geo-11 fix for BlazBlue Cross Tag Battle. The game originally runs in DX9, so this needs dgVoodoo to convert the game to DX11.
Fixed
- Character sprites, other effects (like Arakune invisibility, or UNIEL character attacks) and HUD are at correct depth too.
- Haloing issues.
- Automatic low convergence preset for the game hub.
- Before installing anything, make sure the game is running in windowed mode at 1920x1080, which is the highest resolution you can use without another mod. Fullscreen breaks graphics completely.
- F1: convergence presets (150, 250, 400). 250 by default.
Notes and reminders
- Do not attempt to use fullscreen mode. It breaks everything due to some incompatibility with dgVoodoo. Also, borderless mode leaves the game as a small rectangle in the middle when you try to upscale to 4K, so it's best to use windowed mode.
- Upscaling is already enabled in the fix, with "upscaling = 1" in "d3dxdm.ini". If you want to disable that, set it to 0.
- There is a resolution mod in pcgamingwiki. It has many problems with geo-11's upscaling, so if you have a glasses-free 3D monitor like I do, it's better to not use that mod.





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