Monday, February 5, 2024

Crisis Core -Final Fantasy VII- Reunion

 








geo-11 fix for Crisis Core -Final Fantasy VII- Reunion. Based on Losti's UE4 universal fix (the same base version that I was using for FFVII Remake).


Fixed
- Hair issues.
- Screen space reflections.
- Water effects and other similar problems.
- Temporal antialiasing.
- Other temporal effects like volumetric lighting, depth of field, and motion blur (if introduced by Engine.ini mods, because the game doesn't have motion blur by default).
- Sniper rifle section with dynamic crosshair depth.
- Vignette.
- Radial blur.
- Autoconvergence configured.


Installation
geo-11 (with build v0.6.164): download this file and extract its contents in the "CCFF7R\CCFF7R\Binaries\Win64" folder, where "CCFF7R-Win64-Shipping.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, the "nvidia_dx9" mode doesn't work, so I suppose only "nvidia_dx11" does (I can't test it).
- Launch the game.


Hotkeys (numbers not from the numpad)
7: vignette toggle. Disabled by default. When not disabled, the effect is stereoized to full depth.
8 and 9: HUD depth presets (cycling backwards and forwards). 40% by default, which lines up well for the default convergence configuration. The HUD is only affected by this during gameplay.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

2 comments:

  1. nice man thank you very much!!!!

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  2. Hey maestrotaku, this is damn good with dx11 rend on a 3dvision monitor, its a showcase.

    ReplyDelete