 (2026-10-07)
Updated to geo-11 0.7.11
General Information
Fix was created for the following build number of the game's executable:
2019.4.34.6987694
Fix was tested with the following version of geo-11:
0.7.11
If either of these items change due to updates, this fix may no longer work. Any updates to this fix will be updated in this post.
Instructions
geo-11 0.7.11 is included in this archiveDownload the 7z archive containing the fix:
Previous versions: 1.0
Navigate to the game's executable "Mirage Feathers.exe":
<path to your Steam library>\steamapps\common\Mirage Feathers\
Place all files within this archive in the same directory. Meaning in the same folder as the game's main executable, you should now have d3dx.ini, nvapi64.dll, ShaderFixes\, etc.
Adjust settings in-game or within the d3dxdm.ini to your liking, which includes the output method. By default, it is set to side-by-side output (sbs).
Control Setup
- Cycle through two depth presets (40 and 60)
- Header: KeyDepthPresets
- Key: 1 (in the number row)
- XInput: Select/Back/Minus/View
- Toggle HUD/All 2D Elements pushed in:
- Header: Key HUDDepthToggle
- Key: 2 (in the number row)
- XInput: Right Stick Button/R3
Fixed Items and Issues
- Removes 3D during cutscenes*
- Removes 3D during initial take off**
- Boss health bars can be somewhat distracting in 3D. However, it's not too out of place
- Using the HUD toggle described in the controls section can be used to mitigate this if it's found to be annoying
if (ps-t0 == 20)
preset = No3D
endif
if (ps-t0 == 30)
preset = No3D
endif
Credits & Thanks
- Toggles for things by myself
- adjust_from_depth_buffer
- Masterotaku for answering my questions once again



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