Showing posts with label OpenGL. Show all posts
Showing posts with label OpenGL. Show all posts

Sunday, May 4, 2025

Tomb Raider IV-VI Remastered [OpenGL]





3D fix for Tomb Raider IV-VI Remastered, the 2025 remaster of the Tomb Raider IV, Chronicles and The Angel of Darkness.

This fix was made (and includes) OpenGL3DVision, version 12.3, 64 bits.


I haven't finished playing the games. I just checked enough of each game to be fairly confident that there is nothing else to fix. Although I don't know if there could be other broken effects in TR6.


Fixed

  • Shadows.
  • Specular reflections.
  • Skyboxes for both remastered and classic graphics.
  • Scissor clipping with classic graphics, thanks to an ini setting.

Known issues
  • In Tomb Raider IV (and maybe Chronicles), with classic graphics, some levels may show inverted 3D for geometry at some specific locations and camera angles.

Installation
  • Download this file and extract its contents in the "Tomb Raider IV-VI Remastered" folder, where "tomb456.exe" is.
  • Open "3DVisionWrapper.ini" and select the "RenderMode" that you need. By default it's set to 0, for 3D Vision displays. The default "Separation" is 100. You can change that in the ini or hold ctrl+F1 / ctrl+F2 to tweak it. ctrl+F3 / ctrl+F4 for convergence.
  • Run the game.

Hotkeys
  • j: 450 convergence. Intended mostly for cutscenes.
  • k: 900 convergence (default, although in 3D Vision you may need to press the key).
  • l: 1200 convergence.
  • o: this sets the HUD depth to 40%.
  • p: this sets the HUD depth to something convergence dependant.

Notes
  • If you have a lot of GPU performance to spare, make a profile for the game in Nvidia Profile Inspector (if you don't have it already), set "Antialiasing - Mode" to "Override any application setting", and "Antialiasing - Setting" to "32xS [Combined: 2x2 SS + 8x MS]". This will especially make the classic graphics look better.
  • Don't try to limit the fps of the game. Just let vsync do its job. This will make the frame sequential 3D look pretty close to synchronized.
  • After you exit the game, check that the "tomb456.exe" process didn't get stuck. Kill it with the task manager if that happens.
  • Tomb Raider: The Angel of Darkness, unlike the previous two games, is limited to 60fps in 2D. This means 30fps per eye in 3D.

Friday, May 3, 2024

Tomb Raider I-III Remastered Starring Lara Croft [OpenGL]







3D fix for Tomb Raider I-III Remastered Starring Lara Croft, the 2024 remaster of the first three Tomb Raider games and their expansions.

This fix was made (and includes) OpenGL3DVision, version 12.3, 64 bits.


Fixed

  • Shadows.
  • Specular reflections.
  • Parallax occlusion mapping effects.
  • Skyboxes for both remastered and classic graphics.
  • Scissor clipping with classic graphics, thanks to an ini setting.

Known issues
  • In Tomb Raider III, with classic graphics, some levels may show inverted 3D for geometry at some specific locations and camera angles. I didn't find a way to counter this.

Installation
  • Download this file and extract its contents in the "Tomb Raider I-III Remastered" folder, where "tomb123.exe" is.
  • Open "3DVisionWrapper.ini" and select the "RenderMode" that you need. By default it's set to 0, for 3D Vision displays. The default "Separation" is 100. You can change that in the ini or hold ctrl+F1 / ctrl+F2 to tweak it. ctrl+F3 / ctrl+F4 for convergence.
  • Run the game.

Hotkeys
  • j: 450 convergence. Intended mostly for cutscenes.
  • k: 900 convergence (default, although in 3D Vision you may need to press the key).
  • l: 1200 convergence.
  • o: this sets the HUD depth to 40%.
  • p: this sets the HUD depth to something convergence dependant.

Notes
  • If you have a lot of GPU performance to spare, make a profile for the game in Nvidia Profile Inspector (if you don't have it already), set "Antialiasing - Mode" to "Override any application setting", and "Antialiasing - Setting" to "32xS [Combined: 2x2 SS + 8x MS]". This will especially make the classic graphics look better.
  • Don't try to limit the fps of the game. Just let vsync do its job. This will make the frame sequential 3D look pretty close to synchronized.
  • After you exit the game, check that the "tomb123.exe" process didn't get stuck. Kill it with the task manager if that happens.
  • Even if (as of the second game patch) the classic graphics are limited to 30fps, you still get 30fps per eye because the game outputs many repeated frames to fill the vsync cap. Remastered graphics don't have this internal limit.
  • The screenshots in this blog post show a black border. That happened to me at 3840x2160 for some reason, but not at 2560x1440.

Saturday, August 12, 2023

WipeOut Phantom Edition [OpenGL]





3D Vision fix for WipeOut Phantom Edition, an unofficial PC port of the original WipeOut for the PlayStation. This fix was made using Helifax's OpenGL3DVision wrapper (version v.10.1.Beta).

You can find the game here: https://github.com/wipeout-phantom-edition/wipeout-phantom-edition

Tested versions are v1.1.125 and v1.1.168 (the latest one as of the date of this post). It may work with future versions.


Fixed
- Stereoized graphics with the necessary custom formula.


Known issues
- Vehicle shadows, missile explosions and similar effects are at screen depth. The game doesn't give them any depth value.


Installation
- Download this file and extract its contents in the "wipeout" folder, where "wipeout.exe" is.
- Check "3DVisionWrapper.ini". It's configured for 3D Vision monitors by default, but you can change "AlternativeView_Mode" to other values to use SBS or TAB formats.
- Run the game.

Important: do not use windowed mode. By default the game runs at the desktop resolution. Leave it like that.

By default the game has 'interpolation "1"' in the "wipeout.cfg" file. Make sure to not change that so that you can get all the fps per eye you can.
Also, 'perspectiveCorrect "1"' is set by default in "wipeout.cfg", and it's mandatory for 3D.


Default convergence is 4 and I tuned the fix to work OK at that value. You can change it in "3DVisionWrapper.ini" but you'll need to run the game as administrator to load a default value different than 4.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku