geo-11 fix for Killer Instinct. Tested with the late 2023 update.
Update (2024-04-17): refixed the game, which changed many shaders and introduced FSR, which I fixed and is safe to use. It doesn't break autoconvergence in this game.
- Motion blur.
- Shadow moves.
- The freezing move from Glacius.
- Vignette effect during shadow moves.
- Stereoized specular reflections.
- Monoized all HUD elements to make it consistent for character selection and reading text.
- Autoconvergence configured, to make intros and outros comfortable.
- FSR.
Known issues
- Some stages show lighting clipping in the distance. I wasn't able to fix this.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "Killer Instinct" folder, where "KILLERINSTINCTX64_R.EXE" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. For 3D Vision monitors, "nvidia_dx9" works fine.
- Run the game.
Hotkeys
Hotkeys
- F1: convergence presets (0.5, 2.5). 2.5 by default. This key only works if you disable "dm_autoconvergence" in "d3dxdm.ini".
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Now this is a great fix thank you Masterotaku for your 3d magic.Just tested and works great.Fghting games looks so good after geo 11 implementation and works so much better.Thank you
ReplyDeletewow, this even works on a crack version of "killer instinct (2013)", can't wait to play on my meta quest 2 with "bigscreen beta". geo-11 rules!!! and hopefully it support more games and all direct x that could render 3d polygons and support all the opengl and vulkan api.
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