Saturday, June 21, 2025

Mario Kart 64 [DX11]





geo-11 fix for Mario Kart 64, to be specific, this is for the SpaghettiKart PC port. Only for the DX11 renderer.



Fixed
- Stereoized geometry.
- Skybox clouds and stars at full depth, instead of screen depth, avoiding some conflicts.
- HUD depth and toggle hotkeys.


Installation
- Read the instructions about how to get SpaghettiKart if you don't have it already. You are on your own until you get the game working by itself. By default it will be DX11, so there isn't any need to search for that option.
geo-11, with build v0.6.164: download this file and extract its contents in the "Spaghettify-Alfredo-Alpha-Windows" folder (or whatever the folder is called in future versions), where "Spaghettify.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default.
- Launch the game.


Hotkeys
F2: convergence presets (20, 40, 60, 80). 40 by default.
F3: HUD depth presets (0%, 20%, 40%, 60%, 80%, 100%). 0% by default.
F4: HUD toggle. Not disabled by default. It also disables the pause menu and main menu.


Notes
- I don't recommend disabling culling in the options. It makes the Kalimari Desert track a lot more CPU demanding.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku

2 comments:

  1. Hi. The game is capped at 30 fps. Is there a way to unlock it? Tried turning off v-sync in the NVP. No sucess.

    ReplyDelete
    Replies
    1. forget. found it in the settings menu under the esc key

      Delete